1. Post #4681
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,283 Posts
    I was rather annoyed at that my parents allways kept on calling me up when she went to Agroprom underground and I missed the hilarity of hearing her flip the fuck out when being attacked by the bloodsucker and the controller.

    Your parents play S.T.A.L.K.E.R?? Friend, can we swap our parents?
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  2. Post #4682
    Gold Member
    Araknid's Avatar
    July 2010
    11,021 Posts
    ugh i'm just totally bored of this game... there's not enough unscripted conflict.

    i mean in the first area of the third game is kinda cool but the second map is a bit lame.


    i'm playing redux and i think thorny should seriously consider a faction wars aspect to the mod, at least for the freeroam portion of the game at the end.
    i disagree

    Random awesome shit always happens when i'm playing stalker.

    Get MSO (or swarts mod if you want that and more content,) and ai try to take shit from eachother.

    For example, doing the thing with morgans PDA, I gave it in to duty. Duty attacked the freedom guys at the stash and wiped them out. Then freedom counter attacked with twice the amount of men and destroyed duty. Then comes along jack and his gang, and they see an opportunity to join in, next thing I know, a fucking bloodsucker is running around.
    Basically freedom survived the giant battle and should not be fucked with.
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  3. Post #4683
    Gold Member
    Dennab
    March 2005
    7,463 Posts
    well maybe it just starts off slowly..


    remember we're playing different mods as well.

    and the thingy you mentioned in the end was a scripted event because it was catalyzed by you giving the PDA to duty.



    i dunno, this is my third playthrough of the third game. i remember more going on and i'm pretty sure those two times were vanilla.



    redux is just so fun though because of how easy everything human dies. i mean exosuits don't mean shit, i remember putting 5 bullets into a merc with one on and he just dropped dead. one might have been a headshot though. that's how it should be.

    Edited:

    i can't play any other mod that doesn't give realistic health.
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  4. Post #4684
    Gold Member
    Araknid's Avatar
    July 2010
    11,021 Posts
    well maybe it just starts off slowly..


    remember we're playing different mods as well.

    and the thingy you mentioned in the end was a scripted event because it was catalyzed by you giving the PDA to duty.



    i dunno, this is my third playthrough of the third game. i remember more going on and i'm pretty sure those two times were vanilla.



    redux is just so fun though because of how easy everything human dies. i mean exosuits don't mean shit, i remember putting 5 bullets into a merc with one on and he just dropped dead. one might have been a headshot though. that's how it should be.

    Edited:

    i can't play any other mod that doesn't give realistic health.
    I don't recall freedom counter attacks after duty has already taken the place, or bandits joining in in vanilla
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  5. Post #4685
    Gold Member
    Paravin's Avatar
    November 2007
    9,167 Posts
    Don't over-analyze this, but we won't have a brand new faction warfare system built in, sadly. You can expect a buttload of quests, though. The swamps, for instance, are getting their first missions implemented soon, since I have their story all written out.
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  6. Post #4686
    Section-9's Avatar
    January 2010
    62 Posts
    Today marks the five year anniversary (EU) of S.T.A.L.K.E.R. Shadow of Chernobyl, good hunting!



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  7. Post #4687
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,283 Posts
    So, what do we have on S.T.A.L.K.E.R 2 besides of concept arts?
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  8. Post #4688
    Gold Member
    Dennab
    March 2005
    7,463 Posts
    opinions on favorite beverages?
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  9. Post #4689
    Muukkis's Avatar
    November 2010
    2,625 Posts
    i mean in the first area of the third game is kinda cool but the second map is a bit lame.
    Funny, since Jupiter and Pripyat are the only maps in Redux that have randomly spawning hostile-on-sight stalkers (Mercenaries in Jupiter and IIRC bandits too if you do one quest in a certain way). Granted, there's not a whole lot of them but there's at least some conflict.

    I agree with you in the sense that there should be more chances of encountering hostile stalkers especially after you piss off Duty / Freedom. And by this I don't mean cramming the maps full of hostiles, just managing the spawns in a way where it's possible to encounter a hostile-on-sight squad of stalkers.

    I like what Call of Pripyat did with the day / night cycle where the different stalker and mutant groups are active during different times but I feel it needs to be expanded in STALKER 2. How about a week cycle instead of just the day / night cycle ? There'd be much more variation if the spawns and the routes the NPCs take would differ a bit during some days of the week and having events that happen maybe once / twice a week like a spetsnaz team scouting around certain locations or Monolith death squads infiltrating the "lowbie areas" during the night. The mutant populations could also migrate a little bit when it's reasonable so you would have to keep adapting to the environment even after you've gotten familiar with the locations.
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  10. Post #4690
    Gold Member
    Dennab
    March 2005
    7,463 Posts
    I don't recall freedom counter attacks after duty has already taken the place, or bandits joining in in vanilla
    so once a faction takes over that second map area, other factions can take it back?

    Edited:

    and no no no, you're getting me a bit wrong.


    i not only want to happen upon hostile on site humans, i'd like to see humans duking it out with other humans, even more so than just happening upon fodder for my Sig. just randomly. like on the map there's at least 2 fire fights going on at all times.
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  11. Post #4691
    Gold Member
    Doneeh's Avatar
    August 2006
    4,750 Posts
    I would love to have a mod for CoP in Pripyat where Mercs, Bandits, Monolith, Freedom, and Duty each battle against each other while trying to hold different areas. I'm talking fights with a couple dozen stalkers each trying to pop a cap in each other.
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  12. Post #4692
    Gold Member
    Dennab
    March 2005
    7,463 Posts
    god what would be super fucking cool is if you could instigate a fight. say two squads are passing each other, a duty and a freedom. they decide to just pass each other cautiously cause they got places to be.



    but you're up on a grassy knoll with a muffled SVU and headshot any one member from either squad.

    because there's no fucking way in hell they should know you shot them, and there's another potentially hostile squad right by them, both squads engage each other.


    pick off stragglers, execute wounded begging for medkits, loot, win.

    Edited:

    and faction relations should only decrease or increase if someone saw you do it, then survives for a certain period of time or gets back to whatever base they go to.
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  13. Post #4693
    Gold Member
    croguy's Avatar
    August 2009
    11,249 Posts
    I guess it could be possible to be made, but I can see it accidentally backfiring in many ways.

    Oh yeah, one thing I'd really love is stalkers actually going on artifact hunts, then keeping it for themselves or selling them off to the traders. And stalkers going to the traders to restock every once in a while; if the game registers that they haven't restocked there is a probability that they might run away from battle or, if they cannot afford any equipment, stay in camp until they join a stalker band in order to earn more dosh.
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  14. Post #4694
    Gold Member
    Cone's Avatar
    August 2011
    19,155 Posts
    god what would be super fucking cool is if you could instigate a fight. say two squads are passing each other, a duty and a freedom. they decide to just pass each other cautiously cause they got places to be.



    but you're up on a grassy knoll with a muffled SVU and headshot any one member from either squad.

    because there's no fucking way in hell they should know you shot them, and there's another potentially hostile squad right by them, both squads engage each other.


    pick off stragglers, execute wounded begging for medkits, loot, win.

    Edited:

    and faction relations should only decrease or increase if someone saw you do it, then survives for a certain period of time or gets back to whatever base they go to.
    You could abuse it pretty easily, though. Like, if you get the two squads shooting at each other and you give medkits to wounded members of only a certain faction, that's easy reputation right there.
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  15. Post #4695
    StaT's Avatar
    February 2011
    565 Posts
    In other words
    More interactive AI would be fucking awesome
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  16. Post #4696

    October 2008
    49 Posts
    Does anyone have the file that allows you to upgrade weapons in redux?
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  17. Post #4697
    Muukkis's Avatar
    November 2010
    2,625 Posts
    Does anyone have the file that allows you to upgrade weapons in redux?

    http://www.mediafire.com/download.php?akghh72tc6kh57t

    Edited:

    You still need to fix the correct number of artifact slots manually from the outfit.ltx, otherwise it's way overpowered.
    Also, I just found that Misery allows you to upgrade both upgrade paths for outfits which makes them a bit too powerful.

    Hey, who has the story from ShoC that talks about the Tourists from the U.N. coming to the Zone?
    Do you mean the NPC dialog where some dude at the garbage talks about these weirdos who don't even use guides ? Wasn't that from Clear Sky since the faction was supposed to be featured in that game and not SoC ?


    The whole dialogue regarding them is in this picture

    Also, what type of camo is this? I've never seen it before.
    I think it's just a repaint of the Monolith camo as the wiki tells us and not based on a real life camouflage (unless the default Monolith one takes inspiration from a distinct real life camo)
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  18. Post #4698
    Gold Member
    Doneeh's Avatar
    August 2006
    4,750 Posts
    Hey, who has the story from ShoC that talks about the Tourists from the U.N. coming to the Zone?

    I'm talking the whole thing, if possible.

    Also, what type of camo is this? I've never seen it before.

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  19. Post #4699
    Gold Member
    croguy's Avatar
    August 2009
    11,249 Posts
    Hey, who has the story from ShoC that talks about the Tourists from the U.N. coming to the Zone?

    I'm talking the whole thing, if possible.

    Also, what type of camo is this? I've never seen it before.

    International Scientific Group(NATO in disguise?)
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  20. Post #4700
    Gold Member
    Doneeh's Avatar
    August 2006
    4,750 Posts
    International Scientific Group(NATO in disguise?)
    I know it's ISG, what's the name of the camo pattern?
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  21. Post #4701
    Gold Member
    Etcetera's Avatar
    July 2011
    2,563 Posts
    I know it's ISG, what's the name of the camo pattern?
    More importantly, who the hell designed it? It looks like a decorator's jumpsuit.
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  22. Post #4702
    Muukkis's Avatar
    November 2010
    2,625 Posts
    More importantly, who the hell designed it? It looks like a decorator's jumpsuit.
    A bit far-fetched theory (most likely explanation is GSC didn't feel like producing a whole new outfit) would be that the Monolith outfits aren't "home-made" but    leftovers of the suits made for the soldiers(?) serving in the C-Con's security units   . The other countries that were involved with the    C-Con project    would then set up the ISG and give them a new variety of the camo/suit combination that they had found to be good for Zone conditions but differentiate them from the crazy-ass cultists that are the Monolith.

    Weren't you going to PM me something?
    Yeah, sorry, I was buried under a mound of homework but I will write up things to a coherent form tomorrow. I'll send you a pm that contains some info regarding the matter.
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  23. Post #4703
    Gold Member
    Etcetera's Avatar
    July 2011
    2,563 Posts
    A bit far-fetched theory (most likely explanation is GSC didn't feel like producing a whole new outfit) would be that the Monolith outfits aren't "home-made" but    leftovers of the suits made for the soldiers(?) serving in the C-Con's security units   . The other countries that were involved with the    C-Con project    would then set up the ISG and give them a new variety of the camo/suit combination that they had found to be good for Zone conditions but differentiate them from the crazy-ass cultists that are the Monolith.
    That's an interesting spin on it. We never see what the original C-Con security was like, but I'm not inclined to believe it was very good, given that arming guards with airguns was seen to be a big step up. I think the C-Con scientists believed in security through obscurity. More fool them.

    Weren't you going to PM me something?
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  24. Post #4704
    Gold Member
    Doneeh's Avatar
    August 2006
    4,750 Posts
    More importantly, who the hell designed it? It looks like a decorator's jumpsuit.
    If Naked Snake hasn't used it, I probably don't know what type of camo it is. But I assume the U.N. thought it was useful somehow.
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  25. Post #4705
    Gold Member
    croguy's Avatar
    August 2009
    11,249 Posts
    If Naked Snake hasn't used it, I probably don't know what type of camo it is. But I assume the U.N. thought it was useful somehow.
    Makes them stick out more to differentiate from the stalkers, I think. Kind of how you know it's an ecologist when you see a bright red tall rubber man strolling across a land of dark green and brown.
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  26. Post #4706
    Gold Member
    Dennab
    June 2007
    4,333 Posts
    Is there any way to make falldamage more serious? It's kind of silly that a jump off the Cordon's wrecked bridge barely does any damage.
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  27. Post #4707
    Gold Member
    Doneeh's Avatar
    August 2006
    4,750 Posts
    In Clear Sky, jumping off of a small house will result in severe brain hemorrhaging.

    Edited:

    http://www.mediafire.com/download.php?akghh72tc6kh57t

    Edited:

    You still need to fix the correct number of artifact slots manually from the outfit.ltx, otherwise it's way overpowered.
    Also, I just found that Misery allows you to upgrade both upgrade paths for outfits which makes them a bit too powerful.


    Do you mean the NPC dialog where some dude at the garbage talks about these weirdos who don't even use guides ? Wasn't that from Clear Sky since the faction was supposed to be featured in that game and not SoC ?


    The whole dialogue regarding them is in this picture



    I think it's just a repaint of the Monolith camo as the wiki tells us and not based on a real life camouflage (unless the default Monolith one takes inspiration from a distinct real life camo)
    Thanks, but that's not it. This was one of the first funded by the U.N., with everyone knowing. They took APC's and only a few stalkers managed come back alive. I remember it being said that the result of said expedition is the main reason foreigners aren't welcomed past the Cordon and no other nation is allowed to operate within the Zone other than the Ukrainian government.
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  28. Post #4708
    rnate's Avatar
    April 2010
    4,945 Posts
    A little late to the party, but what I'd really love in Stalker is an actual economy. Stalkers going out to get artifacts to take back and sell, killing mutants to sell their body parts, bandits going about their typical kill and rob routine, etc. Everyone could interact with the traders, not just the player, they could buy the things each other (including the player of course) have sold previously. This would be tricky to implement (trader never having money) but it would definitely add a new element to Stalker.
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  29. Post #4709

    December 2011
    606 Posts
    In doom's mod, knifing destroy-able planks creates annoying -glitchy sound where the hit sound loops for ~5 seconds, i find it rather annoying.
    It's not really that massive problem, since those planks are quite few and far between, and i could always shoot them. There is no bugging in vanilla.



    On other note, dumped some stuff to Sidorovich after raiding bandit armory and Army outpost with my trusty human-sledge. I decided to drop 500kg worth of stuff on the floor, just for shits and giggles. The game still ran surprisingly well, above 20fps all the time, despite massive clipping and bouncing ammo-boxes and Cossack-bottles. Shit was rad.
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  30. Post #4710
    T00THBRUSH's Avatar
    January 2010
    356 Posts
    Heading into Pripyat for the first time..wish me luck, stalkers.
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  31. Post #4711
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,283 Posts
    Heading into Pripyat for the first time..wish me luck, stalkers.
    Well, good luck to ya.
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  32. Post #4712
    Gold Member
    JustGman's Avatar
    December 2005
    6,058 Posts
    On other note, dumped some stuff to Sidorovich after raiding bandit armory and Army outpost with my trusty human-sledge.
    you mean you've been using a dead bandit as a weapon? teach me your ways.
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  33. Post #4713
    Gold Member
    Dennab
    June 2007
    4,333 Posts
    The Threaded SPAS is pretty fucking awesome. You can drop almost everyone in about 2 shots.
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  34. Post #4714
    Gold Member
    DeVotchKa's Avatar
    April 2010
    7,677 Posts
    The Threaded SPAS is pretty fucking awesome. You can drop almost everyone in about 2 shots.
    Yeah, it's pretty great. Wish i could use slugs with it, though.
    Am i the only one that dislikes and doesn't use pellets or darts? I stick with buck and slug, for the most part.
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  35. Post #4715
    Casual gamer
    Blaberry's Avatar
    March 2010
    4,730 Posts
    I only ever use the shotguns as extended knives, as long as you aim in the general direction of someone's head, it'll be mush anyway.
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  36. Post #4716
    Gold Member
    Dennab
    March 2005
    7,463 Posts
    shotties are great. currently i'm keeping a pumper down my pant leg. it's extremely useful even though it's sort of a specialty weapon, even more so because i only load it with shot.


    it's great against mutants and humans alike. against hordes of mutants shotguns are god.
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  37. Post #4717
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,283 Posts

    Had a hour struggling with the rest of them.
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  38. Post #4718
    TheStateTrooper's Avatar
    September 2009
    2,082 Posts

    Had a hour struggling with the rest of them.
    by god that looks like its in SHoC
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  39. Post #4719
    Gold Member
    Dennab
    June 2007
    4,333 Posts
    Pretty proud of my current SoC playthrough. Trying to keep as many of my friends alive as possible so far, and I'm doing pretty well. I've made it sort of a personal mission to equip poorly-armed friendly stalkers with more powerful weapons. I'm rich as hell, an expert, have the "very good" reputation, and I'm 1st in the stalker rankings, all without even having been to the Warehouses yet.

    Also have some badass gear. Fireballs, Flashes, a Mica, Mama's Beads and some other cool stuff. Toting around a SEVA suit, Val, Threaded SPAS, AKS-74U, the "Big Ben" Deagle and a silenced Beretta. Planning on getting the good ending again. Love this game.
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  40. Post #4720
    Carlito's Avatar
    January 2012
    509 Posts
    I giggle like a little girl whenever I see someone (or me) get sucked into a vortex/whirligig/whatever it is and get gibbed.
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