1. Post #1841
    World of Vagax
    darth-veger's Avatar
    December 2008
    21,531 Posts
    I bought the demo a ways back and the first thing I did was turn the oven on and it burned the house down in less than 2 seconds flat. Now I can stick whiskey and shotgun shells and batteries in the oven and it won't do anything.
    I would ask for a refund if you bought the demo
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  2. Post #1842
    Gold Member
    Heigou's Avatar
    May 2006
    5,520 Posts
    How do you stop fucking running? My guy is running 24/7 at game start and I can't do anything about it so I just get exhausted all day.
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  3. Post #1843
    Ratzz's Avatar
    July 2009
    1,001 Posts
    I would ask for a refund if you bought the demo
    Hurr I mean I bought the thing on desura or whatever
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  4. Post #1844
    Gold Member
    Wealth + Taste's Avatar
    March 2011
    4,596 Posts
    All I'm thinking is shotgun shells + Microwave right now
    Bullets+Frying Pan on a stove.
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  5. Post #1845
    Eeshton's Avatar
    October 2010
    10,393 Posts
    How do you stop fucking running? My guy is running 24/7 at game start and I can't do anything about it so I just get exhausted all day.
    It's a glitch when you choose Athletic as a perk.
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  6. Post #1846
    Emi Waifu 2011 <3
    IMoo's Avatar
    November 2010
    1,758 Posts
    How do you stop fucking running? My guy is running 24/7 at game start and I can't do anything about it so I just get exhausted all day.
    You dont pick atheletic, its bugged.
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  7. Post #1847
    Dennab
    September 2008
    1,149 Posts
    How do you stop fucking running? My guy is running 24/7 at game start and I can't do anything about it so I just get exhausted all day.
    Don't use the athletic perk/Use your mouse to move.

    Edit: NINJAD
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  8. Post #1848
    I SHOULDN'T OWN A FIREARM
    GunFox's Avatar
    May 2005
    7,503 Posts
    All I'm thinking is shotgun shells + Microwave right now
    I like the butter knife.

    Partly because using the weakest weapon in the game in order to cause a huge amount of damage is funny, annnnd partly because the term "butter knife nuke" has a great ring to it. :P
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  9. Post #1849
    Max
    Ikuu~
    Max's Avatar
    May 2009
    14,915 Posts
    [TIMED BOMB]
    Required materials
    Car battery - Microwave - Butter Knife.
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  10. Post #1850
    Eeshton's Avatar
    October 2010
    10,393 Posts
    I'm getting really hyped for this update haha, they did confirm it should come out today, right?
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  11. Post #1851
    Gold Member
    mrmr's Avatar
    September 2008
    4,120 Posts
    What about a nail bomb? Set off some loud device inside a house which attracts zombies whilst the microwave turns, time it right and the zombies will be nailed.
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  12. Post #1852
    maqzek's Avatar
    July 2010
    3,963 Posts
    All I'm thinking is shotgun shells + Microwave right now
    Shotgun shells Soup
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  13. Post #1853
    timmyvos's Avatar
    August 2011
    501 Posts
    I heard about some kind of dev map in the latest beta version, but I still haven't found a way to activate it. Anyone have any tips?
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  14. Post #1854
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    13,762 Posts
    What about a nail bomb? Set off some loud device inside a house which attracts zombies whilst the microwave turns, time it right and the zombies will be nailed.
    not much point, fragmentation (nails) wouldn't do anything to zombies

    also, tried to put a sheet on the drive-thru window, crashed :(
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  15. Post #1855
    maqzek's Avatar
    July 2010
    3,963 Posts
    I heard about some kind of dev map in the latest beta version, but I still haven't found a way to activate it. Anyone have any tips?
    Tab, and it works in c,d,e afaik, not in f
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  16. Post #1856
    You should pre-order it anyway, it's a good game and devs deserve it. No need to play it if you don't want to ruin your first impression, although 0.2.0 is shaping to be a great version. It's definitely worth 5 pounds, regardless of what anyone says.
    I bought it, and while I agree it's shaping up nicely, I still think alpha pre-orders are a stupid trend.
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  17. Post #1857
    I SHOULDN'T OWN A FIREARM
    GunFox's Avatar
    May 2005
    7,503 Posts
    I'm getting really hyped for this update haha, they did confirm it should come out today, right?
    I believe it is coming out tomorrow now. Issues with corruption of saves for unknown reasons.
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  18. Post #1858
    lemmy101's Avatar
    April 2011
    261 Posts
    I bought it, and while I agree it's shaping up nicely, I still think alpha pre-orders are a stupid trend.
    Hardly.

    This game wouldn't exist at all if it wasn't for preorders. We'd have a 9-5 job and would never have dreamed of making something so ambitious since it would probably take us a decade done in our spare time with the kind of hours you have to work in commercial game dev. Long before that we'd likely have given up on it without it ever seeing the light of day. No indie dev would ever make a game that takes years to develop without some way of making money during development, it's just not viable. Our indie game we were working on prior to Zomboid was a modest cartoon platformer fighting game on Xbox Live Indie Games and even that was an uphill struggle when getting in at 9pm after slogging at a shitty commercial game studio all day. That's why prior to this funding model (the occasional particularly successful donationware like DF aside, which even so is not that different a model to alphafunding) indie games were almost purely modest platformers, puzzlers and the like since it would be possible to save up enough money to live off during a shorter development period... count how many substantial deep sandbox indie games existed prior to this development model, in all the years indie game development has been about. Is it not a creatively richer world where indie devs can tackle game concepts that commercial devs may even shy away from as being too much of a financial risk?

    Sure alphafunded dev model has its flaws, but even before we got involved with it personally we saw it as potentially what could make the indie dev industry truly great and think the idea of crowd funding is perhaps the best thing ever to happen to games. I say that as a gamer not a developer and think anyone who doesn't appreciate the effect it's had on the type of games that are now fair game for indie devs to produce is being remarkably short sighted.
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  19. Post #1859
    maqzek's Avatar
    July 2010
    3,963 Posts
    I bought it, and while I agree it's shaping up nicely, I still think alpha pre-orders are a stupid trend.
    I agree, but the way I see it, even if they abandon it right now, all bugs aside, it's still worth 5 pounds, for me at least.

    Edited:

    I believe it is coming out tomorrow now. Issues with corruption of saves for unknown reasons.
    Indeed. Here's the full post.

    lemmy101 posted:
    This looks like tomorrow now, sorry peoples. :( Saving is a bitch. If running the game for a couple of weeks in testing something's happening randomly that's corrupting the save. May be some item that ends up in an NPCs inventory that's bugged, something to do with giblets or sheets hung on windows, it's hard to tell at the moment, but we'll find it.

    We need to iron out these kinda problems before release as they would be much more annoying than the stairs bug if you lost a fortress you'd spent hours and hours making, so they are getting priority, and once that's finally fixed still got a few other things to do, though we don't expect them to take long and some of these can be left until the build after (does it matter for the test build if, for example, a battery refills upon game load? we suspect people would gladly ignore this for a quicker released first savable version)

    Rest easy though, as it's worth the wait. We think you'll be very very pleased!
    Edited:

    Hi there lemmy!

    While I'm at it, do you plan on having something like getsatisfaction or you're gonna keep using mantis for features? I'm sure there are a lot of features that you guys haven't thought of + people would see what is already known and how many people want some feature.
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  20. Post #1860
    Hardly.

    This game wouldn't exist at all if it wasn't for preorders. We'd have a 9-5 job and would never have dreamed of making something so ambitious since it would probably take us a decade done in our spare time with the kind of hours you have to work in commercial game dev. Long before that we'd likely have given up on it without it ever seeing the light of day. No indie dev would ever make a game that takes years to develop without some way of making money during development, it's just not viable. Our indie game we were working on prior to Zomboid was a cartoon platformer fighting game on Xbox Live Indie Games and even that was an uphill struggle when getting in at 9pm after a day slogging at a shitty commercial game studio all day. That's why prior to this funding model (the occasional particularly successful donationware like DF aside, which even so is not that different a model to alphafunding) indie games were almost purely modest platformers, puzzlers and the like since it would be possible to save up enough money to live off during a shorter development period... count how many substantial deep sandbox indie games existed prior to this development model, in all the years indie game development has been about. Is it not a creatively richer world where indie devs can tackle concepts that commercial devs may even shy away from as being too much of a financial risk?

    Sure alphafunded dev model has its flaws, but even before we got involved with it personally we saw it as potentially what could make the indie dev industry truly great and think the idea of crowd funding is perhaps the best thing ever to happen to games. I say that as a gamer not a developer and think anyone who doesn't appreciate the effect it's had on the type of games that are now fair game for indie devs to produce is being remarkably short sighted.
    Well, naturally it's a great deal for developers. And it certainly allows for the exploration of ideas that would probably never otherwise be funded.

    But other developers (see: Notch) just sort of used the community and ran. OK, so Minecraft hit 1.0. Except that was nothing but a title. The game's not done. A ton of features are missing. But he's not even working on it any more, and as soon as the tide of pre-orders really picked up, he basically stopped updating with any regularity. Is it a good game? Yeah, sure, it's fun and innovative. But it's incomplete and broken in so many ways. When modders are able to do more and better work than the actual developers, something's fundamentally wrong.

    The idea of alpha pre-ordering ought to be a way for developers to get a kick-start, not a way for developers to bank on a good idea and fail to fulfill that. I'm not saying you guys are at fault, as it seems you're handling development quite well, but on the whole I think the idea needs work.

    Oh, and I'm not convinced indie games need this sort of funding in order to be games other than platformers and puzzlers. I can name several indie games that required no such crutch.
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  21. Post #1861
    d_cover's Avatar
    October 2007
    1,489 Posts
    Bullets+Frying Pan on a stove.
    Ha, watched that film Red? Bruce Willis does it. Would be a clever way to attract zombies to one place. For what ever reason you would need.
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  22. Post #1862
    Gold Member
    sarge997's Avatar
    August 2008
    1,572 Posts
    Lemmy you are encouraging me more and more to get back into learning programming.

    Ive had a dream of developing my very own indie game.
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  23. Post #1863
    Gold Member
    tommo400's Avatar
    July 2008
    4,571 Posts
    the main problem with alpha pre-orders is, as postman said, the possibility of devs basically taking the money and running. I trust that the zomboid dudes wont do that (especially how they've picked it up after the previous bad luck) but I can also see why people are wary of the idea in general.
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  24. Post #1864
    Gold Member
    Hellborg 65's Avatar
    March 2006
    3,256 Posts
    the main problem with alpha pre-orders is, as postman said, the possibility of devs basically taking the money and running. I trust that the zomboid dudes wont do that (especially how they've picked it up after the previous bad luck) but I can also see why people are wary of the idea in general.
    You can't get something worthwhile without risking something. It's just how most stuff works.
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  25. Post #1865
    Emi Waifu 2011 <3
    IMoo's Avatar
    November 2010
    1,758 Posts
    I can name several indie games that required no such crutch.
    I can to but can you name a couple that did not take for fucking ever to complete?
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  26. Post #1866
    I can to but can you name a couple that did not take for fucking ever to complete?
    And your point is? This game's taking its good time. (Which is for the best, by the way, just saying.)
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  27. Post #1867
    Gold Member
    Leintharien's Avatar
    October 2006
    1,898 Posts
    Well, naturally it's a great deal for developers. And it certainly allows for the exploration of ideas that would probably never otherwise be funded.

    But other developers (see: Notch) just sort of used the community and ran. OK, so Minecraft hit 1.0. Except that was nothing but a title. The game's not done. A ton of features are missing. But he's not even working on it any more, and as soon as the tide of pre-orders really picked up, he basically stopped updating with any regularity. Is it a good game? Yeah, sure, it's fun and innovative. But it's incomplete and broken in so many ways. When modders are able to do more and better work than the actual developers, something's fundamentally wrong.

    The idea of alpha pre-ordering ought to be a way for developers to get a kick-start, not a way for developers to bank on a good idea and fail to fulfill that. I'm not saying you guys are at fault, as it seems you're handling development quite well, but on the whole I think the idea needs work.

    Oh, and I'm not convinced indie games need this sort of funding in order to be games other than platformers and puzzlers. I can name several indie games that required no such crutch.
    The idea is only as flawed as the developers are. Notch was not very professional when he was working on it. It was a personal individual project where once he got the money, he had no use to keep working on it. No comraderie to help drive eachother further into development.

    As a counterpoint to the idea being bad, let me direct you to Unknown Worlds. These guys did the "preorder for alpha" thing too. And without that strategy, the game Natural Selection 2 would never have even gotten to where it is now. They were running on fumes. Once they used the preorder strategy, they were able to hire more programmers and contract people overseas to work on content for their game.

    They recently released their 200th build. Here is some gameplay by a now new employee of the group. (His 386th video of the game.)


    While being a relatively small team of people, they still maintain a sense of professionality and endurance. A lot of these traits I see in Indie Stone. The fact that they managed to persevere in the face of adversity is commendable, but to go back and restart what they already spent months of work on takes great strength and drive. I do see rough waters ahead in their journey, but I feel the blunt of the storm has passed, and if they plan it right, can arrive at where they want their game to be.

    And your point is? This game's taking its good time. (Which is for the best, by the way, just saying.)
    His point returns to lemmy's point. The longer the development, the more expensive it is to develop the game. They wouldn't get anywhere if a game this size was self funded. And if they were making progress, it would take exponentially longer due to time commitments.
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  28. Post #1868
    d_cover's Avatar
    October 2007
    1,489 Posts
    I think Indie Stone want to also play their own work and see how the community gets on. Since they've dared to do something gamers have wanted for a while. Not really to my genre but I will get into it.

    I'm mostly looking forward to multiplayer when they start making servers I can't imagine leaving this game alone.

    I haven't managed to play the new update yet since I'm using the Desura Client.
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  29. Post #1869
    CJF
    PieClock's Avatar
    August 2006
    16,282 Posts
    I can to but can you name a couple that did not take for fucking ever to complete?
    Newsflash: Games take a while to complete, especially for small teams.
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  30. Post #1870
    Eeshton's Avatar
    October 2010
    10,393 Posts
    snip durp
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  31. Post #1871
    Ratzz's Avatar
    July 2009
    1,001 Posts
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  32. Post #1872
    maqzek's Avatar
    July 2010
    3,963 Posts
    TELL US, WHAT WAS THERE THAT EESHTON IS HIDING!
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  33. Post #1873
    Eeshton's Avatar
    October 2010
    10,393 Posts
    I posted the download link to 0.2.0g, but lemmy told me to take it down.
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  34. Post #1874
    Moderator
    Seiteki's Avatar
    September 2005
    12,276 Posts
    Edit history. I disagree.
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  35. Post #1875
    Eeshton's Avatar
    October 2010
    10,393 Posts
    Why do you ruin everything Seiteki gosh
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  36. Post #1876

    February 2010
    817 Posts
    Is the update supposed to be released today ? I havent played any of the other versions because i wanted to have the most fun with it without all the starting bugs.
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  37. Post #1877
    Eeshton's Avatar
    October 2010
    10,393 Posts
    Lemmy said it wouldn't be released today. Tomorrow is likely though.
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  38. Post #1878
    Gold Member
    Wealth + Taste's Avatar
    March 2011
    4,596 Posts
    Ha, watched that film Red? Bruce Willis does it. Would be a clever way to attract zombies to one place. For what ever reason you would need.
    That was what I was thinking of, I looked for a clip of it on the internet, but couldn't find one :saddowns:
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  39. Post #1879
    Gold Member
    KorJax's Avatar
    January 2007
    11,733 Posts
    Hardly.

    This game wouldn't exist at all if it wasn't for preorders. We'd have a 9-5 job and would never have dreamed of making something so ambitious since it would probably take us a decade done in our spare time with the kind of hours you have to work in commercial game dev. Long before that we'd likely have given up on it without it ever seeing the light of day. No indie dev would ever make a game that takes years to develop without some way of making money during development, it's just not viable. Our indie game we were working on prior to Zomboid was a modest cartoon platformer fighting game on Xbox Live Indie Games and even that was an uphill struggle when getting in at 9pm after slogging at a shitty commercial game studio all day. That's why prior to this funding model (the occasional particularly successful donationware like DF aside, which even so is not that different a model to alphafunding) indie games were almost purely modest platformers, puzzlers and the like since it would be possible to save up enough money to live off during a shorter development period... count how many substantial deep sandbox indie games existed prior to this development model, in all the years indie game development has been about. Is it not a creatively richer world where indie devs can tackle game concepts that commercial devs may even shy away from as being too much of a financial risk?

    Sure alphafunded dev model has its flaws, but even before we got involved with it personally we saw it as potentially what could make the indie dev industry truly great and think the idea of crowd funding is perhaps the best thing ever to happen to games. I say that as a gamer not a developer and think anyone who doesn't appreciate the effect it's had on the type of games that are now fair game for indie devs to produce is being remarkably short sighted.
    I personally think alpha funding is a great idea, it just suffers from being dangerous to do depending on how saturated "alpha-funded" games are out there at the moment, what kind of game you are making, a dev's work ethic, etc.

    I think Zomboid is a great game for alpha funding, and it seems like you guys are definatly reaping the benefits which is awesome. A game that's rather sandboxy or open ended, requires a lot of development time to fully complete and can very much benefit from feature creeping is great for this. Which is why Zomboid, Minecraft, Overgrowth, and to a lesser extent King Arthur's Gold have all seen successes with alpha funding. Especially when coupled with good indie "marketing" such as an active dev blog, transparent development, etc.

    Personally it's just not for me though. I love most of the alpha-funding projects out there right now, but I prefer to experience my games as complete experiences, and savor it in its best state. I wouldn't want to spoil an experience by playing early alphas and such. I could pre-order but I'd rather wait until the game is released, even if it costs me more. Means more money I send to you guys anyways ;)
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  40. Post #1880
    d_cover's Avatar
    October 2007
    1,489 Posts
    That was what I was thinking of, I looked for a clip of it on the internet, but couldn't find one :saddowns:
    Since I'm so nice I went through the effort.
    Would be cool if you could do it in PZ.

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