1. Post #9521
    wow ok
    Teh Zip File's Avatar
    December 2007
    16,449 Posts
    Started playing at 120 fov with small weapons, feels nice. Gonna take a bit to get used to things being farther away though.
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  2. Post #9522
    4RT1LL3RY's Avatar
    April 2008
    1,242 Posts
    Awesome idea: every base has a 'force field projector' that when active causes any projectiles traveling within roughly turret range of the base to expire early.
    Better yet, make the damn assets shielded like in T2. So they can't be killed by Spinfusors when the Gen is up, just Mortars/Strikes/Tanks.
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  3. Post #9523
    Gold Member
    Squeaken's Avatar
    January 2007
    3,710 Posts
    Should I save up for the Brute Shield, Soldier Handgun or Path LAR?
    I mostly play raider, but I've already got everything I need for that.
       Still haven't bought TCN or INF   
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  4. Post #9524
    I'm so Jewish you can suck my nuts.
    Dennab
    April 2009
    9,441 Posts
    I can't make this one, could you explain?
    Get a Shrike, go fast, eject, enjoy your trillions of sanics
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  5. Post #9525
    Gold Member
    Squeaken's Avatar
    January 2007
    3,710 Posts
    Started playing at 120 fov with small weapons, feels nice. Gonna take a bit to get used to things being farther away though.
    The best bit about ramping up the FOV is how fast it feels when you ski.
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  6. Post #9526
    Gold Member
    Dennab
    February 2007
    6,746 Posts
    I guess we better shorten every weapon then. Juggs can sit miles away and bombard a base. Tanks can do that too. And pretty much every class. Let's just make them all explode after 100 feet.

    Or let's not because that would be really damn annoying. Maybe you and your teams should just learn to address problems. Get a sentinel, get a tank, get a shrike, send a soldier after people who are shooting your base from afar.
    Juggs are SUPPOSED to be long range, so are tanks. The issue comes in when what is supposed to be a short range weapon becomes a bombardment tool.


    OH GOD LATE POST LATE POST
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  7. Post #9527
    rogasm
    Rolond Returns's Avatar
    May 2010
    4,893 Posts
    [VGTG] [VGH] is all anyone uses anyway

    I am high.
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  8. Post #9528
    I'm so Jewish you can suck my nuts.
    Dennab
    April 2009
    9,441 Posts
    [VGTG] [VGH] is all anyone uses anyway

    I am high.
    I go VGWwhenever I get a Sabre kill, and launching two Sabres at the same target at once calls for VGTW
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  9. Post #9529
    fantafuzz's Avatar
    February 2008
    1,787 Posts
    I hate how there are no Shrikes only servers in europe, only in North america... I lag so bad, but i love it anyway
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  10. Post #9530
    Gold Member
    TheTalon's Avatar
    June 2008
    20,316 Posts
    I hate how there are no Shrikes only servers in europe, only in North america... I lag so bad, but i love it anyway
    I didn't think it was that fun, to be honest. People fighting each other to get a Shrike, on top of the enemy team just constantly strafing the pad

    Edited:

    12 kills, 6 deaths, 2400 XP. 39 kills, 10 deaths, awards out the ass, even a triple kill. 1700xp

    Whaaaaat?
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  11. Post #9531
    Gold Member
    Ripper Roo's Avatar
    July 2011
    4,001 Posts
    Sentinel best class, dropping claymores, dueling spammy fatties with nova blaster, stealing kills, sniping carriers... What's not to like?
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  12. Post #9532
    Gold Member
    =DarkStar='s Avatar
    August 2010
    9,019 Posts
    Sentinel best class, dropping claymores, dueling spammy fatties with nova blaster, stealing kills, sniping carriers... What's not to like?
    Defending temple ruins generator with safty third is the best thing ever.
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  13. Post #9533
    Gold Member
    TheTalon's Avatar
    June 2008
    20,316 Posts
    Your account does not have access to this game

    I was playing just fine then Boom, got the kick. I hope it's not just me, since my launcher says the servers are up
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  14. Post #9534
    Gold Member
    Lukeo's Avatar
    October 2006
    7,351 Posts
    Been playing Doombringer on CaH, with the Heavy Bolt Launcher and mines.
    It kicks ass.
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  15. Post #9535
    Gold Member
    Squeaken's Avatar
    January 2007
    3,710 Posts
    I kinda want the heavy bolt launcher but I feel like the entire point to the DMB is the chaingun.
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  16. Post #9536
    Niklas's Avatar
    July 2010
    3,952 Posts
    The best bit about ramping up the FOV is how fast it feels when you ski.
    You should adjust your FOV to your screen size, not just the biggest you can get.
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  17. Post #9537
    randomscript's Avatar
    May 2007
    127 Posts
    Oops, I made a video.

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  18. Post #9538
    Funny Hats's Avatar
    December 2007
    2,827 Posts
    I kinda want the heavy bolt launcher but I feel like the entire point to the DMB is the chaingun.
    The entire point of DMB is the shields/mines and the missile launcher thing. A well-timed bolt will do wonders for flag defense to help all that.
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  19. Post #9539
    Idzo's Avatar
    October 2011
    1,391 Posts
    I am now pretty good at Tribes 2.
    I loose a lot of points from my teammates dying on my mines.
    Thanks god it is not like that in T:A.
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  20. Post #9540
    Grass Poison
    leonthefox's Avatar
    March 2010
    17,032 Posts
    I have been thinking about a way to avoid mortars indoors
    They shoould make it so the more time the projectile travels, the mroe damage it deals
    This way if you shoot your mortar and the projectile travels only a few meters it won't deal much damage, but if you shoot it from the midfield to the enemy flagstand it will deal a considerable amount of damage
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  21. Post #9541
    Funny Hats's Avatar
    December 2007
    2,827 Posts
    I have been thinking about a way to avoid mortars indoors
    They shoould make it so the more time the projectile travels, the mroe damage it deals
    This way if you shoot your mortar and the projectile travels only a few meters it won't deal much damage, but if you shoot it from the midfield to the enemy flagstand it will deal a considerable amount of damage
    I almost think it should be the other way around to nerf Juggernaut flagstand campers but I know they aren't great for anything else.
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  22. Post #9542
    Gold Member
    Fusnax's Avatar
    May 2011
    779 Posts
    I just had a match where a heavy in my team was trying to cap flags
    I told him to stop and he just said I have more health than pathfinders I will not die, and like 10 seconds later he would die with the flag
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  23. Post #9543
    Gold Member
    TheTalon's Avatar
    June 2008
    20,316 Posts
    Infiltrator is fuuuuuunnnn

    Especially in maps where the area around the Generator has room to play around in. 3 Pops with a pistol as you run up on someone and Kachink, Melee kill, or a Sticky grenade when two of them are repairing, Just latch that baby onto the back of one of their heads. Especially funny when the second guy notices and tries to run away, but his sticky'd friend follows him in a panic

    How are the Prism mines? Are they worth getting?
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  24. Post #9544
    Gold Member
    Eltro102's Avatar
    February 2008
    11,182 Posts
    how did you even get into an air combat server

    they are literally always 28/28 no exceptions
    yeah thats a lie even if they look full you just hit the button thingy and it joins you in time when a dude leaves or instantly for some reason

    Edited:

    I have been thinking about a way to avoid mortars indoors
    They shoould make it so the more time the projectile travels, the mroe damage it deals
    This way if you shoot your mortar and the projectile travels only a few meters it won't deal much damage, but if you shoot it from the midfield to the enemy flagstand it will deal a considerable amount of damage
    then you'd get mortarted from far away
    solution: remove every class sans pathfinder

    Edited:

    I think bases which actually move like the Herc's which were meant to be added would be really cool, it would slow down jugg bombardment and stuff and add a new mechanic, would look cool too
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  25. Post #9545
    Pie108's Avatar
    January 2010
    2,725 Posts
    I almost think it should be the other way around to nerf Juggernaut flagstand campers but I know they aren't great for anything else.
    That's kind of the point of the Juggernaut, he has a mortar gun which in the name itself implies that he's supposed to be shelling the enemy base from long range. What we'd like to see is a nurf making it so that he's less effective doing anything else, like not bombarding people/things.
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  26. Post #9546
    oldage's Avatar
    October 2009
    3,011 Posts
    Can I edit the ini file to make the smoke effect on destroyed turrets less... intensive? game runs fine most of the time but when I get close to a turret to repair it I can't even react to anyone around me.
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  27. Post #9547
    Gold Member
    =DarkStar='s Avatar
    August 2010
    9,019 Posts
    I need a good crosshair for the DMB chaingun, I cant stand the default little dot.
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  28. Post #9548
    Sphene
    Qaus's Avatar
    September 2010
    10,903 Posts
    i absolutely hate the dot, gimme a small circle or at least classic open crosshairs.
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  29. Post #9549
    Gold Member
    ghosevil's Avatar
    September 2005
    2,838 Posts
    Sentinel best class, dropping claymores, dueling spammy fatties with nova blaster, stealing kills, sniping carriers... What's not to like?
    The sticky controls. I don't know the dynamics of aiming reticules but they need to fix its current level of fluency.

    For a poor, slightly exaggerated explanation:


    It feels like the reticule jumps from each square on the left picture. My aim would improve if the reticule moved closer to the pixels on the right.

    e: Even with the second level (2.5x) of zoom, it doesn't really help at all.
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  30. Post #9550
    Sphene
    Qaus's Avatar
    September 2010
    10,903 Posts
    You guys should add this one dude "Abominus". He's the most talented llama grabber/capper I've ever seen.

    He purposely goes slow but somehow manages to cap 3-4 times a game.
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  31. Post #9551
    Gold Member
    ghosevil's Avatar
    September 2005
    2,838 Posts
    (disregard)
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  32. Post #9552
    Aedus's Avatar
    January 2012
    532 Posts
    That feel when you're having a great round on Tribes, but FRAPS buggered up and didn't record it.

    BAH.
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  33. Post #9553
    ZF911's Avatar
    March 2010
    3,308 Posts
    Is it worth buying the infiltrator pack (with the skins, throwing knives, jackal, and smoke nade)? Does the vip status make much of a difference?
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  34. Post #9554
    CRUSHER OF DREAMS AND EATER OF SKITTLES
    Newbienice99's Avatar
    August 2007
    5,615 Posts

    VGTG
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  35. Post #9555
    Sphene
    Qaus's Avatar
    September 2010
    10,903 Posts
    "BruinsBrony"
    The most confusing username ever.
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  36. Post #9556
    fskman's Avatar
    November 2009
    2,042 Posts
    Alright, finally competent at this game!
    17 kills generator camping with the juggernaut(what, they were doing it too!)
    2 caps as juggy,
    and next game put in major work with the pathfinder, such as a 180km/h flag grab(fuck you im proud of myself)
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  37. Post #9557
    RIPBILLYMAYS's Avatar
    July 2010
    3,573 Posts
    What happens when an unstoppable force meets an immovable object?

    Your Shrike explodes and the guy with Super Heavy gets the Shrike Down accolade.
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  38. Post #9558
    AftermathV2's Avatar
    January 2011
    169 Posts
    shrike's are far from unstoppable
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  39. Post #9559
    C4rnage's Avatar
    November 2009
    2,517 Posts
    mastered doombringer, heavy bolt launcher is heavy fun
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  40. Post #9560
    jackattack's Avatar
    October 2010
    7,590 Posts
    shrike's are far from unstoppable
    They can go fast though.
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