uh hello
uh hello
I say we do a competiton, possibly a CSS competiton? ;P
or something we can do off here.
Why do I always miss these keys?
I have a feeling that I'll manage to win one of the Twitter keys today![]()
That guy was in CS:S as both a hostage and a corpse if you didn't know already.
Did they move the train spawn back?
The HL2 characters (and their respective heads) certainly have been making the rounds in Source games, eh?
If it works don't fix it i guess.
Except they've been around for eight years now, even EA and Activision aren't that lazy.
Ten years from now male_07 will be in Half-Life 3, with the same ancient textures and blocky model.
Except, that model isn't blocky.
It's also behind a pane of distorted glass. There's a difference between reusing a ragdoll model or a barrel like valve does and copying an entire warehouse like a certain company did,
and honestly. The whole IW reusing a warehouse!!! didn't even bother me
who gives a crap about the quality of a model you will never look at once you saw it the first time
Except Valve's been reusing pretty much everything since HL2 and CSS, besides a handful of new textures on the CS:GO maps, and like a couple of models used for buildings, everything else is lifted directly from CSS and HL2.
IW reused a warehouse for one game, Valve used the same textures and models for ten different games.
Seriously just look at dota 2, it looks fucking incredible and reuses nothing, that's what Valve can do if their 3D modelers get off their asses and actually do their jobs.
I know where you're coming from, but. Keep in mind it's still in Beta.
There's a lot of currently unused concept art, so hopefully they do something with that.
Well, since CS:GO is in beta right now, it's safe to assume a lot of material is placeholder, like the current voice lines (which ARE being replaced eventually). So it's possible the dead civilian is also a placeholder.
Yeah, I hope so.
Have you guys seen de_dust in csgo? It actually looks really nice, go into csgo, create a match on dust1, and just walk around, it looks incredible compared to the other csgo maps, that's what the other maps need to look like.
I'll take some pictures of it later.
Valve reuses art from Half Life 2 because in todays standards, textures and models from 2004 still look better than most assets from console games.![]()
You dont want to see that model´s LOD.
Fuck, the closest LOD pops up in like... 0,5 meter away from the model.![]()
Are they giving out beta invites for CS:GO like they are for Dota 2? As in, extra copies in inventories to give away?
Yes, I have no idea when though, I haven't seen anyone receive a giftable beta invite yet.
IW have reused plenty of other resources as well. I remember one of the maps from MW2 reused tons and tons of buildings from the campaign and maps of MW1 in the backgrounds.
He's also in the guardbooth that at the very back of T spawn in the CSS version of de_nuke. You'll need to look in the guardbooth while in spectator mode to get a good look at him, though.
FFFFFFF didnt see TGN make a new tweet and missed the key :(
I inputted the key directly after it was posted and I was too late, because I misread the key at first. Feels bad man.
look at all those Eastern European white lada's everywhere
Awesome, i won a key in the drawing contest by Zips.
lol zips posted up a key on twitter while i was out running.
Hey >:(! ... They're good cars
CS: GO
Cock Sucking: Group Orgy
Have fun.![]()
And after the shook Chet's watch had mysteriously disappeared.
all i can say is they better take the fucking fog out of this game. you can't see people half way across the train yard on de_train because it's too "foggy", no idea why they added that to the maps
new age technology
Pretty much everybody hates the fog so I think they're going to remove it soon
hopefully. that and the weapon accuracy (namely for AKs and M4s) is complete shit if they're more than 20 feet away, i'm really hoping that this all gets fixed. regardless I can tell that this won't be played competitively like CS1.6 or CSS is
Fuck the no recoil recognition really rustles my jimmies.
I want my screen to jitter about like in 1.6 and CSS, it just feels weird otherwise.
Something that really bugged me in Counter-Strike:
The blooming reticle means next to nothing to me because the bullets will often fly outside of it. If you're going to have a blooming reticle, at least make it bloom in a way that lets me know where bullets are going.
I wish I could get into the beta :(
Im a cs veteran for years.
Hear me out valve !
Cant wait for it to be actually released tho :D
They aren't going to remove it because it keeps down the number of things being rendered. It's there because of consoles.
Fog isn't there because of consoles, Source runs on consoles easily at near max settings. (things like AA and texture filtering are turned down and FPS is capped at 30)