1. Post #1321
    TCB
    I AM A FIRE LORD
    TCB's Avatar
    December 2009
    9,171 Posts
    Let's not.
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  2. Post #1322
    Sentryturret's Avatar
    May 2011
    254 Posts
    Why do you need a new thread when this one only has 34 pages?
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  3. Post #1323
    because he is stupid
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  4. Post #1324
    Gold Member
    DevinWatson's Avatar
    April 2011
    1,451 Posts
    Anyone have an idea what e3_logodoor.vtf is? It's in the CS:GO beta files.
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  5. Post #1325
    Marcolade's Avatar
    November 2008
    1,112 Posts
    It's from the old E3 2003 presentations for HL2.
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  6. Post #1326
    1.21 GIGAWATTS!
    brandonsh's Avatar
    May 2010
    6,542 Posts
    It's from the old E3 2003 presentations for HL2.
    My dreams are crushed.
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  7. Post #1327
    Gabe Newell's Avatar
    March 2011
    1,556 Posts
    It's from the old E3 2003 presentations for HL2.
    seems higher res
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  8. Post #1328
    Anyone have an idea what e3_logodoor.vtf is? It's in the CS:GO beta files.
    Its included in pretty much all source games.
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  9. Post #1329
    Gold Member
    ewitwins's Avatar
    December 2009
    14,107 Posts
    Why does Valve leave so many old files in their new stuff? Is that just the result of building off the same engine?
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  10. Post #1330
    Michael Bay Christus
    Chaotic Lord's Avatar
    October 2010
    7,724 Posts
    Why does Valve leave so many old files in their new stuff? Is that just the result of building off the same engine?
    Pretty much.
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  11. Post #1331
    Why does Valve leave so many old files in their new stuff? Is that just the result of building off the same engine?
    I can't argue. It gives us map-makers more supplies.
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  12. Post #1332
    Gold Member
    redBadger's Avatar
    November 2008
    14,654 Posts
    Like anyone's going to use those shitty brick wall textures and those citadel textures every damn person uses in their shitty little surf maps.

    Edited:

    let alone that door
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  13. Post #1333
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    Like anyone's going to use those shitty brick wall textures and those citadel textures every damn person uses in their shitty little surf maps.
    Like anyone's going to use those textures every damn person uses? I doubt those textures will be killed off anytime soon specifically because of their overuse.
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  14. Post #1334
    Dennab
    August 2011
    3,724 Posts
    I dislike citadel textures. It's the way the engine does the cubemaps. Then there are also textures that aren't shiney enough.
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  15. Post #1335
    Gold Member
    Marphy Black's Avatar
    December 2004
    1,029 Posts
    Greetings, fellow waiting-for-Episode-Three-ers! As I'm sure you all know, veteran Valve employee Gray Horsfield (best known outside of games for his movie work at Weta Digital), has recently left the company. At first, the news of his absence might seem to be a bad thing Episode Three, but fear not, for he may have already made his contributions to the project! How would I surmise that, you ask? Well, Mr. Horsfield posted a showreel of his Valve work following his departure, and there are a select few clips here that would appear unfamiliar even to the staunchest of Valve fans, specifically at 1:45. If that short bit doesn't satiate your curiosity, then fear not again, for there's a much longer version on his channel:


    This "swarm" demonstration is quite clearly in the Source engine, but that level (one might even call it citadel-like, as it resembles the interior of a "citadel" structure, you might say) seems quite elaborate for a mere tech demo, I'm sure you'll agree. Gabe once stated that that he wants the next Half-Life to scare the players, and this video quite noticeably has a Giger-inspired look (plus "giger" is in the video tags) normally associated with the quite scary Alien franchise. Could this hint towards what we may see in Gordon's future? Only time will tell!
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  16. Post #1336
    Gold Member
    i_speel_good's Avatar
    June 2006
    3,266 Posts
    ^Wow, that's gorgeous.
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  17. Post #1337
    support my deus ex fanfiction
    Gamerman12's Avatar
    November 2009
    1,125 Posts
    Greetings, fellow waiting-for-Episode-Three-ers! As I'm sure you all know, veteran Valve employee Gray Horsfield (best known outside of games for his movie work at Weta Digital), has recently left the company. At first, the news of his absence might seem to be a bad thing Episode Three, but fear not, for he may have already made his contributions to the project! How would I surmise that, you ask? Well, Mr. Horsfield posted a showreel of his Valve work following his departure, and there are a select few clips here that would appear unfamiliar even to the staunchest of Valve fans, specifically at 1:45. If that short bit doesn't satiate your curiosity, then fear not again, for there's a much longer version on his channel:

    This "swarm" demonstration is quite clearly in the Source engine, but that level (one might even call it citadel-like, as it resembles the interior of a "citadel" structure, you might say) seems quite elaborate for a mere tech demo, I'm sure you'll agree. Gabe once stated that that he wants the next Half-Life to scare the players, and this video quite noticeably has a Giger-inspired look (plus "giger" is in the video tags) normally associated with the quite scary Alien franchise. Could this hint towards what we may see in Gordon's future? Only time will tell!
    Dat Motion Blur
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  18. Post #1338
    SteamDB
    Marlamin's Avatar
    November 2007
    10,887 Posts
    Greetings, fellow waiting-for-Episode-Three-ers! As I'm sure you all know, veteran Valve employee Gray Horsfield (best known outside of games for his movie work at Weta Digital), has recently left the company. At first, the news of his absence might seem to be a bad thing Episode Three, but fear not, for he may have already made his contributions to the project! How would I surmise that, you ask? Well, Mr. Horsfield posted a showreel of his Valve work following his departure, and there are a select few clips here that would appear unfamiliar even to the staunchest of Valve fans, specifically at 1:45. If that short bit doesn't satiate your curiosity, then fear not again, for there's a much longer version on his channel:

    snip

    This "swarm" demonstration is quite clearly in the Source engine, but that level (one might even call it citadel-like, as it resembles the interior of a "citadel" structure, you might say) seems quite elaborate for a mere tech demo, I'm sure you'll agree. Gabe once stated that that he wants the next Half-Life to scare the players, and this video quite noticeably has a Giger-inspired look (plus "giger" is in the video tags) normally associated with the quite scary Alien franchise. Could this hint towards what we may see in Gordon's future? Only time will tell!
    This video you linked also has some space stuff, including a ship flying around and a nebula around 1:25.

    Anyone remember the stuff leaked in the Dota 2 sources?

    /src/game/server/sob/func_nebula.cpp
    /src/game/server/sob/sob_flightplan.cpp
    /src/game/server/sob/sob_server_ship_system.cpp
    Call me silly, but I think that might be it.
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  19. Post #1339
    Greetings, fellow waiting-for-Episode-Three-ers! As I'm sure you all know, veteran Valve employee Gray Horsfield (best known outside of games for his movie work at Weta Digital), has recently left the company. At first, the news of his absence might seem to be a bad thing Episode Three, but fear not, for he may have already made his contributions to the project! How would I surmise that, you ask? Well, Mr. Horsfield posted a showreel of his Valve work following his departure, and there are a select few clips here that would appear unfamiliar even to the staunchest of Valve fans, specifically at 1:45. If that short bit doesn't satiate your curiosity, then fear not again, for there's a much longer version on his channel:


    This "swarm" demonstration is quite clearly in the Source engine, but that level (one might even call it citadel-like, as it resembles the interior of a "citadel" structure, you might say) seems quite elaborate for a mere tech demo, I'm sure you'll agree. Gabe once stated that that he wants the next Half-Life to scare the players, and this video quite noticeably has a Giger-inspired look (plus "giger" is in the video tags) normally associated with the quite scary Alien franchise. Could this hint towards what we may see in Gordon's future? Only time will tell!
    holy fuck

    also


    I hope to god I see more dynamic decapitation

    it's always X joint is removed for any game
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  20. Post #1340
    SteamDB
    Marlamin's Avatar
    November 2007
    10,887 Posts
    Did some more investigatoring..


    Do any of you think that these:



    Look similar architecture wise to..




    ..and other pictures found here?

    Insert "Shit guys, we might be on to something here!" statement here.
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  21. Post #1341
    Gold Member
    redBadger's Avatar
    November 2008
    14,654 Posts
    Greetings, fellow waiting-for-Episode-Three-ers! As I'm sure you all know, veteran Valve employee Gray Horsfield (best known outside of games for his movie work at Weta Digital), has recently left the company. At first, the news of his absence might seem to be a bad thing Episode Three, but fear not, for he may have already made his contributions to the project! How would I surmise that, you ask? Well, Mr. Horsfield posted a showreel of his Valve work following his departure, and there are a select few clips here that would appear unfamiliar even to the staunchest of Valve fans, specifically at 1:45. If that short bit doesn't satiate your curiosity, then fear not again, for there's a much longer version on his channel:


    This "swarm" demonstration is quite clearly in the Source engine, but that level (one might even call it citadel-like, as it resembles the interior of a "citadel" structure, you might say) seems quite elaborate for a mere tech demo, I'm sure you'll agree. Gabe once stated that that he wants the next Half-Life to scare the players, and this video quite noticeably has a Giger-inspired look (plus "giger" is in the video tags) normally associated with the quite scary Alien franchise. Could this hint towards what we may see in Gordon's future? Only time will tell!
    Does anyone else get Xen vibes from this?
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  22. Post #1342
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    Does anyone else get Xen vibes from this?
    They do seem like they might be the next version of Xen's Boids, but the area doesn't seem very Xen-like.
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  23. Post #1343
    Gold Member
    Fourm Shark's Avatar
    October 2009
    5,774 Posts

    This, or something like this, should be in Half life 3.

    I feel like such a bad ass while listening to this.
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  24. Post #1344
    Gold Member
    wombo's Avatar
    October 2008
    2,550 Posts
    Greetings, fellow waiting-for-Episode-Three-ers! As I'm sure you all know, veteran Valve employee Gray Horsfield (best known outside of games for his movie work at Weta Digital), has recently left the company. At first, the news of his absence might seem to be a bad thing Episode Three, but fear not, for he may have already made his contributions to the project! How would I surmise that, you ask? Well, Mr. Horsfield posted a showreel of his Valve work following his departure, and there are a select few clips here that would appear unfamiliar even to the staunchest of Valve fans, specifically at 1:45. If that short bit doesn't satiate your curiosity, then fear not again, for there's a much longer version on his channel:


    This "swarm" demonstration is quite clearly in the Source engine, but that level (one might even call it citadel-like, as it resembles the interior of a "citadel" structure, you might say) seems quite elaborate for a mere tech demo, I'm sure you'll agree. Gabe once stated that that he wants the next Half-Life to scare the players, and this video quite noticeably has a Giger-inspired look (plus "giger" is in the video tags) normally associated with the quite scary Alien franchise. Could this hint towards what we may see in Gordon's future? Only time will tell!
    Seems like this would somehow be part of the combine's homeworld or the Borealis.
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  25. Post #1345
    Gold Member
    Cows Rule's Avatar
    October 2008
    3,927 Posts
    That reel was put up Jan 12, if it was Ep 3 related, I'd think some action would've been taken by now. But I do like the space part, I'd like to see a space game from Valve.
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  26. Post #1346
    Gold Member
    redBadger's Avatar
    November 2008
    14,654 Posts
    They do seem like they might be the next version of Xen's Boids, but the area doesn't seem very Xen-like.
    Well of all things, it could be the combine homeworld or Xen.
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  27. Post #1347
    p0rtalplayer's Avatar
    January 2010
    994 Posts


    In case it's still too hard to read, the line I highlighted in the console reads gh_swarm_max 1000 - meaning this isn't just a model animation, but rather controlled via code. Also, in the top right it says it's Source Engine 12, which agrees with the logo which reads "Half Life 2: episode 2" - does anyone know what build ep2 is at right now? Be interesting to compare.

    It's definitely source engine, probably half-life related (textures seem very combine-esque), but who knows how it'll show up in the final game, whatever it may be.

    EDIT: rewatching, noticed there are also manhacks in the swarm, further confirming that it's probably half life related.
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  28. Post #1348
    Gold Member
    Chrille's Avatar
    August 2005
    5,418 Posts
    There was some swarm related code episode three found years ago in alien swarm (since removed), so it makes sense.
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  29. Post #1349
    Gold Member
    redBadger's Avatar
    November 2008
    14,654 Posts
    It's probably very old content anyways, otherwise it wouldn't be shown.

    Edited:



    In case it's still too hard to read, the line I highlighted in the console reads gh_swarm_max 1000 - meaning this isn't just a model animation, but rather controlled via code. Also, in the top right it says it's Source Engine 12, which agrees with the logo which reads "Half Life 2: episode 2" - does anyone know what build ep2 is at right now? Be interesting to compare.

    It's definitely source engine, probably half-life related (textures seem very combine-esque), but who knows how it'll show up in the final game, whatever it may be.

    EDIT: rewatching, noticed there are also manhacks in the swarm, further confirming that it's probably half life related.
    I saw the manhack.

    I'm going with the idea that this is combine tech undergoing an alien invasion, could explain the strange looking overgrowth stuff around the area, manhacks, and strange flying aliens.
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  30. Post #1350
    Gold Member
    Creid's Avatar
    August 2011
    607 Posts
    Look closer, brethren.

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  31. Post #1351
    Gold Member
    redBadger's Avatar
    November 2008
    14,654 Posts
    that sucks
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  32. Post #1352
    I swear to got if I don't see more xen creatures I'm going to be PISSED

    then I will get over it because it's going to be awesome anyways WOO

    Edited:


    This, or something like this, should be in Half life 3.

    I feel like such a bad ass while listening to this.
    unce unce unce unce unce unce unce brbrdb unce bododododo
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  33. Post #1353
    Gold Member
    Cows Rule's Avatar
    October 2008
    3,927 Posts
    If combine technology is being consumed by some alien thing, I'd hope it's much like the way Xen crawled it's way into Black Mesa, and I too, would like to see the return of some Xen Fauna, like Houndeyes.
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  34. Post #1354
    Mattey's Avatar
    August 2010
    457 Posts
    that sucks
    I thought it was obvious it wasn't HL3 related.
    Just a very cool test show-off.
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  35. Post #1355
    Gold Member
    Nicolas's Avatar
    February 2011
    306 Posts
    In case it's still too hard to read, the line I highlighted in the console reads gh_swarm_max 1000 - meaning this isn't just a model animation, but rather controlled via code
    gh_ means Gray Horsfield (it was in video tags).

    Also, in the top right it says it's Source Engine 12, which agrees with the logo which reads "Half Life 2: episode 2" - does anyone know what build ep2 is at right now? Be interesting to compare.
    Source Engine 12 - the old Orange Box build from ~2007 (2008)
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  36. Post #1356
    Dennab
    August 2011
    3,724 Posts
    Bullsquid?

    Houndeye?
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  37. Post #1357
    TCB
    I AM A FIRE LORD
    TCB's Avatar
    December 2009
    9,171 Posts
    Bullsquid?

    Houndeye?
    Uh

    What about them
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  38. Post #1358
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  39. Post #1359


    In case it's still too hard to read, the line I highlighted in the console reads gh_swarm_max 1000 - meaning this isn't just a model animation, but rather controlled via code. Also, in the top right it says it's Source Engine 12, which agrees with the logo which reads "Half Life 2: episode 2" - does anyone know what build ep2 is at right now? Be interesting to compare.

    It's definitely source engine, probably half-life related (textures seem very combine-esque), but who knows how it'll show up in the final game, whatever it may be.

    EDIT: rewatching, noticed there are also manhacks in the swarm, further confirming that it's probably half life related.
    My EP2 version is like 15.
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  40. Post #1360
    Gold Member
    redBadger's Avatar
    November 2008
    14,654 Posts

    This, or something like this, should be in Half life 3.

    I feel like such a bad ass while listening to this.
    OH MY GOD I want to hear what Morasky's been brewing up for the next game, AAH! I wanna see if he can match Bailey's ability to match a great style of music to the series.
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