1. Post #22961
    Gold Member
    Mingebox's Avatar
    February 2010
    14,536 Posts
    The ending is like the Star Wars prequels, except if it suddenly turned into the Star Wars Prequels at the climax of Return of the Jedi. It's like if Palpatine was Force Lightning-ing Luke, and Jarjar comes out of nowhere, pushes Palpatine into the pit, and goes. "Oops! Mesa so clumsy!" Roll credits.
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  2. Post #22962
    Gold Member
    Goldenboy's Avatar
    December 2009
    1,981 Posts


    Figure someone here will have use for this. Plus it looks awesome.
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  3. Post #22963
    Sickle's Avatar
    November 2009
    6,600 Posts
    Can't wait for the day video games are like this GIF.
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  4. Post #22964
    Gold Member
    JeanLuc761's Avatar
    March 2010
    7,992 Posts
    Can't wait for the day video games are like this GIF.
    Give it another 7-10 years and I think we'll be at that level. I'll be interested to see what Epic can do with Unreal Engine 4 though.
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  5. Post #22965
    mikester112's Avatar
    May 2010
    4,521 Posts
    Can't wait for the day video games are like this GIF.
    I can't wait for the day we can control our characters

    WITH OUR MINDS.
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  6. Post #22966
    Gold Member
    GetBent's Avatar
    August 2006
    6,966 Posts
    I can't wait for the day we can control our characters

    WITH OUR MINDS.
    Until one day the video games control us.
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  7. Post #22967
    Ghost101's Avatar
    December 2010
    2,537 Posts


    Figure someone here will have use for this. Plus it looks awesome.
    I would've liked to have seen a little more fighting on Earth. Like a couple of optional sidemissions to make the main assault easier. Maybe liberating POW camps and choosing to destroy it/kill everyone to deny the Reapers the husks, or save who you can but leave it standing so it still makes husks, etc.
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  8. Post #22968
    Gold Member
    Goldenboy's Avatar
    December 2009
    1,981 Posts
    Give it another 7-10 years and I think we'll be at that level. I'll be interested to see what Epic can do with Unreal Engine 4 though.
    The notion that UE4 will produce something more stunning than the 'Samaritan' tech demo blows my mind.

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  9. Post #22969
    Gold Member
    JeanLuc761's Avatar
    March 2010
    7,992 Posts
    Until one day the video games control us.
    The created will always rebel against the creator...
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  10. Post #22970
    Gold Member
    Egevened's Avatar
    September 2006
    2,752 Posts
    and we speak in beeps and boops like the geth
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  11. Post #22971
    Dennab
    August 2011
    3,194 Posts
    I would've liked to have seen a little more fighting on Earth. Like a couple of optional sidemissions to make the main assault easier. Maybe liberating POW camps and choosing to destroy it/kill everyone to deny the Reapers the husks, or save who you can but leave it standing so it still makes husks, etc.
    That would be impossible, did you see how many reapers were sitting around Earth? And apparently the stealth systems on the Normandy are irrelevant to reapers...so there's no way that could happen.
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  12. Post #22972
    Gold Member
    JeanLuc761's Avatar
    March 2010
    7,992 Posts
    Weren't they talking about making the 'Samaritan' tech-demo into an actual project due to it's reception. Staggering piece of work regardless, even on Unreal 3 it looks goregous.

    I hope they do. Epic always does a phenomenal job with their engines, and this looks to be no exception.
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  13. Post #22973
    QueenMelanie's Avatar
    July 2010
    169 Posts
    That would be impossible, did you see how many reapers were sitting around Earth? And apparently the stealth systems on the Normandy are irrelevant to reapers...so there's no way that could happen.
    They are only irrelevant if you scan stuff.
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  14. Post #22974
    Gold Member
    JeanLuc761's Avatar
    March 2010
    7,992 Posts
    That would be impossible, did you see how many reapers were sitting around Earth? And apparently the stealth systems on the Normandy are irrelevant to reapers...so there's no way that could happen.
    The Normandy is protected by plot armor though. See: intro.
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  15. Post #22975
    Dennab
    August 2011
    3,194 Posts
    They are only irrelevant if you scan stuff.
    I guess that's true, but I dunno, I feel like it'd be so risky to get in and get out
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  16. Post #22976
    Gold Member
    GetBent's Avatar
    August 2006
    6,966 Posts
    That would be impossible, did you see how many reapers were sitting around Earth? And apparently the stealth systems on the Normandy are irrelevant to reapers...so there's no way that could happen.
    Is that why the Reapers conveniently ignored the Normandy as it hovered over that river in Vancouver for a good 10 minutes?
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  17. Post #22977
    I am a moderator.
    Swebonny's Avatar
    August 2006
    13,020 Posts


    Figure someone here will have use for this. Plus it looks awesome.
    I wish there were more scifi movies with epic battles like in that gif. I'm thinking like Starship Troopers.
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  18. Post #22978
    Trans-Intellectual...you know, like a double entendre
    noneshallpass's Avatar
    May 2011
    1,427 Posts
    Is that why the Reapers conveniently ignored the Normandy as it hovered over that river in Vancouver for a good 10 minutes?
    River?
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  19. Post #22979
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,720 Posts
    I just read The Final Hours of Mass Effect 3, that app by Geoff Keighley. Great read, it goes into a lot of details from the very start of the franchise back in 2003. Codename SFX was the name of the game in early development (WIP name) and Casey Hudson was the one to actually come up with the idea of ME games and he approached the Docs with it and they liked it. Really great read. Also, I can now see why the ending was this crappy and why the game is full of some weird bugs, it's because it was the biggest game in the franchise but it had the shortest development cycle. Casey said that the team was really on the edge because of it, and the only delay they got was from Dec 2011 to March 2012 which was still not enough. Because of this, Palaven mission was cut from the game(We were also suppose to go to Turian homeworld, not just their moon) and some other stuff. So, eventually, I don't think the full blame is on BioWare, majority should probably lie in EA's hands. They are the ones who wanted the game out in an extremely short period of time (The original development time for ME3 was LESS than 2 years!!)
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  20. Post #22980
    Dennab
    August 2011
    3,194 Posts
    Is that why the Reapers conveniently ignored the Normandy as it hovered over that river in Vancouver for a good 10 minutes?
    plot armor
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  21. Post #22981
    Gold Member
    GetBent's Avatar
    August 2006
    6,966 Posts
    Bay, whatever.
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  22. Post #22982
    Dennab
    August 2011
    3,194 Posts
    I just read The Final Hours of Mass Effect 3, that app by Geoff Keighley. Great read, it goes into a lot of details from the very start of the franchise back in 2003. Codename SFX was the name of the game in early development (WIP name) and Casey Hudson was the one to actually come up with the idea of ME games and he approached the Docs with it and they liked it. Really great read. Also, I can now see why the ending was this crappy and why the game is full of some weird bugs, it's because it was the biggest game in the franchise but it had the shortest development cycle. Casey said that the team was really on the edge because of it, and the only delay they got was from Dec 2011 to March 2012 which was still not enough. Because of this, Palaven mission was cut from the game(We were also suppose to go to Turian homeworld, not just their moon) and some other stuff. So, eventually, I don't think the full blame is on BioWare, majority should probably lie in EA's hands. They are the ones who wanted the game out in an extremely short period of time (The original development time for ME3 was LESS than 2 years!!)
    The development of ME3 was at least more than 2 years, because it was being worked on even before ME2's release, and ME2 released January of 2010, and ME3 March of 2012, 26 months plus a little more.
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  23. Post #22983
    Gold Member
    JeanLuc761's Avatar
    March 2010
    7,992 Posts
    I just read The Final Hours of Mass Effect 3, that app by Geoff Keighley. Great read, it goes into a lot of details from the very start of the franchise back in 2003. Codename SFX was the name of the game in early development (WIP name) and Casey Hudson was the one to actually come up with the idea of ME games and he approached the Docs with it and they liked it. Really great read. Also, I can now see why the ending was this crappy and why the game is full of some weird bugs, it's because it was the biggest game in the franchise but it had the shortest development cycle. Casey said that the team was really on the edge because of it, and the only delay they got was from Dec 2011 to March 2012 which was still not enough. Because of this, Palaven mission was cut from the game(We were also suppose to go to Turian homeworld, not just their moon) and some other stuff. So, eventually, I don't think the full blame is on BioWare, majority should probably lie in EA's hands. They are the ones who wanted the game out in an extremely short period of time (The original development time for ME3 was LESS than 2 years!!)
    That's kind of depressing, actually. More publishers need to understand the virtues of not releasing a game until it's at it's best.
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  24. Post #22984
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,720 Posts
    The development of ME3 was at least more than 2 years, because it was being worked on even before ME2's release, and ME2 released January of 2010, and ME3 March of 2012, 26 months plus a little more.
    The work on ME3 actually started in early 2010. So no, it was a very short development cycle. It says so in the app.
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  25. Post #22985
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    16,625 Posts
    I just read The Final Hours of Mass Effect 3, that app by Geoff Keighley. Great read, it goes into a lot of details from the very start of the franchise back in 2003. Codename SFX was the name of the game in early development (WIP name) and Casey Hudson was the one to actually come up with the idea of ME games and he approached the Docs with it and they liked it. Really great read. Also, I can now see why the ending was this crappy and why the game is full of some weird bugs, it's because it was the biggest game in the franchise but it had the shortest development cycle. Casey said that the team was really on the edge because of it, and the only delay they got was from Dec 2011 to March 2012 which was still not enough. Because of this, Palaven mission was cut from the game(We were also suppose to go to Turian homeworld, not just their moon) and some other stuff. So, eventually, I don't think the full blame is on BioWare, majority should probably lie in EA's hands. They are the ones who wanted the game out in an extremely short period of time (The original development time for ME3 was LESS than 2 years!!)
    EA's been trying to push the one game per 1.5-2 year mindset on Bioware since they first bought them, hence Dragon Age 2 and Mass Effect 3.
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  26. Post #22986
    Gold Member
    Goldenboy's Avatar
    December 2009
    1,981 Posts
    That's kind of depressing, actually. More publishers need to understand the virtues of not releasing a game until it's at it's best.
    Deus Ex: Human Revolution is a particularly pertinent example. The delay was what, a year or more? And even after that the Hengsha hub was sliced in half, and the Montreal hub removed completely. Yet the final product was polished to damn-near perfection.

    I dread to think what parts of ME3 would have been like if Palaven etc. had been kept, and they were still forced to meet the deadline.
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  27. Post #22987
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,720 Posts
    That's kind of depressing, actually. More publishers need to understand the virtues of not releasing a game until it's at it's best.
    Indeed. I mean, I gotta say, BioWare's team working on ME series is a bunch of very talented people. But when you have a corporation like EA, who's only goal is money and nothing else, there is only so much BioWare can do. And it's a fact. They are OWNED by EA, they gotta do what EA says. And if EA wanted the game out ASAP, they had to make it somehow. This only makes me hate EA even more than I did before.
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  28. Post #22988
    Gold Member
    Goldenboy's Avatar
    December 2009
    1,981 Posts
    EA's been trying to push the one game per 1.5-2 year mindset on Bioware since they first bought them, hence Dragon Age 2 and Mass Effect 3.
    Said it before and I'll say it again; candidate for the most rushed game in history right there.
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  29. Post #22989
    Dennab
    August 2011
    3,194 Posts
    The work on ME3 actually started in early 2010. So no, it was a very short development cycle. It says so in the app.
    but i read somewhere on wikipedia or the me wiki that it was being made before ME2's release
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  30. Post #22990
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,720 Posts
    Casey also shed some light on the controversial Day 1 DLC for 10$ thing. Originally, Prothean character was a part of the storyline. You were suppose to find out about the Catalyst and other stuff from him and he's suppose to help, but at one point Cerberus kidnaps him. And again, due to a really short dev cycle and I guess pressure from EA, it was cut out. That actually cause a lot more trouble because they had to go through the story again and revise the parts there were intended with Prothean in the game.

    Edited:

    but i read somewhere on wikipedia or the me wiki that it was being made before ME2's release
    Maybe some talks and stuff, but the full on development cycle started in early 2010.
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  31. Post #22991
    Dennab
    August 2011
    3,194 Posts
    Casey also shed some light on the controversial Day 1 DLC for 10$ thing. Originally, Prothean character was a part of the storyline. You were suppose to find out about the Catalyst and other stuff from him and he's suppose to help, but at one point Cerberus kidnaps him. And again, due to a really short dev cycle and I guess pressure from EA, it was cut out. That actually cause a lot more trouble because they had to go through the story again and revise the parts there were intended with Prothean in the game.
    Maybe that's where the VI came in, which served all those purposes.
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  32. Post #22992
    Gold Member
    Goldenboy's Avatar
    December 2009
    1,981 Posts
    Casey also shed some light on the controversial Day 1 DLC for 10$ thing. Originally, Prothean character was a part of the storyline. You were suppose to find out about the Catalyst and other stuff from him and he's suppose to help, but at one point Cerberus kidnaps him. And again, due to a really short dev cycle and I guess pressure from EA, it was cut out. That actually cause a lot more trouble because they had to go through the story again and revise the parts there were intended with Prothean in the game.
    Whoa, deja vu.




    EDIT: Nevermind. Shale was free. Scumbag EA.
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  33. Post #22993
    Eyes like a god damn hawk
    H4wkeye's Avatar
    March 2011
    4,720 Posts
    Maybe that's where the VI came in, which served all those purposes.
    Yup. But like I said, they had a lot more meant for the Prothean char, which was cut due to short development cycle.
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  34. Post #22994
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    16,625 Posts
    Yup. But like I said, they had a lot more meant for the Prothean char, which was cut due to short development cycle.
    Either EA's going to understand that Bioware needs more time to develop games that appease both critics and fans, or they're going to just tighten the noose around Bioware until they no longer exist as we remember them.

    Got a bad feeling this trend will just continue with Bioware.
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  35. Post #22995
    Gold Member
    Blooper Reel's Avatar
    February 2011
    5,431 Posts
    Deus Ex: Human Revolution is a particularly pertinent example. The delay was what, a year or more? And even after that the Hengsha hub was sliced in half, and the Montreal hub removed completely. Yet the final product was polished to damn-near perfection.
    You forgot to mention India was supposed to be in the game too.

    But still, Human Revolution was definitely well done for how long it took, if Mass Effect 3 needed an extra year to work everything out it would've been worth it.

    Seriously, why rush things out when you can take your time to polish things and get an even bigger and better payoff as a result? Heck, Valve does that and even though they get alot of flak for delays, when they release a game it turns out to be really good, and as a result people are more willing to spend money.
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  36. Post #22996
    Gold Member
    Goldenboy's Avatar
    December 2009
    1,981 Posts
    You forgot to mention India was supposed to be in the game too.
    Whoa, I wasn't even aware of that? Given that a fuss was made over Hengsha & Montreal were cut, I'm guessing India was removed really early in development.
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  37. Post #22997
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    16,625 Posts
    Seriously, why rush things out when you can take your time to polish things and get an even bigger and better payoff as a result? Heck, Valve does that and even though they get alot of flak for delays, when they release a game it turns out to be really good, and as a result people are more willing to spend money.
    The thought process is EA's trying to beat Activision at it's own game, specifically at being able to make annual blockbusters. Besides, Valve is a different breed of company from Activision and EA entirely, in both the mindset of their management and the market focus.
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  38. Post #22998
    Gold Member
    Egevened's Avatar
    September 2006
    2,752 Posts
    I feel bad for casey right now, as I imagine him sitting in a bar drinking whiskey thinking where it all went wrong
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  39. Post #22999
    Gold Member
    JeanLuc761's Avatar
    March 2010
    7,992 Posts
    I feel bad for casey right now, as I imagine him sitting in a bar drinking whiskey thinking where it all went wrong
    I feel bad for the whole team, really. Not that they're innocent in all this, but that they really put a hell of a lot of heart and soul into the bulk of the game, only to have the pride and joy snatched from them with the grand finale.
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  40. Post #23000
    Gold Member
    Goldenboy's Avatar
    December 2009
    1,981 Posts
    I feel bad for casey right now, as I imagine him sitting in a bar drinking whiskey thinking where it all went wrong
    There's a BioWare guy who always eats in the pita place by me. I might give him a bouquet of flowers and a 'get well soon' card.
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