1. Post #2321
    Yanzl's Avatar
    July 2010
    117 Posts
    Model looks great! is it for CS:GO? Also Where did you get those trees?
    Thanks, it's for L4D2.
    The spruces in the backgorund I made myself, other trees are stock ones in L4D2.
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  2. Post #2322
    HASHTAG!
    Antec's Avatar
    January 2012
    551 Posts
    Anyone know the best way to get a dome shape in hammer?
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  3. Post #2323
    Gold Member
    Firegod522's Avatar
    March 2008
    11,582 Posts
    Make a model.
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  4. Post #2324
    Gold Member
    NotExactly's Avatar
    March 2011
    1,053 Posts
    Anyone know the best way to get a dome shape in hammer?
    Sell your soul to the devil
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  5. Post #2325
    HASHTAG!
    Antec's Avatar
    January 2012
    551 Posts
    Make a model.
    I don't have a few months spare to learn 3D modelling.

    Sell your soul to the devil
    Buy my soul then? <3
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  6. Post #2326
    [yournamehere]'s Avatar
    March 2009
    564 Posts
    Anyways, here's a video of all the dropships going at the same time:
    Make it drop Hunters.
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  7. Post #2327
    Azzator's Avatar
    April 2011
    852 Posts
    Anyone know the best way to get a dome shape in hammer?
    Can't you just halve a sphere?
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  8. Post #2328
    ashton93's Avatar
    August 2010
    1,407 Posts
    Update:



    How's that?
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  9. Post #2329
    Gold Member
    MenteR's Avatar
    July 2007
    5,432 Posts
    I don't have a few months spare to learn 3D modelling.
    reskin the existing dome model
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  10. Post #2330
    MrClean's Avatar
    June 2009
    470 Posts
    Make it drop Hunters.
    Unfortunately, this isn't possible. Hunters don't have an animation for exiting dropships. As a result, they just spawn inside the crate, causing both the hunter to get stuck and preventing the dropship from being able to take off. I'll probably just make them spawn directly beside them, but I can't have them jump out.
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  11. Post #2331
    Gold Member
    Juniez's Avatar
    May 2007
    6,973 Posts
    I don't have a few months spare to learn 3D modelling.



    Buy my soul then? <3
    it doesn' t take that long
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  12. Post #2332
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,413 Posts
    Anyone know the best way to get a dome shape in hammer?
    With archtool you can even make one with interior.

    1) Make multipile round "arches" inside each other.
    That it looks like:


    2) Vertex manipulate.
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  13. Post #2333
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,610 Posts
    Anyone know the best way to get a dome shape in hammer?
    Ask me to make a dome for you. :P

    Inside or outside facing dome? Or both?

    If you want to make a dome by your self then what you do is,

    1. Make a sphere that is the same size as the dome you are trying to make and position it where your dome is going to be.

    2. Make an arch that has the same diameter as the largest portion of your sphere.

    3. look at the side view and make the height the same as the first segment of the sphere.

    4. duplicate and repeat until you are at the top of the sphere.

    5. for the final segment use a spike.

    6. select the vertices and alt-e and scale them to fit the sphere. do this all the way and you are done!

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  14. Post #2334
    billi999's Avatar
    September 2008
    458 Posts

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  15. Post #2335
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,610 Posts
    pillars look a little odd. If they are brushes, lower the lightmaps and put them in the same smoothing group. so they look a little better
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  16. Post #2336
    R@Rdeathmatch's Avatar
    November 2010
    860 Posts
    I update it a little bit, but hope is still look nice.Tell me if I wrong somewere.
    I know that a sidewalk is not finished.
    After I will creat the building I will add between them some small roads.

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  17. Post #2337
    nicoreda's Avatar
    March 2012
    120 Posts
    http://cloud.steampowered.com/ugc/54...C133CB7C9C4AC/
    My computer crash in hammer with is... It's look horrible and I can't continue because my computer crash, cool...
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  18. Post #2338
    HASHTAG!
    Antec's Avatar
    January 2012
    551 Posts
    Can't you just halve a sphere?
    Need it to be hollow :(

    Edited:

    Should have said that to begin with. Sorry.

    Edited:

    Ask me to make a dome for you. :P

    Inside or outside facing dome? Or both?

    If you want to make a dome by your self then what you do is,

    1. Make a sphere that is the same size as the dome you are trying to make and position it where your dome is going to be.

    2. Make an arch that has the same diameter as the largest portion of your sphere.

    3. look at the side view and make the height the same as the first segment of the sphere.

    4. duplicate and repeat until you are at the top of the sphere.

    5. for the final segment use a spike.

    6. select the vertices and alt-e and scale them to fit the sphere. do this all the way and you are done!

    Much appreciated <3
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  19. Post #2339
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,876 Posts
    Ask me to make a dome for you. :P

    Inside or outside facing dome? Or both?

    If you want to make a dome by your self then what you do is,

    1. Make a sphere that is the same size as the dome you are trying to make and position it where your dome is going to be.

    2. Make an arch that has the same diameter as the largest portion of your sphere.

    3. look at the side view and make the height the same as the first segment of the sphere.

    4. duplicate and repeat until you are at the top of the sphere.

    5. for the final segment use a spike.

    6. select the vertices and alt-e and scale them to fit the sphere. do this all the way and you are done!

    This is actually quite a bad idea because it puts all your vertices off grid. I suggest the use of twister - an external program that allows you to create various geometry with displacements.

    http://www.users.on.net/~imperialcar...r/Twister.html
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  20. Post #2340
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,889 Posts
    Ask me to make a dome for you. :P

    Inside or outside facing dome? Or both?

    If you want to make a dome by your self then what you do is,

    1. Make a sphere that is the same size as the dome you are trying to make and position it where your dome is going to be.

    2. Make an arch that has the same diameter as the largest portion of your sphere.

    3. look at the side view and make the height the same as the first segment of the sphere.

    4. duplicate and repeat until you are at the top of the sphere.

    5. for the final segment use a spike.

    6. select the vertices and alt-e and scale them to fit the sphere. do this all the way and you are done!

    And then enjoy the hundreds of "Invalid solid geometry" errors. And even sometimes if it's all on grid and correct , It'll glitch like a bitch. I'd honestly suggest making the sphere out of triangles. Pain in the ass , I know , but you won't get any errors whatsoever.
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  21. Post #2341
    ashton93's Avatar
    August 2010
    1,407 Posts
    Motherfuckin textures mayun:



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  22. Post #2342
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,413 Posts
    Found your reference pic:
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  23. Post #2343
    Gold Member
    Kuro.'s Avatar
    July 2006
    2,181 Posts
    And then enjoy the hundreds of "Invalid solid geometry" errors. And even sometimes if it's all on grid and correct , It'll glitch like a bitch. I'd honestly suggest making the sphere out of triangles. Pain in the ass , I know , but you won't get any errors whatsoever.
    That or take the dome and propper it.
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  24. Post #2344
    Sir Michael Cole
    simzboy's Avatar
    September 2008
    3,019 Posts
    Motherfuckin textures mayun:



    Seriously, that is sexy.
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  25. Post #2345
    Gold Member
    Chrille's Avatar
    August 2005
    5,458 Posts
    Looks a bit small tho
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  26. Post #2346
    ashton93's Avatar
    August 2010
    1,407 Posts
    Looks a bit small tho
    Could be, I will toss up a picture showing the scale later on, keep in mind that the ship broke in half while it sank down and lost a huge portion of the midsection, which explains why the bow is pretty small compared to the ship when it was in top condition and sailing.
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  27. Post #2347
    Gold Member
    MenteR's Avatar
    July 2007
    5,432 Posts
    the bow is pretty small yeah.
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  28. Post #2348
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,610 Posts
    And then enjoy the hundreds of "Invalid solid geometry" errors. And even sometimes if it's all on grid and correct , It'll glitch like a bitch. I'd honestly suggest making the sphere out of triangles. Pain in the ass , I know , but you won't get any errors whatsoever.
    This is just for making a sphere that looks like one. Func_detail it, then surround it with a box, and it should be good, unless you want an outside. Surprisingly I got no errors. and when I did this for an interior, it looked just fine, but yes, I agree that this is bad practice, however, since when do programmers ever use good practices? Generally, if it works without a hitch, then go with it.
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  29. Post #2349
    Gold Member
    Lamarr's Avatar
    July 2006
    1,621 Posts
    Working on my p2 mod again (this time on the beginning),very heavy WIP/rough concept.

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  30. Post #2350
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,795 Posts
    So I made a table out of brushes with the arch tool, for my dispatcher room, func_detail'ed it but now.. I'm not sure what's the best way to approach texturing this. Any suggestions?
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  31. Post #2351
    LATTEH's Avatar
    February 2010
    643 Posts
    More work: Made the mountains texture look less tiled




    i like the lighting i did






    t-spawn

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  32. Post #2352
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    3,968 Posts
    You could treat the entire face as one or Alt+Right Click all over one side of the arch to make the textures line up.
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  33. Post #2353
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,610 Posts
    More work: Made the mountains texture look less tiled




    i like the lighting i did






    t-spawn

    The terrain looks nice, it's just missing SOMETHING, I think it's too bland. You ought to add more variety, such as big boulders. The ones you have right now stick out, look unnatural, and too small. Good job though!
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  34. Post #2354
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,795 Posts
    Goddamn that took ages. Finally built the damn dispatcher room table. Made out of brushes, then func_detail'ed.



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  35. Post #2355
    Gold Member
    Firegod522's Avatar
    March 2008
    11,582 Posts
    I see they use chrome multi-task mode.
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  36. Post #2356
    thingshappen's Avatar
    December 2007
    236 Posts
    More progress on my build/RP map:



    I realise the brick texture in the third picture needs rotating about 90 degrees, but I've not got around to it yet.
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  37. Post #2357
    Gold Member
    DemonDog's Avatar
    May 2008
    6,131 Posts
    Compiled a quick video to show off what I have so far
    Credit goes to Shirky for the layout.


    Watch it in 1080 or 720
    Man, you took what I was hoping to do and did it thousands of times better. Now I am jealous :<

    Could be, I will toss up a picture showing the scale later on, keep in mind that the ship broke in half while it sank down and lost a huge portion of the midsection, which explains why the bow is pretty small compared to the ship when it was in top condition and sailing.
    This probably isn't the best representation but it looks short in this sense.



    Especially on the red line. Something about it just isn't capturing how long that front bit was, and it feels kinda stubby because of it. Looks great regardless though.
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  38. Post #2358
    Callinstead's Avatar
    November 2011
    809 Posts
    It still looks really good! It doesn't have to be THE Titanic, it can be based off the wreck to allow some creative liberties and not be a pain to research. If you want scale maybe you could use F.KALKMAN's Titanic map as a reference!
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  39. Post #2359
    LATTEH's Avatar
    February 2010
    643 Posts
    The terrain looks nice, it's just missing SOMETHING, I think it's too bland. You ought to add more variety, such as big boulders. The ones you have right now stick out, look unnatural, and too small. Good job though!
    thanks i have trouble with terrain in source D: (i guess im spoiled with height maps) That and ive been in mapping fast mode because im afraid i won't finish it in time.
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  40. Post #2360
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    More progress on my build/RP map:



    I realise the brick texture in the third picture needs rotating about 90 degrees, but I've not got around to it yet.
    Oh! You're working on it again, good.
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