1. Post #6401
    Eeshton's Avatar
    October 2010
    10,402 Posts
    A nord.
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  2. Post #6402
    Blue Member?
    Ermac20's Avatar
    October 2010
    7,642 Posts
    eh can't feel the need to play oblivion theres too much killing even as a good character
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  3. Post #6403
    Whit3's Avatar
    March 2006
    186 Posts
    Could someone experienced with the Creation Kit please help me? I'm trying to create new unique custom guards to the Riverwood (who just hang around and do stuff) but there's the problem that they only observe the enemies instead of attacking. I've set their factions to TownRiverwoodFaction, PlayerFaction, CrimeFactionWhiterun, RiverwoodPatrolFaction and PotentialFollowerFaction and have put their relationships with the people of Riverwood and player to Ally. I've also set the AI Attributes to Aggressive, Foolhardy and Helps Friends and Allies.

    I've figured that this has probably something to do with AI Packages. I've been using different DefaultSandboxPackages and tried many other ones but it hasn't helped. So, what do I have to do so that the new npc's will attack enemies like bandits and dragons on sight? This is much more complicated than with the G.E.C.K.

    Edit: Fixed the problem, the AI Packages were conflicting. I created custom ones for every one of them and it worked.
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  4. Post #6404
    Cuntsman's Avatar
    November 2010
    928 Posts
    So instead of steal I can beat up an innocent bartender?
    innocent
    Nah.
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  5. Post #6405
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,790 Posts
    I didn't mean unlimited conjurations, I meant a mod that remove the stupid time limit.

    Still, the unlimited one will be useful.
    Master Conjuration spells spoilers below:

       There is a vanilla way to get it:
    1. Level up conjuration to 90 (one quick way is to soul trap dead bodies).
    2. Go to the conjuration trainer at the college and ask how to become better at it.
    3. Kill a Dremora three times.
    4. Get a spell tom for a permanent (until it dies) flame atronach.
    5. You can now go buy the rest of the atronaches as well as get a dead thrall spell 
      
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  6. Post #6406
    ~gay boi~
    Chickens!'s Avatar
    July 2010
    14,534 Posts
    Bestow upon me ideas for my dungeon, such as a theme. (Eg. Bandit Fort)
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  7. Post #6407
    LtKyle2's Avatar
    March 2011
    4,279 Posts
    Might be late or something but I have found out that clearing unused save's reduces the crash-chance.

    No doubt I had like 5 gigs worth of saves.

    Strangely, since last crash combo I started saving my game every 5 minutes and haven't got a single crash since about 2 weeks.
    This is going to sound dumb but how do you clear your saves?

    Also does the Battlemage robe mod break the immersion or does it look lore-friendly? I dislike the normal mage robes.
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  8. Post #6408
    Atlascore's Avatar
    June 2011
    8,795 Posts
    This is going to sound dumb but how do you clear your saves?

    Also does the Battlemage robe mod break the immersion or does it look lore-friendly? I dislike the normal mage robes.
    Disable your mods, load up the save, save someone where your mods have zero affect, done.

    If you're just updating a mod, all you have to disable is the mod you're updating not all of them.
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  9. Post #6409
    Ask me about my 'female train' fetish.
    Dennab
    January 2006
    5,457 Posts
    This is going to sound dumb but how do you clear your saves?
    My Documents\My Games\Skyrim\Saves
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  10. Post #6410
    zombojoe's Avatar
    March 2010
    7,606 Posts
    I was looking through the recently updated mods on nexus and I ran into this.

    http://skyrim.nexusmods.com/downloads/file.php?id=10791




    .......




    On the bright side I found a mod that makes wards behave more like shields.

    http://skyrim.nexusmods.com/downloads/file.php?id=10828
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  11. Post #6411
    Atlascore's Avatar
    June 2011
    8,795 Posts
    On the bright side I found a mod that makes wards behave more like shields.

    http://skyrim.nexusmods.com/downloads/file.php?id=10828
    Rating winner for the second mod.
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  12. Post #6412
    Gold Member
    guicool-BR-'s Avatar
    December 2006
    1,342 Posts
    I tried the bat and doing it manually, all it does is create a guy in iron armor with a bunch of what looks like starter shit, who is in the greybeards faction (because I can't talk to him but he makes the air shaking greybeard sound) and if I kill him he's in the College of Winterhold (rejoing the college quest starts)
    What race is your character? That might have something to do with it. I tried cloning my character who is a female Argonian and I couldn't get her to follow me either.
    Yeah guys, I fucked up p. bad.

    So, new tutorial in how to create a new clone of your character (use this tutorial, last one is buggy and outdated)

    Tutorial: Clone Companion


    As I said on the last tutorial, your clone character WILL have everything you have, including spells, THE FACTIONS YOU JOINED (which means, if you kill your clone, and became, let's say, a Mage in the College, the quest you do if you kill a member will appear, since both of 'you' are in the College) AND SHOUTS. Better, s/he can USE IT against other enemies. AWESOME!

    Now I shred some light on the commands:

    Commands you need to do:

    Step 1:
    Open the console and type this:

    Code:
    player.placeleveledactoratme 7
    Adds a leveled up (up to you) character in front of you, '7' is the BaseID for the character, in this case this number means the main character.
    Now a new character that looks like you will appear (even calling you names, what a dick right?), open the console again and to the following:

    Step 2: Select your clone, something like the image below will appear.



    This is refID of your clone, now type this:

    Code:
    addfac 5c84d 1
    Adds the clonechar to faction PotentialFollowerFaction in which 'Gives the NPC all necessary dialogue to be selected as a new follower.' - UESP.net
    Then type this:
    Code:
    addfac 5a1a4 1
    Adds the clonechar to faction Player Ally Faction which 'Will turn the selected NPC into a friendly character.' - UESP.net
    Now we need to actually make it recrutable.

    Step 3: Type the following:

    Code:
    setrelationshiprank ff000cd8 3
    'Changes the relationship between two actors', numbers and its values
    -4 archnemesis, -3 enemy, -2 foe, -1 rival, 0 acquaintance, 1 friend, 2 confidant, 3 ally, 4 lover
    And you're a coward now! Well, not actually you, but your clone will be, so let's change the disposition.

    Code:
    setAV confidence 2
    Willingness to fight.
    Order: 0 cowardly, 1 cautious, 2 average, 3 brave, 4 foolhardy
    In this case, use 2 or above, 4 is the best number (facing dargons allday erryday). Then type this.

    Code:
    resetai
    Reset an NPC's AI. (duh) Officialize the change above.
    Step 4: Recruit yourself.

    Other useful shit:

    Morality

    Code:
    setAV morality 0
    This little command will make your clone not say 'No' if you desire to steal something.

    Inventory micromanagement

    Code:
    removeallitems
    then select yourself (as in, your character, not the clone) and then
    Code:
    duplicateallitems refID
    S/he will now have everything you have, including more gold, repeat for maximum profit!

    NOTE: You can only have ONE clone follower at any time, so if the game spawns more followers, use 'disable' on them.
    NOTE 2: Your clone is NOT essential, which means you can kill yourself, and use as a thrall for 60 seconds with that spell. (However, the 'semi-essential' flag that all followers have kicks in, so your clone can take some damage before going down)
    NOTE 3: Your clone CAN NOT BE DISMISSED, so it WILL keep following you to end of the world Skyrim and beyond, if you wish to get rid of your clone, use 'disable' on it.

    I hope this helps those folks with problems on this.
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  13. Post #6413
    White Fusion will love him forever and ever~
    Rents's Avatar
    January 2012
    10,924 Posts
    MY OWN CLONE, NOW NEITHER OF US WILL BE VIRGINS
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  14. Post #6414
    Gold Member
    guicool-BR-'s Avatar
    December 2006
    1,342 Posts
    MY OWN CLONE, NOW NEITHER OF US WILL BE VIRGINS
    Not marryable
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  15. Post #6415
    Atlascore's Avatar
    June 2011
    8,795 Posts
    Not marryable
    addfaction to the rescue.

    press `
    click yo clone
    addfaction 19809 1
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  16. Post #6416
    Gold Member
    guicool-BR-'s Avatar
    December 2006
    1,342 Posts
    setfaction to the rescue.
    Doesn't work.

    Believe me, I tried.
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  17. Post #6417
    Atlascore's Avatar
    June 2011
    8,795 Posts
    Doesn't work.

    Believe me, I tried.
    Try harder.

    Don't stop trying even if your eyes bleed out.
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  18. Post #6418
    Gold Member
    guicool-BR-'s Avatar
    December 2006
    1,342 Posts
    Also, some testing (and fun) revealed this:

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  19. Post #6419
    Rastadogg5's Avatar
    June 2010
    3,507 Posts
    Skyrim has started randomly closing with no warning.

    I've read up and it appears to be a RAM issue, and even though Skyrim now uses 4GB of RAM, which I have, I run a 32bit OS.

    Is there any way I can fix this?
    Anyone?

    Is there anyone here that runs a 32bit OS without crashes?
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  20. Post #6420
    LtKyle2's Avatar
    March 2011
    4,279 Posts
    Is there a console command to remove temporary active effects?
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  21. Post #6421
    LegndNikko's Avatar
    October 2009
    9,436 Posts
    I decided to just do some simple screwing around in the game...
    I did player.setscale 10, so I'm 10 times bigger, thus moving 10 times as fast, then TIM so I don't die from fall damage.

    ...I was going faster than the game could load the map. The game eventually crashed.
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  22. Post #6422
    Project Lead, Internet Explorer for Linux
    lavacano's Avatar
    October 2008
    14,610 Posts
    Anyone?

    Is there anyone here that runs a 32bit OS without crashes?
    Your system can't use all 4GB of that RAM unless you're running a 64 bit OS.

    So go find a 64 bit Win7 disc and put your OS key into it.
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  23. Post #6423
    Rastadogg5's Avatar
    June 2010
    3,507 Posts
    Your system can't use all 4GB of that RAM unless you're running a 64 bit OS.

    So go find a 64 bit Win7 disc and put your OS key into it.
    I realize that.
    What I'm asking is, is the fact that I can't use all 4GB the cause of my constant crashing?
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  24. Post #6424
    Atlascore's Avatar
    June 2011
    8,795 Posts
    I realize that.
    What I'm asking is, is the fact that I can't use all 4GB the cause of my constant crashing?
    Probably, when I upgraded to Win7 64bit and got another 4GB of RAM Skyrim got a lot more stable.
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  25. Post #6425
    Clunj's Avatar
    July 2010
    2,799 Posts
    So I can't find the War/Warzone mods on Steam Workshop, how come?

    Shame, I was going to go balls to the wall and install a tonne of stuff for a laugh.
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  26. Post #6426
    LtKyle2's Avatar
    March 2011
    4,279 Posts
    oh god.

    I was doing the Missing in Action for the Gray-Manes but ever since I lockpicked into the house and killed the Battle-born guy inside the home everyone in Whiterun has been coming after me, that is until I yielded. However these were guards only.

    When I walked into Dragonsreach, literally everyone came at me sword and spells readied, there was arrows, firebolts, sparks flying at me and I moonwalked the hell out of there and hauled ass. D:
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  27. Post #6427
    Eeshton's Avatar
    October 2010
    10,402 Posts
    Yeah guys, I fucked up p. bad.

    So, new tutorial in how to create a new clone of your character (use this tutorial, last one is buggy and outdated)

    Tutorial: Clone Companion

    How do I get him to equip items and whatnot, I give him armor and he equips one and then suddenly gets iron armor back but it's not in his inventory.

    He uses the weapons I give him though.
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  28. Post #6428
    LtKyle2's Avatar
    March 2011
    4,279 Posts
    oh god now the whiterun guards are attacking the jarl's children.
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  29. Post #6429
    Dennab
    September 2011
    1,790 Posts
    I know for the pre-CK work, but that doesn't explain everything.

    He just rushed the Skyrim version, that's it. With papyrus scripting you can do almost everything.
    You're an idiot
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  30. Post #6430
    The King Of Zing
    minilandstan's Avatar
    September 2009
    14,899 Posts
    How long until I get a naked flame astronarch?

    Sure it'd just be some floating fire, but it'd be hot.
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  31. Post #6431
    I ROLL THE NICKELS
    CodeMonkey3's Avatar
    October 2008
    18,067 Posts
    Can someone link me to a mod that actually makes all NPC's killable?

    ALL OF THEM.

    Even the essential ones. I tried a few in the past but they weren't completely accurate and a ton of people were unkillable.

    Edited:

    I don't have it via steam so I can't use the workshop I guess.

    (User was banned for this post ("Warez." - Seiteki))
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  32. Post #6432
    Gold Member
    KorJax's Avatar
    January 2007
    11,831 Posts
    I always thought that by 'dungeons are the same' they meant the woeful lack of mob variation. In most dungeons in Oblivion, you could fight several types of enemy, with several ways to get around them. Now, you get either bandits or draugr, with a slim chance of wildlife or vampires.
    To me, the biggest contributor to the dungions feeling the same is that literally every single one, from Dwemeer to Drauger to Cave to Fort is designed with the same linear formula in mind. Sure the actual art and level design is much more creative/varied this time around, but the overall design of the dungions from a gameplay perspective is basically exactly the same. Every dungion will be a 15-20 minute romp involving spawning predictable enemies (because you will ALWAYS get Drauger in nordic ruins, bandits in forts, etc), it will always involve going down linear paths until you conveiently always reach the end of the dungion where there will always be a big chest and a slightly harder enemy.

    When you are done, you always go through the little shortcut that takes you back to the start. Even a fucking bear den I ran into once followed this design exactly, even though it only took a minute to get to the other end.

    That's a good dungion design, but when literally EVERY fucking dungion follows that formula, and when there's no real gameplay differences to going into a fort vs. a nordic ruin vs a dwemer ruin, that's what contributes massively to the feeling that all dungions play the same. Because they do!

    Compaire this to Morrowind. It didn't exactly have the greatest dungion design a lot of the time or anything, but each dungion you went into played, felt, and looked totally unique. A slaver cave was completely different to a Sixth House cave which was completely different in gameplay/style to an ancestral tomb, which was completely different to how the Daedric Ruins played/looked.

    All they did with Skyrim from Oblivion's cookie-cutter dungions was diversify the artwork, pretty much. Because they used almost the exact same formula for every single dungion. There were a few (awesome) differences mind you, and these different dungions REALLY stand out, but still.
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  33. Post #6433
    IrishBandit's Avatar
    March 2010
    1,805 Posts
    Can someone link me to a mod that actually makes all NPC's killable?

    ALL OF THEM.

    Even the essential ones. I tried a few in the past but they weren't completely accurate and a ton of people were unkillable.

    Edited:

    I don't have it via steam so I can't use the workshop I guess.
    How else do you have it on PC?
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  34. Post #6434
    Atlascore's Avatar
    June 2011
    8,795 Posts
    I don't have it via steam so I can't use the workshop I guess.
    Why the fuck would you pirate Skyrim?
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  35. Post #6435
    Gold Member
    bobsynergy's Avatar
    August 2010
    3,966 Posts
    Why the fuck would you pirate Skyrim?
    There are plenty of good reasons, I pirated it before I could afford it so that when I bought it, it would only download the updates, win win right there, took me 1 minute to download Skyrim when I bought it

    (User was banned for this post ("Admitting to warez." - Seiteki))

    (User was banned for this post ("Wait, this is the wrong person. Fuck, it's 3am. You did pirate it though, so..." - Seiteki))
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  36. Post #6436
    Gold Member
    Ninja Duck's Avatar
    July 2010
    12,027 Posts
    There are plenty of good reasons, I pirated it before I could afford it so that when I bought it, it would only download the updates, win win right there, took me 1 minute to download Skyrim when I bought it
    You still admitted to committing a crime.

    That's like saying you kidnapped some kid but returned them so it's all fine and dandy.












    I'm kidding
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  37. Post #6437
    I ROLL THE NICKELS
    CodeMonkey3's Avatar
    October 2008
    18,067 Posts
    I had it for the Xbox but I literally gave it to my Sister because it was just so fustrating not being able to kill 70% of the NPC's

    Something was wrong with my computer so I had to leave it at her house and her boy friend fixed it for me and put Skyrim on it for me so I could download mods.

    I didn't know steam was vital to run it? I thought it was just standalone.
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  38. Post #6438
    Gold Member
    The golden's Avatar
    June 2005
    15,625 Posts
    I had it for the Xbox but I literally gave it to my Sister because it was just so fustrating not being able to kill 70% of the NPC's

    Something was wrong with my computer so I had to leave it at her house and her boy friend fixed it for me and put Skyrim on it for me so I could download mods.

    I didn't know steam was vital to run it? I thought it was just standalone.
    Skyrim is completely integrated with Steamworks. Even the retail copies.

    Don't BS. You pirated it.
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  39. Post #6439
    Gold Member
    Lick's Avatar
    April 2010
    2,688 Posts
    Skyrim is completely integrated with Steamworks. Even the retail copies.

    Don't BS. You pirated it.
    To be fair if you install SKSE Skyrim doesn't need steam to launch.
    The guy could have copied the game files from the steam folder onto his computer and never needed steam on the new install

    Actually I don't think that would work, the game wouldn't start.
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  40. Post #6440
    Blue Member?
    Ermac20's Avatar
    October 2010
    7,642 Posts
    FUCK IPODS
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