1. Post #521
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts


    hnnnng Saturn V why are you so sexy?
    Large engines make anything look sexy.



    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 4Funny Funny x 4 (list)

  2. Post #522
    MC3craze's Avatar
    April 2009
    6,187 Posts
    DERP's files are no longer available from the creator afaik.

    I can make a mirror.
    Reply With Quote Edit / Delete Windows 8 United States Show Events

  3. Post #523
    Gold Member
    Pelf's Avatar
    September 2007
    2,988 Posts
    Since 0.14 is going to be released in a bit, please send me a message of what part packs you want in the facepunch Collaborative Spess Station Pack. I will post a list of the mod that you guys have in the pack, and then we will move on to the next stage, building the stations with the suggested mods/packs.
    Also for a summary of what the FPCSSP is, view this link http://www.facepunch.com/threads/115...=#post34251052
    My station parts.

    Link: http://kerbalspaceprogram.com/forum/...p?topic=6729.0

    I'll update in the next few days too.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Winner Winner x 1Informative Informative x 1 (list)

  4. Post #524
    KommradKommisar's Avatar
    August 2009
    12,420 Posts
    Pointing the last stage of your ship in a direction and accidentally separating your command module really sucks
    Reply With Quote Edit / Delete Windows 7 United States Show Events Informative Informative x 1 (list)

  5. Post #525
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    Pointing the last stage of your ship in a direction and accidentally separating your command module really sucks
    yes....
    Reply With Quote Edit / Delete Windows 7 United States Show Events Informative Informative x 1 (list)

  6. Post #526
    Gold Member
    finbe's Avatar
    June 2010
    2,231 Posts
    Challenger, CardBoardBox's pack, Novapunch remix, Pelf's pack,and the probodobyne pack, Agree if this is a good list, and reply to the post for any suggestions for more packs, and other things.
    Updated the list. Agree if good, reply if not.
    Reply With Quote Edit / Delete United States Show Events Agree Agree x 2 (list)

  7. Post #527
    Fuck Bitches, Get Scritches
    Suitcase's Avatar
    April 2005
    1,323 Posts
    Challenger, CardBoardBox's pack, Novapunch remix, DERP co (for the habitation modules), and the probodobyne pack, Agree if this is a good list, and reply to the post for any suggestions for more packs, and other things.
    Edit: Also, the node.
    Down Under pack!
    Reply With Quote Edit / Delete Windows 7 Canada Show Events

  8. Post #528
    Gold Member
    finbe's Avatar
    June 2010
    2,231 Posts
    Challenger, Down Under Pack, CardBoardBox's pack, Novapunch remix, Pelf's pack,and the probodobyne pack, Agree if this is a good list, and reply to the post for any suggestions for more packs, and other things.
    Updated the list, added down under pack, removed DERP CO and the node, added pelf's space station pack.
    Agree if this is good. Or respond for dissaproval and suggestions.
    Reply With Quote Edit / Delete United States Show Events Agree Agree x 1 (list)

  9. Post #529
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    I made some inverter peices. This way you can turn the tapers forward or back words.

    Reply With Quote Edit / Delete Windows 7 United States Show Events Winner Winner x 8 (list)

  10. Post #530
    scratch (nl)'s Avatar
    January 2010
    9,599 Posts
    GUYS I GOT IT

    Launch rockets with each little part on it
    put them in orbit right next to each other.

    I'll take my Nobel prize.
    that's the first thing I thought about with persistance. Although it'll be a lot more fun and useful with docking implemented.
    Reply With Quote Edit / Delete Windows 7 Netherlands Show Events Agree Agree x 1 (list)

  11. Post #531
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    Gentlemen


    Edited:

    also, cannot into space currently but. (too big)

    Reply With Quote Edit / Delete Windows 7 United States Show Events Artistic Artistic x 8Winner Winner x 2 (list)

  12. Post #532
    Gold Member
    mrmr's Avatar
    September 2008
    4,080 Posts
    I came CardBoardBox.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Friendly Friendly x 1Optimistic Optimistic x 1 (list)

  13. Post #533
    Dennab
    December 2009
    6,575 Posts
    Mass Effect 3 better implement this in their game.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Dumb Dumb x 6Funny Funny x 3 (list)

  14. Post #534
    Gold Member
    Pilotguy97's Avatar
    November 2010
    4,490 Posts
    also, cannot into space currently but. (too big)

    Reminds me of the space needle for some vague reason.
    Reply With Quote Edit / Delete Windows 7 New Zealand Show Events

  15. Post #535
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    K just tested the inverter items and UUi docking rings and nodes. thy are ready for deployment. uploading to the Drop box. it is all in Normak's hands now on when it is released :)
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  16. Post #536
    We're made of star-stuff
    LarparNar's Avatar
    February 2009
    10,137 Posts
    The KSP forums are really good at getting their hopes up at absolutely the tiniest bit of thing that could possibly mean something is happening, and they keep letting themselves down.


    I don't think they've ever had to wait for HL2: EP3
    Reply With Quote Edit / Delete Windows 8 Norway Show Events Funny Funny x 8 (list)

  17. Post #537
    Tommyx50's Avatar
    July 2010
    622 Posts
    The KSP forums are really good at getting their hopes up at absolutely the tiniest bit of thing that could possibly mean something is happening, and they keep letting themselves down.


    I don't think they've ever had to wait for HL2: EP3
    Well, the game is definitely close to coming out, but HarvesteR will most likely announce when he does release it. Apparently HarvesteR is working very hard to reach some internal release date, so it's probably pretty close; I'd say by the end of this week.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  18. Post #538
    Gold Member
    RayvenQ's Avatar
    December 2004
    9,445 Posts
    Well, the game is definitely close to coming out, but HarvesteR will most likely announce when he does release it. Apparently HarvesteR is working very hard to reach some internal release date, so it's probably pretty close; I'd say by the end of this week.
    I'd say its out when its out and everyone should be fucking happy about it.
    Reply With Quote Edit / Delete Windows 7 Show Events Agree Agree x 6 (list)

  19. Post #539

    April 2011
    4,490 Posts
    I'd say its out when its out and everyone should be fucking happy about it.
    You are forgetting that the KSP forums are almost entirely made up of self-entitled 13 year olds who have no concept of patience.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Funny Funny x 4 (list)

  20. Post #540
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    You are forgetting that the KSP forums are almost entirely made up of self-entitled 13 year olds who have no concept of patience.

    indeed. I am surprised more people arn't begging for the kosmos yet.

    also, I think meteorite101 is like 4
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  21. Post #541
    We're made of star-stuff
    LarparNar's Avatar
    February 2009
    10,137 Posts
    HarvesteR made a new post on the forums, but because it's soon an hour ago, and MC3craze probably read it already, I won't post it here.











    Actually I'm joking:

    Well, more news here:

    The tracking station scene is... I guess you could call it ready. It can definitely be improved, but for now, there isn't much more to add there. But most importantly, it does it's job, which is allowing you to select a ship and resume the flight.

    So as far as persistence and multiple ships go, the only thing we are really missing now is a proper vessel-switching system.
    Currently, what I'm doing is cycling through all vessels by pressing Tab, but that is an awkward and not very practical way of going from ship to ship.

    Ideally, I would like to display a list of commandable vessels when you press Tab, and let you select from that... But we have to think in terms of time restrictions here, and what can be done with the least amount of complication. I think a good idea to get started with it is to add a double-click action to the vessels on the map... Then later we can see about the Tab key and what it'll do specifically.

    Vessel switching also means we have to check if it's possible to save the game at the current situation. Switching to a far-away vessel actually reloads the scene, so the game must autosave before switching, and that means the restrictions for saving a game also apply for vessel switching.

    After this is done, all there remains to do are a couple of details I want to add or improve. The SFS system needs to check if parts on a vessel exist before spawning it, and pop up a message if a part is missing (and remove the vessel). Also, the vessel labels thingy is working ok, but it needs to be revised a little. I want it to not show up for vessels that are too close to you, and finish setting up the game settings toggle for them, and maybe a hotkey as well.

    That would pretty much complete all features related to persistence and multiple ships I think. And I'm hoping I can get all that done today here.

    After that, we have a couple of surprises we want to announce.

    Cheers
    Reply With Quote Edit / Delete Windows 8 Norway Show Events Funny Funny x 6Winner Winner x 2Useful Useful x 1 (list)

  22. Post #542
    insert long title here
    SEKCobra's Avatar
    January 2009
    15,133 Posts
    So when do I get crap for my money?
    Reply With Quote Edit / Delete Windows 7 Austria Show Events Late Late x 1 (list)

  23. Post #543

    April 2011
    4,490 Posts
    indeed. I am surprised more people arn't begging for the kosmos yet.

    also, I think meteorite101 is like 4
    I just read some of that idiots posts. I think he has downs.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  24. Post #544
    We're made of star-stuff
    LarparNar's Avatar
    February 2009
    10,137 Posts
    I just read some of that idiots posts. I think he has downs.
    I read a few of his posts as well.


    I think I lost a few brain cells.
    Reply With Quote Edit / Delete Windows 8 Norway Show Events

  25. Post #545
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,743 Posts
    I did not read his posts.

    I don't care.
    Reply With Quote Edit / Delete Windows 7 Norway Show Events Agree Agree x 2 (list)

  26. Post #546
    We're made of star-stuff
    LarparNar's Avatar
    February 2009
    10,137 Posts
    This thread some times goes off topic, but it's really nothing compared to the "KSP 0.14 Features - Continued." thread on the KSP forums.

    They are currently discussing whether a point is one-dimensional or zero-dimensional.
    Reply With Quote Edit / Delete Windows 8 Norway Show Events Funny Funny x 2 (list)

  27. Post #547
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    This thread some times goes off topic, but it's really nothing compared to the "KSP 0.14 Features - Continued." thread on the KSP forums.

    They are currently discussing whether a point is one-dimensional or zero-dimensional.
    One-dimensional. Zero-dimensional doesn't exist other than as the theory
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 2 (list)

  28. Post #548
    We're made of star-stuff
    LarparNar's Avatar
    February 2009
    10,137 Posts
    One-dimensional. Zero-dimensional doesn't exist other than as the theory
    Let's finish the discussion off with this:

    http://en.wikipedia.org/wiki/Point_(geometry)

    In geometry, points are zero-dimensional; i.e., they do not have volume, area, length, or any other higher-dimensional analogue.
    Edited:

    In completely different news:

    http://kerbalspaceprogram.com/forum/...p?topic=7453.0

    Hi,

    It's time to announce a feature we've added to the 0.14 version of KSP, that hopefully is going to allow some pretty cool things to be made.

    What we are talking about here is an extension to the parts loading system, that allows runtime loading of C# assemblies (dlls) containing extensions of the Part class.

    In other words, this gives mod makers the ability to code their own part modules, in C#. Like this:



    Once built, all you need to do to add your new part modules to the game is drop the dll in the Plugins folder that comes with the game. Once there, you can set part.cfg files to use the classes in your module. Dlls, being class libraries, can hold any number of part modules, so as a mod maker, you only need a single dll for all your part modules, and a single code project too.


    We have N3X15 to thank here, for offering us the source code for his assembly loader.


    We'll release some preliminary documentation for this soon, along with a few examples to help everyone get started.
    I'm very excited to see what people will come up with using this.

    Cheers
    Reply With Quote Edit / Delete Windows 8 Norway Show Events Winner Winner x 6 (list)

  29. Post #549
    Sega Saturn's Avatar
    April 2010
    1,634 Posts
    Just got home from school to find like 200 files updated in the dropbox, lol. Expect them by Friday night at the latest, tomorrow night at the earliest.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Informative Informative x 1 (list)

  30. Post #550
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    So we can mod in docking modules?

    YES!
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 4 (list)

  31. Post #551
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,561 Posts
    jesus

    FUCK

    that's the best news for this game for a while
    Reply With Quote Edit / Delete Windows 7 Brazil Show Events Agree Agree x 5 (list)

  32. Post #552
    We're made of star-stuff
    LarparNar's Avatar
    February 2009
    10,137 Posts
    So we can mod in docking modules?

    YES!
    I wouldn't count on it.

    It still seems a little unclear exactly how much is possible.
    Reply With Quote Edit / Delete Windows 8 Norway Show Events

  33. Post #553
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    I wouldn't count on it.

    It still seems a little unclear exactly how much is possible.
    Well we have all the spaceship parts of each ship, and we know how to decouple... so yeah.

    Alternatively, create a gooey interface in visual basic.
    [/no idea how programming works]
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  34. Post #554
    Best Poster
    Saza's Avatar
    July 2009
    19,096 Posts
    Alternatively, create a gooey interface in visual basic.
    [/no idea how programming works]
    make sure you aren't using a 2 meg pipe though

    Edited:

    also I have the dropbox iirc but I don't know how to access it
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  35. Post #555
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    make sure you aren't using a 2 meg pipe though

    Edited:

    also I have the dropbox iirc but I don't know how to access it
    We could enhance the code
    Reply With Quote Edit / Delete Windows 7 United States Show Events Funny Funny x 5 (list)

  36. Post #556
    We're made of star-stuff
    LarparNar's Avatar
    February 2009
    10,137 Posts
    We could enhance the code
    Remember to increase the overall memory-throughput and maximize the dataforce.
    Reply With Quote Edit / Delete Windows 8 Norway Show Events Funny Funny x 5 (list)

  37. Post #557
    cwook's Avatar
    March 2010
    1,473 Posts
    Remember to increase the overall memory-throughput and maximize the dataforce.
    Facepunch is full of ~profeisonal prgramers~
    Reply With Quote Edit / Delete Mac United States Show Events Agree Agree x 8 (list)

  38. Post #558
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,645 Posts
    Just got home from school to find like 200 files updated in the dropbox, lol. Expect them by Friday night at the latest, tomorrow night at the earliest.
    need to make spektr panels first :) gonna do them tonight. - done

    Edited:

    Suborbital Stability testing complete. I put the TKS up the rear of it in this one. looks more mir like. However this shows how you can easily flip your whole station around using inverter pieces and docking rings lol

    Reply With Quote Edit / Delete Windows 7 United States Show Events

  39. Post #559
    Gold Member
    ewitwins's Avatar
    December 2009
    14,140 Posts
    I always chuckle a bit seeing all of these screenshots of modules with their solar panels out being launched into space
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 8 (list)

  40. Post #560
    MC3craze's Avatar
    April 2009
    6,187 Posts
    And the thread explosion did occur.

    .14, here we come!
    Reply With Quote Edit / Delete Windows 7 United States Show Events Informative Informative x 3 (list)