do one about Miranda not knowing where TIMs base is
do one about Miranda not knowing where TIMs base is
I wouldn't put it past him. March sorry
Edited:
She was too busy looking at her ass.
-scratch that-
"Shepard Commander... the Geth only acted in self defense after the creators attacked... do we deserve death?"
That line in the nightmare scene sends shivers down my spine.
Edited:
By the way, I think I fixed my internet but no guaruntees, and i'd only be able to stream for about another hour
You guys want an hour of Ding Dong Shepard or should I just wait till next week?
Listen to ME 1 2 3 soundtrack on loop while playing multiplayer.
It's fun.
Edited:
Spectre Packs, buying only them.
Just bought the Legacy soundtrack (those unused Mass Effect 2 songs).
God it's great.
Holy shit Lankist, you're unbanned!
Look what I found.
Someone made a rap from Lankist's MS paint adventures. I forgot i saved it and it came up on my itunes shuffle.
http://dl.dropbox.com/u/9497245/Mass%20Effect%20MS%20Paint%20Adventures.mp3
ZAAAAAEEEEEEEEEEEEEEEEEEEED
Also shorter link for whatever reason
Linky
I actually went in and counted. There's 17 beds, not including the ones in sick bay.
That's a lot of species
I wonder if Robodog down in the cargo bay counts as a species
Whhhhhyyyyyyyyyy
Oh wait, DA.
why
I disagree, in large part because I think Mass Effect 1 and 2 are, for the most part, very linear games. Yeah, there's some diversion from the path when it comes to the uncharted worlds and whatnot, but overall you were being funneled in a very specific direction. Mass Effect 3 admittedly a little more so, but I actually enjoyed that because it constantly reinforced the idea that you simply do not have time to dick around. I can see plenty of replay value in the game, whether it be from the combat, replaying a favorite moment, or completely changing how the game plays out. There's a staggering amount of variation in the overall narrative despite the ending, and all the classes feel very, very different.
The game just does so much right.
Apologies if this has actually been found before, but i found these in the MP objectives_special folder.
Holiday event stuff, the easter one should be soon so i guess we'll see. There's a christmas/birthday present too but i forgot to take a picture of it.
And i found these too in the regular objectives folder, perhaps new/scrapped MP objectives? I'm pretty sure i haven't played a round involving bombs or a supply drop or canisters but then again i've not played anything other than bronze and one game of silver in which me and my friends got our asses kicked, so for all i know they could be used on gold/silver.
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FUUCK
I READ THAT AS "NEW" NOT "NSFW"
FUCK, WHY
I'm sure I found that third one, the one that looks like a bomb, during one of my sessions.
Calling TF2-styled hat-DLCs
No it wasn't, not even close.Walters was directly responsible for PLOTTING horizon, and the collector ship and blowing up shepard to begin with, so you can't collectively assign dumb where it doesn't belong.
Pretty hot.
Wait wait wait, enforces the idea that you don't have time to dick around? How does it to that? I have a mission in my journal that's like "OH MAN THE TURIAN HOMEWORLD IS UNDER ATTACK YOU NEED TO GO SEE THEM SHEPARD BEFORE THEY'RE ALL DEAAAAD" and I'm just running around the Citadel dicking around, and nothing bad will happen as a result.
Giving you nothing else to do =/= Giving a sense of urgency.
Also, Mass Effect 1 was somewhat linear, but with Mass Effect 2 you could pretty much do story missions in whatever order you wanted, at whatever times you wanted, all the way up until the last part of the game.
I wouldn't say 'The game is fun so I'll play it again' is replay value. Replay value refers to having other things to do. If you do one walkthrough as Renegade Shepard and one walkthrough as Paragon Shepard you're basically done. There certainly is NOT a 'staggering' amount of variation in the overall narrative. The classes feel different, but they're the same as they were in 2, so provided you played 2 to a decent degree, you probably have all of the classes down. Even if you didn't, you can just play Multiplayer in 3 and get a feel for them.
Two of those are used on "Device" objectives.
...?
What? When did I say anything about 2? I was talking about how the ending to 3 is similar to the plot of Gurren Lagann.
I get "but we might need them later" feelings from those models
So we can find out if it wasn't Kelly who brought Scale Itch on board after all.
Is there anything else interesting in the files? Also, how does one view the files like you did?
Fair enough to the "urgency" part, but you do notice that some of the missions will be lost to you if you don't complete them within a reasonable amount of time. Priority missions are an obvious exception because they're plot-crucial, but still.
And, in my opinion "The game is fun so I'll play it again" is ABSOLUTELY replay value. Linear games like Half-Life, Call of Duty or Portal play out -exactly- the same way every single time, but they're a hell of a lot of fun to run through again. Replayability, in my opinion, is ANY reason to play the game again. Simple as that.
That's like 0.2 beds per Normandy crew.
I've not found anything interesting in there aside from those, really.
And i use this:
http://www.gildor.org/en/projects/umodel
I've only seen that come up a couple of times in all of the time I've played MP, and for some reason I only remember seeing it on Firebase White. But it's just one of the generic activate four of these things across the map objective.
I think labeling missions PRIORITY in big bold leters and then not giving them a time limit kind of emphasizes how little of a rush you're in. Sidequests can expire, but more if you do a story quest before you do them. They don't actually have a time limit. Even if they do expire, you can just buy the quest-essential item you needed from the Specter Store for a very low fee and it'll be like you did it.
There is absolutely no sense of punishment in Mass Effect 3 from how hard they baby the player. Even if you intentionally ruin peace treaties and such, or lose a ton of squad mates, you can still easily get the best ending without trying very hard.
They'll be used somehow for challenges during Halloween, Valentines day, Easter and <insert native Holiday that involves fireworks>.
You sleep in shifts, Submarine style. Makes sense
Shifts and all.
Plus those chairs in the cockpit/leading to the cockpit and in the war room look comfy. I bet the crew just sleeps in them.
fourth of july ?
Well, we've already established that the ending sucks and does absolutely -nothing- to demonstrate what you've done at any point in the series. That's not what we were talking about though.
I think you and I will have to agree to disagree.
The thing is, that just doesn't cut it for RPGs. ME1, ME2, and most other Bioware RPGs are replayable because of how many different things you can do, along with the "that was fun let's do it again" factor. ME3 falls pretty short in the first department, so it really only has the latter.