1. Post #4521
    Gold Member
    draugur's Avatar
    March 2012
    5,325 Posts
    No, PC hardware. I'll post specs when I get home later today.
    I know for sure that I have 4gb RAM, and a Nvidia 8800 ultra. I think my real problem is that DF doesn't support multi-core processing if I remember correctly.
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  2. Post #4522
    Gold Member
    joost1120's Avatar
    February 2008
    10,366 Posts
    I am really enjoying Adventurer mode.

    Went full wrestling and biting.

    Bit a bandit, shook, ripped an artery. Then I broke his arm. Stabbed him with a spear and bashed his skull in.
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  3. Post #4523
    Gold Member
    S31-Syntax's Avatar
    October 2007
    9,846 Posts
    The bridge cover is also a bridge, that when raised should prevent magma flow.

    Also, that's a grate idea.
    I know, but magma flow will push the items off the side. With grates, the magma can drain, and it strains out the toys.
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  4. Post #4524
    woolio1's Avatar
    November 2009
    9,536 Posts
    I've decided to see how big a world I can crank out with my new i5-2500k. I've overclocked it to 4.2Ghz, so I'm trying to gen the largest world possible. I'll throw it on a thumb drive and send it over to my laptop.
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  5. Post #4525
    The_Volcom's Avatar
    July 2008
    333 Posts
    Whenever I get an immigrant wave, there are up to 100 rings and braclets right at the spot where they entered. Anybody else has this bug?

    I'm using orkel's fix.
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  6. Post #4526
    Gold Member
    Shadow_coole's Avatar
    March 2008
    505 Posts
    Whenever I get an immigrant wave, there are up to 100 rings and braclets right at the spot where they entered. Anybody else has this bug?

    I'm using orkel's fix.
    If you are using .06 I don't think he has updated his fix yet.
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  7. Post #4527
    IDIOT WHO IS NEVER FUNNY AND CANT UNDER STAND WHEN NOT WANTED
    loopoo's Avatar
    September 2006
    6,346 Posts
    Just found a fantastic site that consists of a mountain of obsidian with a lava tube sitting in the middle of a heavily forested area with available water and little threat from wild animals.

    Already got a magma forge, only at the cost of a single dead miner.
    Could you upload the world for me and tell me where the site you embarked on is? I'd LOVE to have a place like that. I'd really appreciate it :)
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  8. Post #4528
    Gold Member
    Confused111's Avatar
    June 2008
    3,086 Posts
    That's a mod right there.
    wow i kind of feel dumb for not realizing that.
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  9. Post #4529
    The_Volcom's Avatar
    July 2008
    333 Posts
    If you are using .06 I don't think he has updated his fix yet.
    I got this one: http://facepunch.com/threads/1160339...1#post35259192


    My metalsmith just withdrawn from society and I don't haven't set up my magma smelter yet, will he go insane if I don't make it in time?
    If so how can I tell my masondwarf he should only use magmasafe material for the floodgates?
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  10. Post #4530
    Terminutter's Avatar
    June 2010
    6,264 Posts
    Just make a regular forge and deconstruct the magma forge for now, IIRC strange moods don't actually need fuel to work.
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  11. Post #4531
    tonks erryday
    Orkel's Avatar
    January 2005
    26,144 Posts
    Whenever I get an immigrant wave, there are up to 100 rings and braclets right at the spot where they entered. Anybody else has this bug?

    I'm using orkel's fix.
    That has nothing to do with the fix, it's a DF bug. Vampires and supersoldiers make trophies out of their victims and tend to either hold onto them or drop them the moment they come on the map.
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  12. Post #4532
    The_Volcom's Avatar
    July 2008
    333 Posts
    Just make a regular forge and deconstruct the magma forge for now, IIRC strange moods don't actually need fuel to work.
    It worked thanks. Legendary armorsmith ahoy.

    That has nothing to do with the fix, it's a DF bug. Vampires and supersoldiers make trophies out of their victims and tend to either hold onto them or drop them the moment they come on the map.
    320 victims... wow. Thanks for clearing that up.


    First forgotten Beast. A boring but classic cyclops.

    "The Speardwarf bites the Cyclops in the lower lip from behind, tearing the fat.
    The Speardwarf latches on firmly!"

    Dwarfen kiss of death!
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  13. Post #4533
    woolio1's Avatar
    November 2009
    9,536 Posts
    Well, an update on that generation I tried to do earlier. I got 253 years of history in a Legendary world with all terrain sliders to max.

    And then it locked up, and I had to wait an hour before it would stop.

    I think I'll keep using this world. It's huge.
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  14. Post #4534
    JoeSibilant's Avatar
    May 2010
    6,739 Posts
    Well, an update on that generation I tried to do earlier. I got 253 years of history in a Legendary world with all terrain sliders to max.

    And then it locked up, and I had to wait an hour before it would stop.

    I think I'll keep using this world. It's huge.
    I can't wait until I get back to my main PC and generate massive worlds. Enemy civs, enemy civs everywhere.

    Also, my current plan for my new volcano-fort is to forgo military almost entirely and focus on War Dogs. I have 8 so far, plus about that many puppies that will grow up and breed before I train them, too.

    I had a stroke of luck recently too--a fucking LEGENDARY ARMORER just shows up in my 2nd migrant wave. I have him making masterwork armor for the military I'll never have
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  15. Post #4535
    IDIOT WHO IS NEVER FUNNY AND CANT UNDER STAND WHEN NOT WANTED
    loopoo's Avatar
    September 2006
    6,346 Posts
    I can't wait until I get back to my main PC and generate massive worlds. Enemy civs, enemy civs everywhere.

    Also, my current plan for my new volcano-fort is to forgo military almost entirely and focus on War Dogs. I have 8 so far, plus about that many puppies that will grow up and breed before I train them, too.

    I had a stroke of luck recently too--a fucking LEGENDARY ARMORER just shows up in my 2nd migrant wave. I have him making masterwork armor for the military I'll never have
    War Dogs are okay for unarmoured opponents, but they'll be terrible in sieges. You'd be lucky to have them kill a few soldiers. They're good for support but as a main way of attacking enemies?

    I had 15 dogs die from wooden training spears in my danger room. Now if they get attacked by iron-wielding goblins in full armour... It'll be a bloodbath.

    But I may be wrong, since this new pet training update came out, they might be stronger.
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  16. Post #4536
    MeltingData's Avatar
    September 2010
    6,645 Posts
    How do I make stairs to go down?
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  17. Post #4537
    Fuzzwaddle's Avatar
    August 2011
    703 Posts
    War dogs aren't that useless. One war dog sacrificed its life for the military commander by getting in between him and a goblin.
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  18. Post #4538
    Gold Member
    gufu's Avatar
    May 2008
    9,292 Posts
    How do I make stairs to go down?
    Designate stairs down. Move down a level. Designate stairs up right under it.
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  19. Post #4539
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    What about War Grizzly Bears?
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  20. Post #4540
    Gold Member
    draugur's Avatar
    March 2012
    5,325 Posts
    I want to train war carp that drag goblins into moats, that'd be cool, teach those green bastards a lesson.
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  21. Post #4541
    The_Volcom's Avatar
    July 2008
    333 Posts
    Siege! Walled myselfe in until my other metal smith decides to work again.

    He screams for rock, rock bars and body parts. The thing is he is surrounded by rocks and bars. There are even body parts from a struck down beserker dwarf.
    Why isn't he starting his artifact?
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  22. Post #4542
    Gold Member
    Dennab
    February 2007
    6,746 Posts
    Siege! Walled myselfe in until my other metal smith decides to work again.

    He screams for rock, rock bars and body parts. The thing is he is surrounded by rocks and bars. There are even body parts from a struck down beserker dwarf.
    Why isn't he starting his artifact?
    Rock bars = Rock Blocks

    Make them in a mason fab
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  23. Post #4543
    JoeSibilant's Avatar
    May 2010
    6,739 Posts
    Welp, my first test of "Mount Doom" was a success! Dropped an entire undead siege screaming (er, moaning?) into the volcano. Sieges are going to be trivial for a while.
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  24. Post #4544
    zombojoe's Avatar
    March 2010
    7,606 Posts
    Are archery targets fixed in the new build?
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  25. Post #4545
    tonks erryday
    Orkel's Avatar
    January 2005
    26,144 Posts
    Are archery targets fixed in the new build?
    They got fixed three versions ago
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  26. Post #4546
    Gold Member
    superstepa's Avatar
    June 2009
    8,972 Posts
    They got fixed three versions ago
    They did?
    Then I am doing something wrong
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  27. Post #4547
    Gold Member
    draugur's Avatar
    March 2012
    5,325 Posts
    Currently looking for a sinister volcano for secret volcano stuff, mostly suspending an entire city over it.
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  28. Post #4548
    JoeSibilant's Avatar
    May 2010
    6,739 Posts
    Currently looking for a sinister volcano for secret volcano stuff, mostly suspending an entire city over it.
    That's cool, but you might have a hard time finding a volcano with enough clearance in the crater above the magma.
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  29. Post #4549
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    16,736 Posts
    I've suddenly developed a strong itch to make a fortress with the express purpose of it being a supermax prison complex.
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  30. Post #4550
    JoeSibilant's Avatar
    May 2010
    6,739 Posts
    I've suddenly developed a strong itch to make a fortress with the express purpose of it being a supermax prison complex.
    Pretty easy to do that when all dorfs obey burrows.
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  31. Post #4551
    Gold Member
    draugur's Avatar
    March 2012
    5,325 Posts
    That's cool, but you might have a hard time finding a volcano with enough clearance in the crater above the magma.
    Yeah, I can't even find a volcano in the six worlds I genned to find one, I figure one that's in savage territory is even harder so oh well. Maybe advanced parameters would help?
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  32. Post #4552
    JoeSibilant's Avatar
    May 2010
    6,739 Posts
    Yeah, I can't even find a volcano in the six worlds I genned to find one, I figure one that's in savage territory is even harder so oh well. Maybe advanced parameters would help?
    Yes, absolutely. Also, Perfect World is a neat, if complicated tool for genning exactly what you want the first time.
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  33. Post #4553
    Gold Member
    draugur's Avatar
    March 2012
    5,325 Posts
    This perfect world, where would I find it?
    Never mind, googled and found it. Thanks for giving me the name of it though, it sounds really helpful.
    http://www.bay12forums.com/smf/index.php?topic=57428.0
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  34. Post #4554
    Gold Member
    superstepa's Avatar
    June 2009
    8,972 Posts
    Chocolate Dwarf Fortress is amazing
    As a mage you can freeze and blast enemies as an attack in the "A" menu
    Now if only it would have supported tilesets (I usually love ASCII but dwarf fortress feels very cluttered and ugly)

    Edited:


       I know, no balance fix.   
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  35. Post #4555
    JoeSibilant's Avatar
    May 2010
    6,739 Posts
    Found my fort's first vampire, now he's Mount Doom's dedicated lever jockey!

    Edited:

    I, too, wish I could get Dwarven Chocolate in graphical form.
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  36. Post #4556
    Gold Member
    johnlukeg's Avatar
    September 2007
    2,283 Posts
       I know, no balance fix.   
    Are you saying that the way the magical ice blast tore through the skull so easily is unrealistic and unbalanced?
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  37. Post #4557
    JoeSibilant's Avatar
    May 2010
    6,739 Posts
    Oh boy, Hellfire Turrets in Masterwork DF are a double-edged sword.
    Upside: obliterates thieves and ambushers in a massive gout of fire.
    Downside: obliterates mechanics in the wrong place at the wrong time.

    Yeah, that thing's not in my main entrance anymore

    Edited:

    Seriously, we never even found the bodies.

    Edited:

    It even destroyed the drawbridge at the end of the corridor.
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  38. Post #4558
    Gold Member
    draugur's Avatar
    March 2012
    5,325 Posts
    Finally got a world with a terrifying woodland and a nice volcano. Time for volcano fort!
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  39. Post #4559
    JoeSibilant's Avatar
    May 2010
    6,739 Posts
    Finally got a world with a terrifying woodland and a nice volcano. Time for volcano fort!
    Honestly it's better to gen a world with lots of volcanoes, since it's really easy for a volcano embark to be ruined by shitty terrain around the crater (small hills, etc.) All my successful volcano embarks have been in areas where the crater was surrounded by huge cliffs, so there's a nice sheer face to dig into.
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  40. Post #4560
    Captain_Crazy's Avatar
    May 2011
    1,092 Posts
    Applied the [TRAINABLE] tag to the 'giant' creature variation. Now my giant kakapo and giant raven can be useful!
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