1. Post #3521
    Remove anime
    jiggu's Avatar
    July 2007
    9,534 Posts
    Can you buy the VIP pack again? As in getting the 3k gold and another 30 day boost but of course not a double VIP account.
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  2. Post #3522
    Ninja101 is m̶y̶ ̶f̶a̶v̶o̶u̶r̶i̶t̶e̶ ̶m̶o̶d̶ a pancake face
    FreddiRox!'s Avatar
    January 2010
    5,105 Posts
    As a joke I double tapped Q 720 spin turn on Jetpack, aim in and shoot. After 10 attempts I got a kill, but my fraps didn't catch it :(
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  3. Post #3523
    Gold Member
    papaya's Avatar
    June 2010
    6,698 Posts
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  4. Post #3524
    Gold Member
    I_Forgot's Avatar
    January 2006
    2,388 Posts
    Holy crap, I just reinstalled this since it's gotten really popular suddenly, and wow, the game looks completely different now, and the menu is a million times better than it was in the alpha.
    They're really making some serious progress.
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  5. Post #3525
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    oh great funion isn't here, can someone tell me what the pros, the cons and the general purpose of both raider and brute are?
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  6. Post #3526
    Remove anime
    jiggu's Avatar
    July 2007
    9,534 Posts
    Raiders are quicker but have lower health, also their grenades violate generators hardcore. Brutes are slower but more hp(duh) and are weaker towards generators, however their fractal grenades violates all light/medium armored sandrakers in the room.
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  7. Post #3527
    White Fusion will love him forever and ever~
    Rents's Avatar
    January 2012
    10,753 Posts
    Also, why isn't this in the OP?

    Because it lists jumper and scrambler as playable classes.



    Current version.
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  8. Post #3528
    Remove anime
    jiggu's Avatar
    July 2007
    9,534 Posts
    Also I need the blood eagle logo on a HD wallpaper.
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  9. Post #3529
    4RT1LL3RY's Avatar
    April 2008
    1,242 Posts
    Raiders are quicker but have lower health, also their grenades violate generators hardcore. Brutes are slower but more hp(duh) and are weaker towards generators, however their fractal grenades violates all light/medium armored sandrakers in the room.
    Fractals are basically useless past rank 10. Everyone knows how to deal with it.

    The counter to mass Techs on the flag is a single Sentinel with good aim using the Nova Blaster.
    You can take out 5 turrets in a clip, 3 shots to kill them, and you can fire 3 shots a second.

    I have killed all of the light turret on the enemy flag area in Bella Nova in under 10 seconds, along with a force field, and 2 drop hammers. I wish that got me credits.

    After they came after me, before I could be hit I respawned so I could do it again from a different positiion. I made 3 techs go rage Infiltrator.
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  10. Post #3530
    No such thing as overkill.
    catbarf's Avatar
    January 2007
    7,831 Posts
    They need to be adjusted to more of a defensive/support class. Here's what I suggest:

    1. Make turrets do negligible damage (10 or so) but have each shot give mild knockback, so extended exposure will knock you way off course. This will mean they'll actually need to be taken out before Pathfinders can grab the flag and get out, encouraging teamwork.

    2. Stop with them being inexplicably tied to generators. That's just weird and annoying, plus it doesn't make sense. They're deployable turrets, they shouldn't be tied to generator power. Forcefields still should be though. Techs should be useful as defense when the generator is down, although I have a feeling the turrets are tied to generator power to encourage techs repairing generators and stuff.

    3. Give Soldier the big Thumper, give Techs the Thumper DX. The machine gun (even though I love it) isn't great compared to the soldier's weapons, and really techs shouldn't be chasing anyone or fighting at range, which means the Thumper is better suited for close quarters or indoors, which is basically where the Tech should be at any given time.

    4. Techs should be able to give armor packs/buffs to allies, maybe in exchange for grenades. Encourages further teamwork, allows tech to play defensively while others fight.
    So you want Techs to have worse weapons, AND have turrets that are impossible to kill anything with? Yes, the turrets would be handy for defending the flag, but the Doombringer does that even more effectively (hard blocked instead of knocked slightly off course, which could still allow a grab) and doesn't have to be useless as a combatant.

    I really don't understand this Technician hate. I get more kills as a Soldier because the Spinfusor is better than the Thumper in nearly every way. Turrets are easy to blow up or circumvent entirely. Repairing is nice, but right now the base structures aren't terribly useful and take far longer to repair than to destroy. And take out the generator, and the Technician is reduced to a Soldier with a lot less energy and only one short-ranged weapon.

    This isn't like Team Fortress 2 where the Engineer supports the sentry and so is poorly armed because the sentry does all the work, in Tribes the sentry supports the Tech. I think a lot of the hate directed at the Thumper is because people expect a Tech to be an easy kill and then are surprised when he can hold his own, a notion that is reinforced by the default weapon (the SMG) being terrible.

    If the Thumper ends up being nerfed to the level of the SMG, the Tech will have to be seriously boosted in other areas, because it will effectively render him a noncombatant. As it stands, neither the turrets nor his repair ability contribute enough to the team for him to be able to sit out of combat and still be useful.
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  11. Post #3531
    Gold Member
    Catdaemon's Avatar
    February 2005
    2,821 Posts
    The only people I see bitching about the tech are people who think it should be a support class. It's not a support class, it's a combat class. All classes are combat classes.

    Also the people who think they can solo the flag/generator. This is a team game, you can't be an epic winner on your own.

    Stop bitching about the thumper and start bitching about that god damn stealth spinfusor, the MIRV and the fractal grenades.
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  12. Post #3532
    Gold Member
    S31-Syntax's Avatar
    October 2007
    9,818 Posts
    They need to be adjusted to more of a defensive/support class. Here's what I suggest:

    1. Make turrets do negligible damage (10 or so) but have each shot give mild knockback, so extended exposure will knock you way off course. This will mean they'll actually need to be taken out before Pathfinders can grab the flag and get out, encouraging teamwork.

    2. Stop with them being inexplicably tied to generators. That's just weird and annoying, plus it doesn't make sense. They're deployable turrets, they shouldn't be tied to generator power. Forcefields still should be though. Techs should be useful as defense when the generator is down, although I have a feeling the turrets are tied to generator power to encourage techs repairing generators and stuff.
    1 would limit turrets to flag defense and pathfinder interdiction only.

    2 would make generators less important, which is an error. The gen is supposed to be the most important, second only to the flag itself. Making it less important means even less people will take care of it. You want your turrets to work? do your damn job and keep the gen running, tech.
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  13. Post #3533
    Dennab
    July 2010
    1,808 Posts
    somethign w
    kill bitches
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  14. Post #3534
    Ninja101 is m̶y̶ ̶f̶a̶v̶o̶u̶r̶i̶t̶e̶ ̶m̶o̶d̶ a pancake face
    FreddiRox!'s Avatar
    January 2010
    5,105 Posts
    I'd like a canyon map or valley map so there is two to four very big hills but a majority of the map is baron.
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  15. Post #3535
    Remove anime
    jiggu's Avatar
    July 2007
    9,534 Posts
    Fractals are basically useless past rank 10. Everyone knows how to deal with it.

    The counter to mass Techs on the flag is a single Sentinel with good aim using the Nova Blaster.
    You can take out 5 turrets in a clip, 3 shots to kill them, and you can fire 3 shots a second.

    I have killed all of the light turret on the enemy flag area in Bella Nova in under 10 seconds, along with a force field, and 2 drop hammers. I wish that got me credits.

    After they came after me, before I could be hit I respawned so I could do it again from a different positiion. I made 3 techs go rage Infiltrator.
    I agree that fractals are easy to deal with, but when you catch people in them they're fucked.
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  16. Post #3536
    Gold Member
    Fish_poke's Avatar
    July 2006
    8,245 Posts
    Just got done with the most intense match. I was playing Butchers against the Sandrakers. They started off with a lead of 3-0 in the first 10 or so minutes, but within the course of the next 10 we balanced it up to 4-4. For the next 4 minutes STRAIGHT we were both denying the flag from the other. In the last 30 seconds of the game, a CERTAIN SOMEONE grabbed the Sworder flag and made it back to our base with it and WON. He got the Olympian accolade at the end of the game.

    Random fact about that game: Jonni was in that game. He is the admin of www.spinfusor.org. Sadly, he was playing a sworder and raped our generator as an Infiltrator.
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  17. Post #3537
    No such thing as overkill.
    catbarf's Avatar
    January 2007
    7,831 Posts
    Stop bitching about the thumper and start bitching about that god damn stealth spinfusor, the MIRV and the fractal grenades.
    This. I'd add that something's up with sticky grenades- their blast radius is huge, and since it's pretty easy to pinpoint the throw, as opposed to regular grenades that bounce everywhere, so three tossed in a wide pattern is near-impossible to avoid.
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  18. Post #3538
    Gold Member
    Wealth + Taste's Avatar
    March 2011
    4,551 Posts
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  19. Post #3539
    Gold Member
    Techbot's Avatar
    February 2010
    3,110 Posts

    Holy shit I'm laughing so much, could be that it's 2:30am though and I've lost the plot.


    vvd
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  20. Post #3540
    Gold Member
    Heigou's Avatar
    May 2006
    5,458 Posts
    ITT: Kids who can't afford shit and use this thread as an outlet for their moneyless-induced rage.
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  21. Post #3541
    Gold Member
    Wealth + Taste's Avatar
    March 2011
    4,551 Posts
    ITT: Kids who can't afford shit and use this thread as an outlet for their moneyless-induced rage.
    Install the game before you judge kthx
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  22. Post #3542
    Gold Member
    Heigou's Avatar
    May 2006
    5,458 Posts
    Install the game before you judge kthx
    I've been playing it for like a month now, but okay.
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  23. Post #3543
    CdeMonkey's Avatar
    May 2011
    575 Posts
    So what are the secret codes, and what do they do?
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  24. Post #3544
    White Fusion will love him forever and ever~
    Rents's Avatar
    January 2012
    10,753 Posts
    So what are the secret codes, and what do they do?
    "GOTTAGOFAST" changes km/h to SANICS, don't know any others.
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  25. Post #3545
    Gold Member
    Rellow's Avatar
    February 2008
    5,553 Posts
    so i'm absolutely terrible at this game and the only classes in which i've been able to be remotely useful are sentinel and technician

    should i even bother to keep playing this?
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  26. Post #3546
    Niklas's Avatar
    July 2010
    3,785 Posts
    so i'm absolutely terrible at this game and the only classes in which i've been able to be remotely useful are sentinel and technician

    should i even bother to keep playing this?
    If you enjoy playing it why not?
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  27. Post #3547
    Aedus's Avatar
    January 2012
    529 Posts
    so i'm absolutely terrible at this game and the only classes in which i've been able to be remotely useful are sentinel and technician

    should i even bother to keep playing this?
    Sentinels are an extremely useful class once you get to be efficient with the Sniper rifle.
    Take out flag carriers and you'll be a bigger credit to team than most other classes.
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  28. Post #3548
    Gold Member
    Raizo's Avatar
    October 2011
    2,622 Posts
    Not the best ever, but pretty hardcore for me.

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  29. Post #3549
    Killdozer's Avatar
    September 2008
    1,100 Posts
    Is there a fix for the "Tribes Ascend is waiting for the update server"?

    I tried googling it but didnt find anything. I dunno, maybe I'm just bad at google.
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  30. Post #3550
    I bought something online that's only aesthetic
    Wingboy's Avatar
    May 2006
    503 Posts


    Quatra Swag
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  31. Post #3551
    Gold Member
    TrannyAlert's Avatar
    November 2011
    6,619 Posts
    I like playing Pathfinder, I have a need for speed.
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  32. Post #3552
    Remove anime
    jiggu's Avatar
    July 2007
    9,534 Posts


    Quatra Swag
    Bitches don't know 'bout my Ultra Kill.
    Too bad I didn't screenshot.
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  33. Post #3553
    Ninja101 is m̶y̶ ̶f̶a̶v̶o̶u̶r̶i̶t̶e̶ ̶m̶o̶d̶ a pancake face
    FreddiRox!'s Avatar
    January 2010
    5,105 Posts
    Whitewashed the enemy team. I'm such a sneaky infiltrator!
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  34. Post #3554
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,136 Posts
    oh great funion isn't here, can someone tell me what the pros, the cons and the general purpose of both raider and brute are?
    juggernaut
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  35. Post #3555
    Pokey McFork's Avatar
    September 2009
    995 Posts
    So I captured my first two flags in one game, and managed to go at 231 sanics, which was nice.
    all as a soldier too.
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  36. Post #3556
    johnny guitar was here
    comet1337's Avatar
    February 2010
    6,125 Posts
    I like playing Pathfinder, I have a need for speed.
    say hello to my fusion mortar while youre at your base.
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  37. Post #3557
    OBVIOUS LOLICON
    Twistshock's Avatar
    August 2007
    1,349 Posts
    I would love to see a video of someone trollan with superheavy pathfinder + thrust pack.
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  38. Post #3558
    Gold Member
    The golden's Avatar
    June 2005
    15,584 Posts
    say hello to my fusion mortar while youre at your base.
    Ugh.

    Mortar spammers....
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  39. Post #3559
    Ninja101 is m̶y̶ ̶f̶a̶v̶o̶u̶r̶i̶t̶e̶ ̶m̶o̶d̶ a pancake face
    FreddiRox!'s Avatar
    January 2010
    5,105 Posts
    Doombringer is Overpowered. Should get a 50% damage nerf and x2 more damage
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  40. Post #3560
    Chirno's Avatar
    August 2010
    4,074 Posts
    Doombringer is Overpowered. Should get a 50% damage nerf and x2 more damage
    doom is fine
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