Take a look at skulls and bone structure of the heads, you'll see differences in jaws and skull shape.
http://mathildasanthropologyblog.wor...n-skull-shape/
Start from there, and then study some other features like eyelids, noses and lips.
i like photoshop and i dont think i'll ever switch but it would be nice to have a better way of blending colours. you can use the wet media brush tool but then things get a bit complex because it simulates brush bristles in 3d and all that.
when i used corel painter i just didnt think the brushes worked that well, curves had jagged edges and they only seemed to work properly when doing strokes, trying to just do a dot on the canvas either produced nothing or it went wrong and produced a weird shape
still looks a bit weird for an anime chick. I guess its because there's too many details
like I said earlier, I'm trying to play with styles and, though it is anime-ish, I'm way too finnicky about light and end up shading semi-realistically and that conflicts a bit
here's a non-shaded version-
I should work more on just sketching out a bunch of different poses and expressions to practice the base form if I want to develop it out a bit more stylistically, particularly aiming away from 'anime' and just being something more illustrative, I guess?
oh i guess i didn't catch that post or something
Well, the eyes make it look animeish so thats a bit of a risk if you want to stay away from anime.
I did a sketch yesterday, just finished the vectors. It's a logo for something.
Thinking of upping this and putting it on my longboard.
It's a consdeeracy maaaan
Anyone know any good tutorials for hand-painted textures? I can't texture for shit and I really need help with it.
list everything i have to improve on and how to do so
im aware that i suck at hands, anything involving feet, and drawing lines probably
ps that took 1 hour
First: Do you want to learn how to draw comic style or realistic?
Is there like some sort of in-between comic style and realistic?
Me?
realistic
To draw in a comic style you should learn how to draw realistically first, it helps.
Before anatomy I suggest studying shading. Observe real things. Think about it.
I think you mixed me up with the other guy.
right shoulder shud be biggur
Theres something rather unappealing about her face, and its not just the stylistic approach. The jowls seem to hang down a bit - that jawline is too low and weird, and the eyes are a bit too big, even for the style. It just makes the nose and mouth look really silly so low down on her face, in relation.
that's the kinda feedback I'm looking for, I'm having a bit of trouble looking at it critically and could use some picking at things like that balance. Though, I know that last one is structured more animeish than the others; I think the look of that one works moderately OK if it's just a b/w sketch and not shaded at all, but then I get carried away and shade a bit
doing some expression excercises right now to really force myself to look at how the face works. Still a little low-balanced with the nose/mouth, but I'm aiming for a tired, 'long' face feel and it just kinda clicks for me at those slightly out-there points. However, I am trying to get the eyes down in size but still keep the feel
I'm liking the right one a bit, and it seems to fix a bit of the low/small facial features, though I'm not sure what she's emoting. Let's call it smugtired
scribblescribble
Edited:
I'm just gonna blame it on slugbox, I've been hanging out with him a bunch and he's not quite one for realish face anatomy, but it looks good in the end result
-his noses are super high and anime-triangle-ized, though. One thing I've noticed and have actively tried holding back is falling into his habit of drawing eyelashes with a face attached, though I can't think of better styling to the lashes other than the first pic I finished up, which honestly I still like best of the past few incarnations
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You're drawing the ear way too high up, the top part where it starts growing out of the cranium should be aligned with the middle of the eye. Right now the ears are floating way too high.
It also annoys me personally how long and far down her nose is. The distance from the eye and nose is naturally long because of the size contrast as well. So that's two factors adding eachother up.
It also annoys me with anyone doing any anime based drawings they always put the eyes really fucking far to the side of the face. Why is that? It's just not right and looks really bad.
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wow that looks like something out of king of the hill. now I gotta subtitle that one 'duuuuude'
I mentioned at some point yesterday the ears were a concern, so I hear ya on that. Eyes, not so much. I should do more realistic face studies and think a bit more on position, though with larger eyes the size requres a bit of offset or else it looks crossed or gives a feeling that the character is dimwitted
Edited:
I do like that minor nudge edit though.
HOWEVER, dgg, ya gotta help me find a middle-ground here. I know you don't like people trying to draw animu style but I want to find something that's still stylized, not realistic. Clearly I lean eastern rather than western, I love Yoshiyuki Sadamoto's work and character style (though obviously a pinnacle of an anime style), and that's always influenced me, but if you want something much more toward realism, I love Endling's work, especially with lilith and ree.
Not really. If they look dimwitted or looks like the eyes are crossing then you're too far in, even for a normal eye.
You just need to compensate for the bigger size of the eye by giving more space than a normal eye, but it's not really that much more space needed. In almost every anime drawing ever they always overdo it. Mostly because they are imitating artists working their ass off on a tight budget that can't even draw properly on still-shots that pans for a good half-minute.
Haha first thing when I got SAI to work I made that exact same custom brush.
Instead of just layering paints, you may want to try blending them on the canvas/paper while they are still wet.
I started the helmet, how is it so far?
The helmet is looking pretty good so far, the texture on it looks right
The skull though, is a bit too smooth. It also isn't foreshortened enough on the right side
or rather, it's kind of facing a different direction than the helmet is facing
Hmmmm do you think I can do some free transform magic in photoshop to fix the right side, or will I have to repaint the whole side?
Also, if you dont mind, could you do a quick sketch of how you think it should look? I dont have a skull model to reference, so it would help me see what needs to be adjusted.
I just had a really intense life drawing class, it was awesome
Charcoal ones were done with my left hand
Drawn normally in charcoal
Drawn upside down
Drawn half with eyes closed
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Friend asked for a tattoo design..
He didn't really give me good description of what he wanted. If he doesn't like it oh well
cool i like the smudgy one
also are you at uni now? or going next year?
Groovy man.
I like it.
Groovy but I can't picture it as a tattoo.
Will be going to Kingston for the foundation course in September :)
Google "Gimp Painter".
He saw it, loved it, and at this point no amount of persuasion will convince him not to permanently scar his skin with it. Ah well, at least he got what he wanted.
Looks like I'm pioneering a new style![]()
Again, your eyes aren't set into the front of the head. The lowest point of the curve is like on top of the cheekbone, so the eyes go around the side of the face. If you were to draw even a basic skull structure to go with those features, the eye sockets would be completely fucked. I suggest roughing out skulls and then doing your faces on top of them for a while - and if you must continue to work stylised, you could at least place the eyes so they take up most of the eye sockets (rather than setting them inside the sockets like real eyes) so that even though they'll be oversized they'll be in the right places, instead of guessing the placement and size.
Plus in the second one, you're hugely over-exaggerating the foreshortening of the eyes. Keep in mind that they're not far away enough to actually appear to be different sizes; it's just how much of the eye you see that matters. So the more you rotate in either direction, the narrower your view of the eye that is further away from you becomes, but the pupil/eyeball, lid height and width should read as the same. So for example if you were to draw a pair of lines between the two top lids, two bottom lids and from the centre of one pupil to the other, they should be parallel no matter the perspective.
Edited:
I love this one