1. Post #4601
    Aedus's Avatar
    January 2012
    529 Posts
    Arx if you like to aim, GL if you don't. They are both decent, the Arx is just harder to do well with.
    I try to aim, but with the Arx it's really hard to land hits.
    I'm fine with the Thumper and the Sniper rifles, and somewhat with the Spinfusor, but the Arx is like trying to aim my mouse using a pool cue.
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  2. Post #4602
    Remove anime
    jiggu's Avatar
    July 2007
    9,736 Posts
    you forgot the speech bubble that says "im gey"
    Slanderous lies, that ever existed!

    Edited:

    I think there should be a fusion mortar/mirv launcher nerf to encourage long range bombardment.
    Basically, to get the most damage from it, it needs to detonate on impact. The longer it stays on the floor, the more of the base damage is subtracted for the final hit.
    For example, let's say a direct hit does 1000 damage.(I know it doesn't, roll with me here)
    If it exploded on impact and damaged a turret/sensor/sandraker/butcher, it will do the full 1000 damage.
    However, if said juggernaut went into the base and fired his fusion mortar at a wall, it took 4 seconds from hit to detonation, so it does only 500-600 damage as a result.
    The result: less indoor baserape, long range baserape encouraged
    This is a pretty good idea.
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  3. Post #4603
    Aedus's Avatar
    January 2012
    529 Posts
    Don't bother with both if you're into dueling with other players. They are infrastructure attacking weapons and are extremely difficult to duel with.
    Oh I see, maybe where I was going wrong. Humm.
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  4. Post #4604
    Gold Member
    Blanketspace's Avatar
    April 2010
    2,085 Posts
    Don't bother with both if you're into dueling with other players. They are infrastructure attacking weapons and are extremely difficult to duel with.
    The way I see it, Grenade Launcher is for turning a room into an explosive hell (needs to be at least upgraded to the +1 clip size), and the Arx Buster is for more careful burst damage. That being said, the Grenade Launcher takes down Generators and things far faster than the Buster due to it's larger clip size and very similar damage.
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  5. Post #4605
    Remove anime
    jiggu's Avatar
    July 2007
    9,736 Posts
    Raiders fits their name perfectly, they are great at raiding bases but they are bad at duelling outside. Also the ARX Burster deals a very good burst but has lower splash while the grenade launcher has a more solid dps and larger splash, both are good.

    Edited:

    The way I see it, Grenade Launcher is for turning a room into an explosive hell (needs to be at least upgraded to the +1 clip size), and the Arx Buster is for more careful burst damage. That being said, the Grenade Launcher takes down Generators and things far faster than the Buster due to it's larger clip size and very similar damage.
    Just smash the arx burster shots into someone's face, no care as a raider.
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  6. Post #4606
    No such thing as overkill.
    catbarf's Avatar
    January 2007
    7,920 Posts
    Long range baserape is already encouraged. A single Juggernaut can take out the entire exterior defenses of a base.
    I think his suggestion is less encouraging long-range baserape, and more strongly discouraging short-ranged indoors combat with the mortar so that long range is all that works. Having light turrets intercept projectiles, though, would be an interesting addition and would make turrets useful for outdoors.
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  7. Post #4607
    Gold Member
    Blanketspace's Avatar
    April 2010
    2,085 Posts
    Raiders fits their name perfectly, they are great at raiding bases but they are bad at duelling outside. Also the ARX Burster deals a very good burst but has lower splash while the grenade launcher has a more solid dps and larger splash, both are good.

    Edited:
    If someone's bouncing off the walls and at low health, covering the floor in grenades can be quite effective.


    Just smash the arx burster shots into someone's face, no care as a raider.
    Edited:

    I think his suggestion is less encouraging long-range baserape, and more strongly discouraging short-ranged indoors combat with the mortar so that long range is all that works. Having light turrets intercept projectiles would be an interesting addition and would make turrets useful for outdoors.
    I like that suggestion, as it would give people a reason to destroy turrets as Sentinel.
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  8. Post #4608
    little.sparrow's Avatar
    June 2010
    4,886 Posts
    Long range baserape is already encouraged. A single Juggernaut can take out the entire exterior defenses of a base.

    Honestly, I would like to see (and test) the idea of Light Turrets being able to shoot down mortars/MIRV's. Maybe make it so it takes 2-3 turrets to do it, so you need to work as a team to keep the skies clear, and the enemy needs to work as a team to assault your base properly. I'm so tired of lone Juggernauts sitting on a cliff and just MIRV spamming the entire base to shreds, and there is nothing you can do about it.
    This + the other ideas = Better juggernaut?

    Edited:

    Also, here's an idea for a doombringer secondary - A RRFE launcher. (Random Rockets Fired Erratically)
    Basically, lock on to a guy like the sabre launcher.
    When it fires, it explodes midair, releasing 5 rockets. One rocket hits the locked on target, while the other rockets lock on to other targets nearby. If none are present, all 5 rockets home in on the same target. It also fires a bit faster, locks on quicker and has more ammo.
    The catch?
    The 5 missles added together does less damage than one sabre missle. The missles are also pretty likley to crash and/or miss.
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  9. Post #4609
    Dennab
    July 2010
    1,808 Posts
    speed is the sanic's currency

    spend it well

    Edited:

    better fast in body than fast in mind
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  10. Post #4610
    Mikhos's Avatar
    February 2012
    33 Posts
    Dooms should have an airgun. That would be really fun, being able to literally just have a giant leafblower to keep those pesky pathfinders away from the flag. Alternatively it could spew flames.
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  11. Post #4611
    Remove anime
    jiggu's Avatar
    July 2007
    9,736 Posts
    Dooms should have an airgun. That would be really fun, being able to literally just have a giant leafblower to keep those pesky pathfinders away from the flag. Alternatively it could spew flames.
    As a possibility to replace the saber launcher? It sets people on fire for a short time and pushes them away depending on mass?
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  12. Post #4612
    Mikhos's Avatar
    February 2012
    33 Posts
    As a possibility to replace the saber launcher? It sets people on fire for a short time and pushes them away depending on mass?
    Giant leafblower > actual gun
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  13. Post #4613
    Gold Member
    joost1120's Avatar
    February 2008
    10,322 Posts
    Flamer? More like a fucking huge blowtorch gun, effective against everything, but has a very limited range.
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  14. Post #4614
    Remove anime
    jiggu's Avatar
    July 2007
    9,736 Posts
    I made this to illustrate my thoughts.
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  15. Post #4615
    Gold Member
    Blanketspace's Avatar
    April 2010
    2,085 Posts
    Leafblower should also work on projectiles. It'd be the only means of defense against Juggernauts.
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  16. Post #4616
    Remove anime
    jiggu's Avatar
    July 2007
    9,736 Posts
    Leafblower should also work on projectiles. It'd be the only means of defense against Juggernauts.
    This, a billion times.
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  17. Post #4617
    Mikhos's Avatar
    February 2012
    33 Posts
    Making own MSPAINTJOB right nao!


    Look that way
    |
    V
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  18. Post #4618
    Remove anime
    jiggu's Avatar
    July 2007
    9,736 Posts
    Don't you dare outshine my awesome drawing skills.
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  19. Post #4619
    4RT1LL3RY's Avatar
    April 2008
    1,242 Posts
    Dooms should have an airgun. That would be really fun, being able to literally just have a giant leafblower to keep those pesky pathfinders away from the flag. Alternatively it could spew flames.
    Bah, make it shot tiny forcefields so that you can stop spinfusor shots and pathfinders bodies.
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  20. Post #4620
    Mikhos's Avatar
    February 2012
    33 Posts
    Okay. Why I didn't make my own post for the image is beyond my limited intellect.



    EDIT:
    It WOULD blow projectiles away too, for more lulz.
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  21. Post #4621
    Remove anime
    jiggu's Avatar
    July 2007
    9,736 Posts
    Almost as cool as my drawing, and it's a neat idea.
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  22. Post #4622
    Mikhos's Avatar
    February 2012
    33 Posts
    It was more of a joke idea but here we are seriously considering how it would actually make a lot of sense.


    Being able to charge up an air gust would also make sense, and you could hear it sucking up the air from a distance, giving you a warning of some intense blowing action to come. ;D

    EDIT: Also if you don't have the superheavy, perhaps a high charged shot would also push the doomie backwards a little bit? That would be bad for flag sitters, but a doomie on the move could use it to his advantage.
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  23. Post #4623
    Aedus's Avatar
    January 2012
    529 Posts
    So on the topic of Raider, can someone tell me their loadouts?

    Arx or Grenade Launcher?
    Scrambler pack or Shield pack?
    And which 2 perks?

    Cheers.
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  24. Post #4624
    Mikhos's Avatar
    February 2012
    33 Posts
    So on the topic of Raider, can someone tell me their loadouts?

    Arx or Grenade Launcher?
    Scrambler pack or Shield pack?
    And which 2 perks?

    Cheers.
    Grenade
    Shield
    Looter
    Egocentric


    This is for genny/indoor fighting only. Expect to get raped when outdoors if you can't use the SMG properly. Which I know I can't I'm a wiz with exposives but lasers aren't my strong suit.
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  25. Post #4625
    Remove anime
    jiggu's Avatar
    July 2007
    9,736 Posts
    So on the topic of Raider, can someone tell me their loadouts?

    Arx or Grenade Launcher?
    Scrambler pack or Shield pack?
    And which 2 perks?

    Cheers.
    The main wep depends mostly on your playstyle, both are great. As for the pack use shield pack unless you have serious problems with infiltrators coming out from stealth, otherwise Survivalist is a must, potential energy supposedly works too.
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  26. Post #4626
    Mikhos's Avatar
    February 2012
    33 Posts
    The main wep depends mostly on your playstyle, both are great. As for the pack use shield pack unless you have serious problems with infiltrators coming out from stealth, otherwise Survivalist is a must, potential energy supposedly works too.
    I would go with ego because at max rank you will be immune to your own EMPs, but potential energy is also good because you can recycle that energy into your shieldpack. Which helps during the fight. Really, survivalist works too. It's all up to your own playstyle, in the end.
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  27. Post #4627
    4RT1LL3RY's Avatar
    April 2008
    1,242 Posts
    So on the topic of Raider, can someone tell me their loadouts?

    Arx or Grenade Launcher?
    Scrambler pack or Shield pack?
    And which 2 perks?

    Cheers.
    Arx, Shield, EMP nade, Looter and Survivalist.

    You wreck bases. ARX and Shield pack means you can "disc" jump for 0 hp when your good with it. You can also spam EMP nades like no tomorrow.

    ARX is awesome once you get the lead and arc down, there is very little arc on it compared to thumper and bolt launcher.
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  28. Post #4628
    Aedus's Avatar
    January 2012
    529 Posts
    Nice, a few varied builds. Gonna give them a try and see what works for me. Cheers.
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  29. Post #4629
    Gold Member
    thisguy123's Avatar
    August 2008
    6,911 Posts
    juggerspam is troublesome, but in T2, his mortar was basically a "KILL EERYTHUNG" device. While a weapon of that standing should give you serious food for though, hows about this.

    Shooting the mortar projectile disarms it.
    A reward for fast thinking, Juggerspam is still useful, but can be countered.

    Of course this leads to certain risks, with an explosive weapon you may harm thyself. Or you may miss and not have time to flee. To help facilitate this mechanic you just increase the mortar detonation time a wee bit.
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  30. Post #4630
    Gold Member
    Electrocuter's Avatar
    December 2005
    6,112 Posts
    I love the new map, capping with Jugger is really easy in that map thanks to that semi-loop on the base and the amounts of speed you get. Pick up huge amounts of speed, go in from the top of the semi-loop, use the Spinfusor to clear the flag of any enemies and since I'm heavy I can suck up any damage from any shields and turrets placed.
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  31. Post #4631
    Merry Fuckin' Christmas
    LuckyLuke's Avatar
    May 2010
    5,349 Posts
    There are never enough inventory stations!

    Edited:

    We also lost one, 'twas a sad day for the Blood Eagle faction, Sworders paid with a loss
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  32. Post #4632
    Remove anime
    jiggu's Avatar
    July 2007
    9,736 Posts
    I would go with ego because at max rank you will be immune to your own EMPs, but potential energy is also good because you can recycle that energy into your shieldpack. Which helps during the fight. Really, survivalist works too. It's all up to your own playstyle, in the end.
    The great thing with survival is when it's fully upgrades and you butcher a dirty sandraker you take his heart and then you're ready to slaughter another. I also forgot to mention that safety third as a prim perk is great, 3-4 nades instagibs the generator, giving you a quick in and out strike.
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  33. Post #4633
    Don Knotts's Avatar
    October 2009
    2,177 Posts
    I need to get me some VIP status in this game. Gotta get dat MERV launcher for juggie to increase my enemy base pooping tenfold.
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  34. Post #4634
    Merry Fuckin' Christmas
    LuckyLuke's Avatar
    May 2010
    5,349 Posts
    I need to get me some VIP status in this game. Gotta get dat MERV launcher for juggie to increase my enemy base pooping tenfold.
    How do you get VIP now anyways?
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  35. Post #4635
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,156 Posts
    How do you get VIP now anyways?
    buy ye gold arrrrr
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  36. Post #4636
    Disasterpieces's Avatar
    June 2010
    168 Posts
    Is there a way to spectate players in first person, from their pov?
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  37. Post #4637
    Merry Fuckin' Christmas
    LuckyLuke's Avatar
    May 2010
    5,349 Posts
    buy ye gold arrrrr
    Which pack do I buy? The cheap pack or the expensive pack?
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  38. Post #4638
    fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart
    Dennab
    November 2007
    7,832 Posts
    Which pack do I buy? The cheap pack or the expensive pack?
    all of the packs
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  39. Post #4639
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,156 Posts
    Which pack do I buy? The cheap pack or the expensive pack?
    matey ye get any of ye gold and share ze booty ar! (minimum $10 to get vip)
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  40. Post #4640
    fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart fart
    Dennab
    November 2007
    7,832 Posts
    all of them
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