Ashley, what the christ.
Really? I mean REALLY?
I thought the list of rules an RPG must follow to maintain immersion were well thought out and accurate, and then you turn around and say something... less than intelligent.
Heads explode and flamethrowers? Yep 'official' GoW Clone. Except, no not at all.
And according to that criteria, any game that has exploding headshots, flamethrower enemies and a cover system is a GoW clone. Don't be so ridiculous.
Now I do agree that ME3 does take a significant amount of control from players compared to the first two games, but I don't think that makes ME3 a bad game, or a GoW clone.
I missed being able to land on most planets, and the general sense of exploration the first game had. I felt like I could solve the main problem on my own timeline, and I could get there though my own means via dialog. Overall, I felt that this game served as a major introduction for the story Shepard had just embarked on, let you explore the most of the citadel, and the galaxy at large.
I thought that this exploration really helped back up the dialog in a subtle way, as when I played it, I thought of Shepard as just getting used to his Spectre status, and the complete freedom from normal rule that entailed.
As the games went on, expecially in ME2, the scope seemed to drastically narrow for me; you could no longer land on almost every planet, and the ones you could land on were fairly linear. I really liked this game as a transition to the third though, showing that the galaxy was not as it seemed, and was actually a far more brutal place than in the first game. One thing that really pissed me off was how limited your inventory was and how you couldn't use any weapon you wanted.
Overall, though it was still an exploration like the first game, except of the more seedy dangerous parts of the galaxy in an effort to unite the council races.
I felt that the sheer number of people you could bring with you on the Normandy was refreshing, (I prefer a nice, lively crowded ship to a desolate empty one) and I felt like the team I had assembled and I were really closely knit.
Now for ME3; I always felt rushed in it, and perhaps rightly so considering the reapers were eveywhere, but there was no side exploration whatsoever, which I would have liked regardless to explore the ruins of killed colonies for salvage or more background information. I would have really liked to go to the bio-dome colony that got punctured and all the atmosphere vented out of. I felt that this distanced me a little from what was happening to all the colonies on the periphery. But still, I got chills and had an emotional response to the reports I read of planets that had been visited by the reapers.
I guess that's another thing ME3 did well; an exploration of the death left behind by the reapers. Where was once vibrant and charismatic regions of the galaxy were now burned out or desolate cities.
I think that the exploding heads in combat was a more overt expression of this, detailing how brutal the fighting was, how it wasn't cut and dry as in the first game, where the bad guy would just fall over , or fling around in some silly manner.
Same thing for the super multi tool attack; I wasn't sure about it at first because I thought it looked a bit weird seeing Shepard, who I had associated as a controlled, professional soldier to go so over the top like that. But understanding the pressure he was under, and his desire to protect his friends and everyone, I felt it added a little more emotion to the fighting than was there previously.
Just my two cents on that matter for now.
I think the problem with the endings is that they're just so abrupt
I mean everyone WANTED to see the Reapers dead, and quite rightly so. Suddenly we find out that there's more to it than just "Reapers are evil" and it's heavily implied that destroying them is the worst possible idea.
It's just too sudden, we have no reason to not want to destroy the reapers, and yet it's implied that doing so is the "Bad" ending.
We needed more conflicts and insinuation (Snide ones, perhaps) along the way, unpleasant implications that the reapers actually have what they deem a just cause, a purpose. Otherwise if you plunge the user into the situation where the reapers are suddenly the good guys, it's just confusing.
I'm fine with the explanation for the reapers' motivation, I found it satisfying enough once I thought about it enough. It was just too much all at once. We needed some indicator that the Reapers were not just some BBEG, and that there was something more behind it that we didn't know. Then the players could make their own decisions about whether they're right or not - Just like Deus Ex (Which people have drawn comparisons to already) - The moral decision lies with the player.
Oh, and the endings needed to be a lot more different. As it is it just looks lazy, even if the decisions had significantly different effects, the fact that the cutscenes are pretty much identical makes the choice seem almost irrelevant.
maybe like the missions on rannoch where you find out the geth origion story and it makes you move more onto "their" side?
the ones where you go into the matrix
Actually, does anyone remember that one girl you talk to in ME2, if you took the War Hero Background? The one who escaped batarian slavers and who you have to calm down in order to get her help?
It was a very moving scene for me.
Does she show up in ME3 at any point?
A Mass Effect game about the Protheans would rule. Like how they were shortly before their reaper invasion, and how they fought against them at first. The races in the other Mass Effect games only being mentioned in a codex and occasionally by NPC's. It could be really awesome, imagine a Sci-Fi game where humans are cast into a role of only having modern humans ancestors mentioned. I don't think that's been done before and could be executed well.
I finished me3 last night. I am disappoint. But I played on hardcore as an adept. Put all points into recharge time/power damage. Did not use guns at all except for one pinch I was in on the geth destroyer.
I have just found this
It is mildly amusing
Umm, All my powers just reset
My squad is level 43 and i went back to lvl 1 with 3 points to spend, And that with my ass on the line against harvesters and shit on Tuchanka
It happened after my my game crashed and i had to select which save file (cloud or local) to use, i used the last one which was the local one. I played with that save like 1 hrs ago without problem
Has anyone had anything similar, and in that case any solutions ?
Just came back from a multiplayer game. Three of four players being of Krogan descent. You can imagine how well that game went. Felt like demolition derby, just with frogs on steroids instead of cars. We got to Wave 3. That's when one of the guys shouted "GEE-GEE noobs" and left.
"Does this unit have a soul?"
Well, thankfully the issue was fixed somehow; dunno how I got past it but now i've finally ended the war between geth and quarians. Both sides are allied, and Legion became a martyr, just like Mordin.
Next I guess it's time to go to Dekuuna and Irune, then go to Thessia to check out the top-secret artifact.
Goddammit I wanna play more ME3 multiplayer but I'm also bored and don't want to. I'm just mad that I'm not getting any of the fun guns.
anyone planning on doing a stream?
I dunno what to do next. should i do trust missions for all my buds who aren't loyal? or should i go off and recruit more people?
mass 2. soldier build, i like to have someone with a sniper and battle rifle and someone who can decently do close quarters. garrus, grunt, miranda, the dude with the fucked up face, katsumi..
The best party is right outside the purgatory bitches
Oh God what the heck is wrong with her eyes. They were stuck like this throughout the whole conversation.
What crate has a higher percentage for getting attachments? I have like no attachments for anything, and the few I do have are only level 1 or 2.
damn claymore is nice
Though even the 5000 credit crate has given me attachments before as well.
I'm not sure one crate gives more attachments than the other, its all luck.
I think quite a few attachments are common so there's an equal chance of getting them in any pack.