i think folk are looking too deep into/getting too wound up about a hat that's being made in a fun little set.
Oh cool Page king
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i think folk are looking too deep into/getting too wound up about a hat that's being made in a fun little set.
Oh cool Page king
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Honestly I think that in some cases it's good to have a hat similar to another hat in game, as long as it has a different take on the style. Psyke & Ronin's bowler on the demo is tilted, which is what I think is the defining factor that makes it more unique than the modest pile. There's also the buckle, which is a minutiae detail but it helps to separate the two hats. I'd rather wear their hat than the modest pile, but there are probably people who would prefer the modest pile, and these two hats are able to suit different tastes. If their bowler hat was flat on the demo's head like the modest pile then I probably would say it wouldn't be unique enough to put in game.
"I believe that if something similar is in game,you shouldnt make it"
Fancy Fedora,Flipped Trilby,Capo's Capper.
Big Chief,Chieftain's Challenge.
"Especially part of a set"
Detective Noir,Cosa Nostra.
EDIT: Anyways,can anyone still clear me up on this please?
I don't really see why everyone is saying it looks too similar to the Modest Pile. This bowler hat is tilted, has a wider brim, a different default colur and is actually paintable. There's also the fact that Modest Pile is all-class, whereas this is Demo only. IMO, that's enough distinctions. Another distinction (such as the patterned band that someone suggested) certainly couldn't hurt, but it doesn't really need it.
Needs Facial flexing.
Well, if it was something worth saying. It was my call to use a bowler. I just thought that for the set, its the most appropriate to use. Psyke liked the idea so went with it. At this point, having the whole set in the game takes a back seat to what actually looks good with the whole design of the other items.
I'll admit that it wasnt planned to have a whole set and sure we just added items as we go. But that's how we work. It just felt that the sleeve needed something go with it so we made the shoes. Hey, the shoes looked great! wouldn't it be cool to have a cane with it? So there you go made a cane. Same thing happened with the chops and the hat.
I'm fine with that and i recognize that people will both agree and disagree with that. Not trying to prove a point here, but merely trying to give some background on how we work.
hey look a new AO bake and a stache
porn spy
and yeah we are working on the patterned band, btw.
Edited:
It will once i learn how to do them. It is flex safe though as is for the mean time.
I'm probably one of the most critical people in these threads, and I now think this is different enough the modest. As long as you don't go making it all class. I think you missed a good idea when someone suggested a pattern could be added to the band. could even be snakeskin. Could be a qwanza-bot style pattern.
But this IS just like the Tyrolean/Godzilla, you can't deny the similarities
I think the main reason everyone gets in the twist over is is because subconsciously they half expect your items to have a good chance of getting in. Don't just brush everyone off as haters.
I know you like your Ninjas, Ronin, but I wasn't expecting this.
Guys
someone should create
like
mutation packs for all the classes
with like
miscs and hats and melees
that are
like
super-grotesque transmogrifications and shit
of like
their bodies
and shit
guys
Edited:
Well, that didn't go over well
Like chicken leg scout?
You mean like the team they have stationed at nucleus?
It's simply giving the model face posing and Valve does the rest.
has anyone thought of making a decal tool-able spy mask
edit: as in the cardboard mask the spy wears when he's disguised
no
like
think dead space and the thing and shit
like
shit guys
like
heavy's hands
could be like
bubbly fleshy talons
and the misc
could be
like
his head split open
at the top
with teeth
and a slimy tongue
and
yeah
stuff like that
and shit
i guess
reasonable explanation
now to attempt texturing. (or if anybody's willing to do it for me)
I would suggest making it like a police bowler but apparently only females wear those
I'd rather have multiple similar looking items than more
But I guess that's just me.
Sounds like a good portion of Night of the Living Update
Nothin' wrong with a little more of that
Post the first 5-10 lines of each of your vmt's
*edit* Also, more WIP's
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engineer_hardhat:
engineer_hardhat_blueCode:"VertexlitGeneric" { "$baseTexture" "models\player\items\engineer\engineer_hardhat" "$bumpmap" "models/effects/flat_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$yellow" "0"
first lines,so it's not completeCode:"VertexlitGeneric" { "$baseTexture" "models\player\items\engineer\engineer_hardhat_blue" "$bumpmap" "models/effects/flat_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$yellow" "0"
Have you tried using this? None of my texture groups have the extra filepath stuff (and they work!)Code:$cd "C:\Users\Steven\Documents\Engineer" $modelname "player\items\engineer\engineer_hardhat.mdl" $model "body" "engineer_hardhat.smd" $cdmaterials "\models\player\items\engineer\" $texturegroup skinfamilies { { "engineer_hardhat.vmt" } { "engineer_hardhat_blue.vmt" } } $surfaceprop "metal" $sequence idle "idle" loop fps 30.00 $collisionmodel "engineer_hardhat.smd" { $mass 5.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }
The vmt's look fine though.
Post #4104
It gives me missing textures on both skins![]()
Paintability on the chops has been ditched for now to ensure a better texture/people bein' happy
also i had to laugh at the scout loadin' them by accident
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Are you using blender? If you are, make sure your material's name in blender, matches the one you have in your .vtf (red version)
Regarding bowler hats:
I think the big problem is the Modest Pile of Hat.
If it didn't exist, only the Spy would have a bowler hat (the Backbiter's Billycock), and making bowler hats for other classes would be perfectly fine, at least in my opinion. As the MPoH exists and is wearable by all classes, new bowler hats feel somewhat redundant.
Hoooowever, the MPoH isn't satisfactory. It's unpaintable, and the default grey color clashes with pretty much everything. Thusly, we end up with a bowler hat deficit that isn't quite acceptable to fix.
Then again..
I'd say go right ahead, Psyke.
oh OH OH
I DIDNT THINK OF THAT I'M SO DUMB
Not much happening here, so I'll take the opportunity to ask two questions that are only tangentially related to the thread.
1) Has modcomp #2 started yet? If not, when will it be started and would people mind being kind enough to link to it here when it does? Technically that's a bunch of questions, but whatever.
2) Will these shoes be released as a mod any time soon?
The shoes an' everything else will be released when ronin manages to pass me the smd's for the chops + hat so i can compile the replacements properly.
No primary with it?
You're only one item away from the holy 6 set, a feat never before accepted into TF2
sure. I'll make a crossbow sticky launcher then. with a SCOPE!
I hope Ayesdyef's Spy pack gets in. Does the hat look almost exactly like the fedora? Sure. Is it still awesome? Yes. Did Ayesdyef make it unlike a certain other fedora in the game? Well, I surely hope so and I have no doubts in my mind that he did make it.
I assumed the shoes would be the primary.
those are a secondary
Who was the dude who was merging certain hats together?
Would he be up for merging the Col Roule with Ronin's Undercover Overcoat?
...
Am I missing something here?
So you can equip those and the booties/pegleg together? Oh boy.
I'm aware of the loadout slot change a little while ago, i'm joking.
They changed that, Grenade launchers and shoes are now primary weapons, sticky launchers are secondary. Unless they made it so Primary tokens give you those weapons despite tha they're still secondary, but I doubt Valve would bother doing that when there's a much simpler solution.