1. Post #1
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,362 Posts
    "Oh, you obviously have me confused with someone who has to take your lip. Why don't you come back when your mama teaches you some manners. " - Killian Darkwater



    Fallout Series Thread V1

    Fallout Series Thread V2 - Launch day furry mods

    Fallout Series Thread V3 - We Ain't Finks, Dig?

    Fallout Series Thread V4 - Dear Old Friends, Remember Navarro

    Fallout Series Thread V5 - "Ave, true to Caesar!"

    Fallout Series Thread V6 - FalloutNV.exe Has Stopped Responding

    Fallout Series Thread V7 - I Don't Want to Jingle Jangle

    Fallout Series Thread V8 - You Have Been Banned From The Nexus

    Fallout Series Thread V9: Fear And Loathing In New Vegas Nexus

    What The Hell is "Fallout"?: A Brief History
    The Great War is the single most important event that has shaped the Fallout world into its current form. On October 23, 2077, the United States, China, and other nuclear-armed countries bombarded each other with a rapid exchange of nuclear missiles and bombs, lasting for only two hours. The destruction caused by the brief nuclear war was staggering; more energy was released in the early moments of the war than in all previous global conflicts combined.


    The Fallout games take place 90 years to more than two centuries after the Great War as humanity struggles to survive and rebuild. Some groups have barely managed to survive above ground, either scavenging the scorched ruins of cities or surviving and adapting to the new irradiated environment through mass mutation. Communities that were sealed in underground Vaults during the war are now emerging to re-populate the blasted landscape. Striving to organize and sustain the human race, these tattered remnants of civilization are threatened by psychotic mutants, rogue machines, vicious raiders, and all manner of hostile mutant creatures.


    The first two games take place mostly in the area known as the Core Region on the West Coast of the post-apocalyptic United States, where the main threats so far have been the Master and the Enclave. The third game takes place on the East Coast of the United States, in the Capital Wasteland of Washington DC and surrounding Virginia, as well as Pittsburgh and parts of Maryland. The fourth game takes place in Nevada, specifically post-apocalyptic Las Vegas (New Vegas), and the surrounding areas of the Mojave wasteland.
    __________________________________________________ __________________

    MAIN SERIES



    Fallout: A Post Nuclear Role Playing Game

    Story
    Set in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world.
    You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside -- to a strange world 80 years after the end of the modern civilization. A world of mutants, radiation, gangs and violence.
    Your immediate task is to find a replacement for the broken water purification controller chip. Without that chip, your fellow Vault dwellers are doomed to dehydration or be forced to leave the safety of the Vault for the Outside.

    Background
    Fallout: A Post Nuclear Role Playing Game, developed and published by Interplay in 1997, is the first game in the Fallout series. The game was initially intended to use Steve Jackson Games' GURPS system, but when that deal fell through, Interplay created its own system, S.P.E.C.I.A.L. Fallout is seen as the "spiritual successor" to Interplay's classic 1987 CRPG Wasteland.

    Gameplay
    Fallout is a role-playing game with turn-based combat and an isometric view.

    Essential Mods
    High Resolution Patch 2.2b
    Fallout Patch 1.3.4 ENG TeamX

    Screenshots


    __________________________________________________ __________________

    Fallout 2

    Story
    You are the Chosen One, the direct descendant of the Vault Dweller.
    The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
    If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECKTM is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Manual promises the redemption of the GECKTM to all Vault Dwellers.
    Your tribe has survived over ten-years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest—your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago.

    The Vault owes you. The Vault owes your tribe. Now it's time to collect.

    Background
    Fallout 2: A Post-Nuclear Role Playing Game is the sequel to the original Fallout game. Released in 1998, it was officially developed by Black Isle Studios, which by that point had become a full-fledged design outfit

    Gameplay
    Fallout 2's gameplay is similar to the original Fallout. It's a role-playing game with turn-based combat, where the player plays the game in the pseudo-isometric view.

    Essential Mods
    Fallout2 High Resolution Patch 2.3
    Killap's Unofficial Fallout 2 Patch

    Screenshots


    __________________________________________________ __________________


    Fallout 3

    Story
    The Player Character is a young inhabitant of Vault 101, a fallout shelter in the Washington D.C. area.
    The vault has reportedly been sealed for 200 years until the player's father opens the only door to the outside world and disappears without any explanation. The Vault Overseer believes that the player was involved in their father's escape, and sends the vault's security force to arrest him. This leaves the player little choice but to also escape from the vault, with the hope of locating his father and finding out why he left.

    Background
    Fallout 3 is a post-apocalyptic computer and console action role-playing game developed and published by Bethesda Softworks as the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28, 2008 in North America, on October 31, 2008 in Europe and on December 4, 2008 in Japan. It is available on the PC, Xbox 360 and PlayStation 3.

    Gameplay
    The game features both first-person and over-the-shoulder third-person perspective, toggleable at the player's choice.


    Screenshots



    DLC



    Story
    Operation: Anchorage. Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. Gain access to unique armor, weapons, and exotic gadgets while you build and command interactive Strike Teams to win the battle and defeat the Chinese base.



    Story
    The Pitt allows you to travel to the post-apocalyptic remains of Pittsburgh, Pennsylvania and become embroiled in a conflict between slaves and their Raider masters. Explore a sprawling settlement ravaged by time, neglect, nuclear radiation, and moral degradation. The Pitt is filled with morally gray choices, shady NPCs, new enemies, new weapons, and much more.



    Story
    Continue your existing Fallout 3 game and finish the fight against the Enclave remnants alongside Liberty Prime. Broken Steel moves the level cap for your character from 20 to 30, allowing you to experience even more of the game, including new perks and achievements.



    Story
    Point Lookout opens up a massive new area of the Wasteland – a, dark, murky swampland along the coast of Maryland. So hop on the ferry to the seaside town of Point Lookout, for the most mysterious and open-ended Fallout 3 DLC adventure yet.




    Story
    Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor.

    SPIN OFFS
    __________________________________________________ __________________



    Fallout Tactics Brotherhood of Steel

    Story
    When the game starts, the Brotherhood is trying to claim territory surrounding Chicago. By offering protection to villages of tribals, the Brotherhood is able to draft recruits from among the tribals.
    At the beginning of the game, the player character is an Initiate, a new recruit to the Brotherhood, tasked to lead a squad of soldiers made up of available initiates. Raiders in the area are the first challenge to the Brotherhood's authority, so the player's squad of initiates is dispatched to kill the bandit leaders and mop up the bandit threat.
    As the campaign against the raiders succeeds in dispersing them into the wasteland, the player character is accepted fully into the Brotherhood and learns the eventual goal of the Brotherhood: a campaign west across the Great Plains towards the Rocky Mountains in search of Vault Zero, the one-time nucleus and command center of the pre-war vault network, where the most senior government, scientific and military leaders were housed and the highest technology available was maintained.

    Background
    Fallout Tactics: Brotherhood of Steel or simply Fallout Tactics, developed by Micro Forté and published by Interplay in 2001, is the third title in the Fallout series, but is not a traditional RPG (so it wasn't entitled Fallout 3). Instead, Fallout Tactics focuses on squad-based combat and introduces near real-time combat, called "continuous turn-based" by the developers, as well as a multiplayer mode, to the Fallout series. The plot of the game takes place in the American Midwest rather than the West Coast, as the previous Fallout titles did.
    Because of numerous inconsistencies with previous Fallout games, Fallout Tactics: Brotherhood of Steel is not considered part of the official Fallout canon except for its pivotal events.

    Gameplay
    Unlike the previous two Fallout games, Fallout Tactics emphasizes tactical combat and strategy. Players are not able to respond to non-player characters, but they can still trade and gamble. Instead of towns, there were BOS bunkers, where you could resupply, sell your loot and get the next mission.

    Mods
    Check this out, it's quite good.

    Screenshots



    __________________________________________________ __________________



    Fallout: New Vegas

    Story
    The story continues some parts of the Fallout and Fallout 2 stories, but is not related in any way to the one in Fallout 3.
    Fallout: New Vegas takes place in 2281, three years after the events of Fallout 3, and thirty-nine years after Fallout 2, making this installment set the furthest of the series. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the local New Vegas populace.

    The Courier, the player's character, was meant to deliver a package to Primm. However, the Courier is then assaulted by the Great Khans and Benny, who stands in front of the Courier with the Khans cornering him (who is on the ground), holding the platinum chip in his hand. Benny says, "Look's like this is going to be your last delivery, kid." and then proceeds to shoot the Courier. The camera zooms out, and a Khan can be seen digging a grave for him. The Courier is later found by a robot named Victor, and is sent to the settlement of Goodsprings, where Doctor Mitchell saves his life. After the Courier is given some medical tests, The player has the option to recieve training from Sunny Smiles. The player is then pushed back into the open world, and the quest, Ain't That a Kick in the Head, begins. Fallout: New Vegas has a definitive ending, just like Fallout 3. There are multiple endings. Which one of these endings you obtain depends on your levels of Karma and Reputation.

    Background
    Fallout: New Vegas is a role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and the same style as Fallout 3. It was developed by a few of the employees who worked on previous Fallout games at Black Isle Studios, along with a larger number of new employees. It is set in, and around, post-apocalyptic Las Vegas (New Vegas).

    Gameplay
    The gameplay is very similar to Fallout 3's Gameplay, the player is able to switch between 1st and 3rd person, and VATS returns, new features include Iron Sights which can be turned off, crafting, a new Companion Wheel, a Dynamic Death Cam which can be turned off and many other things.

    Factions
    http://www.facepunch.com/showthread....1#post25505773

    Essential Mods
    http://forums.somethingawful.com/sho...readid=3376713

    Screenshots




    DLC



    Dead Money


    Story
    Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was supposed to be the greatest casino in the west, except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The Holograms then activated and the once glorious event turned into a slaughter. After many years the climate control and air conditioning systems within the facility began to spit toxins into the surrounding city, causing a slow cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud.
    And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the "map" for a few caps. Or a drink. Or a warm place to sleep.

    The Sierra Madre is a mythical place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of HELIOS One, Father Elijah of the Mojave Brotherhood of Steel set out to find new weapons to eradicate the NCR, and in the process he found the Sierra Madre.



    Honest Hearts


    Story
    Honest Hearts takes the player on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.



    Old World Blues


    Story
    In Old World Blues you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.

    Lonesome Road


    Story
    Lonesome Road brings the Courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.
    ____________________________________________ __________________


    FOnline: 2238

    Overall info
    To quote its makers, "FOnline: 2238 is a Fallout game based on the FOnline engine. Currently, it is only available in English. The game is set in 2238, 3 years before Fallout 2. The world has been expanded and includes both the Fallout and Fallout 2 game areas." That's about it. Its main features are: Russians in power armor running around and killing people with their miniguns, shoveling brahmin shit and dying a lot. Oh, and an exploitable crafting system. Currently still in beta stage. The server has been wiped recently, so if you want to start playing, do so now.

    Check out their site for some more info, and their ModDB profile for the download link for the client and some screens.
    Oh, and it has a Facepunch thread. I strongly recommend to hook up with someone else - it's good to have someone watch your back.

    Canceled Games
    __________________________________________________ __________________



    Van Buren

    Story
    The game would begin with the player in a prison cell. Because of this the player was given a choice. He could be an innocent that was imprisoned because of some misunderstanding, or he could choose to be a criminal and take bonus traits that would bolster some of his skills.
    The player would awaken in a prison cell, but not the one he remembered falling asleep in. Suddenly the floor rocks violently from an explosion and the player is knocked unconscious. When he awakens he finds his cell door open and a hole in the wall leading outside. Leaving the prison, he is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore his new world.
    Unfortunately, his new found freedom may be short lived. The player is relentlessly pursued by robots who want to return him to the prison. As he explores the world and tries to outwit his pursuers, he begins to uncover an underlying plot. Why was he in a different prison than the one he fell asleep in? Why can't he remember being transferred? What was the attack on the prison about in the first place? Then he finds out about NCR's problems, and a few things don't add up.
    Eventually, the player would discover the true reason behind the prison and the attack on it. It turns out that through extensive research, the mad scientist called Presper, disgusted with what the world turned into after the War, discovered the history of New Plague, the virus that FEV was initially created to cure, and its genocidal potency, and also discovered a viable means to cleanse the world. Using ULYSSES, the quarantine prison, and a ballistic satellite known as B.O.M.B.-001, the way to human planetary domination and order became clear. He needed to get to B.O.M.B.-001 and use the nuclear weapons to clean the filth and wretch that currently occupied the surface.
    Presper and his followers released the New Plague virus in the remote areas near Boulder and Denver. It was close enough to the quarantine prison to spur ULYSSES into action, but not near enough to cause huge populations to start a general panic. Once enough people were infected and ULYSSES “arrested” enough people to just about fill up the prison, Presper’s men would stage an attack on the prison which would allow everyone to escape. This event would start a countdown of sorts for missile launch on B.O.M.B.-001. ULYSSES would assess the viral spread, try to gather up the escaped prisoners, and once 90% of the prisoners had been retrieved, launch nuclear missiles to “clean & prevent” any further infection. By the time this happened Presper had planned to be on, and in full control, of B.O.M.B.-001 and reprogramming targeting solutions to clean the areas he wanted. Humans of his choosing would wait out the second nuclear holocaust in the Boulder Dome, until the day came where he declared the Earth safe for pure blood humans once more.

    Background
    Van Buren was the project name Black Isle Studios assigned to their version of Fallout 3.
    The game was going to use an engine that Black Isle had made for Baldur's Gate 3, commonly referred to as the Jefferson Engine. It was fully 3D.
    Black Isle Studios planned to include a dual combat system in the game that allowed for the player to choose real time or turn-based combat, due to Interplay's demands, though Josh Sawyer had stated that the emphasis would be on the turn-based version. Co-operative multiplayer was also going to be included in the game, again because of publisher requirements.
    In 2003, the game was canceled and the Black Isle employees were laid off. At that time the engine was about 95% done. You could create characters, use skills, perform both ranged and melee combat, save/load games, and travel across maps. A tutorial level was done that would let the designers do all of the above. All areas but one had been designed. About 75% of the dialogues were done and at least 50% of the maps. BIS already had many of the character models and monster models.

    Screenshots



    Van Buren Tech Demo
    http://www.fileplanet.com/176640/170...uren-Tech-Demo
    __________________________________________________ __________________



    Fallout Brotherhood of Steel 2

    Story
    The plot incorporated some elements from Van Buren, the canceled Fallout 3 by Black Isle Studios (Caesar's Legion, the Jackals, Nursery), as well as the mutated G.E.C.K. from the canceled Fallout Tactics 2.

    Background
    Fallout: Brotherhood of Steel 2, also known as Vagrant Lands, was the canceled sequel to Fallout: Brotherhood of Steel. The development started before the release of the first game, and it was almost complete when Interplay laid off most of their employees in 2004
    __________________________________________________ __________________

    Fallout Tactics 2

    Story
    The game took place toward the Southeast of the USA, as far as Florida, and the major conflict was to be between man and nature. The Midwestern Brotherhood of Steel was to be portrayed as even more fascist and oppressive, and as BOS only in name.
    The basic premise was that a GECK had been irradiated, and so the "Garden of Eden" it created was full of mutant plants and fungi. It begins to spread fairly rapidly, preying upon animal life and using them as carriers/fertilizer to spread its fungal seed. The player basically gets tasked with discovering the source and a way to put an end to it. You had got accelerated regrowth, and nature reclaiming the wasteland, but because it also wants to get rid of humans, there's a real moral ambiguity to it.
    Unlike its predecessor, it would feature Combat Armors. Mutant crocodiles were also going to appear.

    Background
    Fallout Tactics 2 was a cancelled sequel to Fallout Tactics: Brotherhood of Steel. developed by Micro Forté. Pre-production started shortly before the release of the first game and it was cancelled around December 2001. After the game started selling rather poorly, the sequel was canned by Interplay. After it was cancelled, a petition to save it was started by a fan of Tactics.
    __________________________________________________ __________________



    Fallout eXtreme

    Story
    It is unclear when exactly the game was going to take place. According to the summary in a design document, "almost a century has passed" since the Great War, but it's probably just an error that would have been fixed in the final version of the game, just like the "I was born just after the bombs fell" in Fallout: Brotherhood of Steel.
    The Brotherhood of Steel (judging from the concept art, probably the Midwestern branch from Fallout Tactics), the "once silent organization", has been expanding and seizing more and more territory under their control. Their area of influence stretches as far as Alaska, where the Brotherhood's new headquarters is now located. The Brotherhood's agenda "leaves little room for the survival of radiation or FEV outbreak victims". Local humans are either drafted into the Brotherhood's ranks as cannon fodder or enslaved, and mutants are outright eradicated. It is the Brotherhood that the player would oppose during the first half of the game.
    The player controls a squad of revolutionaries known as The Cause. Throughout the game, it would gain momentum, starting in Oregon, Washington and Canada. Each reclaim town would vow loyalty to the player's cause.
    However, after defeating the Brotherhood, the player would learn why the Brotherhood set out to Alaska in the first place. The rebels must now venture across the Bering Strait, through Russia and Mongolia and finally into China, in order to destroy the Doom's Day Missile that could obliterate what is left of America. The endgame would take place within the Forbidden City, where the Chinese Emperor resides.
    Among the factions encountered along the way would be the Issaquah Nation, the Inuits, the Montauk, the Horde of Huns, Siberian Cossacks and finally the Army of the Golden Tiger and New Imperial Guard.

    Background
    Fallout Extreme was a canceled squad-based first- and third-person tactical game for the Xbox, using the Unreal Engine and developed by Interplay's 14 Degrees East division. It was in development for a several months in 2000, but didn't really have a concrete development team and never made it out of concept.

    Gameplay
    The game could be played in first and third person perspective. The player would control a 4-person team and would be able to switch the active character, all of which had various skills, at any moment. The team could consist of ordinary wastelanders, former Brotherhood of Steel members, super mutants, Native American shamans and even Mongol warriors. There were both single- and multiplayer modes.
    __________________________________________________ __________________
    Websites

    Official Fallout Website
    Interplay Website
    Fallout Wikia
    Fallout 3 Nexus
    New Vegas Nexus
    FOnline 2238
    Duck and Cover
    Fallout Online Official Website


    Do you have stuff you think should be in the OP? well then speak up!
    __________________________________________________ __________________
    Community Mods

    generic monks avatar goes here
    generic monks mods
    Camp McCarran Music Radio.


    hypno-toad's mods



    Human Body and Face - New Normals and Speculars - Mirror
    Fallout Style Items - A Harsher Mojave


    Zenpod's Mods



    MERC RADIO
    http://www.mediafire.com/?daay5l2sibmob7t
    http://www.mediafire.com/?d77zgmh8hptfy9a
    http://www.mediafire.com/?5omugxuo49fzk8c
    http://www.mediafire.com/?hb7c6knsop32jgj

    UnidentifiedFlyingTard's List of Useful Mods for Fallout 3
    F3ProjectRealityMkI
    Fellout
    Marts Mutant Mod
    NMC's Texture Pack
    Weapon Mod Kits
    Apocalypse Armory
    Slower Leveling
    DCInteriors Project
    Fallout 3 Redesigned
    RH_IronSights
    Ambient Wasteland 2
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  2. Post #2
    cdr248's Avatar
    August 2009
    9,512 Posts
    Another?
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  3. Post #3
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,362 Posts
    Not sure why they are closing these threads at the begging of the month, but whatever.
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  4. Post #4
    M.Ciaster's Avatar
    November 2010
    2,642 Posts
    Wait, the previous thread was only 26 pages long. What the hell?
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  5. Post #5
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,362 Posts
    Lets make this one even shorter guys, we can do it.
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  6. Post #6
    Gold Member
    Cone's Avatar
    August 2011
    19,008 Posts
    Wait, the previous thread was only 26 pages long. What the hell?
    Garry has decreed to close each thread at the end of a month.
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  7. Post #7
    Gold Member
    kaine123's Avatar
    February 2010
    9,512 Posts
    We need to make a Facepunch Fallout Bros 2012 picture.
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  8. Post #8
    M.Ciaster's Avatar
    November 2010
    2,642 Posts
    Garry has decreed to close each thread at the end of a month.
    I don't think so, the Project Zomboid thread is still alive and kicking. And I think it has more pages than our previous thread.
    :psyduck:
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  9. Post #9
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,362 Posts
    It just hasn't been closed yet.
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  10. Post #10
    M.Ciaster's Avatar
    November 2010
    2,642 Posts
    We need to make a Facepunch Fallout Bros 2012 picture.
    Well, first we would have to find a person who can draw something even remotely resembling people.
    I'm out.
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  11. Post #11
    Gold Member
    Aperture fan's Avatar
    February 2008
    4,191 Posts
    This new monthly thread system makes no sense.
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  12. Post #12
    M.Ciaster's Avatar
    November 2010
    2,642 Posts
    It just hasn't been closed yet.
    Maybe. Either way, I kinda miss the days when the threads ended after 4000 posts.
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  13. Post #13
    Gold Member
    kaine123's Avatar
    February 2010
    9,512 Posts
    Well, first we would have to find a person who can draw something even remotely resembling people.
    I'm out.
    Someone needs to ask Lucky.
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  14. Post #14
    M.Ciaster's Avatar
    November 2010
    2,642 Posts
    This new monthly thread system makes no sense.
    You broke my automerge, but that's exactly what I'm talking about.

    Edited:

    SHIT
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  15. Post #15
    Gold Member
    Cone's Avatar
    August 2011
    19,008 Posts
    Well, first we would have to find a person who can draw something even remotely resembling people.
    I'm out.
    If I had like half a year and you guys could supply me with pencils I might be able to produce something with a hefty amount of stylistic suck.

    Also I have no scanner.
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  16. Post #16
    A new thread where we still will talk how bad nexus is.
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  17. Post #17
    Gold Member
    goluffy's Avatar
    May 2009
    3,660 Posts
    Did you see that creation kit skyrim video? There's steam workshop integrated! Imagine, one day it'll be for their new Fallout game! Goodbye nexus, hello steam!

    Edited:

    A new thread where we still will talk how bad nexus is.
    Oops!
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  18. Post #18
    Darth Hater's Avatar
    October 2010
    683 Posts
    Do you guys think we'd be seeing stuff for Fallout 4 this E3 or more along the lines of next winter and then a gameplay trailer at E3 2014? When was New Vegas announced?
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  19. Post #19
    Gold Member
    Eddie's Avatar
    February 2010
    1,254 Posts
    I just started Dead money, and I am enjoying it so far, apart from that fucking cloud.

    So I downloaded a mod that disables it, but it doesn't work

    Wat fuk
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  20. Post #20
    Takuat's Avatar
    March 2010
    3,139 Posts
    Do you guys think we'd be seeing stuff for Fallout 4 this E3 or more along the lines of next winter and then a gameplay trailer at E3 2014? When was New Vegas announced?
    Give it about 2-3 years seeing as its Bethesda making Fallout 4 most likely.
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  21. Post #21
    cdr248's Avatar
    August 2009
    9,512 Posts
    A new thread where we still will talk how bad nexus is.
    The nexus isn't bad its just its the biggest known place to upload mods so all the shitty shit get squeezed in with all the good, high quality mods.
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  22. Post #22
    SJW 4 lyfe
    DaysBefore's Avatar
    December 2009
    7,340 Posts
    There should really be a mod-list for Fallout 3 in the OP, because without mods the game can get very unbearable. For other people at least, not me.
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  23. Post #23
    Darth Hater's Avatar
    October 2010
    683 Posts
    Give it about 2-3 years seeing as its Bethesda making Fallout 4 most likely.
    Oh yeah. I suppose that slipped my mind. I don't know why but for some reason I just have it set in my mind that Obsidian would likely do a better job overall at making a fallout game. Skyrim's guild quests are a perfect example of why Bethesda should stay away from fallout in the future.

    There are some things that can't be fixed with mods. The environment can be fixed. Bugs can be fixed. But you can't fix the story. Besides, Lonesome Road's level design was spectacular, so I think Obsidian is learning fast.
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  24. Post #24
    zombojoe's Avatar
    March 2010
    7,606 Posts
    Bethesda basically ignored all the character development and dialogue in Skyrim.

    They just held your hand throughout all the quests and never gave you any choices. The only way to learn about most NPCs is to eavesdrop on their conversations with other NPCs.

    Both New Vegas and Fallout 3 did extraordinarily better than Skyrim in this aspect.
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  25. Post #25
    ClarkWasHere's Avatar
    March 2009
    2,925 Posts
    Bethesda basically ignored all the character development and dialogue in Skyrim.

    They just held your hand throughout all the quests and never gave you any choices. The only way to learn about most NPCs is to eavesdrop on their conversations with other NPCs.

    Both New Vegas and Fallout 3 did extraordinarily better than Skyrim in this aspect.
    It's there, but as the thing that annoys you the most.

    "Once I've made enough money trading with the Khajiit caravans, I'm going to buy the Bannered Mare from Hulda."
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  26. Post #26
    ArchXeno's Avatar
    March 2010
    929 Posts
    Should I wait for Fallout Ultimate Edition to get the DLC?
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  27. Post #27
    Gold Member
    UnidentifiedFlyingTard's Avatar
    March 2009
    8,362 Posts
    You should have gotten them all during the winter sale man, but I would wait since it wont be too long until its out.
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  28. Post #28
    cdr248's Avatar
    August 2009
    9,512 Posts
    Bethesda basically ignored all the character development and dialogue in Skyrim.

    They just held your hand throughout all the quests and never gave you any choices. The only way to learn about most NPCs is to eavesdrop on their conversations with other NPCs.

    Both New Vegas and Fallout 3 did extraordinarily better than Skyrim in this aspect.
    I kind of expected that mostly because all of their work in the game was updating the engine and creating a hand crafted world. But I think TES VI or Fallout 4 will be alot better.
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  29. Post #29
    Gold Member
    Janus Vesta's Avatar
    May 2007
    12,413 Posts
    Can't wait till the 14th, New Vegas UE for PC, the Darkness 2, and Kingdoms of Amalur.

    Can you use the Fallout 3 DLC in that Requiem for the Capital Wasteland mod?
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  30. Post #30
    SJW 4 lyfe
    DaysBefore's Avatar
    December 2009
    7,340 Posts
    Bethesda basically ignored all the character development and dialogue in Skyrim.

    They just held your hand throughout all the quests and never gave you any choices. The only way to learn about most NPCs is to eavesdrop on their conversations with other NPCs.

    Both New Vegas and Fallout 3 did extraordinarily better than Skyrim in this aspect.
    God, Bethesda seems to be getting worse at dialogue and character development. I murdered somewhere around ~60 named NPCs just because they contributed nothing and wouldn't shut the fuck up about it. But, man, the dungeons and shit they create are usually pretty fantastic. The Dwemer dungeons in particular are awe-inspiring.

    But seriously, it would be a colossal mistake if Bethesda did the story on their own for Aloha Smoothskin instead of handing character developments, general dialogue and story specifics to Obsidian while doing the world design and story guidelines themselves.
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  31. Post #31
    Chief Gunnery Sgt. of the SS Shitpost
    Skyward's Avatar
    March 2009
    16,199 Posts
    Man, I keep trying to get into Fallout 1 and 2, I really really do, but I just... Can't.

    I know if I could I'd enjoy it, the story and setting are great. I've read a lot about both of them, but I just can't play them without giving up shortly after.

    Is something wrong with me?
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  32. Post #32
    ClarkWasHere's Avatar
    March 2009
    2,925 Posts
    Man, I keep trying to get into Fallout 1 and 2, I really really do, but I just... Can't.

    I know if I could I'd enjoy it, the story and setting are great. I've read a lot about both of them, but I just can't play them without giving up shortly after.

    Is something wrong with me?
    I was spoiled with the third dimension in video games, (being 15 years old, the oldest games I've ever played were Unreal Tournament 1999 and Half-Life, as well as old 2d adventure games for kids, like Pajama Sam) I think it's ok to be uninterested with Fallout 1 and 2, although, I will still play through them both, seeings how they are good games, but that's just my opinion.
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  33. Post #33
    JCDentonUNATCO's Avatar
    November 2010
    5,272 Posts
    Man, I keep trying to get into Fallout 1 and 2, I really really do, but I just... Can't.

    I know if I could I'd enjoy it, the story and setting are great. I've read a lot about both of them, but I just can't play them without giving up shortly after.

    Is something wrong with me?
    They are both crushingly hard and require you to seriously specialize in one area to survive, while in Fallout 3 and New Vegas you could easily be a jack of all trades and have even skills.

    It's understandable.
    I know that feel.
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  34. Post #34
    QueenSasha24's Avatar
    April 2011
    1,514 Posts
    Hey everyone, thought you might enjoy this lore friendly weapon mod I discovered on the Nexus.
    Custom modeled shotgun, even changed the shell texture on it so it matches the 20 Gauge shells in-game.



    See, there are good (albeit rare) mods on the Nexus if you look!

    http://newvegas.nexusmods.com/downlo...e.php?id=44910
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  35. Post #35
    Gold Member
    ZombieWaffle's Avatar
    July 2008
    4,782 Posts
    It looks higher-poly and better textured than most Fallout models.
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  36. Post #36
    QueenSasha24's Avatar
    April 2011
    1,514 Posts
    Oh, almost forgot, for those of you who played DC Interiors for Fallout 3, the mod maker made a version for New Vegas, and he's currently working on the interior of Nellis AFB.

    <-- That's the interior of a the vanilla train engine by the way.

    http://newvegas.nexusmods.com/downlo...e.php?id=43534
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  37. Post #37
    Darth Hater's Avatar
    October 2010
    683 Posts
    Has anyone tried out that Project Brazil Mod? The screenshots look great but is it playable?
    Edited:
    Oh, almost forgot, for those of you who played DC Interiors for Fallout 3, the mod maker made a version for New Vegas, and he's currently working on the interior of Nellis AFB.
    Nice. I remember a mod like this showing up on the nexus a few months ago before getting mysteriously removed. Same project I guess?
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  38. Post #38
    Nipplestockings's Avatar
    September 2011
    304 Posts
    What are some good mods for NV? I have Fellout and Nevada Population (The latter which doesn't seem to do anything except spawn an extra traveling merchant at each town which immediately is registered as hostile and is attacked by everyone).
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  39. Post #39
    QueenSasha24's Avatar
    April 2011
    1,514 Posts
    What are some good mods for NV? I have Fellout and Nevada Population (The latter which doesn't seem to do anything except spawn an extra traveling merchant at each town which immediately is registered as hostile and is attacked by everyone).
    Take a look at my other posts, you should like them!

    Edited:

    Has anyone tried out that Project Brazil Mod? The screenshots look great but is it playable?
    Edited:


    Nice. I remember a mod like this showing up on the nexus a few months ago before getting mysteriously removed. Same project I guess?
    Same project, the project modder got banned temporarily because of a bad incident, he was working on Moddb but now he's back on the Nexus.
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  40. Post #40
    Gold Member
    Fables's Avatar
    August 2007
    4,239 Posts
    So does anyone think Yes Man has his own plan for New Vegas?
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