1. Post #6321
    Gold Member

    November 2008
    10,947 Posts
    Found out it was made by one of my favorite oblivion modders

    HNGGGGH
    nevermind :D
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  2. Post #6322
    LtKyle2's Avatar
    March 2011
    4,223 Posts
    Are you guys HNNNGGHH in a good or bad way?

    Also, respawned Irileth yet still can't get the Message for Whiterun quest to work. Next playthrough, away!
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  3. Post #6323
    Cuntsman's Avatar
    November 2010
    928 Posts
    Will sounds of skyrim be uploaded as a single file once everything is done?
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  4. Post #6324
    dumbidiotretard's Avatar
    December 2011
    1,575 Posts
    dunno
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  5. Post #6325
    Gold Member
    butters757's Avatar
    December 2008
    3,596 Posts
    Wow shit, I made a new character and now the most recent save from my older character is gone. Set me back about 3 levels and 5 quests.
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  6. Post #6326
    LtKyle2's Avatar
    March 2011
    4,223 Posts
    Great, so now when I try to go into my magic tab, the game crashes.

    I'm not sure how it's one of my mods because I only have graphics related mods.

    Edit: Yeah, it isn't my mods, uninstalled them all and it still crashes.
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  7. Post #6327
    LegndNikko's Avatar
    October 2009
    9,340 Posts
    Archery shouldn't be a stealth skill in that case. The throwing skill should be the stealth one, since it seems more stealthy to throw a poison tipped dagger or dart rather than using a bow.

    Either way, it really doesn't matter that much. You are hardly impeded by not having a 25% learning bonus for a single skill. After you gain a few levels you should probably be choosing a different guardian stone anyways, one that has an actual utility.
    Archery is definitely a Stealth Skill. It's quiet, and avoids conflict. Throwing? Definitely a warrior skill.

    Warrior - Direct Combat
    Mage - Specialized Combat
    Stealth - Avoid Combat

    Archery isn't that good when it comes to direct combat. It's perfect for stealth: taking out targets without having to get too close.
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  8. Post #6328
    Cuntsman's Avatar
    November 2010
    928 Posts
    Great, so now when I try to go into my magic tab, the game crashes.

    I'm not sure how it's one of my mods because I only have graphics related mods.

    Edit: Yeah, it isn't my mods, uninstalled them all and it still crashes.
    You probably have a corrupt autosave
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  9. Post #6329
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Mine does this too, i cant make a new character.
    I do not have deadly dragons.
    IF YOU HAVE PROBLEMS WITH THE BEGINNING CINEMATIC, GET EITHER OF THE FOLLOWING MODS:

    http://steamcommunity.com/sharedfile...tails/?id=7941

    That you spawn you right outside of the cave, with almost everything you would find if you really went through the cave.

    http://skyrim.nexusmods.com/downloads/file.php?id=9557

    This is if you want to roleplay. You can pick certain lifes that you lived before your adventure.
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  10. Post #6330
    gunguy765's Avatar
    April 2010
    1,838 Posts
    I keep crashing every time I enter the thieve guild headquarters.
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  11. Post #6331

    August 2011
    5,969 Posts
    Lover's stone is fairly useful, 15% bonus to all skills. Means it takes slightly longer to level up, but that's hardly an issue imo. Does mean you don't get the lover's comfort bonus from sleeping in a bed with a wife or husband, but who really bothers with that whole marriage minigame thing anyway?
    You'd be far better off with the Steed or Lord stones. Experience gain is useless unless you want the game to go by faster.
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  12. Post #6332
    USER HAS BEEN DISCONNECTED FROM REALITY - RETRY CONNECTION IN 5 MINUTES
    Dennab
    February 2006
    22,239 Posts
    Archery is definitely a Stealth Skill. It's quiet, and avoids conflict. Throwing? Definitely a warrior skill.

    Warrior - Direct Combat
    Mage - Specialized Combat
    Stealth - Avoid Combat

    Archery isn't that good when it comes to direct combat. It's perfect for stealth: taking out targets without having to get too close.
    Throwing is quieter, less cumbersome, and fits the flavor of an assassin or thief better. A bow is actually a fairly cumbersome item to carry around, due to its size. Can you imagine a real life assassin hulking around a bow? You need to carry the bow, a quiver, and pounds of arrows. They would be more likely to use darts or knives because you could carry them around in a backpack and they don't really make any sound(bows can make a significant amount of sound when you draw them, especially if the bow is poorer quality or old, which is what you would likely find in a medieval setting).

    A bow is actually a fairly direct weapon, and would be favored more by a hunter or ranger style class, which would be closer to a warrior than a thief.
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  13. Post #6333
    Gold Member
    Sector 7's Avatar
    May 2005
    3,154 Posts
    Archery is definitely a Stealth Skill. It's quiet, and avoids conflict. Throwing? Definitely a warrior skill.

    Warrior - Direct Combat
    Mage - Specialized Combat
    Stealth - Avoid Combat

    Archery isn't that good when it comes to direct combat. It's perfect for stealth: taking out targets without having to get too close.
    Bows in real life are usually huge, conspicuous, and actually fairly loud. Poisoned blowguns would be more appropriate for an Elder Scrolls assassin, given how powerful alchemy is.

    I think separating skills into three broad archetypes is a terrible idea either way, though.
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  14. Post #6334
    GeneralMoosen's Avatar
    October 2011
    746 Posts
    So I was just walking along the mountain path minding my own business when suddenly a horse falls straight from the sky and hits the ground right in front of me. It then continued to bounce 150 feet in the air and plummet even more so down the cliff side.

    The fuck...
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  15. Post #6335
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    So I was just walking along the mountain path minding my own business when suddenly a horse falls straight from the sky and hits the ground right in front of me. It then continued to bounce 150 feet in the air and plummet even more so down the cliff side.

    The fuck...
    The gods tried to give you a gift, but they forgot to loosen the gravity a bit.
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  16. Post #6336
    LtKyle2's Avatar
    March 2011
    4,223 Posts
    You probably have a corrupt autosave
    Turns out it may be because of eating more then 4 of a piece of food like soup/bread/etc.
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  17. Post #6337
    Gold Member
    Take_Opal's Avatar
    November 2007
    11,249 Posts
    I'm learning how to create quests with CK and I'm doing the Bendu Olo's Only Hope tutorial found http://www.creationkit.com/Bethesda_Tutorial_Dialogue

    I'm to the point where the quest can be played in completion but, I can't even get the quest yet because Bendu doesn't give it to me after I do the accept dialogue. I think it may have something to do with GetOwningQuest().SetStage(10) but I'm not sure.
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  18. Post #6338
    Rockersm's Avatar
    November 2007
    901 Posts
    Turns out it may be because of eating more then 4 of a piece of food like soup/bread/etc.
    To fix it read a spell tome that you haven't already read.
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  19. Post #6339
    Blue Member?
    Ermac20's Avatar
    October 2010
    7,628 Posts
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  20. Post #6340

    August 2011
    5,969 Posts

    ???

    Also:

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  21. Post #6341
    LegndNikko's Avatar
    October 2009
    9,340 Posts
    Throwing is quieter, less cumbersome, and fits the flavor of an assassin or thief better. A bow is actually a fairly cumbersome item to carry around, due to its size. Can you imagine a real life assassin hulking around a bow? You need to carry the bow, a quiver, and pounds of arrows. They would be more likely to use darts or knives because you could carry them around in a backpack and they don't really make any sound(bows can make a significant amount of sound when you draw them, especially if the bow is poorer quality or old, which is what you would likely find in a medieval setting).

    A bow is actually a fairly direct weapon, and would be favored more by a hunter or ranger style class, which would be closer to a warrior than a thief.
    The thief should have SOME long-range weapon, at least, like you said.
    Would a crossbow be any better?
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  22. Post #6342
    Blue Member?
    Ermac20's Avatar
    October 2010
    7,628 Posts
    i want a compound bow that does extra headshot damage
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  23. Post #6343
    USER HAS BEEN DISCONNECTED FROM REALITY - RETRY CONNECTION IN 5 MINUTES
    Dennab
    February 2006
    22,239 Posts
    The thief should have SOME long-range weapon, at least, like you said.
    Would a crossbow be any better?
    My understanding of a thief or assassin was that they weren't supposed to be long range fighters. They close the distance between them and their enemy undetected, then use their advantageous position to strike with deadly sneak attacks.

    I think it would be cool if alchemy gave more "utility" devices. Stuff like flash powder to stun your enemies, incenses that could dull the senses of everyone in the room(giving you a better chance to sneak up on them), items to distract enemies.

    However, I still don't think that bows, crossbows, or any long range weapon fits the flavor of a stealth class that well. An archer, ranger, or hunter seems like the type of person that would use a bow, and they are "warriors" in the sense that they fight their enemies directly.
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  24. Post #6344
    Gold Member
    hypno-toad's Avatar
    October 2006
    14,749 Posts
    i want a compound bow that does extra headshot damage
    I suppose the premise of a compound bow is sort of useless anyways because you can hold a bow drawn for however long you want.
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  25. Post #6345
    LegndNikko's Avatar
    October 2009
    9,340 Posts
    My understanding of a thief or assassin was that they weren't supposed to be long range fighters. They close the distance between them and their enemy undetected, then use their advantageous position to strike with deadly sneak attacks.

    I think it would be cool if alchemy gave more "utility" devices. Stuff like flash powder to stun your enemies, incenses that could dull the senses of everyone in the room(giving you a better chance to sneak up on them), items to distract enemies.

    However, I still don't think that bows, crossbows, or any long range weapon fits the flavor of a stealth class that well. An archer, ranger, or hunter seems like the type of person that would use a bow, and they are "warriors" in the sense that they fight their enemies directly.
    My understanding is that they take down their target as quickly and quietly as possible, doing anything to avoid conflict.
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  26. Post #6346
    Gold Member
    hypno-toad's Avatar
    October 2006
    14,749 Posts
    However, I still don't think that bows, crossbows, or any long range weapon fits the flavor of a stealth class that well. An archer, ranger, or hunter seems like the type of person that would use a bow, and they are "warriors" in the sense that they fight their enemies directly.
    Hunters and Rangers would both rely on stealth as they sneak up on their prey, and likewise hutners in the game make references to poisons and such, made with alchemy (which is also a stealth skill for some reason) in the sense of a warbowman or something I can imagine that being a "combat" type skill but given the fact that bows are highly synonymous with thieves in the game it seems more fitting for stealth, especially since stealth has no combat skill.

    In its current form it does make enough sense given the number of skills, but the game could have used a few more skills to balance the entire system out... stealth has a lot of really "validated" skills such as lockpick and pickpocket where they had to make a bunch of ludicrous perks to make the skill look less pointless. It could have been done a lot better.

    Throwing is quieter, less cumbersome, and fits the flavor of an assassin or thief better
    Throwing Axes and Javelins are anything but quiet
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  27. Post #6347
    USER HAS BEEN DISCONNECTED FROM REALITY - RETRY CONNECTION IN 5 MINUTES
    Dennab
    February 2006
    22,239 Posts
    Hunters and Rangers would both rely on stealth as they sneak up on their prey, and likewise hutners in the game make references to poisons and such, made with alchemy (which is also a stealth skill for some reason) in the sense of a warbowman or something I can imagine that being a "combat" type skill but given the fact that bows are highly synonymous with thieves in the game it seems more fitting for stealth, especially since stealth has no combat skill.
    A hunter would be more stealth oriented, however, in most RPGs I've ever played a ranger is more magic oriented than stealth oriented. They would summon beasts to fight for them, and use magic to debilitate their foes, other than that they fight physically and directly.

    I think that one handed should be separated back into short and long blades(maces and axes are considered long blades as well), and short blade should be the weapon class of choice for a thief or a assassin.

    Also, I appreciate that alchemy is a stealth skill, simply because I think every family should have at least one crafting skill.

    In its current form it does make enough sense given the number of skills, but the game could have used a few more skills to balance the entire system out... stealth has a lot of really "validated" skills such as lockpick and pickpocket where they had to make a bunch of ludicrous perks to make the skill look less pointless. It could have been done a lot better.
    I agree.

    Throwing Axes and Javelins are anything but quiet
    I can't imagine my warrior character carrying around dozens of pounds worth of javelins or throwing axes. In fact, I can't really imagine any character outside of a roman soldier or pseudo frank using heavy throwing weapons. That's just me though. Personally I always thought of throwing weapons as darts or knives. Small, easy to conceal weapons that give assassins a way to execute a target from a small distance.

    Anyways, all of this boils down to "it doesn't really matter anyways". Again, unless I'm missing something, there is absolutely no difference between a "stealth" skill and a "combat" skill besides which guardian stone increases skill gain.

    The game is flexible enough that you can build your character however you want. Want to be a thief with a bow? I can't imagine it, but if you want to do it who is the game(or I) to judge? Leveling your skills at 100% hardly seems like an impedance or penalty to me. It might take you a little bit longer to level, but honestly there is enough to do that you shouldn't have to worry about leveling quickly.

    Edited:

    My understanding is that they take down their target as quickly and quietly as possible, doing anything to avoid conflict.
    Yea, and it's sort of hard to move quickly, or quietly, when you have several pounds worth of ranged equipment(bow plus quiver plus arrows) on you. Of course, the game lets you pull a bow out of your ass with no space requirements, but from a strict roleplay point of view, I don't see an assassin ever using a bow.
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  28. Post #6348
    Lord Hayden II's Avatar
    April 2009
    930 Posts
    That's going to take a hell of a long time to do. Converting the Oblivion map of the imperial province and the morrowind map in one mod would look pretty neat though.
    Of course, which is why I am looking for a team to join and possibly help along. And having an entire planet modded in straight away would be silly, you would start with smaller provinces first.
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  29. Post #6349
    Gold Member
    hypno-toad's Avatar
    October 2006
    14,749 Posts
    I can't imagine my warrior character carrying around dozens of pounds worth of javelins or throwing axes. In fact, I can't really imagine any character outside of a roman soldier or pseudo frank using heavy throwing weapons.
    But you can iamgine your warrior carrying around a strung bow + quiver + arrows with his shield and sword?

    I'm trying to remmber who else used javelins in warfare... Oh, that's right, everybody in europe. Javelins/throwing axes are a fighter's utility. When it comes down to it though, I dont think there's any logistic reason that there aren't any in skyrim, It more comes down to the fact that bethesda probably doesnt want to do the work to implement spears/crossbows/throwing weapons. People seem content with the linearly upgrading and transparent choice of weapons so they figure they dont need anything else.
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  30. Post #6350
    USER HAS BEEN DISCONNECTED FROM REALITY - RETRY CONNECTION IN 5 MINUTES
    Dennab
    February 2006
    22,239 Posts
    But you can iamgine your warrior carrying around a strung bow + quiver + arrows with his shield and sword?
    No. I imagine my warrior carrying around a sword and shield and heavy armor. I have a ranger that uses swords, bows, and conjuration for an archer class.

    I'm trying to remmber who else used javelins in warfare... Oh, that's right, everybody in europe. Javelins/throwing axes are a fighter's utility. When it comes down to it though, I dont think there's any logistic reason that there aren't any in skyrim, It more comes down to the fact that bethesda probably doesnt want to do the work to implement spears/crossbows/throwing weapons. People seem content with the linearly upgrading and transparent choice of weapons so they figure they dont need anything else.
    Also, I don't think many people were really aching for throwing axes or javelins.
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  31. Post #6351
    I finally made myself finish the main quest today...

    I am so disappointed... I'm just left there on top of a mountain while they all fly off saying things I don't understand... I went to Jarl Balgruuf or whatever his name is and he just wants to talk about the war, no praise for saving the world...
    and the girl isn't in Riverwood either... At least FO3 gave you a nice cutscene with some closure but open to theories.

    I don't even feel like I have the incentive to play any more. Alduin was so easy to kill and I'm only level 19. I still think Ice Trolls are harder to kill than dragons and nothing really sparks my interest. If I could revive the Dwemer race I would play or solve the war maybe I'd go work towards that but to me what's left is me being an errand boy.

    Edited:

    No. I imagine my warrior carrying around a sword and shield and heavy armor. I have a ranger that uses swords, bows, and conjuration for an archer class.



    Also, I don't think many people were really aching for throwing axes or javelins.
    I thought throwing weapons were terrible in New Vegas. I'd end up missing because of the erratic AI or the mouse movements. I just took them on directly with a real weapon.
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  32. Post #6352
    you shouldn't have done the main quest so fast there's loads else to do
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  33. Post #6353
    Gold Member
    hypno-toad's Avatar
    October 2006
    14,749 Posts
    Level 19? talk about a rushed game.
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  34. Post #6354
    LegndNikko's Avatar
    October 2009
    9,340 Posts
    I finally made myself finish the main quest today...

    I am so disappointed... I'm just left there on top of a mountain while they all fly off saying things I don't understand... I went to Jarl Balgruuf or whatever his name is and he just wants to talk about the war, no praise for saving the world...
    and the girl isn't in Riverwood either... At least FO3 gave you a nice cutscene with some closure but open to theories.

    I don't even feel like I have the incentive to play any more. Alduin was so easy to kill and I'm only level 19. I still think Ice Trolls are harder to kill than dragons and nothing really sparks my interest. If I could revive the Dwemer race I would play or solve the war maybe I'd go work towards that but to me what's left is me being an errand boy.

    Edited:



    I thought throwing weapons were terrible in New Vegas. I'd end up missing because of the erratic AI or the mouse movements. I just took them on directly with a real weapon.
    You definitely rushed the game. I've only just about started Alduin's wall, and I'm level 22.
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  35. Post #6355
    Sickle's Avatar
    November 2009
    6,600 Posts
    For me it wasn't that I rushed the game, it was that the MQ was so shitty and short.
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  36. Post #6356
    Goblin_5's Avatar
    January 2012
    373 Posts
    Real men use throwing shovels.

    First playthrough I was level 46 when I went to meet the Greybeards, because back then I was actually exited about the side quests, now I know they are all the same.
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  37. Post #6357
    Eeshton's Avatar
    October 2010
    10,394 Posts
    I don't know why some people are saying all dungeons are the same (not referring to above post). There's a big amount of dungeons with unique quests in them, like the one where the ghost needs help to kill the king, or you have to kill a super strong dragon priest, but first you have to collect 3 potions to weaken him. I'm sure there are loads more as those are the only ones I've encountered that's been largely different ( there are some that have been different based on just terrain, i.e. being really cool looking. )
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  38. Post #6358
    Gold Member
    eatdembeanz's Avatar
    July 2009
    10,783 Posts
    I always thought that by 'dungeons are the same' they meant the woeful lack of mob variation. In most dungeons in Oblivion, you could fight several types of enemy, with several ways to get around them. Now, you get either bandits or draugr, with a slim chance of wildlife or vampires.
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  39. Post #6359
    Gold Member
    Akuma_lektro's Avatar
    November 2006
    13,841 Posts
    doesn't really matter if you do the mainquest early or late because it changed p. much nothing
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  40. Post #6360
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