1. Post #1
    themaw's Avatar
    March 2008
    1,326 Posts
    [release]
    [h2]GearFox - A simple base gamemode![/h2]

    [release]
    Informations
    GearFox is a simple base gamemode that is targeted to RPG or exotic gamemodes. It has been long used by few developers over the past 2 years in secret to test out the functionality of the script.
    It has also been known as MawBase for some people and have been used in gamemodes like Devinity 2, Population 2, Winter Survival 2 and many other gamemodes. In cooperation with JokerIce community, it have truely improved since the first release of MawBase.

    My goal is to help developers make gamemodes with the use of GearFox.
    [/release]



    [release]
    Features
    - SHVars (Alternative solution for NWVars using net instead)
    - Ingame function list (Only if you open GearFox)
    - Simple HUD Designer that creates a txt files containing a lua script that will create the design you have made.
    - A function that allows the developer to simply change the texture of the skybox by simply doing ChangeSkybox(skybox texture). Not very advanced but small usefull thing. ;P
    - A third person to first person camera.
    - Couple of VGUI panels
    - Gamemode samples
    - Optimised for stability and high fps
    - Currently the only gamemode that is constantly supported by The Maw compared to his other gamemodes... That's a thing from the past don't bother!
    - Few MySQLoo functions (look in the mysql.lua)
    - Simple but usefull functions such as resource.AddDir and AddLuaCSFolder, AddLuaSVFolder.
    - MOTD for URL
    - A Loading URL!
    - And much more.
    [/release]


    [release]
    Credits:
    The Maw - Lead Developer
    JokerIce community - Major suggestions
    [/release]

    [release]
    Requirements:
    - Basic knowledge in GLua
    - Credits to The Maw if using this Base Gamemode.
    [/release]

    [release]
    Download:
    http://andlit.com/fastdl/themaw/public/gearfox/
    [/release]


    Website: www.devinity2.eu

    [/release]
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  2. Post #2
    stuky4ever's Avatar
    October 2008
    499 Posts
    Awesome! Maw always releasing good quality shit since 07!
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  3. Post #3
    Mckayz's Avatar
    September 2011
    4 Posts
    Good work Maw! :3
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  4. Post #4
    Megolas's Avatar
    August 2011
    118 Posts
    Looks awesome! Is there a changelog somewhere? I don't need it now, but might be useful in the future...
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  5. Post #5
    themaw's Avatar
    March 2008
    1,326 Posts
    Looks awesome! Is there a changelog somewhere? I don't need it now, but might be useful in the future...
    I'll start working on Changelogs soon. At the moment, the MOTD for GearFox is still using the MawBase changelog from 3.2 ;P, which is old.
    This is still in Beta, but I am working my ass on this, because this script runs Devinity 2, Population 2... erh pretty much all my major projects so this script means alot to me.

  6. Post #6
    frosty802's Avatar
    April 2009
    445 Posts
    Great work as always Mawy :)
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  7. Post #7
    Gold Member
    Looter's Avatar
    July 2005
    550 Posts
    HUD designer sounds interesting, cool work maw. The sun flare is really awesome in game.

  8. Post #8
    That's really nice to be honest.
    Seems like a handy tool, thanks.

  9. Post #9
    M4RK's Avatar
    August 2011
    114 Posts
    Can be useful to a lot of people. Good Release.

  10. Post #10
    Megolas's Avatar
    August 2011
    118 Posts
    Just 1 quick question - what is MOTD?

  11. Post #11
    themaw's Avatar
    March 2008
    1,326 Posts
    Just 1 quick question - what is MOTD?
    Message of the Day

    HUD designer sounds interesting, cool work maw. The sun flare is really awesome in game.
    Aye, it's still in a WIP state, but I will add more tools such as Text tools. But it's just there to give you an idea on what's coming. :)

    As for the Sun, it comes from some project I made with XML using demoniak engine. I decided to just remake it into Lua and put it in GMod and there you have it.




    On with the news:

    Working on some more samples and I will also work on some mini gamemodes for you people to edit and modify freely :D

  12. Post #12
    themaw's Avatar
    March 2008
    1,326 Posts
    *facepalm* I accidently removed a line that adds the cl_init.lua and shared.lua from GearFox to the download list. This causes the scriptenforcer to block it to players who dont have GearFox. Fix coming up on the link in OP.


    I strongly recommend that you update it immediatly!

    Here: http://andlit.com/fastdl/themaw/publ...aV0.98_fix.rar

    EDIT:

    Camera button has also been changed for various reasons. You now hold down the R key to zoom.

  13. Post #13
    Jocken300's Avatar
    February 2009
    1,360 Posts
    This looks great, Maw. Can't wait for future updates.
    Tell me, since you've added a HUD designer, will you ever add some kind of VGUI designer?

  14. Post #14
    themaw's Avatar
    March 2008
    1,326 Posts
    This looks great, Maw. Can't wait for future updates.
    Tell me, since you've added a HUD designer, will you ever add some kind of VGUI designer?
    Propably, but that means I might have to add some sort of lua editor for things like DoClick() unless the purpose is to simply just open panels.

  15. Post #15
    We Are No Idiots
    Aide's Avatar
    March 2010
    4,784 Posts
    Pretty cool. I like the hud designer it could use a material button to add materials.

    I guess I'll mod it.

  16. Post #16
    Jocken300's Avatar
    February 2009
    1,360 Posts
    Propably, but that means I might have to add some sort of lua editor for things like DoClick() unless the purpose is to simply just open panels.
    Well, the VGUI designer could be as simple as just positioning all the items, then you'd have to add in the rest of the code yourself.

  17. Post #17
    themaw's Avatar
    March 2008
    1,326 Posts
    Pretty cool. I like the hud designer it could use a material button to add materials.

    Sure, might want to add a material browser aswell.

    Meanwhile, check this out:
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  18. Post #18
    werewolf0020's Avatar
    October 2009
    5,815 Posts
    Finally gears and foxes
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  19. Post #19
    themaw's Avatar
    March 2008
    1,326 Posts
    Well, doing some stuff like adding a GearFox menu for all the various of menus. The hooks for this menu will remove itself if you change GM.Name



    It has a very smooth transition when going into it.

    You will be using the Q Key to open it. The reason for this is so I can put the Camera button back to the C key.
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  20. Post #20
    We Are No Idiots
    Aide's Avatar
    March 2010
    4,784 Posts
    Winner winner chicken diner.

    Edited:

    You should use a svn to commit changes.

  21. Post #21
    themaw's Avatar
    March 2008
    1,326 Posts
    I have been adjusting GearFox to work in GMod Beta and surprisingly it worked absolutly flawlessly. The only things I had to update was the VGUI panels which should be fine now. HUD Designer still needs some tweaks, but everyone using functions from GearFox should be fine in the big super s3cr3t update from Garry ;P

    Have a look at this too:

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  22. Post #22
    We Are No Idiots
    Aide's Avatar
    March 2010
    4,784 Posts
    You ever get around to adding that material/texture option.

  23. Post #23
    themaw's Avatar
    March 2008
    1,326 Posts
    You ever get around to adding that material/texture option.
    Yes, I am currently doing some real life stuff, however as I mentioned on my previous post, I am currently adjusting GearFox to GMod Beta, along with futher optimizing. I will release the next update in a while (Propably in a week or so)

  24. Post #24
    Pycские Идиот
    LauScript's Avatar
    June 2010
    2,536 Posts
    hey this is cool

  25. Post #25
    themaw's Avatar
    March 2008
    1,326 Posts
    I did alot of changes to GearFox recently.

    SHVars are now using the net libary instead of the umsg. It's soooooo muuuuch smoother.

    To Garry: (When sending a table that contains an angle, it gives you an error that net.WriteAngle does not exist. I fixed it temporarily by adding net.WriteAngle = net.WriteAngles until you have done something about it)

  26. Post #26
    Zurchi's Avatar
    March 2010
    39 Posts
    So Themaw i'm sort of confused i though this was just like a skeleton game base and that's what i can see from the flies but the pictures you posted i'm now confused xD Any enlightenment?

  27. Post #27
    themaw's Avatar
    March 2008
    1,326 Posts
    Been some time since I've done an update. Currently, I can't really do much as GMod beta is still down. Holding out for Garry Newman to bring his update. :)

    Meanwhile been planning out on an experimental base AI. I will propably give a more detailed info on the next update release of this base gamemode.

    Heres 1.2 tho: http://www.andlit.com/fastdl/themaw/...3update1.2.rar

  28. Post #28
    Half-Life: Aftermath
    DeathByKittens's Avatar
    August 2010
    493 Posts
    What's new?

  29. Post #29
    themaw's Avatar
    March 2008
    1,326 Posts
    Fixes and dixes. Only works on GMod beta ;P Primary fixes is around the VGUI panels and also smoothed out the sliders abit more.

  30. Post #30
    themaw's Avatar
    March 2008
    1,326 Posts
    Update: http://www.andlit.com/fastdl/themaw/...3update1.3.rar

    1.3

    - Huddesigner has been fixed
    - Added shared function: GM:GetGearFoxGamemodes() (Loads all gamemodes running gearfox. Add "InheritGearFox" on the info.txt on your gamemodes to make them detectable.)
    - Cleaned up some net functions used in GearFox.

  31. Post #31
    themaw's Avatar
    March 2008
    1,326 Posts
    Todays news:

    Progress on the new AI script for GearFox is going very well, infact I was able to spam thousands of small npcs running around!



    This image is just with a few hundred running around, but you get the idea. :)


    I also added a few examples on using the new AI script and will be included in the next update! :)

  32. Post #32
    >>FRAG<<'s Avatar
    May 2011
    95 Posts
    Awesome work themaw! I look forward to your next update.

  33. Post #33
    themaw's Avatar
    March 2008
    1,326 Posts
    Punching in more lua snippits for GearFox along with few fixes.

    Old News but forgot to tell:

    - Fixed GearFox to work with the latest GMod 13 update. (File system etc.)

    I will pop in a link for download on this post tomorrow or something. Been busy working on Old Age 2.

    Also made a wavey grass thingy. Heres the outlines of it and the lua snippit code have been added to the UsefullLuaSnippits folder along with everything else.


  34. Post #34
    Gold Member
    thegtz's Avatar
    January 2007
    102 Posts
    Download links are dead.

    Are you waiting for Gmod 13 update to be released?

    Do you have a version that works with Gmod 12?

  35. Post #35
    Half-Life: Aftermath
    DeathByKittens's Avatar
    August 2010
    493 Posts
    Any word on this Project, TheMaw?
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