1. Post #161
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    Added rpa createzombie, update your svn.

    You're on gmod 13 beta you said?
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  2. Post #162

    October 2010
    130 Posts
    Yea, I am using GMod 13, i just updated.
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  3. Post #163
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    Do you think you could take a vid of it?
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  4. Post #164
    GameAdict's Avatar
    May 2008
    814 Posts
    I just keep the modules in the gamemodes folder. If you put them in the lua/includes/modules folder, they'll crash whenever you spawn a v_zombie. At least, that's what has been happening to me.
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  5. Post #165
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    That's why you're getting the errors. Let me see what I can do about inducing a crash.
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  6. Post #166
    GameAdict's Avatar
    May 2008
    814 Posts
    Quick Suggestion: Could you adapt the 'giveitem' command slightly? I was thinking about something along the lines of: If you use rpa giveitem without specifying a target or value (optional) (e.g. rpa giveitem bandage), and your name is Gunthar Wallowmarsh, it will be as if you typed in 'rpa giveitem "Gunthar Wallowmarsh" bandage 1' OR if you are aiming at Somebody then it will be like using 'rpa giveitem Somebody bandage 1'?
    It would cut down on typing out the names and values, whilst helping the people who have access to the command.
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  7. Post #167
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    Done
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  8. Post #168
    GameAdict's Avatar
    May 2008
    814 Posts
    Thanks
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  9. Post #169
    Moja's Avatar
    December 2009
    714 Posts
    This is great, nice work.
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  10. Post #170
    GameAdict's Avatar
    May 2008
    814 Posts
    Just noticed you added something that seems to be a "zarms" item. Guessing that this is a zombie claws weapon (or it's a zombie's arm to whack things with ).

    Hopefully the multiplayer issues for the beta will be fixed soon. Then the gamemode can get a real stress and bug test.

    Edited:

    I get this lua error after opening then closing the editor window. Rather than returning to a normal use-mouse-to-look state, I find that the mouse is still active even after reopening and closing the menu a dozen times.

    http://steamcommunity.com/id/2986543...923?tab=public
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  11. Post #171
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    (or it's a zombie's arm to whack things with )
    ;)

    I get this lua error after opening then closing the editor window. Rather than returning to a normal use-mouse-to-look state, I find that the mouse is still active even after reopening and closing the menu a dozen times.

    http://steamcommunity.com/id/2986543...923?tab=public
    The blue error is gm_navigation. Be sure you're using the version I recently committed in the modules folder. Fixed the other one as far as I know, update your SVN.

    But yeah, I'd like to get an official test server up soon.
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  12. Post #172
    GameAdict's Avatar
    May 2008
    814 Posts
    ;)



    The blue error is gm_navigation. Be sure you're using the version I recently committed in the modules folder. Fixed the other one as far as I know, update your SVN.

    But yeah, I'd like to get an official test server up soon.
    Cool.

    Is there anything else new for me to poke around at? Also, going through the insanity lua is giving me nightmares already.

    Edited:



    Modules don't like me. They keep crashing whenever I spawn a zombie.
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  13. Post #173
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    Give me your specs, gmod launch options, mounted games, and any addons/additional content you have.

    Edited:

    Nothing new in the last week or so, been busy.
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  14. Post #174
    GameAdict's Avatar
    May 2008
    814 Posts
    Processor: Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz (4 CPUs), ~2.5GHz
    Memory: 6144MB RAM
    Available OS Memory: 6144MB RAM
    Page File: 1870MB used, 10414MB available
    DirectX Version: DirectX 11Card name: NVIDIA GeForce GT 230
    Manufacturer: NVIDIA
    Chip type: GeForce GT 230
    DAC type: Integrated RAMDAC
    Display Memory: 4072 MB
    Dedicated Memory: 1512 MB
    Shared Memory: 2559 MB
    Current Mode: 1360 x 768 (32 bit) (60Hz)
    Native Mode: 1360 x 768(p) (60.015Hz)
    Output Type: DVI
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
    Driver File Version: 8.17.0012.8026 (English)
    Driver Version: 8.17.12.8026
    DDI Version: 10
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    D3D9 Overlay: Supported
    DXVA-HD: Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

    No launch options.
    Mounted: Counter-Strike, Alien Swarm, Left 4 Dead 2, Portal 2, TF2, HL2, EP1, EP2, Half Life: Deathmatch Source, Left 4 Dead, Portal
    No addons.
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  15. Post #175
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    Update your drivers if possible, and dismount everything except CS:S and L4D.
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  16. Post #176
    GameAdict's Avatar
    May 2008
    814 Posts
    Update your drivers if possible, and dismount everything except CS:S and L4D.
    Doesn't work. Still crashes.

    I didn't even have a lua folder until I created it to put the modules in.

    What does the alarm bell mean for the character's status?
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  17. Post #177
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    It means you're alarmed
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  18. Post #178

    January 2012
    19 Posts
    Hey, I'm really excited about this gamemode, and see the inspiration from Project Zomboid, (At least that's what I'm assuming) If I don't have access to Gmod13 Beta, will I still be able to test this out? And if so, what kind of errors am I going to run into?
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  19. Post #179
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    The entire gamemode will blow up and delete your garrysmod folder and your hard drive will melt if you don't have GM13.

    I'm dead serious.
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  20. Post #180
    GameAdict's Avatar
    May 2008
    814 Posts
    TL;DR: Vein is being developed for GMod 13. It will not work on normal Garry's Mod, due to the different structures of code and gamemodes. Most notably the replacement of the info file.
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  21. Post #181
    Trans genders are gays with mental dis orders
    Dennab
    January 2012
    3,881 Posts
    TL;DR: Vein is being developed for GMod 13. It will not work on normal Garry's Mod, due to the different structures of code and gamemodes. Most notably the replacement of the info file.
    He just said that... in a more punny way.
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  22. Post #182

    January 2012
    19 Posts
    Oh, alright. Thanks for clearing that up. Guess I'll just have to wait!

    Edit: Are those No More Room in Hell zombies I see there in the screenshots?
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  23. Post #183
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
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  24. Post #184

    July 2008
    135 Posts
    Unfff need more GMod 13.

    Who is throwing up a server running Vein when GMod 13 is officially released?
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  25. Post #185
    Dennab
    May 2010
    1,020 Posts
    Unfff need more GMod 13.

    Who is throwing up a server running Vein when GMod 13 is officially released?
    I might. It really depends on if I get a job to pay for a VPS, though.
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  26. Post #186
    Trans genders are gays with mental dis orders
    Dennab
    January 2012
    3,881 Posts
    Unfff need more GMod 13.

    Who is throwing up a server running Vein when GMod 13 is officially released?

    I will for sure, I owe to diss because of the inspiration that his gamemode brought to my game
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  27. Post #187
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    Unfff need more GMod 13.

    Who is throwing up a server running Vein when GMod 13 is officially released?
    My PC's 72.139.128.35:27015 if you feel like popping by. I'm going to be mostly afk but there's a few fridges and beds set up if you want them
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  28. Post #188
    Trans genders are gays with mental dis orders
    Dennab
    January 2012
    3,881 Posts
    My PC's 72.139.128.35:27015 if you feel like popping by. I'm going to be mostly afk but there's a few fridges and beds set up if you want them
    I don't have gmod 13 :(
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  29. Post #189

    October 2011
    28 Posts
    I am so putting this on my server when gmod 13 comes out.
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  30. Post #190
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    I want to beef up crafting, suggest some recipes.
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  31. Post #191
    Pycские Идиот
    LauScript's Avatar
    June 2010
    2,536 Posts
    wood plank + nails = spiked nail plank

    maybe add things like weapon parts, recievers, handgrips, stocks, and if they have a set of them make them able to combine them.
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  32. Post #192
    werewolf0020's Avatar
    October 2009
    5,754 Posts
    I want to beef up crafting, suggest some recipes.
    can opener + soup can + some sort of thing to save liquids = potted soup
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  33. Post #193
    Loriborn's Avatar
    October 2009
    6,243 Posts
    can opener + soup can + some sort of thing to save liquids = potted soup
    You can just drink from the can...
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  34. Post #194

    January 2012
    19 Posts
    Obviously using elements from Project Zomboid would be a good start, so I won't bother suggesting ones from there. Also Dead Rising 2 would be a good place to get ideas from.
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  35. Post #195
    I'm the only black guy on The Internet huh?
    Garrison's Avatar
    March 2012
    860 Posts
    I want to beef up crafting, suggest some recipes.
    Consider taking some ideas from 'Dead Island' weapons.
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  36. Post #196
    werewolf0020's Avatar
    October 2009
    5,754 Posts
    You can just drink from the can...

    but...it wouldnt be intense!
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  37. Post #197

    July 2008
    135 Posts
    My PC's 72.139.128.35:27015 if you feel like popping by. I'm going to be mostly afk but there's a few fridges and beds set up if you want them
    Nnnggghhh if only I had GMod 13. I'm going to be spending the next few days lurking the key site to try and get a key, lol.

    As for suggestions of crafting:

    Wood scrap + Wood scrap = Wooden Plank (Can be used to board up windows and doors, etc. Possibly could also be used as a melee weapon?)

    (Examples of wood scraps would be models such as:
    models/props_c17/FurnitureDrawer001a_Chunk01.mdl to Chunk06.)


    I can't think of anything else for crafting right now but if I think of anything I'll post my ideas.





    Crowbar should be a "multi-purpose" tool and highly valued, used to break open doors, crates, and secondarily as a melee weapon.
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  38. Post #198
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    Cheers for the ideas, everyone.

    Crowbar should be a "multi-purpose" tool and highly valued, used to break open doors, crates, and secondarily as a melee weapon.
    Most melee weapons (hammer, axe, etc) are going to be usable for their normal purpose. You can craft with them, but you can also swing them too
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  39. Post #199
    I'm the only black guy on The Internet huh?
    Garrison's Avatar
    March 2012
    860 Posts
    Is there an on the fly item creation system?
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  40. Post #200
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,055 Posts
    No. I could do it but I wouldn't be able to have them save properly.
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