Thanks, it's for L4D2.
The spruces in the backgorund I made myself, other trees are stock ones in L4D2.
Thanks, it's for L4D2.
The spruces in the backgorund I made myself, other trees are stock ones in L4D2.
Anyone know the best way to get a dome shape in hammer?
Make a model.
Sell your soul to the devil
I don't have a few months spare to learn 3D modelling.
Buy my soul then? <3
Make it drop Hunters.
Can't you just halve a sphere?
Update:
How's that?
reskin the existing dome model
Unfortunately, this isn't possible. Hunters don't have an animation for exiting dropships. As a result, they just spawn inside the crate, causing both the hunter to get stuck and preventing the dropship from being able to take off. I'll probably just make them spawn directly beside them, but I can't have them jump out.
it doesn' t take that long
With archtool you can even make one with interior.
1) Make multipile round "arches" inside each other.
That it looks like:
2) Vertex manipulate.
Ask me to make a dome for you. :P
Inside or outside facing dome? Or both?
If you want to make a dome by your self then what you do is,
1. Make a sphere that is the same size as the dome you are trying to make and position it where your dome is going to be.
2. Make an arch that has the same diameter as the largest portion of your sphere.
3. look at the side view and make the height the same as the first segment of the sphere.
4. duplicate and repeat until you are at the top of the sphere.
5. for the final segment use a spike.
6. select the vertices and alt-e and scale them to fit the sphere. do this all the way and you are done!
![]()
pillars look a little odd. If they are brushes, lower the lightmaps and put them in the same smoothing group. so they look a little better
http://cloud.steampowered.com/ugc/54...C133CB7C9C4AC/
My computer crash in hammer with is... It's look horrible and I can't continue because my computer crash, cool...
Need it to be hollow :(
Edited:
Should have said that to begin with. Sorry.
Edited:
Much appreciated <3
This is actually quite a bad idea because it puts all your vertices off grid. I suggest the use of twister - an external program that allows you to create various geometry with displacements.
http://www.users.on.net/~imperialcar...r/Twister.html
And then enjoy the hundreds of "Invalid solid geometry" errors. And even sometimes if it's all on grid and correct , It'll glitch like a bitch. I'd honestly suggest making the sphere out of triangles. Pain in the ass , I know , but you won't get any errors whatsoever.
Motherfuckin textures mayun:
![]()
Found your reference pic:
![]()
That or take the dome and propper it.
Seriously, that is sexy.
Looks a bit small tho
Could be, I will toss up a picture showing the scale later on, keep in mind that the ship broke in half while it sank down and lost a huge portion of the midsection, which explains why the bow is pretty small compared to the ship when it was in top condition and sailing.
the bow is pretty small yeah.
This is just for making a sphere that looks like one. Func_detail it, then surround it with a box, and it should be good, unless you want an outside. Surprisingly I got no errors. and when I did this for an interior, it looked just fine, but yes, I agree that this is bad practice, however, since when do programmers ever use good practices? Generally, if it works without a hitch, then go with it.
So I made a table out of brushes with the arch tool, for my dispatcher room, func_detail'ed it but now.. I'm not sure what's the best way to approach texturing this. Any suggestions?
You could treat the entire face as one or Alt+Right Click all over one side of the arch to make the textures line up.
The terrain looks nice, it's just missing SOMETHING, I think it's too bland. You ought to add more variety, such as big boulders. The ones you have right now stick out, look unnatural, and too small. Good job though!
I see they use chrome multi-task mode.
Man, you took what I was hoping to do and did it thousands of times better. Now I am jealous :<
This probably isn't the best representation but it looks short in this sense.
Especially on the red line. Something about it just isn't capturing how long that front bit was, and it feels kinda stubby because of it. Looks great regardless though.
It still looks really good! It doesn't have to be THE Titanic, it can be based off the wreck to allow some creative liberties and not be a pain to research. If you want scale maybe you could use F.KALKMAN's Titanic map as a reference!
thanks i have trouble with terrain in source D: (i guess im spoiled with height maps) That and ive been in mapping fast mode because im afraid i won't finish it in time.
Oh! You're working on it again, good.