1. Post #2481
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    3,541 Posts


    This skybox sucks, I'm gonna switch to a new one.

    How would I do something like decals on displacements? I dunno what to do.
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  2. Post #2482
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,748 Posts
    tried my hand at being 'artistic'

    [img]http://*************/k6e5E.jpg[/img]

    did i succeed?

    (if you can guess/see the reference then you'll recieve a totally free winner rating!)
    Where'd you get those tree models from, ey?
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  3. Post #2483
    ashton93's Avatar
    August 2010
    1,366 Posts


    This skybox sucks, I'm gonna switch to a new one.

    How would I do something like decals on displacements? I dunno what to do.
    You can use overlays then, they're like decals, but they're a tiny bit more expensive seeing as they're entities. They can be used on every surface except for a models though

    Where'd you get those tree models from, ey?
    Those are from a HL2 mod, Resistance and Liberation
    http://www.moddb.com/mods/resistance-liberation
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  4. Post #2484
    Ataxia's Avatar
    March 2011
    166 Posts


    Well, I lost all my textures, old maps etc... had some map backups from about 8 months ago. Time to do something with just HL2 assets!
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  5. Post #2485
    johnny guitar was here
    comet1337's Avatar
    February 2010
    6,081 Posts


    Well, I lost all my textures, old maps etc... had some map backups from about 8 months ago. Time to do something with just HL2 assets!
    lookin' good

    but how did the rubble get there?
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  6. Post #2486
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,759 Posts
    This lighting look alright?
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  7. Post #2487
    Azzator's Avatar
    April 2011
    837 Posts
    is that goldsource?
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  8. Post #2488
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,760 Posts
    is that goldsource?
    no props
    yes it is
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  9. Post #2489
    Gold Member
    Miigga's Avatar
    October 2006
    1,697 Posts


    WIP and all that
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  10. Post #2490
    Zay333's Avatar
    October 2010
    740 Posts

    Testing out the new normal maps, not sure if I should keep them or not.
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  11. Post #2491

    January 2012
    57 Posts
    Very WIP Ship Level i made.



    I try to make a coop campaign with trigger_changelevel did anyone know if this works in multiplayer?
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  12. Post #2492
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,685 Posts

    Testing out the new normal maps, not sure if I should keep them or not.
    Keep them.
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  13. Post #2493
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,337 Posts
    Very WIP Ship Level i made.



    I try to make a coop campaign with trigger_changelevel did anyone know if this works in multiplayer?
    Depends on the game, if you did it in Synergy it should work.
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  14. Post #2494

    January 2012
    57 Posts
    Depends on the game, if you did it in Synergy it should work.
    sorry but wtf is Synergy ?
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  15. Post #2495
    Gold Member
    kaine123's Avatar
    February 2010
    9,263 Posts
    Very WIP Ship Level i made.



    I try to make a coop campaign with trigger_changelevel did anyone know if this works in multiplayer?
    I think you should try to leave hints and clues in the environment to the players on what they should do, rather than just flat out tell them.
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  16. Post #2496
    Xanadu's Avatar
    April 2012
    331 Posts
    sorry but wtf is Synergy ?
    http://synergymod.net/About
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  17. Post #2497
    Sir Michael Cole
    simzboy's Avatar
    September 2008
    2,847 Posts
    I need to practice on my Color Correction some more, so I made this little abandoned hospital to screw around with it.



    How does it look so far?
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  18. Post #2498
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,680 Posts
    Amazing. Color correction is something I never touched in Hammer so far, gotta try it a bit. It can REALLY set the mood for your map.
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  19. Post #2499
    Gold Member
    VIOLATION_SNG's Avatar
    April 2012
    717 Posts
    I need to practice on my Color Correction some more, so I made this little abandoned hospital to screw around with it.



    How does it look so far?
    Turn off film grain.
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  20. Post #2500
    Sir Michael Cole
    simzboy's Avatar
    September 2008
    2,847 Posts
    Turn off film grain.
    Oh, sorry. I forgot about that.
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  21. Post #2501
    Gold Member
    NotExactly's Avatar
    March 2011
    1,038 Posts
    Very WIP Ship Level i made.



    I try to make a coop campaign with trigger_changelevel did anyone know if this works in multiplayer?
    What's the name of that bulkhead door type prop, the white one with the window in? I've been looking for it for ages.
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  22. Post #2502

    January 2012
    57 Posts
    What's the name of that bulkhead door type prop, the white one with the window in? I've been looking for it for ages.
    models/props_borealis/borealis_door001a.mdl
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  23. Post #2503
    Gold Member
    NotExactly's Avatar
    March 2011
    1,038 Posts
    models/props_borealis/borealis_door001a.mdl
    Have my children
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  24. Post #2504
    paulisdead18's Avatar
    March 2010
    1,028 Posts
    Have my children
    All of them? I want some too you know.
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  25. Post #2505
    Shirky's Avatar
    December 2009
    2,306 Posts
    What's the name of that bulkhead door type prop, the white one with the window in? I've been looking for it for ages.
    Why wouldnt you just search door?

    Since the CSGO bank map looks shitty, and isnt what everyone expected I decided Im going to try and make a city bank.


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  26. Post #2506

    August 2010
    33 Posts
    Very WIP Ship Level i made.

    I try to make a coop campaign with trigger_changelevel did anyone know if this works in multiplayer?
    So is that a HL2 or Hl2dm level?
    I dont know about the trigger but a "changelevel mapname" command at point_servercommand entity should always work
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  27. Post #2507
    mdeceiver79's Avatar
    March 2012
    2,629 Posts

    Testing out the new normal maps, not sure if I should keep them or not.
    Nice brick tex, mind if I ask where it is from?
    The normal map looks very good, especially on the far wall. Almost looked like parallex!
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  28. Post #2508
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,826 Posts

    Testing out the new normal maps, not sure if I should keep them or not.
    They need some work. The brick faces facing outward, in places, look like they're rounded as oppose to completely flat with a rough texture, like directly above his head, several layers above the sleeping bag.
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  29. Post #2509
    Gold Member
    NotExactly's Avatar
    March 2011
    1,038 Posts
    Why wouldnt you just search door?
    I have content from all the Half-Life 2, both Episodes, both L4D games, CSS, TF2 and DOD:S mounted in SDK, it's a lot of doors to search through so I must have missed it.
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  30. Post #2510
    Shirky's Avatar
    December 2009
    2,306 Posts
    I have content from all the Half-Life 2, both Episodes, both L4D games, CSS, TF2 and DOD:S mounted in SDK, it's a lot of doors to search through so I must have missed it.
    Then you must have NotExactly looked hard enough

    Also, what time of day should the map be?

    Agree for Sunny
    Optimistic for Rainy
    Late for Cloudy/Foggy


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  31. Post #2511
    Gold Member
    Zally13's Avatar
    July 2008
    4,975 Posts
    Something I'm working on.
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  32. Post #2512
    Gold Member
    Dennab
    May 2009
    7,354 Posts
    hi so i am making this ghetto / san andreas esque alleyway for csgo
    a friend of mine said it was looking really bare in some areas and i was looking for some advice from all of you guys about how to make it look better, less bare and all around improved.




    disregard the ropes on this one i fixed it right after i compiled the map in the pic, im looking for tips on how to improve the building on the left specifically


    big ass helicopter




    it's supposed to be raining, but func_precipitation isnt working and neither are any particle effects for rain. can anyone help me figure out how to do rain in cs go?
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  33. Post #2513
    Gold Member
    NotExactly's Avatar
    March 2011
    1,038 Posts
    Then you must have NotExactly looked hard enough
    Is someone paying you guys to make that joke every time I say anything?
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  34. Post #2514
    Shirky's Avatar
    December 2009
    2,306 Posts
    hi so i am making this ghetto / san andreas esque alleyway for csgo
    a friend of mine said it was looking really bare in some areas and i was looking for some advice from all of you guys about how to make it look better, less bare and all around improved.




    disregard the ropes on this one i fixed it right after i compiled the map in the pic, im looking for tips on how to improve the building on the left specifically


    big ass helicopter




    it's supposed to be raining, but func_precipitation isnt working and neither are any particle effects for rain. can anyone help me figure out how to do rain in cs go?
    Add some windows to the back, trim to the roof and maybe even some vents/AC units on top.
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  35. Post #2515
    Gold Member
    Dennab
    May 2009
    7,354 Posts
    where??
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  36. Post #2516
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,799 Posts
    it's supposed to be raining, but func_precipitation isnt working and neither are any particle effects for rain. can anyone help me figure out how to do rain in cs go?
    Add smaller details like trash and other misc items that go with the scene, things you wouldn't notice unless they weren't there.
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  37. Post #2517
    Shirky's Avatar
    December 2009
    2,306 Posts
    The building in the third screenshot to the left, the one you asked for.
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  38. Post #2518
    Gold Member
    Dennab
    May 2009
    7,354 Posts
    o sry, you quoted the whole thing and i didnt know which building you were talking about
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  39. Post #2519
    Gold Member
    .FLAP.JACK.DAN.'s Avatar
    September 2010
    4,111 Posts
    Is someone paying you guys to make that joke every time I say anything?
    NotExactly.
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  40. Post #2520
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Right...my work for this eve done:

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