1. Post #5481
    Can't Keep Johnny Down
    Hideous's Avatar
    April 2009
    2,343 Posts
    Yeah now I hope ned doesn't get hired jesus fuck facebook integration

    Edited:

    If you can code in Actionscript you can code in Java, they're very similar.
    Not true, if you can code in Actionscript you can code in Javascript, because they're both ECMAScript derivatives. Java is unrelated.
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  2. Post #5482
    im gay
    _Kilburn's Avatar
    July 2007
    3,641 Posts
    I'm a PRO at XML, maybe I can fix those non-standard RSS feeds Valve uses for their sites.
    XML is just a way to store data, it's not a programming language. It's very similar to the format Valve uses for storing data (I think it's officially called VDF for Valve Data Format, but I'm not entirely sure). For instance, the item schema and sound scripts use that format. Even VMT is a slight variation of that format. In the end it's just a small database with named entries that you can modify. You are good at modifying the item schema because Valve had the common sense to make the data human readable so people can guess which value does what.

    So yeah, just wanted to point that out. As someone who regularly codes Lua and C++ and wrote a piece of code that parses and emulates the TF2 item schema, I find it slightly presomptuous that you call yourself a developer because you can change entries in a database. That's not programming, that's more or less database management. Now maybe Valve needs someone like that, so I wish you good luck.


    Also I'm fairly sure all decent programmers will agree that ActionScript is a terrible, terrible language. You should really consider learning C++ or Java, they are actually quite different.
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  3. Post #5483
    Gold Member
    theharribokid's Avatar
    October 2010
    1,297 Posts
    I think ned and sharc are pretty optimistic to apply to work at Valve, not that i don't wish them all the best but I know a few people who imo would have alot more to contribute to the company and they barely got looked at.

    Oh and I think ned's idea of making the social networks intergration/connectivity more useful is great and would see no reason why anyone would be against an optional thing like that. Being able to tweet 'Anon is playing teamfortress2 'link to join'' would be nice
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  4. Post #5484
    im gay
    _Kilburn's Avatar
    July 2007
    3,641 Posts
    Oh and I think ned's idea of making the social networks intergration/connectivity more useful is great and would see no reason why anyone would be against an optional thing like that. Being able to tweet 'Anon is playing teamfortress2 'link to join'' would be nice
    I dunno, I think social network integration is a massive gimmick. But that's coming from someone who thinks social networks in general are a massive gimmick so I don't think my opinion counts on that matter.
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  5. Post #5485
    Keep calm and JAG
    Damoman's Avatar
    April 2009
    2,301 Posts
    I dunno, I think social network integration is a massive gimmick. But that's coming from someone who thinks social networks in general are a massive gimmick so I don't think my opinion counts on that matter.
    It came a close second in Giantbombs: worst trend in videogaming for 2010.

    It's incredibly annoying for the majority of players. I can see why Ned as a potential developer wants to implement it but I hope they never bloody do.
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  6. Post #5486
    Gold Member
    AlfieSR's Avatar
    April 2009
    4,536 Posts
    I dunno, I think social network integration is a massive gimmick. But that's coming from someone who thinks social networks in general are a massive gimmick so I don't think my opinion counts on that matter.
    Steamcommunity is technically a social network vv
    Social network intergration is a neat thing so long as it's not forced, which is why the summer/winter achievements for linking facebook annoyed me so, and why the extended friendslist for those with facebook linked still annoys me.
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  7. Post #5487
    Grimhound's Avatar
    April 2011
    3,259 Posts
    I dunno, I think social network integration is a massive gimmick. But that's coming from someone who thinks social networks in general are a massive gimmick so I don't think my opinion counts on that matter.
    I really, really dislike when social network crap is tied into things. The only social networking I'm into is the Steam Community and some Twitter. I don't really touch my Facebook account. Ever. Except like... when I need to enter contests for free games and crap. And that's only a log-in, 2 clicks, and 10 words.

    Then again, some might call me a recluse. Not me, though. I'd call myself a mecluse. It's not that I can't stand other people. I can't stand myself when I'm around other people.
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  8. Post #5488
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,947 Posts
    XML is just a way to store data, it's not a programming language. It's very similar to the format Valve uses for storing data (I think it's officially called VDF for Valve Data Format, but I'm not entirely sure). For instance, the item schema and sound scripts use that format. Even VMT is a slight variation of that format. In the end it's just a small database with named entries that you can modify. You are good at modifying the item schema because Valve had the common sense to make the data human readable so people can guess which value does what.

    So yeah, just wanted to point that out. As someone who regularly codes Lua and C++ and wrote a piece of code that parses and emulates the TF2 item schema, I find it slightly presomptuous that you call yourself a developer because you can change entries in a database. That's not programming, that's more or less database management. Now maybe Valve needs someone like that, so I wish you good luck.


    Also I'm fairly sure all decent programmers will agree that ActionScript is a terrible, terrible language. You should really consider learning C++ or Java, they are actually quite different.
    in actionscript you can straight code in XML, using it more like HTML to make layouts.

    It's incredibly light weight, so it works better than making everything on an FLA and adding it to the display list. It's mostly a trick mobile developers (like myself) use to still use our lazy Flash skills to make nice mobile apps that don't lag. It also requires a custom library of open source code, so it's not terribly standard.

    I'm an... interesting developer. I'm not really technically savvy, but I can code well in the languages I have picked up. I tend to sell myself kind of short, I do also known Obj-C, Python and a bit of C#, I just push AS because I've spent years on it and will have a degree in media development in a month.

    As far as XML is concerned I have no idea what Valve is doing. I put their RSS feeds into readers I know worked, and they crash. Every time, every reader. I think they use non-standard language or something, but either way, apparently RSS is dead and JSON is taking over, but it's so similar parsing wise, who cares.

    What I would offer to Valve is ideas about broadening their community. They have this gigantic community of fans (sometimes a little too loyal) and they kind of don't interact with them at all. They also don't make this interaction between people in the community obvious, as you have die hard TF2 fans on some message boards that haven't seen any workshop submissions, you have fans who know other people who play TF2 irl but they don't know it. You have a wide variety of very different content creators across dozens of message boards that don't know eachother, and don't see the final project until it's submitted, and sometimes, until it's too late.

    What I would want to bring to Valve would be more openness with the community, a person who would go out, foster relationships with fans, content creators, map artists, etc. I would aim to help develop products and ideas to bring players together, to unite the community, or, at least let the community know more about each other.

    Imagine a tab on the blog, "Community" with someone going and finding great posts, great concepts, great work done here, SPUF, Polycount, TF2Maps, etc and putting it on the blog, letting thousands see the content, rather than the handful of regulars that go to each board.

    Further, I have an amazing working knowledge of every bug, nitpick detail, and problem with the games Valve ships (mostly, TF2, but I do follow L4D2 a lot also). Something that bothers me, generally also bothers someone else. Take L4D2. The Golf Club weapon, it appears on one map, fairly rarely. Why? Why is this weapon so rare for the player to see, when Fire Axes dot pretty much every map. It's a simple fix, and the classic maps are sitting there just asking for new melees. I think the Golf Club would fit very well on Dead Air, why isn't it on that map, why is the Golf Club stuck on one campaign, and doesn't even show up in another campaign that takes place in exactly the same place?

    It's these little nitpicky nothings Valve is infamous for ignoring, even with the Steam platform itself. Valve is a company of big ideas, and sometimes they need someone who can sit down and fix some of the problems always having big ideas causes.

    TLDR: Make Ned minor bug fixer and social media expert for Valve
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  9. Post #5489
    Gold Member
    Mr_Awesome's Avatar
    November 2011
    2,920 Posts
    And know we're talking about what we would do if we got hired by Valve.

    Perhaps ned should make a thread



    "What if we got hired by Valve? V.1 - I've got a resume!"
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  10. Post #5490
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    monday is the night
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  11. Post #5491
    Gold Member
    Captain Chalky's Avatar
    September 2010
    7,885 Posts
    Every day has a night. Your mind if now blown.
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  12. Post #5492
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    Every day has a night. Your mind if now blown.
    Code:
    if now blown
    then your mind
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  13. Post #5493
    wunderufl's Avatar
    September 2010
    1,085 Posts
    Oh no, this is the week I've been predicting and now that it's here, it feels oh-so wrong.


    Side-note: Does the Steam Workshop accept non-model/non-code-y type stuff? Or would I be better off just trying to email TF2 devs directly if I had a bit of text document to offer?
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  14. Post #5494
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,947 Posts
    email them, the workshop is only for working, tangible things
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  15. Post #5495
    wunderufl's Avatar
    September 2010
    1,085 Posts
    Perfect! This means if I plan on composing a beautiful love letter to go along with my email submission and send it to them first thing on Monday, it will COMPLETELY INSURE some sort of major update to begin on the very same day so as to more efficiently bury my correspondence in a sea of more important priorities!

    This week, here we come!
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  16. Post #5496
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,947 Posts
    I had an email replied to even though it was sent right before they left for vacation, replied to 2 days after they got back.
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  17. Post #5497
    INFERIOR CROCODILE ALLIGATOR
    TheFishyG's Avatar
    January 2010
    1,383 Posts
    You know ned, your biweekly constant emailing of Valve reminds me of Andy from the Shawshank Redemption.
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  18. Post #5498
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,947 Posts
    bi weekly can either mean twice a week or every other week.

    In my case I meant every other week, but I can see how emailing them twice a week might be better, maybe I'll start
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  19. Post #5499
    INFERIOR CROCODILE ALLIGATOR
    TheFishyG's Avatar
    January 2010
    1,383 Posts
    bi weekly can either mean twice a week or every other week.

    In my case I meant every other week, but I can see how emailing them twice a week might be better, maybe I'll start
    what have I done

    Edited:

    Wait if we get more fixes because of it, I take full responsibility.
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  20. Post #5500
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,947 Posts
    I doubt they retool the entire overlay system for the Kritzkreig, which is probably going to be my next big email to them.
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  21. Post #5501
    CLTbot's Avatar
    July 2005
    113 Posts
    Yeah now I hope ned doesn't get hired jesus fuck facebook integration

    Edited:



    Not true, if you can code in Actionscript you can code in Javascript, because they're both ECMAScript derivatives. Java is unrelated.
    After learning Java in college I was able to jump right into programming AS3. They're almost identical syntax-wise. I wasn't saying they were the same, just experience in one makes the other much easier to learn
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  22. Post #5502
    smashbrother101's Avatar
    May 2011
    236 Posts
    Wow, this thread has really derailed.
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  23. Post #5503
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    calling monday again.
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  24. Post #5504
    R R E R R R
    01271's Avatar
    October 2009
    5,093 Posts
    calling monday again.
    I agree with this, monday and it's gonna be a week-long thing.
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  25. Post #5505
    Grimhound's Avatar
    April 2011
    3,259 Posts
    monday is the night
    >Diablo 3 open beta wraps up
    >TF2 update starts
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  26. Post #5506
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,947 Posts
    that's a real nice Pyro sprite
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  27. Post #5507
    Gold Member
    The Calzone's Avatar
    February 2011
    7,594 Posts
    What is it about Monday? Is it just the usual wide-eyed optimism that lingers in this thread like a bad stench, or is there actual backing to it this week?
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  28. Post #5508
    Gold Member
    Zeos's Avatar
    June 2006
    10,947 Posts
    No, we just want something to happen.
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  29. Post #5509
    Gold Member
    IcyTruth's Avatar
    July 2009
    1,422 Posts
    Item server is down tonights the night
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  30. Post #5510
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,947 Posts
    Item server is down tonights the night
    Suunday is always the night
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  31. Post #5511
    Damian0358's Avatar
    January 2012
    3,666 Posts
    Suunday is always the night
    It's Monday where I'm at.
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  32. Post #5512
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,947 Posts
    Well, Friday was the night!



    God bless you traders and your crazy reasons for taking screenshots of your random drops
    (not my screenshot or my item)

    (Dr Whoa and Spyder have dropped since Friday)
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  33. Post #5513
    Devozade's Avatar
    November 2010
    660 Posts
    Well, Friday was the night!



    God bless you traders and your crazy reasons for taking screenshots of your random drops
    (not my screenshot or my item)

    (Dr Whoa and Spyder have dropped since Friday)
    Cool. What are we left with now?
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  34. Post #5514
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,947 Posts
    The halloween items remain the only community items to not drop (besides tourney medals, obviously) and the chaps
    Toothkickers are not craftable.

    What gives, Valve?
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  35. Post #5515
    INFERIOR CROCODILE ALLIGATOR
    TheFishyG's Avatar
    January 2010
    1,383 Posts
    The halloween items remain the only community items to not drop (besides tourney medals, obviously) and the chaps
    Toothkickers are not craftable.

    What gives, Valve?
    Valve just wants to watch OCD schema people squirm.
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  36. Post #5516
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,947 Posts
    one line to fix the Toothkickers not being craftable

    craft_class "hat" (or whatever the specific parameter is)

    why... ;_;
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  37. Post #5517
    INFERIOR CROCODILE ALLIGATOR
    TheFishyG's Avatar
    January 2010
    1,383 Posts
    Whatever happened to Hunter-Killer? I remember everybody going into fits over his shit, but he still hasn't made/posted the Scout head.
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  38. Post #5518
    Croshi's Avatar
    April 2009
    1,763 Posts
    Super MNC promo? They did launch Super MNC early, after all.

    Just rate me optimistic.
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  39. Post #5519
    Clovernoodle's Avatar
    May 2011
    5,187 Posts
    Didn't Ronin say he made his Heavy Mars Rider pack to look how it did for a specific reason?
    Wasn't there comparison between its style and the SMNC style?

    oh snap
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  40. Post #5520
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,516 Posts
    Super MNC promo? They did launch Super MNC early, after all.

    Just rate me optimistic.


    Top Men
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