1. Post #561
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    trying to get a damn MIR into space for a new video but it jsut keeps doing flips....

    had to mod a failcan booster. might work now. God i cannot wait for saved games.
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  2. Post #562
    Gold Member
    Pilotguy97's Avatar
    November 2010
    4,491 Posts
    trying to get a damn MIR into space for a new video but it jsut keeps doing flips....

    had to mod a failcan booster. might work now. God i cannot wait for saved games.
    So who gets the honour of creating the FP savefile?
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  3. Post #563
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    So who gets the honour of creating the FP savefile?
    neat video of apollo vs orion http://www.youtube.com/watch?v=dM87u...eature=related

    Well since I have one already probably me :P but it might get broken once text is edited.

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  4. Post #564
    cwook's Avatar
    March 2010
    1,473 Posts
    It'll be soooo cool to de-orbit space stations once atmospheric degradation is added.
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  5. Post #565
    Gold Member
    Pilotguy97's Avatar
    November 2010
    4,491 Posts
    It'll be soooo cool to de-orbit space stations once atmospheric degradation is added.
    Especially once to burning up entering the atmosphere and overspeeding are added.

    Oh jesus, imagine being clipped by your own space debris.
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  6. Post #566
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
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  7. Post #567
    Humangatang's Avatar
    February 2008
    146 Posts
    Is anyone having trouble pre-ordering? Or have I just missed something?
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  8. Post #568
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    I found a feww things where off about the MIR i made for the video so i adjusted them :)
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  9. Post #569

    April 2011
    4,491 Posts
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  10. Post #570
    Gold Member
    Pelf's Avatar
    September 2007
    2,989 Posts
    Didn't see it posted yet:

    HarvesteR posted:
    Hi again,

    More news:

    I've been fiddling with the last details on my list of things to do for persistence/multiple ships, and I've made some progress today:

    I think I've fixed the orbit reversal issue for good this time. Having multiple ships made it possible to find the true cause of it: Vessels would 'wind back' a frame when switching SOIs, which looked like a simple stutter if you had no reference points nearby (like another ship), but was actually the ship twitching backwards. That was enough to sometimes put the ship back into the SOI it came from, and cause a bad velocity calculation, resulting in a reversed orbit. The solution was to add a frame's worth of time to the vessel orbit at the moment of SOI transition. That made the twitch go away.


    Also, I've finished setting up the Vessel Labels here. I gave them a minimum drawing distance, so they don't pop up right after things are jettisoned away, for instance. I also fixed the label mouse-over thing to make mousing over a vessel label always add one extra level of identification (there are 3 levels, icon-only, icon-and-range and icon-range-and-vessel-name), and set up a key to toggle the labels on and off (F4).

    I've also tweaked the orbital reference body detection system here, to make it possible for vessels to switch SOIs while on the tracking station. There are a few potential issues with the Tracking Station still, but we can deal with those in the future. For now, it does what it's supposed to do.

    I've set up several keys as being mappable (things like quicksaving and loading, screenshots, ui toggles, and so on).

    And I've fixed the decouplers and radial decouplers ejection forces here, to obey the second and third law of physics. Now, they will push the ship they eject from just as hard as they push themselves, and they take into account the mass of the things they push. That will probably make them less powerful, but several times people have complained that they were too overpowered anyway, so it should be a good thing.

    And finally, I was doing some testing and found and fixed a bug here, where the persistence system would 'clean off' a vessel from KSC, but it would crash if that vessel was the focused one having it's flight terminated. Not anymore.


    All this pretty much completed my list of things to do for persistence and multiple ships, and then some.


    As far as persistence goes then, we are ready to go. But we still have to finish up the updater system here. I'll try to led Alex a hand on that one now that my bit is done, and do some more testing of my own here. I want to try and find all possible bugs before experimentals, to make the first X release as stable as possible. On an update this size, we better catch all the bugs we possibly can before even considering public testing.

    Cheers
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  11. Post #571
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    Coming next: Almaz
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  12. Post #572
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    ISS. Make it happen.
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  13. Post #573
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    ISS. Make it happen.
    no. but get me nice pictures of the up coming new russian space station and I might.
    I am planning to make the russian parts of the ISS. Zvezda and Zarya.

    but first Almaz and some sort of delivery propulsion system that can be ejected.
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  14. Post #574
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    no. but get me nice pictures of the up coming new russian space station and I might.
    I am planning to make the russian parts of the ISS. Zvezda and Zarya.

    but first Almaz and some sort of delivery propulsion system that can be ejected.
    OPSEK or LOS?
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  15. Post #575
    MC3craze's Avatar
    April 2009
    6,187 Posts
    Aww.

    Come on.
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  16. Post #576
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    OPSEK or LOS?
    both?
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  17. Post #577
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts





    You're welcome
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  18. Post #578
    We're made of star-stuff
    LarparNar's Avatar
    February 2009
    10,140 Posts
    This has probably been there for a while, but I just noticed it now:

    * Decouplers now obey the second law of physics (Acceleration = Force/Mass)
    * Decouplers now obey the third law of physics (every action has an equal and opposite reaction).
    Can't wait to make a really powerful decoupler and shoot my pod out as a bullet.
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  19. Post #579
    OBVIOUS LOLICON
    Twistshock's Avatar
    August 2007
    1,349 Posts
    This has probably been there for a while, but I just noticed it now:
    * Decouplers now obey the second law of physics (Acceleration = Force/Mass)
    * Decouplers now obey the third law of physics (every action has an equal and opposite reaction)
    Can't wait to make a really powerful decoupler and shoot my pod out as a bullet.
    Does anyone remember my video of a gimmicky part?
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  20. Post #580
    Gold Member
    Pilotguy97's Avatar
    November 2010
    4,491 Posts
    Does anyone remember my video of a gimmicky part?
    And on the fifth day, Jeb created supercannons.
    And it was good.
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  21. Post #581
    Tommyx50's Avatar
    July 2010
    622 Posts
    This has probably been there for a while, but I just noticed it now:



    Can't wait to make a really powerful decoupler and shoot my pod out as a bullet.
    That was mostly my fault, I've designated my job as "Squad's Motivation Consultant". I just keep annoying HarvesteR until he adds the stuff. It was only added a day ago, also.
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  22. Post #582
    MC3craze's Avatar
    April 2009
    6,187 Posts
    I wonder how the auto-updater works.
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  23. Post #583
    Tommyx50's Avatar
    July 2010
    622 Posts
    I wonder how the auto-updater works.
    I think it auto-updates.

    Just throwing out a random guess.

    But seriously, HarvesteR has said that you can start up the game normally, and access the updater from within there, which will close the game and start up the updater program. That means we can access the game without annoying windows popping up beforehand (minecraft...).
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  24. Post #584
    Fuck Bitches, Get Scritches
    Suitcase's Avatar
    April 2005
    1,323 Posts
    'Cause I'm a ROCKET MAN~~...
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  25. Post #585
    We're made of star-stuff
    LarparNar's Avatar
    February 2009
    10,140 Posts
    Does anyone remember my video of a gimmicky part?
    Oh man.

    Imagine that with persistence.

    You could fly targets to the Mun, then later fly a gun up there and have low gravity shooting practice!
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  26. Post #586
    Sega Saturn's Avatar
    April 2010
    1,634 Posts
    The Kosmos space station pack will take one more day guys, I lost last night because of some sillyness so I only got to work on it tonight. Cardboard did not make this easy, lol- there's a whole bunch of parts that I'm going to have to figure out tomorrow. Still, at least I got about half of it done tonight.
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  27. Post #587
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    The Kosmos space station pack will take one more day guys, I lost last night because of some sillyness so I only got to work on it tonight. Cardboard did not make this easy, lol- there's a whole bunch of parts that I'm going to have to figure out tomorrow. Still, at least I got about half of it done tonight.
    not easy? anything that is good is never easy.
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  28. Post #588
    Sega Saturn's Avatar
    April 2010
    1,634 Posts
    not easy? anything that is good is never easy.
    Very true. I failed to mention the fact that, despite the trouble I had figuring out the parts, I was able to construct a beautiful, realistic-looking station from them. We've got some good days ahead of us.
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  29. Post #589
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    Very true. I failed to mention the fact that, despite the trouble I had figuring out the parts, I was able to construct a beautiful, realistic-looking station from them. We've got some good days ahead of us.
    pictures? :D did you see my mir video?
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  30. Post #590
    Best Poster
    Saza's Avatar
    July 2009
    19,097 Posts
    give me those mir parts already D:
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  31. Post #591
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    give me those mir parts already D:
    no
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  32. Post #592
    Nutt007's Avatar
    January 2009
    1,482 Posts

    I just made my first Mun rocket with no cheat parts. It feels great.
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  33. Post #593
    Tommyx50's Avatar
    July 2010
    622 Posts

    I just made my first Mun rocket with no cheat parts. It feels great.
    Ok, now you have to do it stock parts. You only become a man when you can land using stock parts!
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  34. Post #594
    Gold Member
    CodeMaster's Avatar
    January 2005
    315 Posts
    It would be awesome if KSP used something like Outerra for earth-generation.
    I played around with it and it seems pretty good.
    http://outerra.blogspot.com/2012/02/...-released.html
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  35. Post #595
    Tommyx50's Avatar
    July 2010
    622 Posts
    It would be awesome if KSP used something like Outerra for earth-generation.
    I played around with it and it seems pretty good.
    http://outerra.blogspot.com/2012/02/...-released.html
    Damn, having KSP on the outtera engine would be some much work...

    Yet so awesome.

    Edited:

    However, damn you'd get a large file-size... KSP procedurally creates all terrain, with this it seems it downloads and saves all terrain you explore to a folder, exceeding file sizes of 16gb.
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  36. Post #596
    We're made of star-stuff
    LarparNar's Avatar
    February 2009
    10,140 Posts


    Well that's awesome!

    Edited:

    I got retweeted by Elon Musk.

    My life is now complete.

    http://www.twitter.com/elonmusk/stat...31986529497089
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  37. Post #597
    MC3craze's Avatar
    April 2009
    6,187 Posts
    Okay.

    New CEV is almost ready for showtime.
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  38. Post #598
    Gold Member
    Winstonn's Avatar
    August 2010
    1,153 Posts
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  39. Post #599
    insert long title here
    SEKCobra's Avatar
    January 2009
    15,135 Posts
    No it was Yuri something
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  40. Post #600
    MC3craze's Avatar
    April 2009
    6,187 Posts
    No it was Yuri something
    Gagarin

    Edited:

    Ok, now you have to do it stock parts. You only become a man when you can land using stock parts!
    No you become a man when your rocket starts building when it sees a desirable destination.
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