1. Post #121

    February 2011
    105 Posts
    I have a question, have you done every codes alone or with someone? And I'm very impatient to see the final version!
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  2. Post #122
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,094 Posts
    I'm solo with the code, but have gotten/are getting/etc other resources (textures, sounds) from other sources. Credit where credit is due in F1.
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  3. Post #123

    February 2011
    105 Posts
    Oh god! Really! Wow! Your the king! I love the derma and the style of this roleplay, the story and... er, well... everytinhgs!
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  4. Post #124
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,094 Posts


    Progress on map editor
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  5. Post #125
    Gold Member
    elowin's Avatar
    December 2009
    7,973 Posts
    I'm making spawn protection for new characters for one hour of ingame time. During that hour, if you die, you respawn as normal. You also cannot be infected.
    Pfft, that's for pansies, this is a real mens gamemode, with blackjack, and hookers.
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  6. Post #126
    My Blog
    Spencer Sharkey's Avatar
    July 2009
    1,958 Posts
    This is very unique and cool! I applaud your work.

    Semi-offtopic, how did you get the DModelPanel character animations not funked up. Seems like any time I try to use them since some update they look backwards for some reason.
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  7. Post #127
    HulaDancer's Avatar
    February 2012
    56 Posts
    A combination of an indie game and a board game? Explain how THAT works.
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  8. Post #128
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,094 Posts
    Semi-offtopic, how did you get the DModelPanel character animations not funked up. Seems like any time I try to use them since some update they look backwards for some reason.
    Secret

    Edited:

    A combination of an indie game and a board game? Explain how THAT works.
    Dude what?

    This is epidemic -
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  9. Post #129
    werewolf0020's Avatar
    October 2009
    5,853 Posts
    DOWANTDOWANTDOWANT
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  10. Post #130
    Gold Member
    Chancebond's Avatar
    July 2011
    797 Posts
    It looks really fun, just gotta wait for gmod 13 to go public/get a beta key to play the damn thing.
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  11. Post #131

    February 2011
    105 Posts
    Wow! Nice map editor! This is a really good idea! I have just a question: Did it save the props positions and models in a TXT file or did it gie a lua code to put in the gamemode? Ths look very interresting! Thanks!
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  12. Post #132
    Pycские Идиот
    LauScript's Avatar
    June 2010
    2,537 Posts
    Wow! Nice map editor! This is a really good idea! I have just a question: Did it save the props positions and models in a TXT file or did it gie a lua code to put in the gamemode? Ths look very interresting! Thanks!
    it injects lua code into the gamemode!!!
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  13. Post #133
    Gold Member
    Chancebond's Avatar
    July 2011
    797 Posts
    How do you switch to the gamemode? or, where the hell do you put it in/what folder to make and rename?
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  14. Post #134

    February 2011
    105 Posts
    If you have gmod 13: In the gmod folder, create a folder named "gamemodes", put the folder of your gamemode in it, run gmod, start a new game, type in console "changegamemode <name of the map here> <name of the gamemode here>
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  15. Post #135
    Pycские Идиот
    LauScript's Avatar
    June 2010
    2,537 Posts
    How do you switch to the gamemode? or, where the hell do you put it in/what folder to make and rename?
    Not to be an asshole but if you can't figure this out you should NOT but running this.

    As for your question, the folder of the gamemode( The one that contains a info.txt ), goes in garrysmod/garrysmod/gamemodes/

    To select the gamemode you go ingame and launch it with it selected on the dropdown box.


    If you rename anything, it will break( Most likely )



    -- Ninja'd due to me being dumb and not reading above post --
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  16. Post #136
    Gold Member
    Chancebond's Avatar
    July 2011
    797 Posts
    Actually, I did that but didn't know how to switch it, but thanks for telling me how to.
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  17. Post #137
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,094 Posts


    testing insanity is a nightmare. also, desynced audio

    Edited:

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  18. Post #138
    Gold Member
    SlayerFin's Avatar
    May 2008
    4,241 Posts
    That's very disturbing in a good way.
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  19. Post #139
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,555 Posts
    maybe add a semi-automatic pistol for realism?

    not that many people still use wheel guns.
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  20. Post #140
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,094 Posts
    maybe add a semi-automatic pistol for realism?

    not that many people still use wheel guns.
    I'll probably end up replacing it with one
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  21. Post #141
    werewolf0020's Avatar
    October 2009
    5,853 Posts
    oh my god my eternal darkness worst nightmares will come once again on vein
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  22. Post #142
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,094 Posts
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  23. Post #143
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,555 Posts
    I'll probably end up replacing it with one
    do a glock, since glocks are almost omnipresent.

    ZPS had a point when they included both a glock 17 and a glock 18.
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  24. Post #144
    Trans genders are gays with mental dis orders
    Dennab
    January 2012
    3,881 Posts
    do a glock, since glocks are almost omnipresent.

    ZPS had a point when they included both a glock 17 and a glock 18.
    Don't they still?
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  25. Post #145
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,555 Posts
    Don't they still?
    they do?

    never said they removed one.
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  26. Post #146
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,094 Posts
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  27. Post #147
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,094 Posts
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  28. Post #148
    TO SOME- THING
    Steven :D's Avatar
    September 2009
    3,999 Posts
    Insanity mode?
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  29. Post #149

    October 2010
    130 Posts
    I have been trying to figure this out forever, but sadly I can't. I keep getting errors from:

    sv_concommand.lua, line 58 and 12.
    sv_sql.lua, lines 199.
    and file, hook.lua and net.lua,
    if you need know where those are they are in the lua/includes/modules folder

    I have gmod13 and can get the game-mode up and running, but i cant load/save characters...
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  30. Post #150
    Soln0x's Avatar
    February 2011
    8 Posts
    Insanity mode?
    Looks more like a character of his that died.
    Can't wait for this gamemode.
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  31. Post #151
    GameAdict's Avatar
    May 2008
    822 Posts
    I like the gameplay. Zombies are pretty awesome, but they don't seem to spawn automatically.

    I just wish that using 'vid' didn't always crash the game with a blank engine error.

    Would it be possible to create a list of concommands? Right now I can only create weapons (ammoless) and zombies.
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  32. Post #152
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,094 Posts
    I have been trying to figure this out forever, but sadly I can't. I keep getting errors from:

    sv_concommand.lua, line 58 and 12.
    sv_sql.lua, lines 199.
    and file, hook.lua and net.lua,
    if you need know where those are they are in the lua/includes/modules folder

    I have gmod13 and can get the game-mode up and running, but i cant load/save characters...
    Did you install the modules?

    Can you tell me what the errors are?

    Thanks for reporting errors either way, always appreciated

    Edited:

    Looks more like a character of his that died.
    Can't wait for this gamemode.
    No, just completely batshit insane. There are levels of insanity and as you go up everything gets fucked.

    Edited:

    I like the gameplay. Zombies are pretty awesome, but they don't seem to spawn automatically.

    I just wish that using 'vid' didn't always crash the game with a blank engine error.

    Would it be possible to create a list of concommands? Right now I can only create weapons (ammoless) and zombies.
    You have to make them spawn automatically in the mainconfig file. I turned it off because it's WIP and I don't want zombies hassling me while I code the map editor and whatnot.

    Type rpa in console.
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  33. Post #153
    GameAdict's Avatar
    May 2008
    822 Posts
    Did you install the modules?

    Can you tell me what the errors are?

    Thanks for reporting errors either way, always appreciated

    Edited:



    No, just completely batshit insane. There are levels of insanity and as you go up everything gets fucked.

    Edited:



    You have to make them spawn automatically in the mainconfig file. I turned it off because it's WIP and I don't want zombies hassling me while I code the map editor and whatnot.

    Type rpa in console.
    Thanks. There's a bug that often happens when equipping a weapon using thirdperson, which makes the viewmodel appear whilst in thirdperson, and sits right next to the other viewmodel when you switch back to firstperson.

    Do you have/Are you planning to have a thirdperson view command? If not, then you can disregard this.

    Edited:

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  34. Post #154
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,094 Posts
    http://vein.luaforfood.com/bugtracker/ Made a bugtracker. Report bugs seperately, please. Suggestions welcome.

    Edited:

    There's a 'cinematic mode' that's going to occur when no action has occurred in a while and there's no weapon out - ie. during roleplay. When this happens, you'll go thirdperson and maybe a bit of bloom and other cinematic effects. I don't know what bug that is, but it's with a specific gamemode and not garry's mod.

    Edited:

    For the blue error spam at the beginning, I updated the gm_navigation in the MODULES folder courtesy of Delremos. Be sure to overwrite the current one in lua/includes/modules.

    To test the thirdperson I'm working on (it's not done), console:

    Code:
    lua_run_cl V.EF.SetThirdPerson( true )
    Change to false to disable.

    Your chatbox looks a bit oddly aligned. Is that your recorder or is that how it is ingame?

    Your screen is blurry - in F2 do you have any red icons along the bottom? They're placeholders for status. If there aren't, it's a bug

    Zombies need a navmesh to work. You have to generate one - I'll make sure to make a notification in chat if there isn't one properly created.
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  35. Post #155
    GameAdict's Avatar
    May 2008
    822 Posts
    http://vein.luaforfood.com/bugtracker/ Made a bugtracker. Report bugs seperately, please. Suggestions welcome.

    Edited:

    There's a 'cinematic mode' that's going to occur when no action has occurred in a while and there's no weapon out - ie. during roleplay. When this happens, you'll go thirdperson and maybe a bit of bloom and other cinematic effects. I don't know what bug that is, but it's with a specific gamemode and not garry's mod.

    Edited:

    For the blue error spam at the beginning, I updated the gm_navigation in the MODULES folder courtesy of Delremos. Be sure to overwrite the current one in lua/includes/modules.

    To test the thirdperson I'm working on (it's not done), console:

    Code:
    lua_run_cl V.EF.SetThirdPerson( true )
    Change to false to disable.

    Your chatbox looks a bit oddly aligned. Is that your recorder or is that how it is ingame?

    Your screen is blurry - in F2 do you have any red icons along the bottom? They're placeholders for status. If there aren't, it's a bug

    Zombies need a navmesh to work. You have to generate one - I'll make sure to make a notification in chat if there isn't one properly created.
    Thanks again. In F2 I see an hourglass and a birthday cake with candles. I used the vid feature, but I didn't know how to insert .webm into a post, so that might be why (although I also run the game in windowed mode).
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  36. Post #156
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,094 Posts
    [vid][/vid]

    And yeah, you're hungry and tired. If you run for a while, you get level 1 insanity. Congrats!
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  37. Post #157
    GameAdict's Avatar
    May 2008
    822 Posts
    Woohoo! Insanity!

    Lemme try to use an older webm video.

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  38. Post #158

    October 2010
    130 Posts
    Okay, I reinstalled GMod13 and the errors went away, now i just need to know:
    How do you spawn zombies? the map editor i seen only had vehicles, couches, and props?

    edit: nvm i think i figured out the zombie problem, just saw the one comment about the rpa command.
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  39. Post #159
    GameAdict's Avatar
    May 2008
    822 Posts
    Okay, I reinstalled GMod13 and the errors went away, now i just need to know:
    How do you spawn zombies? the map editor i seen only had vehicles, couches, and props?

    edit: nvm i think i figured out the zombie problem, just saw the one comment about the rpa command.
    npc_create v_zombie

    I saw it when scouring through the folder :P
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  40. Post #160

    October 2010
    130 Posts
    npc_create v_zombie

    I saw it when scouring through the folder :P
    lol, that made my game crash? I cant figure out how to get to my inventory either... i think its f3, but i don't see anything and the buttons don't do anything besides the x(exit) one.

    I am still figuring it all out, but i have the modules installed, and vein is unedited.
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