1. Post #1001
    I <3 Olivia Wilde
    k0dex's Avatar
    December 2005
    851 Posts
    The only thing you need to say is " Diablo3 is shit, guildwars 2 is amazing" nuff said /argument over
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  2. Post #1002
    Untouch's Avatar
    April 2011
    3,711 Posts
    this would be a valid argument if it wasn't for the fact that GW2 and D3 are completely different games
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  3. Post #1003
    Gold Member
    Pixelnator's Avatar
    March 2005
    2,410 Posts
    So I'm pretty sure that if any of you obtained a key to beta (assuming they are keys) that you would notify us immediatly so that we can check our status (also assuming we don't check our email every two seconds)?
    Isn't that a violation of the NDA? If I recall correctly it specifically forbids you to tell people that you got in the beta.

    That said, were I to hypothetically get in a beta event, I would name my character the same as my Facepunch username so if somebody hypothetically wanted to add me to their hypothetical friends list in the hypothetical beta I would hypothetically be happy and get a hypothetical party going on.

    Hypothetically.
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  4. Post #1004
    Pie108's Avatar
    January 2010
    2,720 Posts
    Speaking of beta, I first learned of GW1 on Halloween some years ago. We came by a house and peeking inside I saw a guy playing it and I asked about it. If I remember correctly he was going through the underworld; All I remember is an obsidian like chasm.
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  5. Post #1005
    Gold Member
    RawrBullet's Avatar
    August 2008
    1,689 Posts
    Probably Fissure of Woe rather than Underworld. Or even the fire islands missions in Prophecies.
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  6. Post #1006
    Sickle's Avatar
    November 2009
    6,600 Posts
    That said, were I to hypothetically get in a beta event, I would name my character the same as my Facepunch username so if somebody hypothetically wanted to add me to their hypothetical friends list in the hypothetical beta I would hypothetically be happy and get a hypothetical party going on.

    Hypothetically.
    HE'S IN THE BETA, KILL HIM!
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  7. Post #1007
    Do the Shakey Jakey
    psychojake's Avatar
    April 2011
    2,403 Posts
    Isn't that a violation of the NDA? If I recall correctly it specifically forbids you to tell people that you got in the beta.

    That said, were I to hypothetically get in a beta event, I would name my character the same as my Facepunch username so if somebody hypothetically wanted to add me to their hypothetical friends list in the hypothetical beta I would hypothetically be happy and get a hypothetical party going on.

    Hypothetically.
    Can't tell if it's a joke, or if it's truth.
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  8. Post #1008
    Gold Member
    Jessey's Avatar
    October 2008
    3,261 Posts
    It's not like they are going to care alot if you said to a friend "Hey I'm in the beta"...

    Just don't leak images and videos...
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  9. Post #1009
    Obsessive Screenshot Disorder
    Bullet100's Avatar
    December 2005
    7,362 Posts
    Isn't that a violation of the NDA? If I recall correctly it specifically forbids you to tell people that you got in the beta.

    That said, were I to hypothetically get in a beta event, I would name my character the same as my Facepunch username so if somebody hypothetically wanted to add me to their hypothetical friends list in the hypothetical beta I would hypothetically be happy and get a hypothetical party going on.

    Hypothetically.
    Yeah this is Facepunch. When do we ever follow any sort of NDA of the likes?
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  10. Post #1010
    Gold Member
    thrawn2787's Avatar
    April 2007
    8,563 Posts
    As much as I want in the beta I feel it would be one of those "YOU GET BETA ACCESS FOR A WEEKEND AND IT WILL BE EXTREMELY RESTRICTED" sort of situations rather than "have beta access until a week or so before release, test the entire game!" :/

    I mean I still want beta access but I'm not a fan of the way many MMOs do betas. And then again the latter type is usually for preorders with small companies
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  11. Post #1011
    Obsessive Screenshot Disorder
    Bullet100's Avatar
    December 2005
    7,362 Posts


    Edited:

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  12. Post #1012
    Pie108's Avatar
    January 2010
    2,720 Posts
    As much as I want in the beta I feel it would be one of those "YOU GET BETA ACCESS FOR A WEEKEND AND IT WILL BE EXTREMELY RESTRICTED" sort of situations rather than "have beta access until a week or so before release, test the entire game!" :/

    I mean I still want beta access but I'm not a fan of the way many MMOs do betas. And then again the latter type is usually for preorders with small companies
    It'll probably be like the press's test and be a week end. I don't think we'll have access to as much as they did, and like someone has said here before, it'll probably be for WvWvW. Personally, I think they'll have some week ends for dungeons and various areas to find small bugs. As a wise man once said, "You can't hire someone to fuck something up as well an an end user." After the bug phase they'll have stress testing for the servers, and most people signed up in the beta will get in there.
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  13. Post #1013
    Obsessive Screenshot Disorder
    Bullet100's Avatar
    December 2005
    7,362 Posts
    It'll probably be like the press's test and be a week end. I don't think we'll have access to as much as they did, and like someone has said here before, it'll probably be for WvWvW. Personally, I think they'll have some week ends for dungeons and various areas to find small bugs. As a wise man once said, "You can't hire someone to fuck something up as well an an end user." After the bug phase they'll have stress testing for the servers, and most people signed up in the beta will get in there.
    Sadly that will be near the end/before release!
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  14. Post #1014
    Gold Member
    thrawn2787's Avatar
    April 2007
    8,563 Posts
    Holy fuck that WvW part at the gate... too bad it won't be like that when you actually play (odds are there will be a ton of lone wolfing...)
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  15. Post #1015
    CheezyCakez's Avatar
    May 2006
    140 Posts
    Are castle gates really gonna take 20 minutes to take down
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  16. Post #1016
    Obsessive Screenshot Disorder
    Bullet100's Avatar
    December 2005
    7,362 Posts
    Are castle gates really gonna take 20 minutes to take down
    If they don't fix it, yes... One of the video's I watched the narrator said that was on purpose so the defenders can have a chance to strike back.

    http://uk.ign.com/videos/2012/02/20/...d-vs-world-pvp
    You get to see it around 15:00 - 16 and he explains it
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  17. Post #1017
    Pie108's Avatar
    January 2010
    2,720 Posts
    Sadly that will be near the end/before release!
    Well yeah, it kind of has to. And at that point, the NDA and reporting bugs are much less important since the last phases would have gotten the critical problems and it's so close to the release they can risk more people leaking.

    Basically, it's perfect for people like
    I've been in a lot of betas. Never bothered to give feedback. I just play the fuck out of it because chances are, I won't be buying the game when it releases
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  18. Post #1018
    Gold Member
    thrawn2787's Avatar
    April 2007
    8,563 Posts
    Also watching that yogocast video the guilds could really unbalance things just because of coordination :p

    So basically worlds that have large guilds will probably do better
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  19. Post #1019
    Obsessive Screenshot Disorder
    Bullet100's Avatar
    December 2005
    7,362 Posts
    Also watching that yogocast video the guilds could really unbalance things just because of coordination :p

    So basically worlds that have large guilds will probably do better
    I've read somewhere that it is possible for two people (coordinated and certain classes) can defend against and army. Let me see if I can find the source.

    "2 coordinated players could hold off an army depending on the gear, levels and play style, of the attackers. It would be very difficult though, do to everyone being able to resurrect."
    http://www.guildmag.com/guild-wars-2...quads-and-more
    Question # 123
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  20. Post #1020
    Pie108's Avatar
    January 2010
    2,720 Posts
    Also watching that yogocast video the guilds could really unbalance things just because of coordination :p

    So basically worlds that have large guilds will probably do better
    The idea is that every world will be large enough and there would be a couple large guilds in each server. And if you remember playing the faction battles in GW1, there we're sometimes large mobs just going around killing and capping everything, but the other team usually broke into smaller groups and recaptured everything behind them. They're probably aiming for a system similar to that, but with higher roles for the larger mobs to aim for.
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  21. Post #1021
    Gold Member
    Raidyr's Avatar
    February 2007
    23,697 Posts
    It's going to be Warhammer Online, the side with the biggest zerg is going to win because player ability means nothing in 40vs40 fights. I like the idea but I'm not looking forward to WvW at all, roll in the 5v5 arena.
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  22. Post #1022
    sup, it's FoxPie
    Pandamox's Avatar
    June 2008
    3,532 Posts
    It's going to be Warhammer Online, the side with the biggest zerg is going to win because player ability means nothing in 40vs40 fights. I like the idea but I'm not looking forward to WvW at all, roll in the 5v5 arena.
    pretty much this, it's just going to be a lot of zerging. Granted there will be some guilds with massively skilled people in it that won't have to zerg to take out objectives and such, but i have a feeling that's going to be a bit of a rare sight
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  23. Post #1023
    Obsessive Screenshot Disorder
    Bullet100's Avatar
    December 2005
    7,362 Posts
    Just saw this and it still blows my mind:

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  24. Post #1024
    Gold Member
    Onirik's Avatar
    October 2007
    3,206 Posts
    holy shit

    Edited:

    I was all like "yeah right we know the maps are big" and then I saw this picture

    holy SHIT
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  25. Post #1025
    Gold Member
    Miskav's Avatar
    April 2010
    4,103 Posts
    pretty much this, it's just going to be a lot of zerging. Granted there will be some guilds with massively skilled people in it that won't have to zerg to take out objectives and such, but i have a feeling that's going to be a bit of a rare sight
    With the way points are distributed for each cap, massive zergfests would actually lose out to coordinated strikes on the smaller points, as a big zerg can't cover nearly as much ground.
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  26. Post #1026
    NorthernFall's Avatar
    June 2009
    1,874 Posts
    I know it's gone into beta and all, but i'm just gonna try and stay away from general in game media surrounding the beta, I would much rather see the whole entire finished product than get a sneak peek. Plus my computer would need a serious makeover to even fucking run it
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  27. Post #1027
    Do the Shakey Jakey
    psychojake's Avatar
    April 2011
    2,403 Posts
    So I was going through my NVIDIA Control Panel looking at games with compatibility with my drivers and then I find this:

    Spooky!
    Edited:
    Must've been the computer specs thing... or not, a friend who did the computer specs check doesn't have it.
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  28. Post #1028
    Jessevv's Avatar
    February 2007
    18 Posts
    With the way points are distributed for each cap, massive zergfests would actually lose out to coordinated strikes on the smaller points, as a big zerg can't cover nearly as much ground.
    Got around 40-50 clannies with a few little allied guilds of 20 people and another large 40-50 man guild all who are going te be in the same server raping people.

    Our clans are used to do tactics but on a way smaller community so it will be a big and fun challange
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  29. Post #1029
    Obsessive Screenshot Disorder
    Bullet100's Avatar
    December 2005
    7,362 Posts
    So I was going through my NVIDIA Control Panel looking at games with compatibility with my drivers and then I find this:

    Spooky!
    Edited:
    Must've been the computer specs thing... or not, a friend who did the computer specs check doesn't have it.
    Stereoscopic? Interesting. I didn't install that lame driver.
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  30. Post #1030
    sup, it's FoxPie
    Pandamox's Avatar
    June 2008
    3,532 Posts
    I've had bad experiences with large siege PvP type things in the past (namely Age of Conan) so I'm not going in with high expectations for the WvWvW in GW2. Granted, it will definitely be better than the AoC siege PvP stuff, I still don't think it's going to be as amazing as they're trying to make it out to be. I'll most likely be focusing on organized PvP a lot more than the WvWvW, but i can't do anything but wait and see how it turns out
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  31. Post #1031
    Gold Member
    thrawn2787's Avatar
    April 2007
    8,563 Posts
    Well at least there's no sub fee so I don't have to feel terribly guilty about leaving the game if I end up hitting the end game and not liking PvP. I plan on doing mostly PvE but I'll dabble in PvE

    Are castle gates really gonna take 20 minutes to take down
    in that yogocast video it wasnt even the "main" castle for the area, I think it was a minor keep or something.
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  32. Post #1032
    Source's Avatar
    January 2010
    3,933 Posts
    Are castle gates really gonna take 20 minutes to take down
    See i fucking love long battles as long as they balance it wouldn't give a damn if 1 battle took an entire day i'd love every minute of it, in WoW pre-bc 17 hour AVs were fucking epic.
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  33. Post #1033
    sup, it's FoxPie
    Pandamox's Avatar
    June 2008
    3,532 Posts
    See i fucking love long battles as long as they balance it wouldn't give a damn if 1 battle took an entire day i'd love every minute of it, in WoW pre-bc 17 hour AVs were fucking epic.
    How I feel that this will end up going is that it will be a steam-roll fest lots of the time, and it will be a long-drawn out battle because of inconveniently powerful gates, not because it's going back and forth in skirmishes. In that case i'd rather have it a shorter steam-roll fest rather than a long one
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  34. Post #1034
    Pie108's Avatar
    January 2010
    2,720 Posts
    How I feel that this will end up going is that it will be a steam-roll fest lots of the time, and it will be a long-drawn out battle because of inconveniently powerful gates, not because it's going back and forth in skirmishes. In that case i'd rather have it a shorter steam-roll fest rather than a long one
    Well it's hard to steam roll when the map is so big. The large groups can only be in so many places at once. You alone can be everywhere else.
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  35. Post #1035
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  36. Post #1036
    Obsessive Screenshot Disorder
    Bullet100's Avatar
    December 2005
    7,362 Posts
    Also, folken is working on updating his Build Tool:
    http://gw2.luna-atra.fr/skills_tool/?lang=en



    The update isn't released yet because he is still gathering information from the Press Beta.
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  37. Post #1037
    Gold Member
    Onirik's Avatar
    October 2007
    3,206 Posts
    bullet100 provides all the good updates

    cheers mate
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  38. Post #1038
    Obsessive Screenshot Disorder
    Bullet100's Avatar
    December 2005
    7,362 Posts
    Colin just updated us with some nice info:

    Renown Hearts (by Anthony Ordon on KillTenRats)
    http://www.killtenrats.com/2012/01/20/gw2-just-play/

    Meta-Events: (See halfway down by Devon Carver)
    http://www.arena.net/blog/beta-development-update

    Dynamic Events, Personal Story, Dungeons, etc.
    You know that stuff!

    In the beta weekend, there were generally 2 or more large meta dynamic event chains in each of the maps available. These meta event chains are made up of usually in the ballpark of 5-20+ events chaining and branching in various different directions. They stand out because even if no events are currently running, you'll see unique UI for them that tells you the state of the world as a result of the events that occurred in the area.

    Meta events generally have the largest amount of world impact of any event chains, making large sweeping changes to huge chunks of a map in the world. Dynamic events have varying impact from small (new merchant who sells stuff) to massive (explosions!!) depending on the scope and important of the event.

    You'll find the early part of the game tends to be a bit easier to help guide people into the game and not overwhelm them at first. There are optional much harder areas available in those maps for folks looking for larger challenges, and group events even in the starter maps as well designed to be a larger challenge. As you progress through the game, you'll encounter more and more meta events, group events, and the difficulty ramps up. Along the way, you'll encounter more events that have larger branches along their failure chains as well.

    Also a bonus tip, after any dynamic event (or event chain) it's always a good idea to follow the key NPC's or investigate the area after the event has been completed. If you don't run off, you'll often times find they build new buildings, setup stores, build defenses, kick off new events (after some dialogue), repair broken things, build siege weapons, change the weather, have new spawns appear/change, and more as a result of dynamic events concluding.

    The range of affect on each events varies on a case by case basis, if you get the rabbits out of the melon field the farmers daughter opens a store and sells watermelon and lucky rabbits feet. If you participate in the meta event chain to drive into centaur lands near Beetletun, you open up merchants who find centaur weapons and sell them, conquer centaur lands causing centaurs to stop spawning in the area, open up safe paths for caravans to travel to Beetletun and more!

    It's always good to look around after an event and see what happened, there is often more than on first glance you'd think.

    Hope that helps a bit,
    Colin
    http://www.guildwars2guru.com/forum/...11#post1158311
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  39. Post #1039
    Gold Member
    DuncanFrost's Avatar
    August 2007
    13,888 Posts
    I've had bad experiences with large siege PvP type things in the past (namely Age of Conan) so I'm not going in with high expectations for the WvWvW in GW2. Granted, it will definitely be better than the AoC siege PvP stuff, I still don't think it's going to be as amazing as they're trying to make it out to be. I'll most likely be focusing on organized PvP a lot more than the WvWvW, but i can't do anything but wait and see how it turns out
    did you ever play Dark Age of Camelot? it's pretty much universally agreed to have the best WvW-style pvp and GW2 has taken a massive amount of influence from it, right down to not displaying nameplates for enemy invaders.


    Are castle gates really gonna take 20 minutes to take down

    It's a known issue and they've already fixed it, it was one of the first things they fiddled with after the beta.
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  40. Post #1040
    Obsessive Screenshot Disorder
    Bullet100's Avatar
    December 2005
    7,362 Posts
    It's a known issue and they've already fixed it, it was one of the first things they fiddled with after the beta.
    Not that I don't believe you, I'm just curious of your source?

    Edited:

    New Mesmer PVP video:


    He's not that bad. Atleast he evades.
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