1. Post #441
    Bestest polish IFAPer
    BBOOBBYY!'s Avatar
    February 2007
    4,914 Posts


    No idea
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  2. Post #442
    Calamity's Avatar
    August 2011
    157 Posts
    Hey guys I've just gotten a completely new server - The Pacistan Sandbox.
    It's running Wire, UWSVN, ACF, ULX, Adv Dupe 2 and other useful build tools and I'm also trying to get ECS on it (If we can't, I'm considering making my own).
    It's very stable and is on a 1Gbps connection.
    We still need more players though, and remember to download freespace_revolution off Garrysmod.org or you might get purple checkers.

    [release]
    Rules
    Code:
    1. Don't be an ass.
    2. Don't be a minge.
    3. Use common sense.
    Failure to comply with the above mentioned rules results in a ban, probably permanent.
    Don't think you're some important asset to us, you're not and we're not afraid to ban you, but we'd prefer not to!

    Addons
    Code:
    1. ULX
    2. ULib
    3. ACF
    4. Wire
    5. Wire Extras
    6. Wenli's Tools
    7. Fallen's Tools 
    8. MakeSpherical
    9. Multi-Parent
    10. Multi-Unparent
    11. Easy-Precision
    12. Weight Tool
    13. Adv-Stacker
    14. No-Collide All Multi
    15. PlayX 2.6
    16. Fin 2

    Located in Frankfurt, Germany.
    [/release]
    Is it VAC secured? Because I am somehow banned from VAC from gmod, and I want to play with people. :(
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  3. Post #443
    EvacX's Avatar
    July 2010
    2,465 Posts
    It is VAC secured.
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  4. Post #444

    April 2011
    33 Posts
    Well the call goes out to someone who knows how to create websites. I'd certainly donate small amounts and I'm sure plenty of other people would also considering the pages and pages of WIP's we get.
    It isnt as much as how someone knows how to create a website, a simple PHP and CSS script (i am learning in this stuff) is easy, the tricky part comes with the database the site must have. Or you can go for an easy way: FTP servers. Click and upload shit like gmod.org used. Maybe i will get to peek into this thingy someday. For now i'm to busy with classes, learning e2 and building ofcourse.
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  5. Post #445
    Dennab
    June 2010
    2,040 Posts

    What am I?
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  6. Post #446
    Gold Member
    Jackpody's Avatar
    August 2010
    2,598 Posts
    a tnak.
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  7. Post #447
    skeligandrew's Avatar
    May 2011
    862 Posts
    KV-2

    why are the mine-dog servers down
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  8. Post #448
    Calamity's Avatar
    August 2011
    157 Posts
    It is VAC secured.
    I know i'm not a important asset to you, but can you do a favor for me? It would be awesome if I can play with people again.
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  9. Post #449
    Uncle Bourbon's Avatar
    November 2011
    4,740 Posts

    What am I?
    box with a barrel
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  10. Post #450
    neolite's Avatar
    November 2007
    88 Posts
    Representing my new toy, a blue buggy. WOOOOH



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  11. Post #451
    Dennab
    June 2010
    2,040 Posts
    nope.


    Edited:

    sexy buggy.
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  12. Post #452

    July 2008
    850 Posts
    nice m1a1 abrams tank
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  13. Post #453
    Uncle Bourbon's Avatar
    November 2011
    4,740 Posts
    nope.


    Edited:

    sexy buggy.
    why'd you rate my post dumb if i was right? it's a metal box-like object with a barrel

    woah

    postal rated me dumb

    i feel special
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  14. Post #454
    Dennab
    June 2010
    2,040 Posts
    why'd you rate my post dumb if i was right? it's a metal box-like object with a barrel
    Rotating metal things with guns on them are called TURRETS

    also I missed the optimistic icon. Am feeling good, everyone gets gaybows
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  15. Post #455
    Gold Member
    matrix_1995's Avatar
    May 2008
    3,684 Posts
    Some artistic shit going down here.

    Edited:

    Brilliant use of that combine barricade thingamajig.

    Edited:

    Trying to make a tank using only ACF and props from the Useful Construction folder. The turret is done, but I can't crack a good body design for the life of me.


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  16. Post #456
    One Ear Ninja's Avatar
    November 2009
    2,014 Posts
    so many tanks
    then there is this
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  17. Post #457
    Gold Member
    mil0001's Avatar
    January 2010
    485 Posts
    Looks like an AT-AT :D
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  18. Post #458
    JDB
    JDB's Avatar
    July 2007
    2,843 Posts

    thought that missile pod would've been harder to make
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  19. Post #459
    One Ear Ninja's Avatar
    November 2009
    2,014 Posts
    that's not a tank 0/10
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  20. Post #460
    JDB
    JDB's Avatar
    July 2007
    2,843 Posts
    that's not a tank 0/10
    sorry I thought this thread was for cars
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  21. Post #461
    Uncle Bourbon's Avatar
    November 2011
    4,740 Posts
    sorry I thought this thread was for cars
    you can pretend it's a tank so you can post here k
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  22. Post #462
    TheEyes's Avatar
    June 2010
    657 Posts
    -snip- bloody newlines
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  23. Post #463
    Bestest polish IFAPer
    BBOOBBYY!'s Avatar
    February 2007
    4,914 Posts
    I honestly don't know.

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  24. Post #464
    Gold Member
    matrix_1995's Avatar
    May 2008
    3,684 Posts
    I honestly don't know.

    Looks badass.
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  25. Post #465
    Dennab
    June 2010
    2,040 Posts
    Trying to make a tank using only ACF and props from the Useful Construction folder. The turret is done, but I can't crack a good body design for the life of me.
    Love dat turret. Look at some of the old 2007-2009 Gcombat tanks, back when we used to use a lot of vanilla we could crank out some pretty cool stuff. To this day I still think Raptor's Roman army stuff was some of the most badass stuff ever. Too bad it was ultra-high propcount.
    Vanilla is underused in tanks and PHX overused, and vice-versa in mechs. But I try to stay away from watching the old stuff, because then I get nostalgic and want to do an RTC revival.
    Also, I heard you like cars.

    Happy EGPradar is happy.
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  26. Post #466
    duurb3l's Avatar
    August 2008
    92 Posts

    hahahaha fag

    (User was banned for this post ("Dumb Post" - BANNED USER))
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  27. Post #467
    Uzkanda's Avatar
    March 2008
    279 Posts
    Tried making a tank allmost everything went fine but I have huge problem with aiming E2 any advice?
    Code:
    @name ApplyTorque Tank Turret
    @inputs [Swivel Gun Pod]:entity Cam:wirelink
    @persist [GunIn SwiIn Origin]:vector [Dist PSense YSense]
    @trigger none
    
    if (first() | dupefinished())    {
        #----User-Vars----#
        PSense = 1              #Pitch sensitivity
        YSense = 1              #Swivel sensitivity
        Dist = -15              #Distance behind the tank to put the camera
        Origin = vec(0, -50, 30)  #Origin point of camera(usually only mess with the Z value)
        #--End-User-Vars--#
        
        SwiIn = Swivel:inertia()
        GunIn = Gun:inertia()
        Cam["Parent", entity] = Swivel
            
        rangerFilter( entity():getConstraints() )
        rangerPersist(1)
        runOnTick(1)
    }
    else    {
        if (tickClk())  {
            #--Camera--#
            Driver = Pod:passenger()
            
            C_Ang = Swivel:toLocalAxis(Driver:eyeAngles():forward())
            C_Pos = Swivel:toWorld(Origin) + C_Ang*Dist  
            
            Cam["Activated", number] = Driver:isValid()
            Cam["Direction", vector] = C_Ang
            Cam["Position", vector] = C_Pos
            
            Aim = rangerOffset(999999, C_Pos + C_Ang * abs(Dist), C_Ang):position()
            
            #--Turret--#
            SwivelAim = (Aim - Swivel:pos()):normalized():toAngle()
            SwivelQuat = qRotation(vec(0, 0, 1), SwivelAim:yaw()) / quat(Swivel)
            if(Driver:isValid()){SwivelTorque = Swivel:toLocal(rotationVector(SwivelQuat) + Swivel:pos()):setX(0):setY(0)}
            
            Swivel:applyTorque((SwivelTorque*(700*YSense) - 50*Swivel:angVelVector()) *SwiIn)
            
            GunAim = (Aim - Gun:pos()):normalized():toAngle()
            GunQuat = qRotation(vec(0, 1, 0), GunAim:pitch()) / quat(Gun)
            GunTorque = Gun:toLocal(rotationVector(GunQuat) + Gun:pos()):setX(0):setZ(0)
            
            if(Driver:isValid()){Gun:applyTorque((GunTorque*(700*PSense) - 50*Gun:angVelVector()) *GunIn)}        
        }
    }
    one cool guy gave me this one it works cool, but only on level ground,
    Code:
    @name RedReaper's Mouse Aim Expression
    @inputs [Turret]:entity On
    @outputs 
    @persist Mul Owner:entity TurAng:angle Ang:angle
    @trigger 
    interval(1)
    if(first())
    {Owner = entity():owner() #You
    Mul = -10}#Multiplier
    
    if(On == 1)
    { TurAng = (Owner:eyeAngles() - Turret:angles()):setRoll(0)
    Turret:applyAngForce((TurAng + ($TurAng*30)) * (Turret:mass() * -Mul))
    }
    found this on google works fine for 359 degrees but that 1 degree makes it spaz around
    Code:
    @name Turret
    @inputs Gun:entity
    @outputs Fire Gun:entity
    @persist Kampas:angle A:angle
    @trigger all
    
    
    runOnTick(1)
    Kampas=ang(Gun:elevation(owner():aimPos()),Gun:bearing(owner():aimPos()),0)
    A=Gun:angVel()
    Gun:applyAngForce((-Kampas-$Kampas*30)*Gun:mass()*10)
    And mine I had for a while, super unstable and cant hit sh** after 50m.
    Edit: By the way the tank

    Edit2: server admin saw my post and gave me a hand, Thx Pac.
    Edit3: fixed the code thing
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  28. Post #468
    JDB
    JDB's Avatar
    July 2007
    2,843 Posts
    More progress on the car
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  29. Post #469
    Gold Member
    vexx21322's Avatar
    December 2008
    10,551 Posts
    Tried making a tank allmost everything went fine but I have huge problem with aiming E2 any advice?

    one cool guy gave me this one it works cool, but only on level ground,

    found this on google works fine for 359 degrees but that 1 degree makes it spaz around

    And mine I had for a while, super unstable and cant hit sh** after 50m.
    Edit: By the way the tank
    [code][/code] is your friend.
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  30. Post #470
    Gold Member
    MrWhite's Avatar
    March 2010
    3,486 Posts

    hahahaha fag
    How the fuck have you not been perma'd.
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  31. Post #471
    Dennab
    June 2010
    2,040 Posts
    I haven't used that mouse code in fucking forever. Guess why. [sub]   Because it SUCKS and vector/heading is >9000x easier than stock angles   [/sub]
    Redid the interior, removed that master control panel, added a speedo. Chopped the ops down from ~120 to ~70 total between the two screens and the holo joystick. Sitting at 88 props. Gunning for 100 + a holo steering wheel I've gotta code.

    dat ass



    Edited:

    I didn't notice until just now neolite, using manhack gibs like that is fucking genius.
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  32. Post #472
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts
    strange
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  33. Post #473
    Gold Member
    matrix_1995's Avatar
    May 2008
    3,684 Posts
    I didn't notice until just now neolite, using manhack gibs like that is fucking genius.
    Oh wow, I see them now.

    Bricks were shat.
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  34. Post #474
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts
    I honestly don't know.

    I am Commander Shepard and this is my favorite combine contraption in this thread.
    .
    .
    .



    Anyway, been playing lots of minecraft. Messed around with some planes yesterday but haven't built anything in a good bit. I think I might go for a DeHaviland Comet until phoenix stops stalling on me for the DH-89 coop:


    Something fast and twin engine'd

    Edited:

    Further delay on DH-89. Phoenix seems to have discovered some sort of a fin propulsion Revolution. Apparently hitting 100 km/h strait and level with no lift fin power and a small 4.6 liter v12. I have also managed to get some serious maneuverability out of fin planes recently. This means we will probably COOP the DH-88 Comet first, looking at some very very fast fin flight.
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  35. Post #475
    neolite's Avatar
    November 2007
    88 Posts
    Edited:

    I didn't notice until just now neolite, using manhack gibs like that is fucking genius.
    Haha, well i wasn't the first one to use it, but yes it's fucking genius! Also, it's an scanner gib.
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  36. Post #476

    July 2008
    850 Posts
    Fin planes slow? Not anymore
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  37. Post #477
    Frankess's Avatar
    November 2005
    511 Posts
    How did you manage to fly with so small fins O_O
    All my planes or helicopters have huge and fat props, because I though that the bigger is the fin the better is his performance.
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  38. Post #478
    Uncle Bourbon's Avatar
    November 2011
    4,740 Posts
    How did you manage to fly with so small fins O_O
    All my planes or helicopters have huge and fat props, because I though that the bigger is the fin the better is his performance.
    it doesn't matter at all afaik
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  39. Post #479
    EvacX's Avatar
    July 2010
    2,465 Posts
    I know i'm not a important asset to you, but can you do a favor for me? It would be awesome if I can play with people again.
    I'll see what i can do.
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  40. Post #480
    neolite's Avatar
    November 2007
    88 Posts
    The Blue Gecko, I know horrible editing, quality, driving etc. My first video and the first time i record, also the render didn't wanna cooperate.
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