1. Post #1521
    Gold Member
    Meller Yeller's Avatar
    June 2010
    10,294 Posts
    Any suggestions to make this look better?

    The shade of purple on the land mass seems a bit too extreme to me.
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  2. Post #1522
    Gold Member
    Maya2008's Avatar
    September 2008
    1,798 Posts
    Third digital painting. Obviously still a WIP.

    I'm digging that head.
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  3. Post #1523
    Foobar's Avatar
    September 2010
    66 Posts
    Yes, they did laugh; I think it was a combination of both lol.
    did your classmates laugh about the nyan cat part?

    Edited:

    if they did, do you think the laughed at the video or at you?
    Edited:

    It wasn't really suppose to be a funny video, rather it was a video designed to outline the work that went into the project. I didn't want to make the video bland and dry so I decided to put some humor into it without going overboard and risk receiving a failing mark from the teacher. I do agree though; I want to try harder on making funnier videos.
    Here's a tip on making funny videos: be funny.
    Edited:

    Another video I made for debate class. Please tell me what you think about it; scenes, audio, etc.
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  4. Post #1524
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,217 Posts
    it's bad
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  5. Post #1525
    Gold Member
    Maloof?'s Avatar
    December 2006
    6,905 Posts
    A4 poster version





    Full size printable

    \
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  6. Post #1526
    Kagrs's Avatar
    June 2008
    1,351 Posts
    Any suggestions to make this look better?

    The foreground needs to have sharper edges. I also think it would be really nice for the composition if you made the canvas bigger so it's a panoramic view of the scenery.
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  7. Post #1527
    Rust Customer Helpdesk - leave a message on my profile!
    Rusty100's Avatar
    September 2005
    62,502 Posts


    I did this over the course of like, a week, so it ended up fluctuating a lot. The better-looking ones are, generally, more recent. But anything that's off that everybody notices, I'd love to hear because I know I messed up in some areas repeatedly. I've made mental notes of everything that I noticed that I had trouble doing, and I'm workin' on those now, but it's always nice to hear what other people notice about stuff that I might not immediately.

    I jumped around a lot and got fed up with a few of them (and still did them!) just maybe not as well as I could have.

    Edit- These actually take a lot longer than I thought they would.
    They all have this kind of, vacant emotionless stare goin on. I think it's the eyes/eyebrows
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  8. Post #1528
    They all have this kind of, vacant emotionless stare goin on. I think it's the eyes/eyebrows
    You're sort of right, the issue is he needs to over exaggerate or else the emotion is lost. Generally these are hard to do because whether you are referencing from a photo or looking in the mirror, the emotions are not genuine. It is basically the same as making a fake smile in the mirror, it is not the same as a natural one. Furthermore Martut you need to emphasize the wrinkles on the more extreme faces, for example the angry one with his mouth open would probably have his nose scrunched up, his forehead wrinkled and wrinkles around his eyes as he squints from his cheek muscles pushing up. Also while you took into consideration the rotation of the head, you didnt really do much concerning the body and the neck. Even with his shoulders and neck visible, your body also displays the emotions you have and in each one they come off as relaxed.
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  9. Post #1529
    Gold Member
    Maloof?'s Avatar
    December 2006
    6,905 Posts
    1.5 hoursish

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  10. Post #1530
    1.5 hoursish

    The issue here is that idk where you are going with it, but if you want realism then currently the towers are very flat and do not make sense how they spring up out of the ground. Shouldnt there be concrete and connecting roads to to it? Also you painted everything so soft, do not be afraid to use some grained brushes to create texture of trees and grass as right now it looks flat. You have a large expanse of flat land in view, make it interesting, nothing is ever perfectly green and flat. Add expanses of dirt, trees, dead grass and other variations. Hell, you can see rain in the corner, and there is a river (?) going down the center so there should be a lot of moisture. That means mud and hills and the river should be somewhat lowered than the rest of the land with some muddy banks and probably a more water oriented plants near the shores which usually take on yellowish colors such as reeds and other plants. Color wise the landscape is nice but as an overall sketch it is somewhat lacking and the realistic color pallet of the landscape clashes with the cartoony looking buildings.
    Also the shadow they cast is out of perspective and it is just one big blob so it makes the buildings stick out even more.

    Keep working and as said your color usage is very lovely, now you have to work on actually making the landscape believable and learning line hardness plus texture.
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  11. Post #1531
    Martut's Avatar
    July 2009
    382 Posts
    They all have this kind of, vacant emotionless stare goin on. I think it's the eyes/eyebrows
    I have a habit of drawing people with a lifeless stare that I've got to get out of, but thank you for pointing it out, because I was wondering if it shows or not, and it evidently does.

    You're sort of right, the issue is he needs to over exaggerate or else the emotion is lost. Generally these are hard to do because whether you are referencing from a photo or looking in the mirror, the emotions are not genuine. It is basically the same as making a fake smile in the mirror, it is not the same as a natural one. Furthermore Martut you need to emphasize the wrinkles on the more extreme faces, for example the angry one with his mouth open would probably have his nose scrunched up, his forehead wrinkled and wrinkles around his eyes as he squints from his cheek muscles pushing up. Also while you took into consideration the rotation of the head, you didnt really do much concerning the body and the neck. Even with his shoulders and neck visible, your body also displays the emotions you have and in each one they come off as relaxed.
    If you look closely with the angry one, I did have some lines where I wanted the shoulders to be because I was considering body language, but I couldn't get it quite right no matter what I tried so I had to opt out of it. I've been looking at references of people in that position though, since.

    As for exaggerating, I agree on that, I went too tame with it but since this was my first time doing anything like this I was a bit afraid to do any exaggerating and instead wanted to make sure I could do them with a more comfortable (for me) expression.

    As for references I referenced like, 9 of them, the rest of them I did from memory of facial muscles and how emotions pull the face in my head. I was trying to see how well I could work on the fly, without reference, but I still ended up needing some (sarcastic, drunk (I've never drank or really been around many drunk people ), how low I could make the bottom jaw go in angry, etc.) I'll definitely work at over-exaggerating more, because it generally looks nicer and conveys better in different circumstances (low lighting, minimalistic detail, etc.). I tried to get in wrinkles by the eyes but I had a hard time doing that without making the face look too "busy" but I'll see if I can't pull that off. I'm going to try to do another one of these since I'm kinda unhappy with this one anyway. My style and execution varied so much face-to-face that it's irritating (to me).

    Edited:
    Thank you both so much!

    -edited: I also just realized that I forgot to put shine in the eyes like I had planned on. That could have a lot to do with the "lifeless" thing.
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  12. Post #1532
    Rust Customer Helpdesk - leave a message on my profile!
    Rusty100's Avatar
    September 2005
    62,502 Posts
    You're sort of right, the issue is he needs to over exaggerate or else the emotion is lost. Generally these are hard to do because whether you are referencing from a photo or looking in the mirror, the emotions are not genuine. It is basically the same as making a fake smile in the mirror, it is not the same as a natural one. Furthermore Martut you need to emphasize the wrinkles on the more extreme faces, for example the angry one with his mouth open would probably have his nose scrunched up, his forehead wrinkled and wrinkles around his eyes as he squints from his cheek muscles pushing up. Also while you took into consideration the rotation of the head, you didnt really do much concerning the body and the neck. Even with his shoulders and neck visible, your body also displays the emotions you have and in each one they come off as relaxed.
    i hate to nitpick but have u considered more concise posting like i have a limited attention span thanks to the internet and all ur posts are too long!!
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  13. Post #1533
    Martut's Avatar
    July 2009
    382 Posts

    Rusty vs. Chains, in Episode "Ur Posts Are Too Long!!"
    Edited:



    I also started that but don't think I'll finish it.



    Did that w/o refs.

    Edited:

    I've been wondering if I should make a sketchbook or not. What do you all think?
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  14. Post #1534
    Rust Customer Helpdesk - leave a message on my profile!
    Rusty100's Avatar
    September 2005
    62,502 Posts

    Rusty vs. Chains, in Episode "Ur Posts Are Too Long!!"
    lol

    Edited:

    shoulda drawn charlie!!
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  15. Post #1535
    Gold Member
    Miss Tiki's Avatar
    January 2011
    918 Posts

    It's going to be a key fob, but I have no idea what to do with the ends. Tied them together, and then the ends again, since I'm afraid it opens too easily (it's a present). Anyone got a better idea or a fancy, durable knot to end it?
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  16. Post #1536
    The Unforgotten's Avatar
    April 2010
    646 Posts
    Is it bad I can't draw anatomy for shit unless I have a reference ?
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  17. Post #1537
    nox
    nox's Avatar
    March 2007
    2,190 Posts
    No, have you ever noticed you see faces every day yet it takes years to prefect them in drawings?
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  18. Post #1538
    Martut's Avatar
    July 2009
    382 Posts
    No, have you ever noticed you see faces every day yet it takes years to prefect them in drawings?
    Kinda depends on what they mean by "can't draw anatomy for shit". If it doesn't look real, that's expected, it takes a very long time to convince people that the anatomy of something is "real". If Unforgotten can't do anything at all, however, I'd think they need to do more studying and less blind copying.
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  19. Post #1539
    Xephio's Avatar
    December 2009
    3,680 Posts

    looooow res
    trying to get a hang of Colour layers
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  20. Post #1540
    ❤Hazama❤
    Passerby Silver's Avatar
    April 2010
    790 Posts
    Does anyone happen to know any books or even anything online that's useful when trying to become better with things like foreshortening, and/or perspective? It's the only thing I'm having trouble with in my life drawing classes right now, I simply cannot draw it properly, regardless of body and how much it's been foreshortened.
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  21. Post #1541
    Gold Member
    Barnhouse's Avatar
    September 2005
    16,622 Posts
    Does anyone happen to know any books or even anything online that's useful when trying to become better with things like foreshortening, and/or perspective? It's the only thing I'm having trouble with in my life drawing classes right now, I simply cannot draw it properly, regardless of body and how much it's been foreshortened.
    Andrew Loomis' Successful Drawing has a good section on perspective. And his figure drawing book has a bit on foreshortening
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  22. Post #1542
    Gold Member
    Ajacks's Avatar
    August 2006
    4,158 Posts
    Just was granted a $4,000 stipend and $500 allocated for supplies to do some art pieces over the summer for the university. Good day!
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  23. Post #1543
    ❤Hazama❤
    Passerby Silver's Avatar
    April 2010
    790 Posts
    Andrew Loomis' Successful Drawing has a good section on perspective. And his figure drawing book has a bit on foreshortening
    Ahh I've heard of his books before and been meaning to read them. Thanks! I think I'll go seek them out~
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  24. Post #1544
    Gold Member
    Barnhouse's Avatar
    September 2005
    16,622 Posts
    Ahh I've heard of his books before and been meaning to read them. Thanks! I think I'll go seek them out~
    yeah theyre quite easy to find as .pdfs online because i think they went out of print for ages
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  25. Post #1545
    Garb is the dry stuff in the corner of your eyes when you just wake up.
    Garb's Avatar
    May 2010
    1,846 Posts
    ohohoh it's a terrorist.



    Edited:

    wopooow
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  26. Post #1546
    STOMBS
    Yadda's Avatar
    December 2009
    696 Posts
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  27. Post #1547
    Garb is the dry stuff in the corner of your eyes when you just wake up.
    Garb's Avatar
    May 2010
    1,846 Posts
    wowowo swagger



    Edited:

    he keeps walking but hes going nowhere /sad metaphor I guess.
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  28. Post #1548
    Gold Member
    Meller Yeller's Avatar
    June 2010
    10,294 Posts
    wowowo swagger



    Edited:

    he keeps walking but hes going nowhere /sad metaphor I guess.
    This animation would make more sense if he was giant and there were tiny people under him that he was stomping.
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  29. Post #1549
    Garb is the dry stuff in the corner of your eyes when you just wake up.
    Garb's Avatar
    May 2010
    1,846 Posts
    This animation would make more sense if he was giant and there were tiny people under him that he was stomping.
    Wow, sometimes you never know what other people see out of their eyes.

    I would pay someone to make that becuase I am lazy and busy.
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  30. Post #1550
    Gold Member
    Meller Yeller's Avatar
    June 2010
    10,294 Posts
    Wow, sometimes you never know what other people see out of their eyes.

    I would pay someone to make that becuase I am lazy and busy.
    I say that because the animation makes it look like he is stomping for some reason. Mainly because his leg picks up so high and doesn't extend very much and it looks like the front leg lands flat-footed.
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  31. Post #1551
    Yakekuso's Avatar
    January 2011
    1,260 Posts
    The legs look like they're rotating.

    Also,


    Please critic it.
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  32. Post #1552
    Gold Member
    Maya2008's Avatar
    September 2008
    1,798 Posts
    Done with this forever piece, dumping the result from my sketchbook:
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  33. Post #1553
    Gold Member
    Maloof?'s Avatar
    December 2006
    6,905 Posts
    The aerial perspective on the distant objects is a bit off - the colours on the distant huts is too dark and the pier fades to blue far too soon


    Her face is brilliant
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  34. Post #1554
    Gold Member
    luishi5000's Avatar
    September 2006
    1,109 Posts
    I love the hair, it's fantastic!
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  35. Post #1555
    Gold Member
    Meller Yeller's Avatar
    June 2010
    10,294 Posts
    The aerial perspective on the distant objects is a bit off - the colours on the distant huts is too dark and the pier fades to blue far too soon


    Her face is brilliant
    I don't think the pier is fading to blue. I think it just ends.
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  36. Post #1556
    FurrFagsMurr's Avatar
    January 2010
    283 Posts
    Well instead of fixing the other i made a new one, Took about 3 hours and is 1080 by 720.
    To anyone who notices the chem-planes, cheers.
    I tryed to make it less eye hurting and a little bit atmospheric. This is only my second landscape done in photoshop. I want to add buildings though or a giant ship in the air, so any of those kinds of suggestions are good

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  37. Post #1557
    Gold Member
    Maloof?'s Avatar
    December 2006
    6,905 Posts
    I don't think the pier is fading to blue. I think it just ends.


    It's very much fading to blue

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  38. Post #1558
    Toastador's Avatar
    November 2010
    680 Posts
    I clicked the cancel button on that window -.-
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  39. Post #1559
    Martut's Avatar
    July 2009
    382 Posts
    It's very much fading to blue

    I took it as the pier being wet and reflecting the sky.
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  40. Post #1560
    Rust Customer Helpdesk - leave a message on my profile!
    Rusty100's Avatar
    September 2005
    62,502 Posts
    Done with this forever piece, dumping the result from my sketchbook:
    her face feels so bland and textureles, especially compared to everything surrounding her

    Edited:

    like, she looks a bit plastic
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