1. Post #921
    Gold Member
    krail9's Avatar
    June 2008
    7,099 Posts
    I finally bought the game
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  2. Post #922
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,635 Posts
    Almaz is ready. Now to install fuel in Mircore and Ao burn everything else in the pack.


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  3. Post #923
    scratch (nl)'s Avatar
    January 2010
    9,088 Posts
    I got some debris stuck in mid air for some reason, they're like 1 kilometre from the launchpad and just hang in hang in a spot.

    Edited:

    Odd, this setup first worked, but now the engine ain't starting up.

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  4. Post #924
    Gold Member
    Squeegy Mackoy's Avatar
    September 2005
    1,717 Posts
    I got some debris stuck in mid air for some reason, they're like 1 kilometre from the launchpad and just hang in hang in a spot.

    Edited:

    Odd, this setup first worked, but now the engine ain't starting up.

    Double check fuel lines, they have to have a clear LOS between the parts they connect. If you place something between them and then reload the rocket they'll connect to whatever is blocking them instead.
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  5. Post #925
    scratch (nl)'s Avatar
    January 2010
    9,088 Posts
    it works without the rocket underneath it, but when I add the rocket is won't work for some reason.

    Edited:

    AHA! the rocket somehow uses the tanks that should power the engine.

    Edited:

    how do I stop making it do so? the decouplers have fuel crossfeed, which causes the tanks to be used
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  6. Post #926
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,888 Posts
    I love this game, but I wish they'd spend some time optimizing it; I'm now on a new, much better laptop and I'm seeing almost no improvement in framerate when building and launching large rockets.
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  7. Post #927
    scratch (nl)'s Avatar
    January 2010
    9,088 Posts




       it bounced and flipped over after I went back to it using the tracking station   
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  8. Post #928
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,635 Posts
    For those that don't use some other heavy lift system I made a stock launch KOSMOS launch Vehicle tutorial.

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  9. Post #929
    Tommyx50's Avatar
    July 2010
    622 Posts
    That's the definition of hard-coded. Editing a cfg is not modifying code.
    Uhm, you can easily create shuttle doors. Each leg is made form 2 parts - the "base" part, and the moving part. Each of these has there own collision meshes. You can remodel a new one in, and use the .cfg to change the axis, speed and the angle it turns.


    it works without the rocket underneath it, but when I add the rocket is won't work for some reason.

    Edited:

    AHA! the rocket somehow uses the tanks that should power the engine.

    Edited:

    how do I stop making it do so? the decouplers have fuel crossfeed, which causes the tanks to be used
    Don't connect the fuel line to the engine. Connect it to the RCS tank above - fuellines automatically set fuelcrossfeed = true to any part they attach to, so when connected to the engine the fuel goes through it. if you connect the lines to the RCS tank, then fuel crossfeed is enabled for that and not the engine, so the tank won't drain prematurely.
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  10. Post #930
    Gold Member
    Pelf's Avatar
    September 2007
    2,804 Posts
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  11. Post #931
    Ask me about my .gif fetish
    st0rmforce's Avatar
    February 2008
    3,594 Posts
    Decided that it was time to take the plunge.
    I paid $15 because I'm a nice guy.

    Let's see if it will download in one piece...
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  12. Post #932
    MC3craze's Avatar
    April 2009
    6,187 Posts
    Decided that it was time to take the plunge.
    I paid $15 because I'm a nice guy.

    Let's see if it will download in one piece...
    I paid $114 and I still got a partial download first try.
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  13. Post #933
    Iziraider's Avatar
    August 2009
    1,388 Posts
    Damn, I only got 7.02$ left on my paypal...
    I knew I should've bought it when it was only 7$.
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  14. Post #934
    Gold Member
    Winstonn's Avatar
    August 2010
    1,069 Posts
    For those that don't use some other heavy lift system I made a stock launch KOSMOS launch Vehicle tutorial.
    You do realise you're launching against the rotation of Kerbin, which uses a lot more fuel.
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  15. Post #935
    Tommyx50's Avatar
    July 2010
    622 Posts
    Hey, mc3, what's up with rating me dumb? I KNOW you can create shuttle doors, you can change the model, and I have myself meddled with the.cfg params. Not to mention that NovaSilisko made deployable solar panels using them in the probodobdyne pack, and he didn't code the part, he only made the model for it.
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  16. Post #936
    Gold Member
    Winstonn's Avatar
    August 2010
    1,069 Posts
    All you do is set a few parameters in the cfg such as extend and retract speeds, degrees to rotate and about which axis. Only other thing you need to do is split the model into two and name them obj_leg and obj_anchor (the collider for the obj_leg needs to be named node_legCollider).
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  17. Post #937
    Tommyx50's Avatar
    July 2010
    622 Posts
    All you do is set a few parameters in the cfg such as extend and retract speeds, degrees to rotate and about which axis. Only other thing you need to do is split the model into two and name them obj_leg and obj_anchor (the collider for the obj_leg needs to be named node_legCollider).
    Exactly. MC3 is claiming it's all hardcoded, and you can't make new landing legs from them, even though you can.
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  18. Post #938
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    All you do is set a few parameters in the cfg such as extend and retract speeds, degrees to rotate and about which axis. Only other thing you need to do is split the model into two and name them obj_leg and obj_anchor (the collider for the obj_leg needs to be named node_legCollider).
    Obviously Harv is planning to expand on this.

    ...Right?
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  19. Post #939
    MC3craze's Avatar
    April 2009
    6,187 Posts
    Exactly. MC3 is claiming it's all hardcoded, and you can't make new landing legs from them, even though you can.
    That is not what I said.

    Edited:

    I said you can't go in and fuck with it.

    You have to work around the limitation.
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  20. Post #940
    Gold Member
    Pelf's Avatar
    September 2007
    2,804 Posts
    I'm modeling a rocket on the side. I'm also going to make payload fairings with a 1m hole in the top for casules to stick through:




    It's 2m in diameter, fairings are 2.5m.
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  21. Post #941
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,635 Posts
    I'm modeling a rocket on the side. I'm also going to make payload fairings with a 1m hole in the top for casules to stick through:




    It's 2m in diameter, fairings are 2.5m.
    reminds me of failcan 9.

    someone hsould really make ULA stuff.
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  22. Post #942
    cwook's Avatar
    March 2010
    1,471 Posts
    Official KSP Teaser!!!
    http://youtu.be/l5OhFnq_iKw
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  23. Post #943
    Best Poster
    Saza's Avatar
    July 2009
    18,777 Posts
    neat!
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  24. Post #944
    Gold Member
    The-Spy's Avatar
    November 2009
    3,636 Posts
    Finally got it to download! Just restarted my internet and the download didn't fail for the 25th so time.
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  25. Post #945
    Gold Member
    Pelf's Avatar
    September 2007
    2,804 Posts
    Does anyone know if the super-bright Mün is a glitch or intentional?
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  26. Post #946
    Gold Member
    Dippeggs's Avatar
    August 2006
    2,453 Posts
    Official KSP Teaser!!!
    http://youtu.be/l5OhFnq_iKw
    Weird, they say they used footage from my video, but it looks like they actually didn't.

    Mine wasn't actually ingame, so that could be it.
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  27. Post #947
    Gold Member
    The-Spy's Avatar
    November 2009
    3,636 Posts
    Official KSP Teaser!!!
    http://youtu.be/l5OhFnq_iKw
    How do I get those wheels and lander in x4? Was it a mod? I haven't really noticed much in the new update.
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  28. Post #948
    Gold Member
    wootmonster's Avatar
    June 2007
    2,386 Posts
    How do I get those wheels and lander in x4? Was it a mod? I haven't really noticed much in the new update.
    Mod. Vanilla doesn't exactly have a lot of parts.
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  29. Post #949
    Gold Member
    The-Spy's Avatar
    November 2009
    3,636 Posts
    Do you know what mod it is?
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  30. Post #950
    Secure, Contain, Protect.
    Zombii's Avatar
    October 2008
    7,792 Posts
    C7 mostly
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  31. Post #951
    Gold Member
    ewitwins's Avatar
    December 2009
    13,832 Posts
    So I was watching the new trailer when I noticed something...



    Ahhh related videos
    vv
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  32. Post #952
    cwook's Avatar
    March 2010
    1,471 Posts


    Seems to be a theme on youtube.
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  33. Post #953
    Gold Member
    FunnyBunny's Avatar
    December 2006
    4,656 Posts
    I'm an aerospace student at uni and right now we're learning about orbits and all that fun stuff. I bought the game and am considering it my homework
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  34. Post #954
    Gold Member
    Crimor's Avatar
    June 2008
    9,483 Posts
    You should show it to your professor, it's a good way to teach about how orbits work.
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  35. Post #955
    Alyx's Avatar
    July 2007
    327 Posts
    Did anyone get banned from KSP's forum? I've never posted there.

    Problem: Can't get 0.14 x4 to work on my mbp..
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  36. Post #956
    Gold Member
    finbe's Avatar
    June 2010
    2,161 Posts
    Did anyone get banned from KSP's forum? I've never posted there.

    Problem: Can't get 0.14 x4 to work on my mbp..
    A bunch of us got banned. But shitposters don't usually get banned, so I suggest to use as many reaction pictures as possible and to post non-contributing content, so you don't get banned. P.S try to become a moderator if you think you are shitpostery enough, be sure to use vague metaphors and don't ban your shitposter brethren!
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  37. Post #957
    Been a while since I've posted here. Lookie!

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  38. Post #958
    Gold Member
    Pilotguy97's Avatar
    November 2010
    4,233 Posts
    Been a while since I've posted here. Lookie!

    Maybe in the future you'll be able to actually save your crew with another craft should the first mission fail somehow. It'd definitely complement the new crewmember system at the very least.
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  39. Post #959
    Captain Armed Dildo, Master of Ratings
    cpt.armadillo's Avatar
    February 2011
    5,343 Posts
    Sending a crew off into the middle of nowhere, then finding them in another rocket.
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  40. Post #960
    We're made of star-stuff
    LarparNar's Avatar
    February 2009
    9,990 Posts
    Sending a crew off into the middle of nowhere, then finding them in another rocket.
    Near impossible without doing serious calculations and precise maneuvering, down to milliseconds and millimeters.
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