Crap. I possibly even have to learn how to rig and animate stuff. Too bad I am mostly interested in coding.
By the way, I wonder how Bethesda's new code works, that's at least something other than the mapping tools I'll try out when the CK is released.
An elk just ran into a giant camp.
The new patch is making my pitiful radeon HD 6850 sound like a jet engine...Time to underclock to 30 FPS!
I'll just leave this here.
hahahaha oh god
Ever since I stumbled across this "Orcs only" camp, I've taken to slaughtering every orc I see.
I've considered, for a while now, making a replica Dragon Priest mask... Anyone know if the details are actually modeled in, or just applied using Normal Maps?
If they're Normal Mapped, I may have to make a high-poly from scratch. And that takes time and effort that I don't really want to expend.
I can't play Skyrim anymore since the last update. It keeps telling my my version is "unsupported".
Scrap yer mods. Only a not-smart person would patch thinking no mods would cause compatibility issues.
Specifically, scrap SkyBoost if you ever used it. That's what's been breaking the game for most folks here.
Skyboost most likely, that's an instacrash. ENB works to an extent, but on my end it crashes me after a few minutes.
Turns out the test version of Realistic Lighting is not meant to use ENB
I think Sheogorath has claimed my mind, I don't know what the fuck is going on anywhere anymore.
There's already a 2.0 of it out. Am I in a time anomaly or something?
Looks like the config for RL was written by Sheogorath, I have no fucking clue what any of the settings do even with the comments. Just looking for the setting that'll add a little bit of extra light in interiors and during cloudy or snowy nights.
I'm excited for the PS3 update. I've been avoiding playing Skyrim because I have yet to suffer the effects and I'd rather just wait for it to be stable and not experience it myself. That and I have been busy playing Mass Effect, heh.
God damnit, deadly dragons and PISE both crashes my Skyrim on start up.
Wow, the imperial race is fucking picture perfect for a battlemage build.
Skill bonuses to one handed, heavy armor, enchanting, block, destruction, restoration. Right off the bat your skills are already laid out for you to upgrade. I've never actually played with a one handed/shield combo, maybe throwing battlemage magic into that gumbo will make that playstyle more entertaining, because fighting with sheild and sword looks hella fun and I've probably been missing out.
That power was most useful in Morrowind. You could avoid doing almost any quest task you didn't want to do by using it on someone.