1. Post #2801
    0frost's Avatar
    November 2009
    2,821 Posts


    I am not so good at this.

    :I
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  2. Post #2802
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    9,009 Posts

    Sorry it's not very refined. I mainly made it because of a pun on a forum. "Alf-life"
    Jokes on forums are excellent for inspiration
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  3. Post #2803
    Walls black like black waters, when they are heavy and seem to belong to other seas
    MakoSkyDub's Avatar
    January 2011
    7,212 Posts
    I wanted to ask you guys, I like abstract painting-like things such as this:



    And scifi things like this:



    What are some art pieces you like that incorporate some of those things?
    Zdzisław Beksiński is most likely my favorite artist

    Judging by your taste, he's about to become yours as well ;o
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  4. Post #2804
    caduceus's Avatar
    May 2011
    189 Posts


    Can I have some tips before I continue?
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  5. Post #2805
    Gold Member
    Maloof?'s Avatar
    December 2006
    7,118 Posts
    Because activity in my sketchbook thread is waning




    CC if you would be so kind
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  6. Post #2806
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    9,009 Posts
    A little in-progress doodle: Johnny Bravo and Duke Nukem.



    I decided to make this because (1) every YouTube commenter feels driven to point out that the two are similar (2) I want to practice vectoring on Johnny (3) I want to practice drawing on Duke (4) I want to practice muscles because I am terrible at them

    Stuff to work on: Duke's head is weird because I traced over my sketch and didn't check anatomy/layout, body positions (back turned, arm flexed) on both are strange, hands are hard, I can't get Johnny's hair right, it's hard to draw Johnny's body because it's a large solid black object. I'm going to draw over the current linework at least once more.

    Constructive criticism, tips, and/or references/guides would be greatly appreciated.

    Edited:

    Also I just realized Johnny's arm is 100% on the wrong side of his body
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  7. Post #2807
    Want an apple?
    Stoffy's Avatar
    October 2010
    2,881 Posts
    Hey, this is my first post out of the Games subforums in a long time, but I wanted critique on this thing I did in honor for an artist I have grown to love over the past month; Applebeans
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  8. Post #2808
    dai
    "arte"
    dai's Avatar
    February 2006
    26,452 Posts
    beans found it through reblogs before he got to my message, hah

    http://applebeansokay.tumblr.com/pos...ght-be-a-brony

    grats on the notes 'n stuff
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  9. Post #2809
    menece360's Avatar
    October 2007
    105 Posts
    I started using a tablet about a month ago, here is my second drawing using it.



    And my third drawing which I finished yesterday.



    I had a reference for both, though I didn't stay 100% true to it. These drawings took me ages to complete, probably much longer than it should have. I'd really appreciate as much advice as I can get, as well as some tips to work faster.
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  10. Post #2810
    Walls black like black waters, when they are heavy and seem to belong to other seas
    MakoSkyDub's Avatar
    January 2011
    7,212 Posts
    A little in-progress doodle: Johnny Bravo and Duke Nukem.



    I decided to make this because (1) every YouTube commenter feels driven to point out that the two are similar (2) I want to practice vectoring on Johnny (3) I want to practice drawing on Duke (4) I want to practice muscles because I am terrible at them

    Stuff to work on: Duke's head is weird because I traced over my sketch and didn't check anatomy/layout, body positions (back turned, arm flexed) on both are strange, hands are hard, I can't get Johnny's hair right, it's hard to draw Johnny's body because it's a large solid black object. I'm going to draw over the current linework at least once more.

    Constructive criticism, tips, and/or references/guides would be greatly appreciated.

    Edited:

    Also I just realized Johnny's arm is 100% on the wrong side of his body
    Ctrl V because it seems this needs to be repeated every few pages:

    And for some general advice for people who want to draw cartoons or manga or anything that requires continuous stylised figurative drawing, learn realism and proper human proportions first. The more knowledge and experience you have under your belt, the better you'll be able to simply your drawings into your own style.

    The above is really the only crit amateur manga drawings deserve, merely because by starting off your learning curve with stylised drawing will CRIPPLE your improvement rate. If you ever want to be good at this stuff, you'll need to know how to draw a person properly; otherwise you'll always be an amateur. This is the harsh truth.



    Can I have some tips before I continue?
    Nose could do with being a little bigger for realism, but if you're going for/don't mind it coming off stylised then that's cool

    Using a hard line for the jawline is a mistake; people's chins/jaws are rounded, they don't come to an abrupt edge. The "line" that's there is created by the contrast between the shadowed neck and the face which has light hitting it. Therefore, when the face/neck/jawline are evenly lit, they may be "invisible" on a B&W drawing or painting. This doesn't happen very often in life obviously, here's an example (which is kind of poor because it's been extra-burnt out but you see what I'm talking about:)


    In short there's no line to be drawn there, just have the tone of the face and the tone of the neck meet each other to create that shape.

    Another thing, people's top lips are almost always in shadow, and the bottom lip isn't. This is due to lighting almost always coming from above, whether indoors or out, which I'm sure you have figured out yourself. Few examples from google images:

    http://www.family-and-pet-portraits....ortrait100.jpg
    http://www.digital-photography-schoo...background.jpg
    http://limewedge.net/wp-content/uplo...tography-7.jpg
    http://www.digital-photography-schoo...trait-mode.jpg

    You'll see that everywhere anyway, if you're looking for it. Also with lips I find contoured shading (following the upward curve of the top lip from where it meets the bottom and so on) works best. Feel out the shape with your pencil.
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  11. Post #2811
    Khaos-23's Avatar
    February 2010
    1,185 Posts


    Either square brushes in CS5 suck, or I'm doing something wrong, can anyone help me out here?

    Edited:

    The first one has 0 roundness. Second one is just a square. Both with Direction turned on for Angle Jitter.

    Edited:



    This is for my final illustration due next week and it just looks like dick.
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  12. Post #2812
    dai
    "arte"
    dai's Avatar
    February 2006
    26,452 Posts


    Either square brushes in CS5 suck, or I'm doing something wrong, can anyone help me out here?

    Edited:

    The first one has 0 roundness. Second one is just a square. Both with Direction turned on for Angle Jitter.
    it's just a problem with the program not keeping up with tight rotations for large surface areas on things like that first brush. Since it's a thin line instead of a thick square, it has smoother edges in curves but has a tenancy to break if you curve too hard and the brush rotates faster than the spacing can keep up.

    have you tried turning the spacing percentage down?


    also how do you enable direction-following squares oh man I missed that one
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  13. Post #2813
    Khaos-23's Avatar
    February 2010
    1,185 Posts
    it's just a problem with the program not keeping up with tight rotations for large surface areas on things like that first brush. Since it's a thin line instead of a thick square, it has smoother edges in curves but has a tenancy to break if you curve too hard and the brush rotates faster than the spacing can keep up.

    have you tried turning the spacing percentage down?


    also how do you enable direction-following squares oh man I missed that one
    My spacing's on 1%.
    Direction is under Shape Dynamics under Angle Jitter.
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  14. Post #2814
    dai
    "arte"
    dai's Avatar
    February 2006
    26,452 Posts
    I always avoided that because of the term jitter, you'd think they would make that kind of option a bit more obvious

    wow that's some wonky squarebrush

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  15. Post #2815
    Gold Member
    Asgard's Avatar
    July 2010
    3,631 Posts
    it's just a problem with the program not keeping up with tight rotations for large surface areas on things like that first brush. Since it's a thin line instead of a thick square, it has smoother edges in curves but has a tenancy to break if you curve too hard and the brush rotates faster than the spacing can keep up.

    have you tried turning the spacing percentage down?


    also how do you enable direction-following squares oh man I missed that one
    Is that Photoshop CS6 or some skin?
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  16. Post #2816
    dai
    "arte"
    dai's Avatar
    February 2006
    26,452 Posts
    CS6 beta

    I haven't dinked around in it at ALL, but from what I can tell a lot of the improvements are on the photography side of things
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  17. Post #2817
    Googlebob's Avatar
    February 2011
    121 Posts
    Have a rabbit



    I found it very hard to shade it and give it definition, any tips?

    Reference:


    Thought something was wrong with the eye, of course its easy to see that now they are next to each other :(
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  18. Post #2818
    ilaantm
    Adnap's Avatar
    October 2011
    13,926 Posts
    where is dgg when you need him
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  19. Post #2819
    Gold Member
    Maloof?'s Avatar
    December 2006
    7,118 Posts
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  20. Post #2820
    Gold Member
    Barnhouse's Avatar
    September 2005
    16,622 Posts
    thats odd, might just be some kind of bug because mine are not like that at all
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  21. Post #2821
    Khaos-23's Avatar
    February 2010
    1,185 Posts
    thats odd, might just be some kind of bug because mine are not like that at all
    Dammit can you maybe screenshot your settings?




    Edited:

    I mean, just look at the preview, even that is fucked up. What the hell.
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  22. Post #2822
    Gold Member
    Jorori's Avatar
    October 2010
    10,258 Posts


    I had a reference for both, though I didn't stay 100% true to it. These drawings took me ages to complete, probably much longer than it should have. I'd really appreciate as much advice as I can get, as well as some tips to work faster.
    The primary feathers (the black ones) are a bit uneven. Why are the left ones on the side of the tail while the right ones are over it? Passerines usually hold both over the tail feathers on idle pose:



    Also, most of the features of your bird (Colour, head shape, tail feathers) look passerine yet the body length and proportions look like the ones of a swallow/martin or a treeswift. What bird species did you use as reference?
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  23. Post #2823
    Gold Member
    Barnhouse's Avatar
    September 2005
    16,622 Posts
    Dammit can you maybe screenshot your settings?




    Edited:

    I mean, just look at the preview, even that is fucked up. What the hell.
    actually i just checked and mine do get like that a bit, its like the bottom example in the picture you posted.

    i guess its just the angle jitter being set to be controlled by direction. I've just never really used direction for that. I either just don't have any angle jitter or set it to pen tilt (if your tablet supports that)
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  24. Post #2824
    menece360's Avatar
    October 2007
    105 Posts
    The primary feathers (the black ones) are a bit uneven. Why are the left ones on the side of the tail while the right ones are over it? Passerines usually hold both over the tail feathers on idle pose:



    Also, most of the features of your bird (Colour, head shape, tail feathers) look passerine yet the body length and proportions look like the ones of a swallow/martin or a treeswift. What bird species did you use as reference?
    I was avoiding showing the reference, to expose how inaccurate I really was. I do now realize that feather looks very strange, not too sure how I missed that before. Also I didn't get the general shape of the bird right, it seems too stretched, vertically. As for the log, that I didn't try stay accurate with. I just glanced at the reference and drew it. Well, here it is anyway:



    I don't know what species that is, sorry. I just found a picture of a nice looking bird and tried to draw it.
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  25. Post #2825
    Khaos-23's Avatar
    February 2010
    1,185 Posts
    For one of my units we get to design a game character/enemy.

    I chose to design a Synth for HL2.

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  26. Post #2826
    GOSH FUDGING DARNIT
    Fish Muffin's Avatar
    January 2008
    7,457 Posts
    I started using a tablet about a month ago, here is my second drawing using it.



    And my third drawing which I finished yesterday.



    I had a reference for both, though I didn't stay 100% true to it. These drawings took me ages to complete, probably much longer than it should have. I'd really appreciate as much advice as I can get, as well as some tips to work faster.
    There is a huge improvment between the first and the second picture. Well done.
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  27. Post #2827
    Walls black like black waters, when they are heavy and seem to belong to other seas
    MakoSkyDub's Avatar
    January 2011
    7,212 Posts
    You choose to design an existing design

    Are you sure you were suppose to just pick something to copy? seems pointless as fuck as far as design process goes

    Edited:

    @ Khaos
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  28. Post #2828
    Gold Member
    Jorori's Avatar
    October 2010
    10,258 Posts
    I was avoiding showing the reference, to expose how inaccurate I really was. I do now realize that feather looks very strange, not too sure how I missed that before. Also I didn't get the general shape of the bird right, it seems too stretched. But here it is anyway:



    I don't know what species that is, sorry. I just found a picture of a nice looking bird and tried to draw it.
    Oh, so it's like that in the original. Well, if you used that as your reference it doesn't matter much, your rendition looks really close to the original (Though if I were to nitpick on anything, the "hand" part of the wing on your rendition stands out of the body a bit too much compared to the original), so don't worry, you did a really good job

    Out of curiosity I've been looking at other images of that bird (The species is in the filename it's a mountain bluebird) and it seems it holds its wings over the tail:



    For picking references I'd reccomend using various images, since references work better when you use them for checking what goes where, the colours of this, the proportions of that, how does this look at that angle... while doing an original pose
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  29. Post #2829
    Khaos-23's Avatar
    February 2010
    1,185 Posts
    You choose to design an existing design

    Are you sure you were suppose to just pick something to copy? seems pointless as fuck as far as design process goes

    Edited:
    @ Khaos
    It was an exercise, they're only mainly to see how we manage time, and our process of research and going from thumbnails -> final designs and such, it's only a first year unit so they aren't really expecting much from us.
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  30. Post #2830
    ilaantm
    Adnap's Avatar
    October 2011
    13,926 Posts
    You choose to design an existing design

    Are you sure you were suppose to just pick something to copy? seems pointless as fuck as far as design process goes

    Edited:

    @ Khaos
    Maybe he's going to alter it

    Edited:

    guess not
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  31. Post #2831
    Khaos-23's Avatar
    February 2010
    1,185 Posts
    I was just following the instructions given by the tutor, they said you can design a character for an existing game, as long as it's a new character and not just redesigning an existing one.
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  32. Post #2832
    caduceus's Avatar
    May 2011
    189 Posts


    I didn't like the first one I did so I drew a new one with ref this time

    I honestly think it looks decent for my first try at realism
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  33. Post #2833
    a cervine
    nnanna's Avatar
    May 2008
    7,082 Posts


    The more I work on this the more I start to hate it.

    Perspective? What perspective?
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  34. Post #2834


    The more I work on this the more I start to hate it.
    You're in the valley of displeasedness. Push past.
    Here's how all my works end up on a graph of self pleasingness.

    I'm scared because my latest Liara painting is right before the line of giving up. Around the 50% mark.
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  35. Post #2835
    ADT
    Gold Member
    ADT's Avatar
    January 2010
    4,548 Posts
    The '100%' should be the end of your life.

    You draw 'til you die
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  36. Post #2836
    I guess I've never finished because I keep finding new things to fix so I'm never really finished, so I just draw the line at some point, even if I have a ton of shit planned to fix.
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  37. Post #2837
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    9,009 Posts
    You're in the valley of displeasedness. Push past.
    Here's how all my works end up on a graph of self pleasingness.

    I'm scared because my latest Liara painting is right before the line of giving up. Around the 50% mark.
    This is the greatest artistic graph ever
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  38. Post #2838
    a cervine
    nnanna's Avatar
    May 2008
    7,082 Posts
    This graph made me reconsider continuing. If I end up finishing this please be kind on the result.
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  39. Post #2839
    Gold Member
    Eric95's Avatar
    January 2009
    4,974 Posts
    I made a new HUD for my game

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  40. Post #2840
    a cervine
    nnanna's Avatar
    May 2008
    7,082 Posts


    I made. D:
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