1. Post #4081
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,857 Posts
    i think folk are looking too deep into/getting too wound up about a hat that's being made in a fun little set.

    Oh cool Page king

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  2. Post #4082
    SleepyAl's Avatar
    December 2010
    972 Posts
    I believe that if something similar is ingame, you shouldn't make it.
    I mean especially if it is in a pack, as you just seem to try and tack on something for the sake of having an extra item ingame.

    For example, I was going to do a bowler hat for the Mad scientist/enlightenment pack for medic, but I chose not to because we already have 101 different types, instead I'm focusing on giving him two distinctive misc items instead.

    What I'm saying is move away from the bowler hat because it has versions already ingame and focus on another misc or something.
    keep your pack fresh and original and ultimately it will look ten times better and have 1,000 times more appeal.
    Honestly I think that in some cases it's good to have a hat similar to another hat in game, as long as it has a different take on the style. Psyke & Ronin's bowler on the demo is tilted, which is what I think is the defining factor that makes it more unique than the modest pile. There's also the buckle, which is a minutiae detail but it helps to separate the two hats. I'd rather wear their hat than the modest pile, but there are probably people who would prefer the modest pile, and these two hats are able to suit different tastes. If their bowler hat was flat on the demo's head like the modest pile then I probably would say it wouldn't be unique enough to put in game.
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  3. Post #4083
    Rainbowmaker's Avatar
    April 2011
    1,337 Posts
    I don't get what you're trying to get across here.
    "I believe that if something similar is in game,you shouldnt make it"
    Fancy Fedora,Flipped Trilby,Capo's Capper.
    Big Chief,Chieftain's Challenge.
    "Especially part of a set"
    Detective Noir,Cosa Nostra.

    EDIT: Anyways,can anyone still clear me up on this please?
    Can anyone help me please?I can't figure out how to make team colors work:
    Code:
    $cd "C:\Users\Steven\Documents\Engineer"
    $modelname "player\items\engineer\engineer_hardhat.mdl"
    $model "body" "engineer_hardhat.smd"
    $cdmaterials "\models\player\items\engineer\"
    $texturegroup skinfamilies
    {
    { "models\player\items\engineer\engineer_hardhat.vmt" }
    { "engineer_hardhat_blue.vmt" }
    }
    // Model uses material "\models\player\items\engineer\engineer_hardhat.vmt"
    // Model uses material "engineer_hardhat_blue.vmt"
    $surfaceprop "metal"
    $sequence idle "idle" loop fps 30.00
    $collisionmodel "engineer_hardhat.smd" {
    
    	$mass 5.0
    	$inertia 1.00
    	$damping 0.00
    	$rotdamping 0.00
    }
    Engineer_hardhat and engineer_hardhat_blue are the texture/material names,they are linked correctly,skin 1 is red,normal,but skin 2 is red too when it should be blue
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  4. Post #4084
    Banjo7J's Avatar
    May 2011
    1,306 Posts
    I don't really see why everyone is saying it looks too similar to the Modest Pile. This bowler hat is tilted, has a wider brim, a different default colur and is actually paintable. There's also the fact that Modest Pile is all-class, whereas this is Demo only. IMO, that's enough distinctions. Another distinction (such as the patterned band that someone suggested) certainly couldn't hurt, but it doesn't really need it.
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  5. Post #4085
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    9,175 Posts
    i think folk are looking too deep into/getting too wound up about a hat that's being made in a fun little set.

    Oh cool Page king

    Needs Facial flexing.
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  6. Post #4086
    Roninsmastermix's Avatar
    May 2011
    2,915 Posts
    Well, if it was something worth saying. It was my call to use a bowler. I just thought that for the set, its the most appropriate to use. Psyke liked the idea so went with it. At this point, having the whole set in the game takes a back seat to what actually looks good with the whole design of the other items.

    I'll admit that it wasnt planned to have a whole set and sure we just added items as we go. But that's how we work. It just felt that the sleeve needed something go with it so we made the shoes. Hey, the shoes looked great! wouldn't it be cool to have a cane with it? So there you go made a cane. Same thing happened with the chops and the hat.

    I'm fine with that and i recognize that people will both agree and disagree with that. Not trying to prove a point here, but merely trying to give some background on how we work.
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  7. Post #4087
    Evil Boy Genius
    Rageguy's Avatar
    May 2011
    3,926 Posts


    hey look a new AO bake and a stache

    porn spy
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  8. Post #4088
    Roninsmastermix's Avatar
    May 2011
    2,915 Posts
    I don't really see why everyone is saying it looks too similar to the Modest Pile. This bowler hat is tilted, has a wider brim, a different default colur and is actually paintable. There's also the fact that Modest Pile is all-class, whereas this is Demo only. IMO, that's enough distinctions. Another distinction (such as the patterned band that someone suggested) certainly couldn't hurt, but it doesn't really need it.

    and yeah we are working on the patterned band, btw.

    Edited:

    Needs Facial flexing.
    It will once i learn how to do them. It is flex safe though as is for the mean time.
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  9. Post #4089
    LIVE XXX TF2 ITEMS
    TheHeartsman's Avatar
    November 2011
    2,005 Posts
    i think folk are looking too deep into/getting too wound up about a hat that's being made in a fun little set.

    Oh cool Page king

    I'm probably one of the most critical people in these threads, and I now think this is different enough the modest. As long as you don't go making it all class. I think you missed a good idea when someone suggested a pattern could be added to the band. could even be snakeskin. Could be a qwanza-bot style pattern.

    But this IS just like the Tyrolean/Godzilla, you can't deny the similarities

    I think the main reason everyone gets in the twist over is is because subconsciously they half expect your items to have a good chance of getting in. Don't just brush everyone off as haters.

    and yeah we are working on the patterned band, btw.
    I know you like your Ninjas, Ronin, but I wasn't expecting this.
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  10. Post #4090
    Clovernoodle's Avatar
    May 2011
    5,287 Posts
    Guys

    someone should create
    like
    mutation packs for all the classes

    with like
    miscs and hats and melees
    that are
    like
    super-grotesque transmogrifications and shit
    of like
    their bodies
    and shit



    guys


    Edited:
    Well, that didn't go over well
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  11. Post #4091
    Erfly's Avatar
    April 2011
    5,479 Posts
    Guys

    someone should create
    like
    mutation packs for all the classes

    with like
    miscs and hats and melees
    that are
    like
    super-grotesque transmogrifications and shit
    of like
    their bodies
    and shit



    guys
    Like chicken leg scout?
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  12. Post #4092
    LIVE XXX TF2 ITEMS
    TheHeartsman's Avatar
    November 2011
    2,005 Posts
    Guys

    someone should create
    like
    mutation packs for all the classes

    with like
    miscs and hats and melees
    that are
    like
    super-grotesque transmogrifications and shit
    of like
    their bodies
    and shit



    guys
    You mean like the team they have stationed at nucleus?
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  13. Post #4093
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    9,175 Posts

    It will once i learn how to do them. It is flex safe though as is for the mean time.
    It's simply giving the model face posing and Valve does the rest.
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  14. Post #4094
    Dennab
    February 2010
    1,404 Posts
    has anyone thought of making a decal tool-able spy mask

    edit: as in the cardboard mask the spy wears when he's disguised
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  15. Post #4095
    Clovernoodle's Avatar
    May 2011
    5,287 Posts
    Like chicken leg scout?
    no
    like
    think dead space and the thing and shit
    like
    shit guys
    like
    heavy's hands
    could be like
    bubbly fleshy talons
    and the misc
    could be
    like
    his head split open
    at the top
    with teeth
    and a slimy tongue
    and
    yeah
    stuff like that
    and shit
    i guess
    You mean like the team they have stationed at nucleus?
    reasonable explanation
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  16. Post #4096
    Evil Boy Genius
    Rageguy's Avatar
    May 2011
    3,926 Posts


    now to attempt texturing. (or if anybody's willing to do it for me)
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  17. Post #4097
    Gold Member
    Venezuelan's Avatar
    September 2011
    12,360 Posts
    I would suggest making it like a police bowler but apparently only females wear those
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  18. Post #4098
    Gold Member
    Captain Chalky's Avatar
    September 2010
    8,083 Posts
    I'd rather have multiple similar looking items than more

    But I guess that's just me.
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  19. Post #4099
    Gold Member
    Venezuelan's Avatar
    September 2011
    12,360 Posts
    Guys

    someone should create
    like
    mutation packs for all the classes

    with like
    miscs and hats and melees
    that are
    like
    super-grotesque transmogrifications and shit
    of like
    their bodies
    and shit



    guys
    Sounds like a good portion of Night of the Living Update
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  20. Post #4100
    Clovernoodle's Avatar
    May 2011
    5,287 Posts
    Sounds like a good portion of Night of the Living Update
    Nothin' wrong with a little more of that
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  21. Post #4101
    kenshin6's Avatar
    December 2011
    1,676 Posts
    EDIT: Anyways,can anyone still clear me up on this please?
    Post the first 5-10 lines of each of your vmt's


    *edit* Also, more WIP's

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  22. Post #4102
    Rainbowmaker's Avatar
    April 2011
    1,337 Posts
    Post the first 5-10 lines of each of your vmt's
    engineer_hardhat:
    Code:
    "VertexlitGeneric"
    {
    	"$baseTexture" "models\player\items\engineer\engineer_hardhat"
    	"$bumpmap" "models/effects/flat_normal" 
    	"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"	
    	"$detailscale" "5"
    	"$detailblendfactor" .01
    	"$detailblendmode" 6
    	"$yellow" "0"
    engineer_hardhat_blue

    Code:
    "VertexlitGeneric"
    {
    	"$baseTexture" "models\player\items\engineer\engineer_hardhat_blue"
    	"$bumpmap" "models/effects/flat_normal" 
    	"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"	
    	"$detailscale" "5"
    	"$detailblendfactor" .01
    	"$detailblendmode" 6
    	"$yellow" "0"
    first lines,so it's not complete
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  23. Post #4103
    Gold Member
    Joey90's Avatar
    October 2011
    756 Posts
    EDIT: Anyways,can anyone still clear me up on this please?
    Code:
    $cd "C:\Users\Steven\Documents\Engineer"
    $modelname "player\items\engineer\engineer_hardhat.mdl"
    $model "body" "engineer_hardhat.smd"
    $cdmaterials "\models\player\items\engineer\"
    $texturegroup skinfamilies
    {
    { "engineer_hardhat.vmt" }
    { "engineer_hardhat_blue.vmt" }
    }
    $surfaceprop "metal"
    $sequence idle "idle" loop fps 30.00
    $collisionmodel "engineer_hardhat.smd" {
    
    	$mass 5.0
    	$inertia 1.00
    	$damping 0.00
    	$rotdamping 0.00
    }
    Have you tried using this? None of my texture groups have the extra filepath stuff (and they work!)

    The vmt's look fine though.
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  24. Post #4104
    Rainbowmaker's Avatar
    April 2011
    1,337 Posts
    Code:
    $cd "C:\Users\Steven\Documents\Engineer"
    $modelname "player\items\engineer\engineer_hardhat.mdl"
    $model "body" "engineer_hardhat.smd"
    $cdmaterials "\models\player\items\engineer\"
    $texturegroup skinfamilies
    {
    { "engineer_hardhat.vmt" }
    { "engineer_hardhat_blue.vmt" }
    }
    $surfaceprop "metal"
    $sequence idle "idle" loop fps 30.00
    $collisionmodel "engineer_hardhat.smd" {
    
    	$mass 5.0
    	$inertia 1.00
    	$damping 0.00
    	$rotdamping 0.00
    }
    Have you tried using this? None of my texture groups have the extra filepath stuff (and they work!)

    The vmt's look fine though.
    It gives me missing textures on both skins
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  25. Post #4105
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,857 Posts
    Paintability on the chops has been ditched for now to ensure a better texture/people bein' happy


    also i had to laugh at the scout loadin' them by accident

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  26. Post #4106
    Roninsmastermix's Avatar
    May 2011
    2,915 Posts
    It gives me missing textures on both skins
    Are you using blender? If you are, make sure your material's name in blender, matches the one you have in your .vtf (red version)
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  27. Post #4107
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    Regarding bowler hats:

    I think the big problem is the Modest Pile of Hat.

    If it didn't exist, only the Spy would have a bowler hat (the Backbiter's Billycock), and making bowler hats for other classes would be perfectly fine, at least in my opinion. As the MPoH exists and is wearable by all classes, new bowler hats feel somewhat redundant.

    Hoooowever, the MPoH isn't satisfactory. It's unpaintable, and the default grey color clashes with pretty much everything. Thusly, we end up with a bowler hat deficit that isn't quite acceptable to fix.

    Then again..







    I'd say go right ahead, Psyke.
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  28. Post #4108
    Rainbowmaker's Avatar
    April 2011
    1,337 Posts
    Are you using blender? If you are, make sure your material's name in blender, matches the one you have in your .vtf (red version)
    oh OH OH
    I DIDNT THINK OF THAT I'M SO DUMB
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  29. Post #4109
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    Not much happening here, so I'll take the opportunity to ask two questions that are only tangentially related to the thread.

    1) Has modcomp #2 started yet? If not, when will it be started and would people mind being kind enough to link to it here when it does? Technically that's a bunch of questions, but whatever.

    2) Will these shoes be released as a mod any time soon?
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  30. Post #4110
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,857 Posts
    Not much happening here, so I'll take the opportunity to ask two questions that are only tangentially related to the thread.

    1) Has modcomp #2 started yet? If not, when will it be started and would people mind being kind enough to link to it here when it does? Technically that's a bunch of questions, but whatever.

    2) Will these shoes be released as a mod any time soon?
    The shoes an' everything else will be released when ronin manages to pass me the smd's for the chops + hat so i can compile the replacements properly.
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  31. Post #4111
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    No primary with it?

    You're only one item away from the holy 6 set, a feat never before accepted into TF2
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  32. Post #4112
    Roninsmastermix's Avatar
    May 2011
    2,915 Posts
    No primary with it?

    You're only one item away from the holy 6 set, a feat never before accepted into TF2
    sure. I'll make a crossbow sticky launcher then. with a SCOPE!
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  33. Post #4113
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,857 Posts
    sure. I'll make a crossbow sticky launcher then. with a MANNCO DIRECT HIT SCOPE!
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  34. Post #4114
    Gold Member

    June 2009
    8,467 Posts
    Regarding bowler hats:

    I think the big problem is the Modest Pile of Hat.

    If it didn't exist, only the Spy would have a bowler hat (the Backbiter's Billycock), and making bowler hats for other classes would be perfectly fine, at least in my opinion. As the MPoH exists and is wearable by all classes, new bowler hats feel somewhat redundant.

    Hoooowever, the MPoH isn't satisfactory. It's unpaintable, and the default grey color clashes with pretty much everything. Thusly, we end up with a bowler hat deficit that isn't quite acceptable to fix.

    Then again..







    I'd say go right ahead, Psyke.
    I hope Ayesdyef's Spy pack gets in. Does the hat look almost exactly like the fedora? Sure. Is it still awesome? Yes. Did Ayesdyef make it unlike a certain other fedora in the game? Well, I surely hope so and I have no doubts in my mind that he did make it.
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  35. Post #4115
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    No primary with it?

    You're only one item away from the holy 6 set, a feat never before accepted into TF2
    I assumed the shoes would be the primary.
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  36. Post #4116
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    I assumed the shoes would be the primary.
    those are a secondary
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  37. Post #4117
    DoctorQ's Avatar
    November 2007
    575 Posts
    Who was the dude who was merging certain hats together?

    Would he be up for merging the Col Roule with Ronin's Undercover Overcoat?
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  38. Post #4118
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    those are a secondary
    ...

    Am I missing something here?
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  39. Post #4119
    Gold Member
    AlfieSR's Avatar
    April 2009
    4,569 Posts
    those are a secondary
    So you can equip those and the booties/pegleg together? Oh boy.
       I'm aware of the loadout slot change a little while ago, i'm joking.   
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  40. Post #4120
    Banjo7J's Avatar
    May 2011
    1,306 Posts
    those are a secondary
    They changed that, Grenade launchers and shoes are now primary weapons, sticky launchers are secondary. Unless they made it so Primary tokens give you those weapons despite tha they're still secondary, but I doubt Valve would bother doing that when there's a much simpler solution.
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