Been working on this 2D Engine for a while now, just added a speed tail effect and some simple glow. I'm still struggling getting the physics to work properly it seems like the speed is limited or rather slow, not sure what exactly it is.
Maybe someone has any experience with Box2D and is willing to help out?
Creator of YogUI: YogUI is coolbeans. Make it skinnable, it looks like shit.
I am working on this:
Im making this for my physics teacher because resultant forces are too difficult a concept to my classmates.
Yes, I am making this.
FP Programmers chat is srs bsns.
Does anyone know how to make it so that when I press "Start" the button is removed? I got it to work with the image, but not the button.
Just finished a few Resource managers, including TextureManager, FontMaganer and ShaderManager. I will do the audio one once I start needing audio.
They all have fallbacks so if the required file isnt found then a substitute is used.
How it should look:
How it looks when it cant find the font, image, shader.
The picture to the left is without a shader, the one on the right is just without image:
So I wrote a way to serialise one of my container classes (a std::map with some other crap) and I realized I implemented my own archive format without realising it, because you can store a char* in a boost::any
My roguelike isn't running as fast as I want it to. I'm guessing that the printing of characters is the part that's taking the longest, but drawing in a coroutine didn't help much.
Using os.clock() to time flushing to the buffer, it takes between 0.04 and 0.07. If it's going that fast, I'm not sure what is taking so long.
Drawing the background colors takes about as long as drawing the foreground characters. Hmmmm.
Drawing everything is taking up to a tenth of a second. Argh.
For a reason I will reveal later, I was compiling FreeDOS, and because I have a 64 bit system and I can't run the 16 bit and 32 bit applications needed to compile it, I needed to compile it inside FreeDOS. I used this tutorial. Tip for you windows users: imdisk is a replacement for losetup.
Well I decided to show off my current project in a bit fancier way:
it is a gif because it was a series of screenshots.
The black ringed cells are the ones the code thinks is most likely to be in.
It knows when it moves up down left or right a cell, with an accuracy of 80%
it knows the colour of the cell it is with an accuracy of 70%.
Based on this it can within a few moves work out which cell it is actually in.
basically it is this but for 2D:
Map editor is almost done!
Realm of the mad god are we?
I made a shitty icon to test our how you deal with setting up icons in Marmalade, and I actually like how it turned out in the environment..
Progress: Gesture menu, map editor and fly mode! (Gesture menu and map editor don't do anything else than shown, yet..)
Oh god the colors