1. Post #81
    paulisdead18's Avatar
    March 2010
    1,072 Posts
    Rude.
    It's an experience and at the end of the day, even if it isn't fantastic, he might learn something.
    This^

  2. Post #82

    October 2011
    105 Posts
    The map looks so realy amazing, holy fucking shit cant wait to play it............................... XD xd :) :D
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  3. Post #83
    Jackwumbo's Avatar
    October 2011
    177 Posts
    The map looks so realy amazing, holy fucking shit cant wait to play it...............................
    H00000lY FUCK!!!! Looks amazing................Can't wait too!...
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  4. Post #84
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Rude.
    It's an experience and at the end of the day, even if it isn't fantastic, he might learn something.
    Its akin to knowing how to ride a bicycle, and trying to fly a harrier jump jet.

  5. Post #85
    J!m
    I Love Big Gay Dragons
    J!m's Avatar
    June 2009
    1,406 Posts
    H00000lY FUCK!!!! Looks amazing................Can't wait too!...
    The map looks so realy amazing, holy fucking shit cant wait to play it............................... XD xd :) :D
    What the hell is going on here?
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  6. Post #86
    Portal 2: Abyss
    pac0master's Avatar
    September 2009
    1,232 Posts
    Ive updated the map

    I am more working on the Small Detail Here some pictures






    Edited:

    I got Problem With the lighting is there a way to Remove all this ugly Shadow?

  7. Post #87
    Gold Member
    Firegod522's Avatar
    March 2008
    11,571 Posts
    Compile with -final

  8. Post #88
    TCB
    I AM A FIRE LORD
    TCB's Avatar
    December 2009
    9,227 Posts
    You shouldn't work on the small details until you've sorted out the basic geometry.
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  9. Post #89
    Portal 2: Abyss
    pac0master's Avatar
    September 2009
    1,232 Posts
    You shouldn't work on the small details until you've sorted out the basic geometry.
    i did for the hallway .. i now need to start working on the store and the Front and Back section

  10. Post #90
    I love My Cunt Oven
    MaddaCheeb's Avatar
    August 2010
    4,259 Posts
    Freako can kiss my ass if he comes back in his know it all attitude.

    And hey that doesn't look half bad

  11. Post #91

  12. Post #92
    Freakorama's Avatar
    October 2011
    21 Posts


    That took me a total of 30 minutes to put together, each. Sure it's not perfect but I did it with minimal skill, too.

    Source. Is. Terrible.
    Good luck working with it.
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  13. Post #93
    Gold Member
    selby3962's Avatar
    February 2009
    2,198 Posts


    That took me a total of 30 minutes to put together, each. Sure it's not perfect but I did it with minimal skill, too.

    Source. Is. Terrible.
    Good luck working with it.
    What would be the point directly exporting it to source. It's horribly low-poly and covered in low-resolution textures.

  14. Post #94
    paulisdead18's Avatar
    March 2010
    1,072 Posts
    What would be the point directly exporting it to source. It's horribly low-poly and covered in low-resolution textures.
    Funny thing is, he didn't even export the mall, just the city, making his point even worse, as the OP is making the mall, NOT the city.

    Also, it looks terrible when exporting it like that, hence why it's better to just recreate it.

    And, if he thinks that Source is terrible, why is he in the Garry's Mod Mapping Section?

  15. Post #95
    Freakorama's Avatar
    October 2011
    21 Posts
    I didn't convert the mall because I wanted to walk around in the town on foot, because we've never been allowed to do that before.
    We've all been to the mall.

    And of course it looks bad, I didn't include any bump maps and these maps were only seen from far away in a helicopter. DUUUUUUUUUUURP!
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  16. Post #96
    paulisdead18's Avatar
    March 2010
    1,072 Posts
    I didn't convert the mall because I wanted to walk around in the town on foot, because we've never been allowed to do that before.
    We've all been to the mall.
    But not in Source... That's what the OP is doing.
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  17. Post #97
    Freakorama's Avatar
    October 2011
    21 Posts
    What's your point?

  18. Post #98
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,977 Posts
    You proved nothing by putting that in a newer engine, by the way I didn't see a single shadow in that map
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  19. Post #99
    Freakorama's Avatar
    October 2011
    21 Posts
    If you noticed the screen said "Lightning needs to be rebuilt" I never built any lighting.
    I just wanted to put it in game the quickest way possible because I wanted to walk and drive around.
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  20. Post #100
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,977 Posts
    Im just saying, you didn't prove anything here. You didn't put it in Source, which is OP's objective

  21. Post #101
    Freakorama's Avatar
    October 2011
    21 Posts
    I was just demonstrating how inaccessible this somehow popular engine was.
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  22. Post #102
    CakeMaster7's Avatar
    October 2010
    11,814 Posts
    I was just demonstrating how inaccessible this somehow popular engine was.
    It's popular because its games that use it are popular

    To be honest if CSS, TF2, and Source mods hadn't become so successful and made such huge communities its likely Source and Source mapping would've died out

  23. Post #103

    October 2011
    105 Posts
    Ive updated the map

    I am more working on the Small Detail Here some pictures






    Edited:

    I got Problem With the lighting is there a way to Remove all this ugly Shadow?
    Delete C:\Windows\System32 from your computer.

    (User was banned for this post ("Unhelpful reply." - Pascall))
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  24. Post #104
    Portal 2: Abyss
    pac0master's Avatar
    September 2009
    1,232 Posts
    Delete C:\Windows\System32 from your computer.

    (User was banned for this post ("Unhelpful reply." - Pascall))

    Wtf ? is there anyone enough stupid to do this shit ?

    Edited:

    Freako how did you compile the map togeter to get one .. Finished map instead of missing walls or ground
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  25. Post #105
    Freakorama's Avatar
    October 2011
    21 Posts
    I imported all of the models into a single map in the UDK Development kit, that's how. Not hard!

    As far as I know, you can't view multiple models at once with Noesis.

  26. Post #106
    Portal 2: Abyss
    pac0master's Avatar
    September 2009
    1,232 Posts
    Viewing all in once would be easier for me :/

  27. Post #107
    Freakorama's Avatar
    October 2011
    21 Posts
    Well unless you have 3DS max or something, you won't be able to.

  28. Post #108
    Portal 2: Abyss
    pac0master's Avatar
    September 2009
    1,232 Posts
    ill try to get that

  29. Post #109
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    ill try to get that
    It costs about 5000 quid.
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  30. Post #110
    nayr7259's Avatar
    April 2008
    885 Posts
    Sign up for a student edition.

  31. Post #111
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Sign up for a student edition.
    I believe they have measures in place to ensure you are actually a student now.

  32. Post #112
    Gold Member
    FlyingAlien's Avatar
    November 2005
    849 Posts
    I believe they have measures in place to ensure you are actually a student now.
    They don't (Or atleast in my case of registering as german it didn't)

  33. Post #113
    Gold Member
    Firegod522's Avatar
    March 2008
    11,571 Posts
    I imported all of the models into a single map in the UDK Development kit, that's how. Not hard!

    As far as I know, you can't view multiple models at once with Noesis.
    Have fun.

    Source is old, valve only update it with stuff they need. If you are going to compare UDK to source take it else where. This section is for Garry's Mod which is a Source mod. Clearly, we cannot use UDK maps in it.

    Further more, UDK is not a brush based engine, you can use nothing but meshes. Source requires brushes to even play on it properly. In which case, you cannot export only a model to source, and play on it and expect it to look the same as it did in another engine.
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  34. Post #114
    I HAVE A TOASTER FETISH
    mopman999's Avatar
    July 2009
    3,977 Posts
    Have fun.

    Source is old, valve only update it with stuff they need. If you are going to compare UDK to source take it else where. This section is for Garry's Mod which is a Source mod. Clearly, we cannot use UDK maps in it.

    Further more, UDK is not a brush based engine, you can use nothing but meshes. Source requires brushes to even play on it properly. In which case, you cannot export only a model to source, and play on it and expect it to look the same as it did in another engine.
    Thank freaking god thats what I was trying to explain

  35. Post #115
    Portal 2: Abyss
    pac0master's Avatar
    September 2009
    1,232 Posts
    Danm I cant Save the map (compile) it take too many time and my Computer just Freeze out and I have to Reset it :O i was working on the Fence and some other things. This is shit :O

    i just cant test the map

    ive tryed to make more Fonc details but, it dont realy have a difference when i compile

  36. Post #116
    J!m
    I Love Big Gay Dragons
    J!m's Avatar
    June 2009
    1,406 Posts
    Danm I cant Save the map (compile) it take too many time and my Computer just Freeze out and I have to Reset it :O i was working on the Fence and some other things. This is shit :O

    i just cant test the map

    ive tryed to make more Fonc details but, it dont realy have a difference when i compile

    What's a Fonc?
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  37. Post #117
    TCB
    I AM A FIRE LORD
    TCB's Avatar
    December 2009
    9,227 Posts
    Danm I cant Save the map (compile) it take too many time and my Computer just Freeze out and I have to Reset it :O i was working on the Fence and some other things. This is shit :O

    i just cant test the map

    ive tryed to make more Fonc details but, it dont realy have a difference when i compile
    I could understand the key words there, so I guess you have a problem?

    Post the compile log.

  38. Post #118
    paulisdead18's Avatar
    March 2010
    1,072 Posts
    Really? Because despite some spelling errors, I understood it fine, and I'm sure you did too. (Not everyone speaks/types perfect English you know.)

    Anyway, post the compile log, it's probably not because your map is too big and unoptimized. It could be something simple that you need to fix, because there's no way you added THAT much that it would crash like that. As for hammer "freezing", it's not that it freezes, it is just working too much to respond (weird way to describe it). Basically, you shouldn't really click anything while compiling, because then it seems like Hammer has crashed when it hasn't. Alternatively, you could also download this tool for Hammer and install this as I hear it doesn't "crash" like the Hammer default compiler does. http://qsextreme.com/vbct/ Just to let you know though, I'm not 100% sure how it works or anything, so if you don't want to install it yet and ask someone else what to do with it, then, well, maybe you should.

    Also, when you are simply play-testing your map, put "Run VIS" on "Fast" when you compile, as it really helps speed up the compile time. Don't forget, however, that for your final compile you need to turn it back to "Normal".

    Hope this helps.
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  39. Post #119
    Portal 2: Abyss
    pac0master's Avatar
    September 2009
    1,232 Posts
    Well the must of time i do compile now it freeze my computer and crash .. so i cant realy give the log

    But i found i website that tell me what is the problem when i paste my log in a box http://www.interlopers.net/errors/

    One time it said there was an hole in the map that show the void so ive made a huge Skybox around the mall ( cube with hollow) so it cant have hole anymore

    and now The map just wont compile ... I did a fast compile and it worked fine ... then i make a normal and crash .. idk why

    Edited:

    I mean a Fonc_detail

    Edited:

    Oh yeah ... It take a while to the Compiler to make : PortalFlow:

    Exept that its pretty fast

  40. Post #120
    J!m
    I Love Big Gay Dragons
    J!m's Avatar
    June 2009
    1,406 Posts
    Well the must of time i do compile now it freeze my computer and crash .. so i cant realy give the log

    But i found i website that tell me what is the problem when i paste my log in a box http://www.interlopers.net/errors/

    One time it said there was an hole in the map that show the void so ive made a huge Skybox around the mall ( cube with hollow) so it cant have hole anymore

    and now The map just wont compile ... I did a fast compile and it worked fine ... then i make a normal and crash .. idk why

    Edited:

    I mean a Fonc_detail

    The Compiler says it stops working, but it's not, give it some time.
    do a fast compile and paste the log.

    And its Func_Detail not fonc