1. Post #241

    July 2008
    135 Posts
    Now I don't know which to anticipate more! ;D
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  2. Post #242
    Gold Member
    Kamern's Avatar
    March 2005
    2,331 Posts
    GM13 has to be finished for people to play Vein and for Vein to take advantage of all the features of GM13.
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  3. Post #243

    July 2008
    135 Posts
    got gm13, and vein looks really cool. however all i can figure out how to do is spawn a lot of cinderblocks :v

    also i get spammed with this error in console:
    attempt to call field 'Think' (a nil value)(Hook: Think)
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  4. Post #244
    Trans genders are gays with mental dis orders
    Dennab
    January 2012
    3,881 Posts
    got gm13, and vein looks really cool. however all i can figure out how to do is spawn a lot of cinderblocks :v

    also i get spammed with this error in console:
    attempt to call field 'Think' (a nil value)(Hook: Think)
    You mean this error?

    attempt to index field 'NAV' (a nil value)(Hook: Think)
    I think we installed the modules incorrectly.
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  5. Post #245

    July 2008
    135 Posts
    You mean this error?


    I think we installed the modules incorrectly.

    no, not that error. but it doesn't actually do anything (it seems like) other than spam my console.
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  6. Post #246
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,043 Posts
    Modules are broken because GM13 is updating just about every day.
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  7. Post #247

    July 2009
    23 Posts
    So the gamemode is basically broken? It won't work for me, I don't even know what map to use.
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  8. Post #248
    GameAdict's Avatar
    May 2008
    810 Posts
    So the gamemode is basically broken? It won't work for me, I don't even know what map to use.
    You can choose any map. The Riverside map hasn't been released as far as I know.
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  9. Post #249
    Half-Life: Aftermath
    DeathByKittens's Avatar
    August 2010
    493 Posts
    Just give it time till the modules are sorted out jeez, this is cutting-edge stuff that's fresh out the production line, be patient.
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  10. Post #250
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,043 Posts
    I figured I'd do some performance testing with 400 zombies.


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  11. Post #251
    metromod.net
    _Chewgum's Avatar
    April 2010
    2,216 Posts
    did your machine burn or where are the results
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  12. Post #252
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,043 Posts
    did your machine burn or where are the results
    30 fps
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  13. Post #253
    Fixed's Avatar
    March 2010
    1,240 Posts
    May I ask what specs you've?
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  14. Post #254
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,043 Posts
    May I ask what specs you've?
    2x 5750s
    i7 930
    6gb DDR3
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  15. Post #255
    werewolf0020's Avatar
    October 2009
    5,677 Posts
    im jelly of your pc
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  16. Post #256
    Fixed's Avatar
    March 2010
    1,240 Posts
    2x 5750s
    i7 930
    6gb DDR3
    Hmm, lower spec'd computers will probably get some fps issues.
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  17. Post #257
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,043 Posts
    Hmm, lower spec'd computers will probably get some fps issues.
    I'll probably cap it at 100 zombies (configurable)
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  18. Post #258
    Please waste more of your money changing this title again.
    Gmod4ever's Avatar
    August 2005
    6,738 Posts
    Is that singleplayer or online?

    If it's online with ~4 players, how exactly are you able to manage that many zombies?

    Do you have some magic super-specialized SNPC methods going on, or is gm13 just that much better at handling NPCs? Because I can just imagine all the things I can do with 100 NPCs on the map at a time...
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  19. Post #259
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,043 Posts
    Online - and what do you mean manage?
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  20. Post #260
    Please waste more of your money changing this title again.
    Gmod4ever's Avatar
    August 2005
    6,738 Posts
    Online - and what do you mean manage?
    I mean that if I have more than 40 SNPCs on-screen at a time on my server with ~4 people playing, the game pretty much becomes unplayable, it begins to lag so damn badly. The zombies begin to practically teleport around, making them impossible to hit, and then movement stutters to the point it becomes an eyesore to try looking around. And this is for everyone on the server.

    This is on GM12, mind you.
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  21. Post #261
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,043 Posts
    I've had no issues
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  22. Post #262
    taste the salty dong
    Remscar's Avatar
    September 2009
    1,822 Posts
    I mean that if I have more than 40 SNPCs on-screen at a time on my server with ~4 people playing, the game pretty much becomes unplayable, it begins to lag so damn badly. The zombies begin to practically teleport around, making them impossible to hit, and then movement stutters to the point it becomes an eyesore to try looking around. And this is for everyone on the server.

    This is on GM12, mind you.
    I remember Zombified World having similar problems but fizzadar managed to overcome it somehow. Disseminate probably found a better way. Or Garry fixed some shit in gm13
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  23. Post #263
    Gold Member
    sarge997's Avatar
    August 2008
    1,527 Posts
    This looks god damn amazing.....

    My hats off to you my good man.



    *Edit* Also.. is there a specific map that you play on?

    Have you released any maps for this or are you still working on it?
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  24. Post #264
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,043 Posts


    Added colors to map editor, update your SVNs.

    Still working on the maps. Construct works for now though.
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  25. Post #265

    July 2009
    23 Posts
    Does this mean the game mode itself will work if I load it up? Do I have to reinstall it if I need to? I have so many questions, and I keep visiting this page all the time to see if it becomes updated and playable.
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  26. Post #266
    GameAdict's Avatar
    May 2008
    810 Posts
    Does this mean the game mode itself will work if I load it up? Do I have to reinstall it if I need to? I have so many questions, and I keep visiting this page all the time to see if it becomes updated and playable.
    Umm, it IS playable. It's been playable for ages.

    The gamemode goes in the gamemodes folder of Garry's Mod.

    However, you need the Garry's Mod 13 beta to play it.

    You shouldn't need to reinstall anything if you do it right.
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  27. Post #267

    July 2009
    23 Posts
    It won't work for me. I placed it into game modes, I enable it in Garry's Mod 13, and yet it still won't really work. Are the modules still broken? There are no zombies, no menu's or tabs, just music and slight colour change. Help anyone? With detailed information?
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  28. Post #268
    GameAdict's Avatar
    May 2008
    810 Posts
    It won't work for me. I placed it into game modes, I enable it in Garry's Mod 13, and yet it still won't really work. Are the modules still broken? There are no zombies, no menu's or tabs, just music and slight colour change. Help anyone? With detailed information?
    Did you checkout the SVN into a folder named exactly Vein? Or did you check it out into the actual gamemodes folder itself?
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  29. Post #269

    July 2009
    23 Posts
    It's exactly named vein.

    Edited:

    So I think I just SVN checked into the folder, without actually manually creating a folder myself. I'm going to try then making a folder manually called Vein, then check out using SVN inside that folder.

    *Edit*

    Ok, so I did manage to just SVN checkout into the gamemodes folder, and I managed to play it on single player mode and multiplayer mode. The chat seems to work, but there are no zombies, no music, and a stream of errors flow down at the right side of my screen:
    [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think)
    [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think)
    [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think)
    etc.

    Help anyone?
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  30. Post #270
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,043 Posts
    You extracted the modules and navmeshes right
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  31. Post #271

    July 2008
    135 Posts
    It's exactly named vein.

    Edited:

    So I think I just SVN checked into the folder, without actually manually creating a folder myself. I'm going to try then making a folder manually called Vein, then check out using SVN inside that folder.

    *Edit*

    Ok, so I did manage to just SVN checkout into the gamemodes folder, and I managed to play it on single player mode and multiplayer mode. The chat seems to work, but there are no zombies, no music, and a stream of errors flow down at the right side of my screen:
    [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think)
    [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think)
    [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think)
    etc.

    Help anyone?

    attempt to call field 'Think' (a nil value)(Hook: Think)
    yeah brah me too
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  32. Post #272

    July 2009
    23 Posts
    You extracted the modules and navmeshes right
    Can you explain what we have to do to fix it? I don't know what you mean.
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  33. Post #273
    GameAdict's Avatar
    May 2008
    810 Posts
    Disseminate, you know those status icons?

    Well, I was thinking that it'd be better if they were always displayed around the bottom of the screen somewhere, as it would save people the trouble of stopping in a dark area with possibly hundreds of zombies to check whether they are hungry or tired
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  34. Post #274

    August 2009
    5 Posts
    It's exactly named vein.

    Edited:

    So I think I just SVN checked into the folder, without actually manually creating a folder myself. I'm going to try then making a folder manually called Vein, then check out using SVN inside that folder.

    *Edit*

    Ok, so I did manage to just SVN checkout into the gamemodes folder, and I managed to play it on single player mode and multiplayer mode. The chat seems to work, but there are no zombies, no music, and a stream of errors flow down at the right side of my screen:
    [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think)
    [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think)
    [gamemodes]vein[gamemode\sv_think.lua:7] attempt to call field 'Think' (a nil value)(Hook: Think)
    etc.

    Help anyone?
    I'm also getting these same errors.

    Mounted Games: Half-Life 2, Counter-Strike and Left 4 Dead 1

    Specs: Intel i5 750
    HD 5850 Crossfired
    16GB RAM
    Garrysmod 13 is on my SSD.

    Edit: Sorry, my stupidity got the best of me. I recently found out you had to install the MODULES in some sort of way. Is there any explanation on how to install the modules?

    Edit: I've placed the modules in "lua/includes/modules" and it worked since I went to page 2 of this thread. No errors ATM but I'm wondering how the controls work. Button mashing everything and nothing seems to pop up except for "c".
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  35. Post #275
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,043 Posts
    Disseminate, you know those status icons?

    Well, I was thinking that it'd be better if they were always displayed around the bottom of the screen somewhere, as it would save people the trouble of stopping in a dark area with possibly hundreds of zombies to check whether they are hungry or tired
    I was aiming for zero HUD, but I think that I'll have to show status onscreen (maybe a checkbox somewhere to toggle it?)

    Edited:

    To everyone having issues installing it, I'll make a guide in the OP shortly
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  36. Post #276
    GameAdict's Avatar
    May 2008
    810 Posts
    I was aiming for zero HUD, but I think that I'll have to show status onscreen (maybe a checkbox somewhere to toggle it?)

    Edited:

    To everyone having issues installing it, I'll make a guide in the OP shortly
    Toggleable HUD. Pops up at the press of a key

    Also, would be awesome to finally figure out what's wrong with my placement of the modules by reading the guide
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  37. Post #277
    Trans genders are gays with mental dis orders
    Dennab
    January 2012
    3,881 Posts
    I was aiming for zero HUD, but I think that I'll have to show status onscreen (maybe a checkbox somewhere to toggle it?)

    Edited:

    To everyone having issues installing it, I'll make a guide in the OP shortly
    You need a HUD, no matter how subtle you need a HUD for a gamemode like this.
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  38. Post #278
    taste the salty dong
    Remscar's Avatar
    September 2009
    1,822 Posts
    You need a HUD, no matter how subtle you need a HUD for a gamemode like this.
    Not necessarily.
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  39. Post #279

    July 2009
    23 Posts
    Good news. The instructions worked, and the errors are gone. But I still have some problems. I can't see what I can type for my characters description, I can't see food, sleep, and whatever else chart there is, and no weapons or zombies spawned. Do I really need Left 4 Dead? Also when I die, I see nothing but " You survived for __ minutes and __ seconds. " And I can't restart. Could anyone give me a hand? Thanks.


    Edit:
    I found out how to create, delete, and edit characters. F1 - F5, though when I hold C, a menu does pop up. But when I click "Prop" it only spawns a cinder block prop. I'd imagine a menu with some props or something besides that. But still, the gamemode is extremely new and I understand it's going to take some hard work and time to create and fix this gamemode. I'm just a bit impatience because I never saw anything quite like this before, and I'd love to play something like Project Zomboid but on Garry's Mod 13.
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  40. Post #280
    I hide under your bed
    Dennab
    July 2011
    1,877 Posts
    Not necessarily.
    A HUD isn't mandatory but without one the gamemode becomes needlessly complicated and you get all the newbies asking what the fuck is goin on because they're exhausted/infected/bleeding/out of ammo/whatever and there's no HUD indicator.

    Basically, a HUD is mandatory if you want your gamemode to be comprehensible.
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