How do you stop fucking running? My guy is running 24/7 at game start and I can't do anything about it so I just get exhausted all day.
Partly because using the weakest weapon in the game in order to cause a huge amount of damage is funny, annnnd partly because the term "butter knife nuke" has a great ring to it. :P
Car battery - Microwave - Butter Knife.
I'm getting really hyped for this update haha, they did confirm it should come out today, right?
What about a nail bomb? Set off some loud device inside a house which attracts zombies whilst the microwave turns, time it right and the zombies will be nailed.
I heard about some kind of dev map in the latest beta version, but I still haven't found a way to activate it. Anyone have any tips?
This game wouldn't exist at all if it wasn't for preorders. We'd have a 9-5 job and would never have dreamed of making something so ambitious since it would probably take us a decade done in our spare time with the kind of hours you have to work in commercial game dev. Long before that we'd likely have given up on it without it ever seeing the light of day. No indie dev would ever make a game that takes years to develop without some way of making money during development, it's just not viable. Our indie game we were working on prior to Zomboid was a modest cartoon platformer fighting game on Xbox Live Indie Games and even that was an uphill struggle when getting in at 9pm after slogging at a shitty commercial game studio all day. That's why prior to this funding model (the occasional particularly successful donationware like DF aside, which even so is not that different a model to alphafunding) indie games were almost purely modest platformers, puzzlers and the like since it would be possible to save up enough money to live off during a shorter development period... count how many substantial deep sandbox indie games existed prior to this development model, in all the years indie game development has been about. Is it not a creatively richer world where indie devs can tackle game concepts that commercial devs may even shy away from as being too much of a financial risk?
Sure alphafunded dev model has its flaws, but even before we got involved with it personally we saw it as potentially what could make the indie dev industry truly great and think the idea of crowd funding is perhaps the best thing ever to happen to games. I say that as a gamer not a developer and think anyone who doesn't appreciate the effect it's had on the type of games that are now fair game for indie devs to produce is being remarkably short sighted.
Hi there lemmy!
While I'm at it, do you plan on having something like getsatisfaction or you're gonna keep using mantis for features? I'm sure there are a lot of features that you guys haven't thought of + people would see what is already known and how many people want some feature.
But other developers (see: Notch) just sort of used the community and ran. OK, so Minecraft hit 1.0. Except that was nothing but a title. The game's not done. A ton of features are missing. But he's not even working on it any more, and as soon as the tide of pre-orders really picked up, he basically stopped updating with any regularity. Is it a good game? Yeah, sure, it's fun and innovative. But it's incomplete and broken in so many ways. When modders are able to do more and better work than the actual developers, something's fundamentally wrong.
The idea of alpha pre-ordering ought to be a way for developers to get a kick-start, not a way for developers to bank on a good idea and fail to fulfill that. I'm not saying you guys are at fault, as it seems you're handling development quite well, but on the whole I think the idea needs work.
Oh, and I'm not convinced indie games need this sort of funding in order to be games other than platformers and puzzlers. I can name several indie games that required no such crutch.
Lemmy you are encouraging me more and more to get back into learning programming.
Ive had a dream of developing my very own indie game.
the main problem with alpha pre-orders is, as postman said, the possibility of devs basically taking the money and running. I trust that the zomboid dudes wont do that (especially how they've picked it up after the previous bad luck) but I can also see why people are wary of the idea in general.
As a counterpoint to the idea being bad, let me direct you to Unknown Worlds. These guys did the "preorder for alpha" thing too. And without that strategy, the game Natural Selection 2 would never have even gotten to where it is now. They were running on fumes. Once they used the preorder strategy, they were able to hire more programmers and contract people overseas to work on content for their game.
They recently released their 200th build. Here is some gameplay by a now new employee of the group. (His 386th video of the game.)
While being a relatively small team of people, they still maintain a sense of professionality and endurance. A lot of these traits I see in Indie Stone. The fact that they managed to persevere in the face of adversity is commendable, but to go back and restart what they already spent months of work on takes great strength and drive. I do see rough waters ahead in their journey, but I feel the blunt of the storm has passed, and if they plan it right, can arrive at where they want their game to be.
I think Indie Stone want to also play their own work and see how the community gets on. Since they've dared to do something gamers have wanted for a while. Not really to my genre but I will get into it.
I'm mostly looking forward to multiplayer when they start making servers I can't imagine leaving this game alone.
I haven't managed to play the new update yet since I'm using the Desura Client.
I posted the download link to 0.2.0g, but lemmy told me to take it down.
Why do you ruin everything Seiteki gosh
Is the update supposed to be released today ? I havent played any of the other versions because i wanted to have the most fun with it without all the starting bugs.
Lemmy said it wouldn't be released today. Tomorrow is likely though.
I think Zomboid is a great game for alpha funding, and it seems like you guys are definatly reaping the benefits which is awesome. A game that's rather sandboxy or open ended, requires a lot of development time to fully complete and can very much benefit from feature creeping is great for this. Which is why Zomboid, Minecraft, Overgrowth, and to a lesser extent King Arthur's Gold have all seen successes with alpha funding. Especially when coupled with good indie "marketing" such as an active dev blog, transparent development, etc.
Personally it's just not for me though. I love most of the alpha-funding projects out there right now, but I prefer to experience my games as complete experiences, and savor it in its best state. I wouldn't want to spoil an experience by playing early alphas and such. I could pre-order but I'd rather wait until the game is released, even if it costs me more. Means more money I send to you guys anyways ;)