1. Post #1041
    Gold Member
    BeardyDuck's Avatar
    September 2009
    15,146 Posts
    This is probably going to make people mad but I won another key through the cs-nation contest. I told zips he can choose another person from the contest randomly to get the key or let me give it to someone on facepunch through a contest or something of the sort. He'll probably give it to another person randomly though
    uh hello
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  2. Post #1042
    Gold Member
    Ricenchicken's Avatar
    May 2011
    2,893 Posts
    I say we do a competiton, possibly a CSS competiton? ;P

    or something we can do off here.
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  3. Post #1043
    Fuck Arnold Palmer
    TomZa's Avatar
    April 2011
    8,672 Posts
    Why do I always miss these keys?
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  4. Post #1044
    Xeloo's Avatar
    December 2009
    1,411 Posts
    I have a feeling that I'll manage to win one of the Twitter keys today
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  5. Post #1045
    Gold Member
    En Ex's Avatar
    July 2011
    1,692 Posts
    So I was playing de_train last night...

    ...John Freeman!?
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  6. Post #1046
    Gold Member
    BloodFox1222's Avatar
    April 2011
    6,277 Posts
    So I was playing de_train last night...

    ...John Freeman!?
    That guy was in CS:S as both a hostage and a corpse if you didn't know already.
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  7. Post #1047
    Did they move the train spawn back?
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  8. Post #1048
    Gold Member
    En Ex's Avatar
    July 2011
    1,692 Posts
    That guy was in CS:S as both a hostage and a corpse if you didn't know already.
    The HL2 characters (and their respective heads) certainly have been making the rounds in Source games, eh?
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  9. Post #1049
    Gold Member
    BloodFox1222's Avatar
    April 2011
    6,277 Posts
    The HL2 characters (and their respective heads) certainly have been making the rounds in Source games, eh?
    If it works don't fix it i guess.
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  10. Post #1050
    Atlascore's Avatar
    June 2011
    8,597 Posts
    If it works don't fix it i guess.
    Except they've been around for eight years now, even EA and Activision aren't that lazy.

    Ten years from now male_07 will be in Half-Life 3, with the same ancient textures and blocky model.
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  11. Post #1051
    Except they've been around for eight years now, even EA and Activision aren't that lazy.

    Ten years from now male_07 will be in Half-Life 3, with the same ancient textures and blocky model.
    Except, that model isn't blocky.

    It's also behind a pane of distorted glass. There's a difference between reusing a ragdoll model or a barrel like valve does and copying an entire warehouse like a certain company did,

    and honestly. The whole IW reusing a warehouse!!! didn't even bother me
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  12. Post #1052
    Glod Menber
    TurbisV2's Avatar
    May 2008
    24,546 Posts
    who gives a crap about the quality of a model you will never look at once you saw it the first time
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  13. Post #1053
    Atlascore's Avatar
    June 2011
    8,597 Posts
    Except, that model isn't blocky.

    It's also behind a pane of distorted glass. There's a difference between reusing a ragdoll model or a barrel like valve does and copying an entire warehouse like a certain company did,

    and honestly. The whole IW reusing a warehouse!!! didn't even bother me
    Except Valve's been reusing pretty much everything since HL2 and CSS, besides a handful of new textures on the CS:GO maps, and like a couple of models used for buildings, everything else is lifted directly from CSS and HL2.

    IW reused a warehouse for one game, Valve used the same textures and models for ten different games.

    Seriously just look at dota 2, it looks fucking incredible and reuses nothing, that's what Valve can do if their 3D modelers get off their asses and actually do their jobs.
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  14. Post #1054
    Except Valve's been reusing pretty much everything since HL2 and CSS, besides a handful of new textures on the CS:GO maps, and like a couple of models used for buildings, everything else is lifted directly from CSS and HL2.

    IW reused a warehouse for one game, Valve used the same textures and models for ten different games.

    Seriously just look at dota 2, it looks fucking incredible and reuses nothing, that's what Valve can do if their 3D modelers get off their asses and actually do their jobs.
    I know where you're coming from, but. Keep in mind it's still in Beta.

    There's a lot of currently unused concept art, so hopefully they do something with that.
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  15. Post #1055
    Gold Member
    En Ex's Avatar
    July 2011
    1,692 Posts
    Well, since CS:GO is in beta right now, it's safe to assume a lot of material is placeholder, like the current voice lines (which ARE being replaced eventually). So it's possible the dead civilian is also a placeholder.
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  16. Post #1056
    Atlascore's Avatar
    June 2011
    8,597 Posts
    I know where you're coming from, but. Keep in mind it's still in Beta.

    There's a lot of currently unused concept art, so hopefully they do something with that.
    Yeah, I hope so.

    Have you guys seen de_dust in csgo? It actually looks really nice, go into csgo, create a match on dust1, and just walk around, it looks incredible compared to the other csgo maps, that's what the other maps need to look like.

    I'll take some pictures of it later.
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  17. Post #1057
    zombojoe's Avatar
    March 2010
    7,607 Posts
    Valve reuses art from Half Life 2 because in todays standards, textures and models from 2004 still look better than most assets from console games.
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  18. Post #1058
    Gold Member
    killer89's Avatar
    November 2006
    1,148 Posts
    Except they've been around for eight years now, even EA and Activision aren't that lazy.

    Ten years from now male_07 will be in Half-Life 3, with the same ancient textures and blocky model.
    You dont want to see that modelīs LOD.
    Fuck, the closest LOD pops up in like... 0,5 meter away from the model.
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  19. Post #1059
    DhoomLord's Avatar
    December 2009
    969 Posts
    Are they giving out beta invites for CS:GO like they are for Dota 2? As in, extra copies in inventories to give away?
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  20. Post #1060
    Atlascore's Avatar
    June 2011
    8,597 Posts
    Are they giving out beta invites for CS:GO like they are for Dota 2? As in, extra copies in inventories to give away?
    Yes, I have no idea when though, I haven't seen anyone receive a giftable beta invite yet.
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  21. Post #1061
    Great Gibdo's Avatar
    January 2008
    91 Posts
    Except Valve's been reusing pretty much everything since HL2 and CSS, besides a handful of new textures on the CS:GO maps, and like a couple of models used for buildings, everything else is lifted directly from CSS and HL2.

    IW reused a warehouse for one game, Valve used the same textures and models for ten different games.

    Seriously just look at dota 2, it looks fucking incredible and reuses nothing, that's what Valve can do if their 3D modelers get off their asses and actually do their jobs.
    IW have reused plenty of other resources as well. I remember one of the maps from MW2 reused tons and tons of buildings from the campaign and maps of MW1 in the backgrounds.
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  22. Post #1062
    Gold Member
    Ziron's Avatar
    June 2006
    3,063 Posts
    That guy was in CS:S as both a hostage and a corpse if you didn't know already.
    He's also in the guardbooth that at the very back of T spawn in the CSS version of de_nuke. You'll need to look in the guardbooth while in spectator mode to get a good look at him, though.
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  23. Post #1063
    Gold Member
    Ricenchicken's Avatar
    May 2011
    2,893 Posts
    FFFFFFF didnt see TGN make a new tweet and missed the key :(
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  24. Post #1064
    Gold Member
    Dominik93's Avatar
    August 2005
    1,083 Posts
    FFFFFFF didnt see TGN make a new tweet and missed the key :(
    I inputted the key directly after it was posted and I was too late, because I misread the key at first. Feels bad man.
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  25. Post #1065
    Gold Member
    DesolateGrun's Avatar
    July 2008
    6,250 Posts
    Except, that model isn't blocky.

    It's also behind a pane of distorted glass. There's a difference between reusing a ragdoll model or a barrel like valve does and copying an entire warehouse like a certain company did,

    and honestly. The whole IW reusing a warehouse!!! didn't even bother me
    look at all those Eastern European white lada's everywhere
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  26. Post #1066
    Gold Member
    killerzombie's Avatar
    July 2007
    1,731 Posts
    Awesome, i won a key in the drawing contest by Zips.
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  27. Post #1067
    Gold Member
    BeardyDuck's Avatar
    September 2009
    15,146 Posts
    lol zips posted up a key on twitter while i was out running.
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  28. Post #1068
    I BOUGHT THIS WITH BLOOD MONEY
    Tosas's Avatar
    June 2011
    4,146 Posts
    look at all those Eastern European white lada's everywhere
    Hey >:(! ... They're good cars
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  29. Post #1069
    Gold Member
    killer89's Avatar
    November 2006
    1,148 Posts
    CS: GO

    Cock Sucking: Group Orgy


    Have fun.
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  30. Post #1070
    Sphene
    Qaus's Avatar
    September 2010
    10,824 Posts
    You kids and your twitters.
    I shook Chet Faliszek's hand.
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  31. Post #1071
    Gold Member
    killer89's Avatar
    November 2006
    1,148 Posts
    You kids and your twitters.
    I shook Chet Faliszek's hand.
    And after the shook Chet's watch had mysteriously disappeared.
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  32. Post #1072
    sup, it's FoxPie
    Pandamox's Avatar
    June 2008
    3,426 Posts
    all i can say is they better take the fucking fog out of this game. you can't see people half way across the train yard on de_train because it's too "foggy", no idea why they added that to the maps
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  33. Post #1073
    Gold Member
    BeardyDuck's Avatar
    September 2009
    15,146 Posts
    all i can say is they better take the fucking fog out of this game. you can't see people half way across the train yard on de_train because it's too "foggy", no idea why they added that to the maps
    new age technology
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  34. Post #1074
    Gold Member
    wombo's Avatar
    October 2008
    2,550 Posts
    all i can say is they better take the fucking fog out of this game. you can't see people half way across the train yard on de_train because it's too "foggy", no idea why they added that to the maps
    Pretty much everybody hates the fog so I think they're going to remove it soon
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  35. Post #1075
    sup, it's FoxPie
    Pandamox's Avatar
    June 2008
    3,426 Posts
    Pretty much everybody hates the fog so I think they're going to remove it soon
    hopefully. that and the weapon accuracy (namely for AKs and M4s) is complete shit if they're more than 20 feet away, i'm really hoping that this all gets fixed. regardless I can tell that this won't be played competitively like CS1.6 or CSS is
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  36. Post #1076
    Dennab
    June 2011
    2,108 Posts
    Fuck the no recoil recognition really rustles my jimmies.

    I want my screen to jitter about like in 1.6 and CSS, it just feels weird otherwise.
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  37. Post #1077
    Sphene
    Qaus's Avatar
    September 2010
    10,824 Posts
    Something that really bugged me in Counter-Strike:
    The blooming reticle means next to nothing to me because the bullets will often fly outside of it. If you're going to have a blooming reticle, at least make it bloom in a way that lets me know where bullets are going.
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  38. Post #1078
    Professional Video Games Hoarder
    genyus's Avatar
    July 2005
    1,720 Posts
    I wish I could get into the beta :(
    Im a cs veteran for years.
    Hear me out valve !

    Cant wait for it to be actually released tho :D
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  39. Post #1079
    Gold Member
    EliteGuy's Avatar
    November 2006
    6,929 Posts
    Pretty much everybody hates the fog so I think they're going to remove it soon
    They aren't going to remove it because it keeps down the number of things being rendered. It's there because of consoles.
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  40. Post #1080
    Sphene
    Qaus's Avatar
    September 2010
    10,824 Posts
    Fog isn't there because of consoles, Source runs on consoles easily at near max settings. (things like AA and texture filtering are turned down and FPS is capped at 30)
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