1. Post #27641
    preferably a Hopper platform with female programming.
    Flexibility over reach, eh?
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  2. Post #27642
    Gold Member
    Cone's Avatar
    August 2011
    18,799 Posts
    No pressure though.
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  3. Post #27643
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,696 Posts
    Imagine how awesome would it be if ME3 ending was in the style of ME2. Where you'd actually participate in the battle of Earth. Guiding all your forces, fighting them in the orbit, etc. Just like the ME2 finale.
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  4. Post #27644
    Imagine how awesome would it be if ME3 ending was in the style of ME2. Where you'd actually participate in the battle of Earth. Guiding all your forces, fighting them in the orbit, etc. Just like the ME2 finale.
    Would actually be really fun if Joker got injured and knocked out and you got to control the Normandy, however basic your flight training, and shoot at harbinger with your Thanix cannons in-game as the 'final boss-fight'
    I mean one of my favorite moments of ME2 was when I got to fly around Illium in a taxi in the Shadow Broker DLC, despite the limited controls.
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  5. Post #27645
    Gold Member
    Cone's Avatar
    August 2011
    18,799 Posts
    Would actually be really fun if Joker got injured and knocked out and you got to control the Normandy, however basic your flight training, and shoot at harbinger with your Thanix cannons in-game as the 'final boss-fight'
    If anything was severe enough to knock Joker unconscious he'd probably be dead from a snapped neck.
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  6. Post #27646
    Hell I'd even be pleased with a slo-mo scene where you control the Normandy as best you can in a linear path towads Harbinger, dodging his beam and firing at just the right moment.
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  7. Post #27647
    Gold Member
    Mr. Agree's Avatar
    May 2010
    7,405 Posts
    Imagine how awesome would it be if ME3 ending was in the style of ME2. Where you'd actually participate in the battle of Earth. Guiding all your forces, fighting them in the orbit, etc. Just like the ME2 finale.
    If I was Bioware, this is the route i'd have taken.
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  8. Post #27648
    Dr. Conro J. Norock, Robot Sarcasm Master
    Conro101's Avatar
    July 2007
    7,713 Posts
    so I beat Mass Effect 1 again


    I forgot how hard Super-Ultra-Mecha-Skelator-SarVen-MkII was.
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  9. Post #27649
    The PC combat for ME1 wasn't all that terrible IMO.
    The original Xbox combat was awful though.
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  10. Post #27650
    What's brevity?
    ironman17's Avatar
    June 2006
    18,992 Posts
    I'd move to Thessia. It's like the Scandinavia of the universe apparently, stable economy and no war and all of that.
    Also all the Asari.
    And then later dragons screw it all up and Commander DovahShep has to master the way of the Biotic Lutefisk to prevent Alduvereign from destroying the land.
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  11. Post #27651
    Gold Member
    Goldenboy's Avatar
    December 2009
    1,981 Posts
    EDIT: Nvm, sorted
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  12. Post #27652
    Gold Member
    Exooodus's Avatar
    April 2008
    2,541 Posts
    so I beat Mass Effect 1 again


    I forgot how hard Super-Ultra-Mecha-Skelator-SarVen-MkII was.
    Just bring Liara with you, or if you're an adept just lift him.

    Easyyyyyy
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  13. Post #27653
    Gold Member
    Sector 7's Avatar
    May 2005
    3,143 Posts
    And then later dragons screw it all up and Commander DovahShep has to master the way of the Biotic Lutefisk to prevent Alduvereign from destroying the land.
    I'd buy it.

    "I should GO!" *enemies are blown away*
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  14. Post #27654
    Dr. Conro J. Norock, Robot Sarcasm Master
    Conro101's Avatar
    July 2007
    7,713 Posts
    yeah I used lift a bunch


    but he jumps around so much fuck
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  15. Post #27655
    ZF911's Avatar
    March 2010
    3,308 Posts
    Just bring Liara with you, or if you're an adept just lift him.

    Easyyyyyy
    First time through ME1, was a soldier and it took me a few dozen tries to beat him on normal. Played through as a sentinel on hardcore, beat him in one try. Lift is so useful.
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  16. Post #27656
    Gold Member
    Zezibesh's Avatar
    May 2008
    18,929 Posts
    yeah I used lift a bunch


    but he jumps around so much fuck
    As soon as he jumps away from your crosshairs, pause, drag aim to where he jumped, hold down trigger, resume. Repeat. Best tactic to defeat hoppers and mechasaren.

    I'd want a Geth buddy like Legion, though preferably a Hopper platform with female programming.
    mm, hoppers

    Welcome to the world of

    VIDEO GAME REVIEWS

    Where everything with a lower score then 8/10 sucks and most of the things above 8/10 also suck.
    Forbes Games is about the only trustworthy publication now, and that's because Forbes isn't dependent on videogame reviews

    I like how I found out through the mass effect wikia, that there is a planet called Paravin. I had no friggin idea.
    I rediscovered it a while ago while playing ME1, was gonna link it to you but I'm not at home

    Like I said before, a single Dreadnought is a huge undertaking. It's fucking gigantic and requires presumably hundreds of thousands of crew members. The Turians probably kept the maximum number of Dreadnoughts their resources would support.
    If a ship required hundreds of thousands of crew members it would be absolutely ridiculous. Two thousand crew, at best.

    TIM mentions on the dirlect reaper level in ME2 that he found the weapon that knocked the reaper out.

    What happened to that?
    He says they DIDN'T recover the weapon.
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  17. Post #27657
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,696 Posts
    No, he said they DID recover the weapon. It's just not usable anymore.
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  18. Post #27658
    Gold Member
    Zezibesh's Avatar
    May 2008
    18,929 Posts
    No, he said they DID recover the weapon. It's just not usable anymore.
    Then my memory fails me yet again.
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  19. Post #27659
    Gold Member
    Rapist's Avatar
    February 2011
    4,698 Posts
    The largest problem with the extended cut of the ending is getting immersed in the game again.
    I didn't mind the original ending that much, and now I dont know if I should do a NG+ or something different.

    Probably a NG+.
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  20. Post #27660
    gay mexican
    Lankist's Avatar
    July 2006
    14,576 Posts
    Forbes Games is about the only trustworthy publication now, and that's because Forbes isn't dependent on videogame reviews
    Forbes' focus has been on the business implications of video games and their consumer constituents, which is why their articles have been do goddamn good. They don't really give a shit what the game is or whether or not it's good, or fun, or artistic or whatever. They've been reporting on the industry itself, in specific instances in the case of Mass Effect.

    Game reviewers should take note. With the rise of instant internet communication (especially communities within content distribution platforms such as Steam,) word-of-mouth severely outweighs publicized reviews. We don't need some asshole with a magazine to tell us what they think anymore. What we need is someone who is technically literate in the field and who can articulate the technical strengths and flaws of the game (i.e. bugs, wonky controls, compatibility, etc.) This is not the kind of coverage we are getting from games media. We are getting "Gears of War is fuckin dope as hell!" and "Call of Duty is like getting a blowjob and having sex at the same time!" and mostly a bunch of immature, childish shit that does nothing in the way of giving expert, knowledgeable evaluations on the product.
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  21. Post #27661
    Gold Member
    GetBent's Avatar
    August 2006
    6,965 Posts


    I wish my Avenger looked like that James, I might have used it.
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  22. Post #27662
    cagoBHuK's Avatar
    October 2010
    934 Posts
    I meet strange people in lobbies. Especially 5 mins ago. Everyone was ready, expect host player. Waited for about 1 minute, so everyone started vote kick, so did i. I waited for host migration and noticed that the rest two guys quited. So, why do you kick if you dont stay afterwards? >_<
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  23. Post #27663
    Original 300 elitist.
    MiX-A's Avatar
    January 2005
    2,162 Posts
    I just saw a horrible long ass nightmare about how bad the ending was, 3 weeks after beating the game.
    You know how it feels to wake up from a nightmare like that? Even worse.
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  24. Post #27664
    Forbes' focus has been on the business implications of video games and their consumer constituents, which is why their articles have been do goddamn good. They don't really give a shit what the game is or whether or not it's good, or fun, or artistic or whatever. They've been reporting on the industry itself, in specific instances in the case of Mass Effect.

    Game reviewers should take note. With the rise of instant internet communication (especially communities within content distribution platforms such as Steam,) word-of-mouth severely outweighs publicized reviews. We don't need some asshole with a magazine to tell us what they think anymore. What we need is someone who is technically literate in the field and who can articulate the technical strengths and flaws of the game (i.e. bugs, wonky controls, compatibility, etc.) This is not the kind of coverage we are getting from games media. We are getting "Gears of War is fuckin dope as hell!" and "Call of Duty is like getting a blowjob and having sex at the same time!" and mostly a bunch of immature, childish shit that does nothing in the way of giving expert, knowledgeable evaluations on the product.
    I used to write movie reviews for Norway's second biggest paper. The editor thought they were great.
    Should I maybe review games? I'm very reflective and such, but there are already so many amature reviewers out there.
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  25. Post #27665
    I am a moderator.
    Swebonny's Avatar
    August 2006
    12,980 Posts
    I meet strange people in lobbies. Especially 5 mins ago. Everyone was ready, expect host player. Waited for about 1 minute, so everyone started vote kick, so did i. I waited for host migration and noticed that the rest two guys quited. So, why do you kick if you dont stay afterwards? >_<
    I saw two Krogans headbutting each other in a game:
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  26. Post #27666
    Gold Member
    Cone's Avatar
    August 2011
    18,799 Posts
    I used to write movie reviews for Norway's second biggest paper. The editor thought they were great.
    Should I maybe review games? I'm very reflective and such, but there are already so many armature reviewers out there.
    Just promise you won't get paid off. We need people we can trust.
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  27. Post #27667
    I saw two Krogans headbutting each other in a game:
    It's the Krogans version of brofist.

    Edited:

    Just promise you won't get paid off. We need people we can trust.
    Dw I'm already swimming in money.
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  28. Post #27668
    Gold Member
    Thom12255's Avatar
    January 2009
    8,414 Posts

    Dw I'm already swimming in money.
    Why haven't you bought gold?
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  29. Post #27669
    gay mexican
    Lankist's Avatar
    July 2006
    14,576 Posts
    I used to write movie reviews for Norway's second biggest paper. The editor thought they were great.
    Should I maybe review games? I'm very reflective and such, but there are already so many amature reviewers out there.
    If you're going to review games, you need to be able to analyze them on a technical level, rather than speaking from the point of whether or not you think they're fun.

    If they're a story-game, for instance, you need to be able to articulate their literary strengths and flaws.

    And for all of them you need to be able to formalize and articulate their gameplay tropes in the same way that you would articulate qualities from a film.

    i.e. instead of saying "this film made me feel sick watching it," say "the shakey-cam sequences and generally schizophrenic cinematography are disorienting and could do far better with more basic masters and the occasional shot/reverse-shot." i.e. "The Plinkett."

    So if you're talking about a shooter, you need to address the technical aspects of hit-detection, control, movement speed, the "stickiness" or fluidity of how the player moves through the environment, the feedback from the weapons and equipment, etc. You don't really need to worry about whether or not your audience can understand the jargon, as most people who would actively look to read smaller, independent reviews are the kinds of people who will understand exactly what you're talking about when you comment on the specifics.


    Basically, anyone and their mother can give you an opinion on whether or not a game is "fun." A reviewers job should be to analyze the product in-depth, which few game reviewers ever do.
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  30. Post #27670
    speshul
    magravn's Avatar
    August 2006
    635 Posts
    'scuse me Miranda



    what are you doing
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  31. Post #27671
    If you're going to review games, you need to be able to analyze them on a technical level, rather than speaking from the point of whether or not you think they're fun.

    If they're a story-game, for instance, you need to be able to articulate their literary strengths and flaws.

    And for all of them you need to be able to formalize and articulate their gameplay tropes in the same way that you would articulate qualities from a film.

    i.e. instead of saying "this film made me feel sick watching it," say "the shakey-cam sequences and generally schizophrenic cinematography are disorienting and could do far better with more basic masters and the occasional shot/reverse-shot." i.e. "The Plinkett."

    So if you're talking about a shooter, you need to address the technical aspects of hit-detection, control, movement speed, the "stickiness" or fluidity of how the player moves through the environment, the feedback from the weapons and equipment, etc. You don't really need to worry about whether or not your audience can understand the jargon, as most people who would actively look to read smaller, independent reviews are the kinds of people who will understand exactly what you're talking about when you comment on the specifics.


    Basically, anyone and their mother can give you an opinion on whether or not a game is "fun." A reviewers job should be to analyze the product in-depth, which few game reviewers ever do.
    And that's exactly what I did with movies. Except I simplified the movie's aspects to a level where everyone could understand it as to not leave people out. For instance, instead of complimenting beautiful cinematography and various lighting techniques I'd say the production quality was spectacular and the camera work was good to reach a level most folks could understand. I [like to believe] I was critical and reflected, technical but not caught up in details. I figure they're pointless if I can articulate it in another way that more people will understand and appreciate. I'd still bring up all my criticisms, they wouldn't disappear under a blob of apathetic jargin like the big sites currently do.
    I did do it as a profession for some time. That's not really what I was asking for to be honest. My question was whether or not I should start up (yet another) review site in the heaps and heaps of ones that already exist?

    EDIT: God I feel arrogant now, sorry.
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  32. Post #27672
    voodooattack's Avatar
    October 2009
    1,935 Posts
    The largest problem with the extended cut of the ending is getting immersed in the game again.
    I didn't mind the original ending that much, and now I dont know if I should do a NG+ or something different.

    Probably a NG+.
    I would've preferred a wider choice of colours. I'd like to see a pink ending.
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  33. Post #27673
    Gold Member
    Rapist's Avatar
    February 2011
    4,698 Posts
    I would've preferred a wider choice of colours. I'd like to see a pink ending.
    these jokes are insufferable.
    that wasn't even related to what I said.
    what the fuck.
    this is like anti-humor.
    stop.
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  34. Post #27674
    voodooattack's Avatar
    October 2009
    1,935 Posts
    these jokes are insufferable.
    that wasn't even related to what I said.
    what the fuck.
    this is like anti-humor.
    stop.
    I think it'd be fair to say that EA and Bioware deserve far more than just meaningless ridicule in a forum thread.

    Fucking cunts ruined an otherwise enthralling experience. It's like building a grand pyramid and taking a massive shit on its peak.
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  35. Post #27675
    Gold Member
    Cone's Avatar
    August 2011
    18,799 Posts
    I think it'd be fair to say that EA and Bioware deserve far more than just meaningless ridicule in a forum thread.

    Fucking cunts ruined an otherwise enthralling experience. It's like building a grand pyramid and taking a massive shit on its peak.
    Yeah, we get it. The endings suck.

    This thread got incredibly formulaic after ME3 came out, that's for bloody sure.
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  36. Post #27676
    Angel of Death
    jiggu's Avatar
    July 2007
    9,461 Posts
    I'm still wondering, will the premium spectre pack be removed before they release the multiplayer DLC?
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  37. Post #27677
    ToXiCsoldier's Avatar
    March 2008
    1,129 Posts
    Imagine how awesome would it be if ME3 ending was in the style of ME2. Where you'd actually participate in the battle of Earth. Guiding all your forces, fighting them in the orbit, etc. Just like the ME2 finale.
    Or like the final of DA:O where you can choose wich army to defend each part of the city.

    Also, how to "remove" a romance from your save, the save editor didn't work, i still have that kaiden picture on the desk in ME2.
    I already regret talking to him and i shat myself when he came to me before Ilos, i turned him down but according to the save editor it's still a romance...
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  38. Post #27678
    Gold Member
    Ekalektik_1's Avatar
    September 2008
    5,920 Posts
    Flexibility over reach, eh?
    Flexibility is always nice. Of course, I'd also want a Salarian doctor to give me, ah, tips. For scientific purposes.
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  39. Post #27679
    Original 300 elitist.
    MiX-A's Avatar
    January 2005
    2,162 Posts


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  40. Post #27680
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