1. Post #121
    Dennab
    June 2010
    2,040 Posts
    Yup. Someone needs to seriously make that LoL gamemode so that truck has some serious uses. By the way, how much weight[before dragging] can be loaded on her?
    Before actually dragging on the ground? I've tried 12t and only had very minor sag, so I'd imagine a lot. Unsprung evener beams aren't supposed to allow vertical oscillation.
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  2. Post #122
    Frankess's Avatar
    November 2005
    511 Posts
    Long time without posting any of my contraptions. So here I'm fixing that.

    KTO Ryś "Kobuz" - with a remotly controled 20mm HMG.



    Still need to adjust ACF engine and gearbox to work properly (as of right now it's 33 km/h fast, and it can't climb nearly at any elevation angle)
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  3. Post #123

    April 2011
    33 Posts
    Long time without posting any of my contraptions. So here I'm fixing that.

    KTO Ryś "Kobuz" - with a remotly controled 20mm HMG.



    Still need to adjust ACF engine and gearbox to work properly (as of right now it's 33 km/h fast, and it can't climb nearly at any elevation angle)
    Looks good so far, i'm more of an WWII tank builder though but i like the design. Hope you'll get it finished ;)
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  4. Post #124
    neolite's Avatar
    November 2007
    88 Posts
    CON-VOOOOOOOOOOOYYY!!!
    Hey what map did you use in the end of the video, when your convoy had a tank on it?
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  5. Post #125
    Frankess's Avatar
    November 2005
    511 Posts
    gm_mobenix_v3_final.bsp <- writen in comments.

    Mobenix is crap. I want to know what the first map is. It looks wonderful!
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  6. Post #126
    Gold Member
    Splambob's Avatar
    January 2005
    1,216 Posts
    Looks like the giant desert map from empires mod. I loved that, especially combat around the dam.
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  7. Post #127
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts
    it's the map i converted from empires to gmod. gm_emp_mvalley.
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  8. Post #128
    Hell0's Avatar
    January 2012
    481 Posts
    A new plane I started approximately 3 hours ago. The chassis is ready, but I need to figure out how to balance it and where to add the thrusters. This is also going to be thruster-only.






    Cockpit view, thanks for FuDy in the first page of this thread, got some inspiration from that one. ;) (Don't ask why the C-4 is there.)

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  9. Post #129
    Gold Member
    Psygo's Avatar
    July 2007
    4,365 Posts



    why the FUCK does it do this?

    the wheels all spin correctly but the wheels flop like that for some reason, all of them, I thought it was the weights at first, but I fixed the weights... then it decided to still fuck with me... the fuck is going on?
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  10. Post #130
    Hell0's Avatar
    January 2012
    481 Posts
    Anyone have good tips for parented vehicles by the way? It seems that vehicles using many props cause quite a bit of lag, yet parenting them seems to completely disable any possibility for wheels, since parented wheels bounce like mad when the hit the ground even slightly.

    How do you people do it?
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  11. Post #131
    Gold Member
    Jackpody's Avatar
    August 2010
    2,598 Posts



    why the FUCK does it do this?

    the wheels all spin correctly but the wheels flop like that for some reason, all of them, I thought it was the weights at first, but I fixed the weights... then it decided to still fuck with me... the fuck is going on?
    Are you pointing north?

    Edited:

    Anyone have good tips for parented vehicles by the way? It seems that vehicles using many props cause quite a bit of lag, yet parenting them seems to completely disable any possibility for wheels, since parented wheels bounce like mad when the hit the ground even slightly.

    How do you people do it?
    Check out Karbine's parenting tutorial in the OP. You basically take the gate you've got your props parented to, then parent it / weld it to your chassis. Always works for me.
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  12. Post #132
    Gold Member
    devonjones's Avatar
    December 2007
    589 Posts
    Anyone have good tips for parented vehicles by the way? It seems that vehicles using many props cause quite a bit of lag, yet parenting them seems to completely disable any possibility for wheels, since parented wheels bounce like mad when the hit the ground even slightly.

    How do you people do it?
    wat.

    you don't parent the wheels or the chassis. just the aesthetic props.
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  13. Post #133
    neolite's Avatar
    November 2007
    88 Posts
    Anyone have good tips for parented vehicles by the way? It seems that vehicles using many props cause quite a bit of lag, yet parenting them seems to completely disable any possibility for wheels, since parented wheels bounce like mad when the hit the ground even slightly.

    How do you people do it?
    What you do is, you build your contraption, put a wire gate on the MAIN BASE/CHASSIS, then parent all the stuff that is decorative, to the wire gate. Parent makes everything ghost and completely ignoring the world, so if you would parent the wheels, it would just sink, and not do shit. So when you make the body for something, parent the BODY to the CHASSIS. Sorry if my explanation was a bit unclear, If you want I could just show you ingame sometime.

    Edit:
    Karbines Multi-Parent Tutorial
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  14. Post #134
    Hell0's Avatar
    January 2012
    481 Posts
    Oh yeah, thanks a lot. :)
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  15. Post #135
    Toyokunari's Avatar
    October 2009
    959 Posts


    why the FUCK does it do this?

    the wheels all spin correctly but the wheels flop like that for some reason, all of them, I thought it was the weights at first, but I fixed the weights... then it decided to still fuck with me... the fuck is going on?
    (turn your prop 90 degrees) Use X Minimum/Maximum (-180/180) and Z+Y axis Minimum/Maximum (-0.1/0.1)
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  16. Post #136
    Dennab
    June 2010
    2,040 Posts
    try adv ballsocketing the wheels on each axle together too. Like, so that they spin freely of each other, but if one twists one way the other will keep it in place.

    Also, hopping is fixed using a tool called makespherical, or very light wheels or an RPM limiter (but that kills your speed)

    Edited:

    The iranian air force in 3 seconds.
    Brought to you by my plane chip.
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  17. Post #137
    Hell0's Avatar
    January 2012
    481 Posts
    try adv ballsocketing the wheels on each axle together too. Like, so that they spin freely of each other, but if one twists one way the other will keep it in place.

    Also, hopping is fixed using a tool called makespherical, or very light wheels or an RPM limiter (but that kills your speed)

    Edited:

    The iranian air force in 3 seconds.
    Brought to you by my plane chip.
    I am offensive and I find that very Iranian
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  18. Post #138
    Dennab
    June 2010
    2,040 Posts
    Youtube memes? In my FP?


    Really, youtube does have some seriously retarded memes. Every third comment is "dear santa", "I'm X and I find that Y", or "X people Y". Like, the site's been up for half a decade, and that's all they came up with? Shit, even I get sick of it. Between that and those "youtube poops" and the "hurr fuck america fuck israel 9/11 is an inside job evil jews vote for ron paul yay china" shit, it makes me wonder: can people really be that dumb?

    Also, nice cockpit up there.
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  19. Post #139
    Gold Member
    MrWhite's Avatar
    March 2010
    3,487 Posts
    Youtube memes? In my FP?


    Really, youtube does have some seriously retarded memes. Every third comment is "dear santa", "I'm X and I find that Y", or "X people Y". Like, the site's been up for half a decade, and that's all they came up with? Shit, even I get sick of it. Between that and those "youtube poops" and the "hurr fuck america fuck israel 9/11 is an inside job evil jews vote for ron paul yay china" shit, it makes me wonder: can people really be that dumb?

    Also, nice cockpit up there.
    I would have agreed with you, but then I took an arr- no.
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  20. Post #140
    Hell0's Avatar
    January 2012
    481 Posts


    Anyone knows why this keeps happening? The problem can be reduced a bit by increasing the weight of the wheels, but they will still go half underground after hard bouncing against the ground. The parented props are nowhere near the wheels either.
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  21. Post #141
    Dennab
    June 2010
    2,040 Posts


    Anyone knows why this keeps happening? The problem can be reduced a bit by increasing the weight of the wheels, but they will still go half underground after hard bouncing against the ground. The parented props are nowhere near the wheels either.
    some prop wheels sink at high rpms because of the source engine being crap. Use makespherical, limit their rpms, or use the phx racewheels and parent a wheel over them.
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  22. Post #142
    Hell0's Avatar
    January 2012
    481 Posts
    some prop wheels sink at high rpms because of the source engine being crap. Use makespherical, limit their rpms, or use the phx racewheels and parent a wheel over them.
    Thanks, makespherical worked but not the problem is the wheels diverting from their heading direction and making U-turns by themselves due to the spherical shape. The PHX racing wheels seem to have the same problem even without makespherical. Oh well, lets see what I can do.
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  23. Post #143
    Gold Member
    Jackpody's Avatar
    August 2010
    2,598 Posts
    The black PHX wheels that are in many sizes don't sink through the ground at high RPM's. You sure you're using those?
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  24. Post #144
    Hell0's Avatar
    January 2012
    481 Posts
    The black PHX wheels that are in many sizes don't sink through the ground at high RPM's. You sure you're using those?
    I tested the black racing wheels and they were fine, but the width between the front tires on my plane is bigger than that of the back wheels, which makes the plane unable to drive straight on ground with even mid-range velocities. This problem didn't exist with the standard wheels, but they again sunk through the ground, so I'm in a kind of a loss-loss situation here. ^^
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  25. Post #145
    Bestest polish IFAPer
    BBOOBBYY!'s Avatar
    February 2007
    4,916 Posts
    Most of these older PHX wheels sink into ground because their physbox is so high-poly that the source engine can't keep up calculationg the collisions and ignores them.
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  26. Post #146

    February 2012
    6 Posts
    Updated my mek for all these planes im now seeing

    also added a self destruct that deactivates the e2 when the ammo lights up
    aka it falls over and dies
    Hey man. How do you make those legs? I'v ben trying for weeks to make my own but with no vitrory.
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  27. Post #147
    Gold Member
    Stiveno's Avatar
    July 2011
    723 Posts
    This is my first time posting in a wip thread but all of these are wip.
    Squirtle Pac Outfit:
    Holo Jeep:
    Luffy Pac Outfit:
    The Going Merry Pirate Ship:
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  28. Post #148
    One Ear Ninja's Avatar
    November 2009
    2,015 Posts
    enhghh
    I hate to say this, but there are kind of.. horrible.
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  29. Post #149
    Dennab
    June 2010
    2,040 Posts
    This is my first time posting in a wip thread but all of these are wip.
    Using some detail props and forming your shapes to be less blocky will make them look better.

    Bunch of planes. Challenging myself to build things I suck at building. They all use E2, not fin, because using E2 and making realistic flight might be harder but means they can be used on servers without fin.
    Bathtub cockpit cuz i'm lazy.

    The stick on the left moves according to control inputs, the bar on a stick thing is linked to throttle and pulls out.


    Some shitty transport that was inspired by an equally-shitty looking STOL prototype.




    and just for lulz, my noobplane, complete with repetitive thruster sound.
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  30. Post #150
    Needs more suspension.
    Dennab
    February 2006
    4,484 Posts
    just as warning, sestze's on the warpath and something is conflicting with AD2 on GGG. he's going to remove it. something is causing AD2 to cause server instability.

    this problem is only so exacerbated on GGG, too.


    (he thinks AD1 is perfect and works fine)
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  31. Post #151
    Gold Member
    MrWhite's Avatar
    March 2010
    3,487 Posts
    Oh lordy. And so begins the fall of the last proper build server.
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  32. Post #152
    One Ear Ninja's Avatar
    November 2009
    2,015 Posts
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  33. Post #153
    Gold Member
    BradB's Avatar
    February 2008
    2,114 Posts
    just as warning, sestze's on the warpath and something is conflicting with AD2 on GGG. he's going to remove it. something is causing AD2 to cause server instability.
    this problem is only so exacerbated on GGG, too.
    (he thinks AD1 is perfect and works fine)
    The servers are unstable? Could have fooled me. I hope it's not gone already, as I need to download some dupes.
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  34. Post #154
    Frankess's Avatar
    November 2005
    511 Posts
    Oh lordy. And so begins the fall of the last proper build server.
    Why? AD1 was used over 2? 3 years? More? Has GGG servers died during these years? No. Furthermore you can spawn with AD2 thing saved in AD1.
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  35. Post #155
    Dennab
    June 2010
    2,040 Posts
    just as warning, sestze's on the warpath and something is conflicting with AD2 on GGG. he's going to remove it. something is causing AD2 to cause server instability.

    this problem is only so exacerbated on GGG, too.


    (he thinks AD1 is perfect and works fine)
    thanks for the heads up. I'm disappointed. AD1 is a buggy piece of shit that never should have been created in the first place. The fact that it took us a half a decade to get a proper duper has probably cost gmod half the contraptions people it had.

    also ggg has always been unstable as far as I can remember. Then again all gmod servers are. As amplar's pointed out in other threads, and as I fondly remember, there was a time when 100+ welded prop contraptions actually were feasible. The engine's getting worse and worse.

    If we had the 2006 engine and 2011 building methods we could have full-server wars and probably 1000+ prop servers.
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  36. Post #156
    Gold Member
    devonjones's Avatar
    December 2007
    589 Posts
    just as warning, sestze's on the warpath and something is conflicting with AD2 on GGG. he's going to remove it. something is causing AD2 to cause server instability.

    this problem is only so exacerbated on GGG, too.


    (he thinks AD1 is perfect and works fine)
    god fucking dammit.

    why.
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  37. Post #157
    Gold Member
    Jackpody's Avatar
    August 2010
    2,598 Posts
    god fucking dammit.

    why.
    Your avatar is currently making the same expressions as I am right now.
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  38. Post #158
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts
    I asked TB if he knew anything about these bugs, didn't talk to him very long though. While if I were Sestze I'd be equally frustrated, I think he'll really be shooting himself in the foot with this one in terms of community. On another related note, Waxx is running a server now. My current damage control plan is to differ all my complex building (Swashplates, etc) to Waxx's server and use GGG for combat and mechanically simple building like tanks and simple planes.
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  39. Post #159
    Dennab
    June 2010
    2,040 Posts
    The answer to 99% of questions regarding addons, server administration, and engine features in gmod: Don't fuck with it.
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  40. Post #160
    Gold Member
    MrWhite's Avatar
    March 2010
    3,487 Posts
    Why? AD1 was used over 2? 3 years? More? Has GGG servers died during these years? No. Furthermore you can spawn with AD2 thing saved in AD1.
    Maybe you don't quite understand how things work around here just yet.

    If your employer started giving you great health benefits on top of your current wages, you'd be pretty happy. if, after a few months, he randomly took it away because it was causing instability, you'd be pretty pissed.

    Take that into GMod; People have learned to use AD2, and have grown accustomed to it. Hell, I know that I can't play on servers without it anymore, because my building habits have evolved over it. it's part of the building infrastructure, and removing it will prevent many people from being able to build at the same caliber they did beforehand.

    It'd be like suddenly removing SmartSnap. There was a time when build servers didn't have SmartSnap at all, and nobody complained about it since it didn't exist, but if we took it away randomly like that, I promise you there wouldn't be all too many people who'd want to build anymore. This wasn't the best example, since PA has nearly replaced the need for SmartSnap, but you get the idea. The community has grown accustomed to AD2, and have grown around it and integrated it into their building practices. To take it away is taking away the building technique progression that evolved from it.
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