1. Post #2721
    Mechtroid's Avatar
    September 2009
    491 Posts
    That looks like the Tobor texture...this better not be what all the robot stuff was about. It can't be.
    So is it a sentry, a fist, or what?
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  2. Post #2722
    alexdom's Avatar
    May 2011
    566 Posts
    That looks like the Tobor texture...this better not be what all the robot stuff was about. It can't be.
    nah not really they dont seems to even look like the same thing
    the tobor texture look more like a sentry
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  3. Post #2723
    Justnobody's Avatar
    August 2011
    2,065 Posts
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  4. Post #2724
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,857 Posts
    i'm sorry. they make a backpack bodygroup. have to make promotional item for this game. and they DONT pick this?

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  5. Post #2725
    Gold Member
    AkujiTheSniper's Avatar
    July 2009
    3,179 Posts
    i'm sorry. they make a backpack bodygroup. have to make promotional item for this game. and they DONT pick this?

    Cozy Camper and Moonman Backpack?
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  6. Post #2726
    Justnobody's Avatar
    August 2011
    2,065 Posts
    Cozy Camper and Moonman Backpack?
    Tam O' Shanter
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  7. Post #2727
    DeRosaJ's Avatar
    March 2011
    1,129 Posts
    pyro's beanie aaaa
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  8. Post #2728
    Behemothbear's Avatar
    June 2011
    1,764 Posts
    These posted yet?

    "sound\npc\robot_boss_stun_start.wav"
    N/A2824"sound\npc\robot_boss_stunned.wav"
    N/A2825"sound\npc\robot_boss_stun_recover.wav"
    N/A2826"sound\npc\robot_boss_acquire.wav"
    N/A2827"sound\npc\robot_boss_voice_01.wav"
    N/A2828"sound\npc\robot_boss_voice_02.wav"
    N/A2829"sound\npc\robot_boss_voice_03.wav"
    N/A2830"sound\npc\robot_boss_footstep_01.wav"
    N/A2831"sound\npc\robot_boss_launch_grenades.wav"
    N/A2832"sound\npc\robot_boss_launch_rockets.wav"
    N/A2833"sound\npc\robot_boss_hurt_01.wav"
    N/A2834"sound\npc\robot_boss_vulnerable_01.wav"
    N/A2835"sound\npc\robot_boss_charge_up_nuke_attack02 .wav"
    N/A2836"sound\npc\robot_boss_nuke_attack.wav"
    N/A2837"sound\npc\robot_boss_scanning.wav"
    Added to cp_steel.
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  9. Post #2729
    Gold Member
    NassimO PotatO's Avatar
    October 2010
    2,227 Posts
    These posted yet?



    Added to cp_steel.
    Damn, cp_steel is already messy, so imagine it with a robot boss in it...
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  10. Post #2730
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,737 Posts
    Damn, cp_steel is already messy, so imagine it with a robot boss in it...
    It's not that complicated of a map.

    It's just that people have difficulty following the arrows pointing them in the right direction.
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  11. Post #2731
    Gold Member
    NassimO PotatO's Avatar
    October 2010
    2,227 Posts
    It's not that complicated of a map.

    It's just that people have difficulty following the arrows pointing them in the right direction.
    Indeed. This map is not a problem for me tbh. It's just that some people keep getting lost into it.
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  12. Post #2732
    Gold Member
    Thatrandomuser's Avatar
    August 2011
    963 Posts
    These posted yet?



    Added to cp_steel.
    Those are .wav's. Does that mean we can access and listen to them?
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  13. Post #2733
    Gold Member
    Problem's Avatar
    August 2011
    1,196 Posts
    Those are .wav's. Does that mean we can access and listen to them?
    we've tried that, they're not actually there.
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  14. Post #2734
    munky91's Avatar
    August 2008
    1,978 Posts
    Steel is confusing the first few times through, come on now.
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  15. Post #2735
    Grimhound's Avatar
    April 2011
    3,392 Posts
    Steel is confusing the first few times through, come on now.
    Steel is one of my favorite maps.
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  16. Post #2736
    Gold Member
    Danzflor's Avatar
    April 2011
    1,209 Posts
    So, the Top Secrets Rooms were always there, but now those updated maps are getting strings for upcoming content. Now THAT does makes sense :)
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  17. Post #2737
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    anyone checked out ravine? the blu spawn there is phat, so they could have added stuff here.
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  18. Post #2738
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    oh hey, a very old friend (we're talking STS leak here) reared its head again

    Old: "description_string": "+%s1% increased airblast pushback",
    Was changed to: "description_string": "+%s1% airblast push force",


    also PDA slots for Engy/Spy were STS era.
    The leak that will never die
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  19. Post #2739
    SLBros.'s Avatar
    September 2011
    4,415 Posts
    Old: "description_string": "+%s1% increased airblast pushback",
    Was changed to: "description_string": "+%s1% airblast push force",
    Isn't that the unused attribute for the Degreaser?
    oh boy prepare yourself for next week
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  20. Post #2740
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    It was always assumed it was for the Griefblower, since it was added right around (I think a week before) the Uber update
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  21. Post #2741
    Gold Member
    AlfieSR's Avatar
    April 2009
    4,569 Posts
    Does Buildings Destroyed apply to the sapper? Destroying a sapper, I mean. If so, I really want a Strange Homewrecker.
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  22. Post #2742
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    I think you can use it on any weapon that does damage, it won't exclusively count sappers though, if you actually destroy a building with it.
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  23. Post #2743
    Gold Member
    AlfieSR's Avatar
    April 2009
    4,569 Posts
    I think you can use it on any weapon that does damage, it won't exclusively count sappers though, if you actually destroy a building with it.
    I know that much, i'm just asking if breaking sappers off a building adds 1 to the counter.
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  24. Post #2744
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    probably, it's still a building (and building related Pyro achievements count sappers)
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  25. Post #2745
    Gold Member
    AkujiTheSniper's Avatar
    July 2009
    3,179 Posts
    Wait, with a new sapper and PDA slot, could one team build robots and another team sap them?
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  26. Post #2746
    Devozade's Avatar
    November 2010
    660 Posts
    Maybe in the future they will add specific counters for specific buildings destroyed, who knows!
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  27. Post #2747
    Gold Member
    Ekalektik_1's Avatar
    September 2008
    6,030 Posts
    These posted yet?



    Added to cp_steel.
    If we get to fight the robot boss on Steel, I will be very happy. Steel is far and away my favorite map, but I can never get anybody to play on it with me. Maybe a big-ass robot will change their minds.
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  28. Post #2748
    Gold Member
    Venezuelan's Avatar
    September 2011
    12,360 Posts
    if they're gonna put it on the least popular map it should be Hydro

    (what's hydro again?)
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  29. Post #2749
    Gold Member
    guest91's Avatar
    August 2005
    258 Posts
    (what's hydro again?)
    A series of chokepoints, which is why its never played.
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  30. Post #2750
    ~melon~
    AlfieGroove's Avatar
    May 2008
    2,925 Posts
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  31. Post #2751
    royaldanney's Avatar
    April 2011
    870 Posts
    A series of chokepoints, which is why its never played.
    So why is Dustbowl and Goldrush (which basically is Dustbowl as payload) so popular then?
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  32. Post #2752
    Gold Member
    Totenkreuz's Avatar
    January 2011
    12,640 Posts
    So why is Dustbowl and Goldrush (which basically is Dustbowl as payload) so popular then?
    I dunno. I never get bored of Badwater, Dustbowl and Goldrush but hate Hydro.
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  33. Post #2753
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    With all this hidden shit being sneaked into weekly updates on a regular basis and judging from how shit went down last year, you'd expect the major update to burst in any week now.
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  34. Post #2754
    wunderufl's Avatar
    September 2010
    1,087 Posts
    With all this hidden shit being sneaked into weekly updates on a regular basis and judging from how shit went down last year, you'd expect the major update to burst in any week now.
    I want to believe this, but with the trend of past "hidden shit" being sneaked into updates, it's almost always been a matter of

    "Hey, Robin, this is an email to ask about that strange string of code that we discovered four months ago! Love, Scarabix.

    Scarabix, That was from a test we tested to test for a possible test one time and then forgot about. Then we forgot about it some more and then we scrapped forgetting about testing scrapping it. It's nothing. -Robin."
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  35. Post #2755
    Grimhound's Avatar
    April 2011
    3,392 Posts
    Meanwhile, in 2008...


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  36. Post #2756
    BanthaFodder's Avatar
    May 2011
    6,650 Posts
    I had ANOTHER theory...

    So we now know for sure that there's a nuke.
    We know that Valve is working on a new game mode (Raid Mode).
    And we know that there is something in the works involving robotic members of the team.


    So, what do nukes, raids, and robots have to do with Team Fortress 2?

    Here's my idea:
    The Mann brothers have been feuding for years, attempting to outlast the other.
    They've hired teams of mercenaries and even built machines that defy the laws of nature.
    But NOTHING was working.
    Redmond Mann was running out of options.
    He HAD to outlive his brother.
    Looking to end the feud once and for all, Redmond made a deluxe purchase from one Saxton Hale: several fully-functioning nuclear devices.
    He had to keep this under wraps, lest his rat-fink of a brother catch wind of it.
    Redmond ordered the nukes to be stored in the various front operations he hadset up; guarded until the time suited him best.
    But he couldn't leave something so dangerous as a nucelar warhead in the hands of those mercenaries, they could barely defend a simple briefcase.
    No, he would need something far more efficient than any man.
    Faced with such a conundrum, Redmond comissioned Dell Conagher to come up with a way to protect the nukes.
    Never one to disappoint, the Engineer presented Redmond with his finest work, something he had been perfecting for quite a while: a brigade of robots, each one featuring weaponry far beyond that of any of the mercenaries.
    Robotic Soldiers with homing missles, Robotic Heavies that were nigh-unstoppable; the possibilities were endless.
    And so, the team of Robotic Mercenaries were dispatched to the locations to protect the nukes.

    However, Redmond's fears of BLU infiltration were entirely justified; a BLU Spy had heard of the entire plan.

    To make matters worse, the robots began to act... strangely...
    They were going awol, attacking anything and everything.

    Redmond could only think of the mess he had on his hands: an army of blood-thirsty, unstoppable killer robots, all going haywire within the vicinity of nuclear weapons that could reduce everything in a hundred mile radius to a radioactive cinder.
    He had to call in the team.

    Meanwhile, Blutarch couldn't believe the opportunity he was just handed.
    Several nuclear devices, each one positioned on his brother's land.
    If they could be detonated, or better yet, CAPTURED, he could very well bury his brother once and for all.
    However, he lacked any remote means to detonate the devices...
    He had to call in the team.

    RAID MODE!
    You must work together as a team to capture the nuke! However, the nuke is guarded by a squad of malfunctioning robot mercenaries! And they just keep coming!
    Fight the mechanical onslaught and the enemy team to gain control of a genuine nuclear warhead!
    Be warned, it's a tad heavier than your average briefcase... (players carry the bomb using that carrying animation, the one with both hands)


    That's just an idea I had, bring on the rainbows.
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  37. Post #2757
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    that's pretty cool.
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  38. Post #2758
    Whiskered's Avatar
    July 2011
    340 Posts
    I am extremely late I know, but I think that PDA could give new sentries, and if you put gunslinger to that it would be same sentry but shrinked to mini-size. That could work and don't sounds too bad.
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  39. Post #2759
    Devozade's Avatar
    November 2010
    660 Posts
    Whatever controls the item attributes output on backpack sites and the steam inventory/trading needs to put in the applicable code for the strange part trackers. It's not visible anywhere except in game as far as I can see right now.
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  40. Post #2760
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    I would not expect new buildings.

    I would however like new sappers

    Hertz Brand AM/FM
    Adds health with sap
    - 25% sap speed

    Quick-Time Radio
    Saps 50% Faster
    Sappers can be instantly removed by any melee weapon
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