1. Post #6001
    Ask me about my 'female train' fetish.
    ViralHatred's Avatar
    January 2006
    5,233 Posts
    Time to progress my dream of recreating parts of song of ice and fire lore in skyrim
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  2. Post #6002
    GeneralMoosen's Avatar
    October 2011
    720 Posts
    Not sure if this was posted yet, but here's a video of possible DLC/patches/Mods may come out in the near future.


    yfw mudcrabs
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  3. Post #6003
    LtKyle2's Avatar
    March 2011
    3,840 Posts
    Not sure if this was posted yet, but here's a video of possible DLC/patches/Mods may come out in the near future.


    yfw mudcrabs
    Yeah it's been posted already.

    Apparently that's only a taste of what they made.
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  4. Post #6004
    Ask me about my 'female train' fetish.
    ViralHatred's Avatar
    January 2006
    5,233 Posts
    Oh my god. That video. I want all of it, so bad.
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  5. Post #6005
    Nya~
    GoldenDargon's Avatar
    April 2011
    4,740 Posts
    I want mounted combat, badly. D:
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  6. Post #6006
    Gold Member
    hypno-toad's Avatar
    October 2006
    14,187 Posts
    Whoa haven't I seen this page before like 20 pages back
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  7. Post #6007
    Gold Member
    Jetamo's Avatar
    June 2008
    6,692 Posts
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  8. Post #6008
    all of those things must be added
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  9. Post #6009
    Gold Member
    ewitwins's Avatar
    December 2009
    13,837 Posts
    ESPECIALLY the mounted combat.
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  10. Post #6010
    Cuntsman's Avatar
    November 2010
    928 Posts
    Are there any mods like better bodies for morrowind out yet? I really hate seeing people without toes
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  11. Post #6011
    Blue Member?
    Ermac20's Avatar
    October 2010
    7,455 Posts
    is there a mod to remove the 4 potion limit in oblivion i want to take 100000 skooma and jump around cyrodiil
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  12. Post #6012
    Gold Member
    LtBubbles's Avatar
    June 2008
    2,573 Posts
    Did they even say when or if they're going to add the jam stuff?
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  13. Post #6013
    Blue Member?
    Ermac20's Avatar
    October 2010
    7,455 Posts
    did they say we would all ask questions?
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  14. Post #6014
    Gold Member
    DiscoInferno's Avatar
    November 2008
    9,351 Posts
    If mounted combat comes to consoles, I might play a knight-type dude.
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  15. Post #6015
    IrishBandit's Avatar
    March 2010
    1,576 Posts
    I'm in the mood for some more gameplay changing mods, most of the ones I have are graphical or small tweaks, and the ones that aren't all are overhauling the crafting system together.
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  16. Post #6016
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Not sure if this was posted yet, but here's a video of possible DLC/patches/Mods may come out in the near future.





    yfw mudcrabs

    Just, just why isn't this shit in-game?

    WHY
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  17. Post #6017
    Gold Member
    assassin_Raptor's Avatar
    February 2010
    2,655 Posts
    Just, just why isn't this shit in-game?

    WHY
    Yea a lot of that could make the game look better, and flush the gameplay out a bit.
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  18. Post #6018
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Yea a lot of that could make the game look better, and flush the gameplay out a bit.
    I think they did this just to mock us.

    "HEY HEY EVERYONE! Look at all this cool shit, don't you wish we would release it? Or better yet, put it as offical features?

    WELL TOO FUCKING BAD!"
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  19. Post #6019
    Death King83's Avatar
    June 2008
    872 Posts
    Seriously does no one know how to set up a lever to turn on an xMarker?
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  20. Post #6020
    Gold Member
    Dr McNinja's Avatar
    July 2007
    2,219 Posts
    It should feel insulting to them that they were able to code some really cool stuff in a weak. Yet how long of a development cycle and no one thought of a simple shader that makes water look 1000000% better?
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  21. Post #6021
    Gold Member
    Zally13's Avatar
    July 2008
    4,972 Posts
    I think I've had this discussion before...
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  22. Post #6022
    ArchXeno's Avatar
    March 2010
    878 Posts
    I don't want to instigate a Skyrim hate march here, but here's a question that's been burning in my mind for a while:

    Was anyone completely satisfied with what they got from Skyrim right out of the box?
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  23. Post #6023
    dgg
    I ❤ Angel Beats
    dgg's Avatar
    October 2005
    25,214 Posts
    Was anyone completely satisfied with what they got from Skyrim right out of the box?
    Uh, yeah, I believe most were.

    Bethesda is terrible at making games that works in terms of bugs, features and complex thingamajingies.

    But

    Bethesda is great at making games that are fun to play. Their technical skills are utter shit, like, completely utter shit, but they are great at finding out what makes a game fun and put it into the game and then they give out modding tools so the fanbase can go and fix up whatever the fuck they messed up in the technical area.

    No matter how you twist and turn it you can't say Skyrim is a bad game. When the average play time is 70 hours for it and the average game time for any other single-player game is like 5-10 hours then by God, you can't say it's bad. Skyrim has many flaws, but it also so huge it couldn't not have them, and the longer you play a game the more tired you get off it and the more negative you get at it and spot bad things easier, so obviously when people invest 200 hours into an open-world game they will find a lot that have annoyed and pissed them off, and that's reasonable since there is a lot to be annoyed or pissed off about. But if you've spent 200 hours whilst getting annoyed and pissed off and still play it (often or now and then), then surely they've done an excellent job.
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  24. Post #6024
    Gold Member
    TheDecryptor's Avatar
    September 2006
    3,860 Posts
    It should feel insulting to them that they were able to code some really cool stuff in a weak. Yet how long of a development cycle and no one thought of a simple shader that makes water look 1000000% better?
    Every single feature you add, adds much more time due to QA, code review, etc. A single programmer working on a water flow shader and testing it in a few places takes a day or so. But implementing it in a full game requires testing every location, generating the flow maps, etc.

    That said, I would love for them to implement that. Valve implemented a similar shader in Portal 2 and it looked great (I think theirs was more advanced though, it accounted for bubbles collecting on the surface and such)
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  25. Post #6025
    Gold Member
    Rellow's Avatar
    February 2008
    5,048 Posts
    Chrono-alteration is a perfectly valid school of magic
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  26. Post #6026
    Eeshton's Avatar
    October 2010
    10,366 Posts
    Mod?
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  27. Post #6027
    Gold Member
    eatdembeanz's Avatar
    July 2009
    10,586 Posts
    Does anyone hope there will be a Midas Magic mod for Skyrim? The game needs more creative, diverse spells.
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  28. Post #6028
    Gold Member
    bobsynergy's Avatar
    August 2010
    3,814 Posts
    Does anyone hope there will be a Midas Magic mod for Skyrim? The game needs more creative, diverse spells.
    I'm pretty sure you are looking for this http://skyrim.nexusmods.com/downloads/file.php?id=3413

    first result when typing Midas Magic Skyrim
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  29. Post #6029
    Gold Member
    Nathan's Avatar
    January 2005
    185 Posts
    Does anyone hope there will be a Midas Magic mod for Skyrim? The game needs more creative, diverse spells.
    There already is? Midas already started on it, its been out for awhile now

    DAMN YOU MAN ABOVE ME
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  30. Post #6030
    Dennab
    February 2012
    30 Posts
    Does anyone hope there will be a Midas Magic mod for Skyrim? The game needs more creative, diverse spells.
    Midas Magic - Spells in Skyrim
    http://skyrim.nexusmods.com/downloads/file.php?id=3413
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  31. Post #6031
    Toomuchfags's Avatar
    January 2012
    1,140 Posts
    But the Midas spells for Skyrim are far far less creative than the one he made for Oblivion.

    " HUUURRR HEAL BEAM YEAH WOO "

    Yeah cool, now go take a look what he achieved in the Oblivion version.

    I guess it's because of some limitations, but still.
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  32. Post #6032
    Gold Member
    Nathan's Avatar
    January 2005
    185 Posts
    But the Midas spells for Skyrim are far far less creative than the one he made for Oblivion.

    " HUUURRR HEAL BEAM YEAH WOO "

    Yeah cool, now go take a look what he achieved in the Oblivion version.

    I guess it's because of some limitations, but still.
    He was working on it before the CK came out so there were heavy limitations, and it didn't become what it is today instantly, it took months of work.
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  33. Post #6033
    Gold Member
    The golden's Avatar
    June 2005
    14,617 Posts
    Anyone know of any mods which turn the PLAYER female walk/idle animations into the male ones?

    It looks terribly silly when your female is full-clad in armor and walks like a red-carpet fashion model.
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  34. Post #6034
    Gold Member
    Asmaedus's Avatar
    July 2009
    2,411 Posts


    How can I make this feel more tavern-y.

    The idea is similar to metro, it's a little pub in what is essentially a bomb shelter
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  35. Post #6035
    Gold Member
    mark6789's Avatar
    March 2009
    6,337 Posts
    I don't want to instigate a Skyrim hate march here, but here's a question that's been burning in my mind for a while:

    Was anyone completely satisfied with what they got from Skyrim right out of the box?
    I just bought it a week ago and I havnt put it down since. I probably play around ten hours a day sometimes.
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  36. Post #6036
    Failure's Avatar
    October 2008
    1,405 Posts
    A mage will have a good time when they aren't getting assraped by Guardian Sphere's and whatnot.

    No matter what level you are your spells do jackshit to their health unless you're using a mod to spam fire storm.
    Wut. I seem to do just fine by tossing any electricity related spells on them. It seems quite logical.
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  37. Post #6037
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,014 Posts
    It could be one of these:
    Krahgol
    Kaalkelwah
    Kalewala
    Luftkren
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  38. Post #6038
    Dennab
    January 2011
    3,540 Posts
    I just bought it a week ago and I havnt put it down since. I probably play around ten hours a day sometimes.
    I put 50 hours into skyrim over the first 3 days I had it

    then I failed all my exams.

    Edited:

    it was worth it.
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  39. Post #6039
    I don't want to instigate a Skyrim hate march here, but here's a question that's been burning in my mind for a while:

    Was anyone completely satisfied with what they got from Skyrim right out of the box?
    Totally.
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  40. Post #6040
    Toomuchfags's Avatar
    January 2012
    1,140 Posts
    He was working on it before the CK came out so there were heavy limitations, and it didn't become what it is today instantly, it took months of work.
    I know for the pre-CK work, but that doesn't explain everything.

    He just rushed the Skyrim version, that's it. With papyrus scripting you can do almost everything.
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