1. Post #5521
    emmens's Avatar
    October 2011
    799 Posts
    Didn't Ronin say he made his Heavy Mars Rider pack to look how it did for a specific reason?
    Wasn't there comparison between its style and the SMNC style?

    oh snap

    0_0 oh

    my

    glob

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  2. Post #5522
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    Tonight, is the night, for a major update
    Appropriate rating between friendly and late
    Tonight is the night, we will build the hype
    If you agree with me, come on and type
    that tonight is the night, guys you know it is
    It's time for that update that valve teases
    Tonight, hot finger-on-F5 action,
    If valve does nothing watch my reaction.
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  3. Post #5523
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,951 Posts
    that's eerily similar to the MNC twitter where we found out about the promos

    but I don't think tonight is the night
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  4. Post #5524
    Spagetto's Avatar
    September 2011
    1,518 Posts
    Something will happen tonight, though.
    Just watch.
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  5. Post #5525
    Dennab
    September 2011
    10,298 Posts
    If there's no update tonight, I at least think we'll get a blog post.
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  6. Post #5526
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    A blog post for day 1 of a major update
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  7. Post #5527
    UnrealCanine's Avatar
    December 2011
    217 Posts
    Prepare for unforeseen con....tent
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  8. Post #5528
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,777 Posts
    Didn't Ronin say he made his Heavy Mars Rider pack to look how it did for a specific reason?
    Wasn't there comparison between its style and the SMNC style?

    oh snap
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  9. Post #5529
    Devozade's Avatar
    November 2010
    660 Posts
    That's your go to response video, getting major deja vu in this thread each week now.
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  10. Post #5530
    Gold Member
    Jetamo's Avatar
    June 2008
    6,962 Posts
    and then psyke and valve and ronin and uber teamed up to make

    Martian Heavy Weapons Guy Tuesday Night Combat!
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  11. Post #5531
    Clovernoodle's Avatar
    May 2011
    5,190 Posts
    Why do I have the feeling that you post that video whenever anyone suspects you/Ronin are in cahoots with Valve, whether or not the items on question are actually getting in?

    For example,


    Hey Psyke? Is it true that you, Ronin, and Valve are working together to end world hunger, create interplanetary space travel, and start World War III all this week?



    Just watch, he'll tell me to "shut uuuup."
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  12. Post #5532
    Dennab
    September 2011
    10,298 Posts
    Why do I have the feeling that you post that video whenever anyone suspects you/Ronin are in cahoots with Valve, whether or not the items on question are actually getting in?
    That's it, one of their pack is going in.
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  13. Post #5533
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    and then psyke and valve and ronin and uber teamed up to make

    Martian Heavy Weapons Guy Tuesday Night Combat!
    Major updates are a thursday night's combat.
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  14. Post #5534
    Gold Member
    Lord Exor's Avatar
    September 2011
    1,430 Posts
    Prepare for a spate of fixes for inconsequential, unnoticeable bugs. What, you guys want new content? Content schmontent.
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  15. Post #5535
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,951 Posts
    every bug is noticeable to someone, or they wouldn't fix it
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  16. Post #5536
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,520 Posts
    every bug is noticeable to someone, or they wouldn't fix it
    They have accidentally fixed bugs before without being aware of a bug's existence

    For example, falloff from reflected projectiles is calculated by the total distance that the projectile has traveled, from source, to Pyro, to destination. This caused rockets that were reflected at mid-range to deal the damage of minimum falloff.

    It was "fixed" by the addition of minicrits on reflect. Falloff was no longer affected because there was no more falloff due to how minicrits operate. However, rampup is still left as it was prior to the 118th update. If a long-range rocket is reflected into someone who is point-blank to the Pyro, it will deal 135% base damage (thanks to minicrits having no falloff), but will not benefit from rampup at that range.

    It's a tricky bug, they didn't truly "fix" it, they just patched up one of the more glaring subtle flaws with it.
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  17. Post #5537
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,951 Posts
    maybe they intended for it to be fixed with that
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  18. Post #5538
    BanthaFodder's Avatar
    May 2011
    6,322 Posts
    WAIT.
    MONDAY NIGHT COMBAT.
    TEASING SOMETHING BIG.
    BUT TONIGHT'S MONDAY NIGHT.

       Nothing's gonna happen.   
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  19. Post #5539
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    WAIT.
    MONDAY NIGHT COMBAT.
    TEASING SOMETHING BIG.
    BUT TONIGHT'S MONDAY NIGHT.

       Nothing's gonna happen.   
    What Bantha meant to post

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  20. Post #5540
    Gold Member
    Jorori's Avatar
    October 2010
    10,202 Posts
    What Bantha meant to post

    I've always wondered... From which Spongebob episode is that?
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  21. Post #5541
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,520 Posts
    maybe they intended for it to be fixed with that
    If they intended it to be fixed, they forgot rampup completely

    Also, the Sandman's inverse stun falloff still does a moonshot if it's fired at midrange, then reflected from midrange to hit. If they intended to fix it, that one would have been taken care of. I'm pretty sure that the Crusader's Crossbow health/damage inverse falloff when reflected is also untouched. The Wrap Assassin works the same way, except it merely gets a critical hit at max rampup distances. It disproportionately will reward a Pyro for reflecting the Ball/Bolt/Bauble.

    They left too many outliers for it to have been intentionally fixed, it was a coincidence that it patched up the falloff, but they missed rampup and reverse falloff. The outliers are rare, so they might not ever get fixed like certain other things. But the rampup thing doesn't seem to have been intended.
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  22. Post #5542
    Damian0358's Avatar
    January 2012
    3,668 Posts
    I've always wondered... From which Spongebob episode is that?
    Christmas Who?, if I remember well. Used to be a big fan of Spongebob, stopped watching after the Season 4 ended.
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  23. Post #5543
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    If they intended it to be fixed, they forgot rampup completely

    Also, the Sandman's inverse stun falloff still does a moonshot if it's fired at midrange, then reflected from midrange to hit. If they intended to fix it, that one would have been taken care of. I'm pretty sure that the Crusader's Crossbow health/damage inverse falloff when reflected is also untouched. The Wrap Assassin works the same way, except it merely gets a critical hit at max rampup distances. It disproportionately will reward a Pyro for reflecting the Ball/Bolt/Bauble.

    They left too many outliers for it to have been intentionally fixed, it was a coincidence that it patched up the falloff, but they missed rampup and reverse falloff. The outliers are rare, so they might not ever get fixed like certain other things. But the rampup thing doesn't seem to have been intended.
    Reflecting one of this cannot be rewarded too much.
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  24. Post #5544
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,520 Posts
    Reflecting one of this cannot be rewarded too much.
    It's not a matter of balance/imbalance or even broken/non-broken; it's as simple as "This has a malfunction. It should get fixed."
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  25. Post #5545
    Devozade's Avatar
    November 2010
    660 Posts
    It's not a matter of balance/imbalance or even broken/non-broken; it's as simple as "This has a malfunction. It should get fixed."
    This bug had never even crossed my mind, so not surprised if Valve's unaware or if they've forgotten about it.
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  26. Post #5546
    igotopinions's Avatar
    April 2012
    1,210 Posts
    Definitely getting the impression that the next update's gonna shake things up even more than they're suggesting. Maybe not in actual ingame content, though. What with dota and whatever-the-hell-that-spaceship-stuff's-about, the tf2 team's probably not super big right now? The weekly updates struck me as just maintainin enough interest until they can push this out the door, instead of something they're gonna do forever. How long would they keep that up? Wouldn't it make the Big Updates less exciting?

    Nah, they may or may not have content stockpiled for when it's ready, but I get the feeling it's mainly another New Tf2 Era deal, like the Mannconomy or Uber Updates. They're not really trying to disguise the fact that they're gearing up to deliver the long, long, awaited stuff. But man, there's always been something they were still working on. Seems very unlike them to be like, "Well, that's it. As far as you guys know, we're out of ideas. See you next update."

    I'm willing to bet this is gonna be one of those updates angry people think back on as what ruined TF2. More than usual, anyway.
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  27. Post #5547
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,520 Posts
    This bug had never even crossed my mind, so not surprised if Valve's unaware or if they've forgotten about it.
    As I said, it's not a very commonly noticed bug. It's most noticeable to Pyros who are consistently good at reflecting and have damage indicators active and are paying attention to their differences. Even then, it's not something that is consciously going to be acknowledged in the heat of battle. It's most evident with the sandman Stunball if a moonshot is achieved, provided that the player recognizes what max range is, as far as falloff is concerned.
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  28. Post #5548
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,951 Posts
    This bug had never even crossed my mind, so not surprised if Valve's unaware or if they've forgotten about it.
    he hasn't played TF2 in years, so he's able to sit and stew on ancient (fixed) bugs nobody remembers or probably cares about
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  29. Post #5549
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,520 Posts
    he hasn't played TF2 in years, so he's able to sit and stew on ancient (fixed) bugs nobody remembers or probably cares about
    If it had actually been fixed, someone would have noted it.

    If a baseball is deflected back and stuns the Scout that hit it, it will show the enemy Scout assisting himself if he is killed by the Pyro.
    That's a pretty blatant flag denoting that it's still broken, Ned.
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  30. Post #5550
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,951 Posts
    oh, I thought this was about damage fall-off on reflected stuff
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  31. Post #5551
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    Am I the only person who thinks there'll be an update tonight?
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  32. Post #5552
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,520 Posts
    oh, I thought this was about damage fall-off on reflected stuff
    There is no damage falloff on reflected stuff, the minicrits force base damage + 35% more damage if at midrange or farther, but it ramps up even if it's a minicrit (it was because valve dropped the ball and made minicrit meatshots do LESS damage than normal meatshots, so they allowed rampup to contribute to the equation for minicrits). There's more than just 1 bug with the airblast

    Inverse falloff and rampup still don't work properly with reflects because it's calculated based on the net travel distance instead of the distance from the Pyro who reflected it. I'm guessing this is because they don't want to mess with how Stickybombs are affected by falloff since the Pyro does not get control of them like he does rockets, arrows, and balls.

    If you want to prove that it was fixed during my hiatus. Get some bots set up and test it. There's zero documentation of it ever having been fixed, why should I believe that it was fixed if no one has proven it?
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  33. Post #5553
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,951 Posts
    Mysterious Promo was just renamed!
    http://git.optf2.com/schema-tracking...282d1af8c8e2d7
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  34. Post #5554
    sasurai's Avatar
    May 2011
    920 Posts
    What does this mean, Ned.
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  35. Post #5555
    Devozade's Avatar
    November 2010
    660 Posts
    Wow, what a difference. This changes everything!
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  36. Post #5556
    DoctorStranglov's Avatar
    April 2011
    125 Posts
    "defindex": 2066,

    The update will be released in 2066.
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  37. Post #5557
    Grimhound's Avatar
    April 2011
    3,259 Posts
    "defindex": 2066,

    The update will be released in 2066.
    BRB. Cryogenic sleep.
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  38. Post #5558
    Gold Member
    Danzflor's Avatar
    April 2011
    1,208 Posts
    From Mystery Promo To Mystery Promo 2! HOLY FUCK! THAT SOULD MEAN SOMETHING AND I'M PRETTY SURE NED KNOWS SOMETHING! C'mon Spill the Beans
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  39. Post #5559
    wunderufl's Avatar
    September 2010
    1,085 Posts
    "defindex": 2066,

    The update will be released in 2066.
    You mean it will be released at 20:66, which is to say 9:16 pm. That's how military time works.
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  40. Post #5560
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,520 Posts
    What does this mean, Ned.
    If it makes a difference, I think someone at Valve is doing that on purpose just to toy with the people who are watching schema changes. I know DF had a laugh tricking everyone in #tfwiki into thinking that there was a blog post.
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