1. Post #4001
    Gold Member
    TRLEChippers's Avatar
    December 2009
    1,156 Posts
    I could do some of the mapping for this HL2 mod, I actually made SCP-173's containment chamber once.


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  2. Post #4002
    Gold Member
    Cone's Avatar
    August 2011
    19,168 Posts
    also, we totally need to include a reference to that time an entire Task Force almost got killed by infinitely spawning amounts of pasta

    "Some farfalle cut him to death, fuck if I know!"

    rip automerge
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  3. Post #4003
    Tophat Enthusiast
    Quinnjdq's Avatar
    July 2011
    3,697 Posts
    I could do some of the mapping for this HL2 mod, I actually made SCP-173's containment chamber once.


    I am totally up for it if I had a good mapper (like you) on the scene. I can model, texture and compile to source but I still fall short in non robotic animations and things like bump maps (which I could easily learn). I am sure with a little work we could make something really cool.
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  4. Post #4004
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,715 Posts
    Set up a Dropbox and invite some contributors.
    I'll come in and do some mapping for you guys if you want, I've been lacking a project to do for a while now.
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  5. Post #4005
    Dennab
    March 2012
    1,466 Posts
    Make a thread in "Valve games and mods", maybe more people will join.
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  6. Post #4006
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,715 Posts
    If you want an example for me to map, I'll happily do it.
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  7. Post #4007
    Black's Avatar
    December 2009
    3,073 Posts
    You could have the guards get crazy and write shit over the walls in reaction to whats happening. Kind of like Ratman. You would have official arrows which were there before the breach while the scrobbles on walls would advice you not to follow those and go in the other direction.
    You could also have like many scrobbles so it seems like its made by more people. When in reality its only one man who has gone insane and has multiple personalities which comes trough as his emotions.
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  8. Post #4008
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,715 Posts
    scrobbles
    That's not a word!
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  9. Post #4009
    Gold Member
    Cone's Avatar
    August 2011
    19,168 Posts
    You could have the guards get crazy and write shit over the walls in reaction to whats happening. Kind of like Ratman. You would have official arrows which were there before the breach while the scrobbles on walls would advice you not to follow those and go in the other direction.
    You could also have like many scrobbles so it seems like its made by more people. When in reality its only one man who has gone insane and has multiple personalities which comes trough as his emotions.
    Most of the staff spend their time drinking coffee a room away from Cthulhu (or maybe even God himself), so I don't think you'd be liable to get anybody flipping out and writing on the walls. If it were done by totally sane and normal people like the writings you see in L4D, just to warn you or give useful information, then it'd make a bit more sense.

    Edited:

    Make a thread in "Valve games and mods", maybe more people will join.
    We should do this as soon as we have some content. I'd do something, but at the most I could make a promotional image or two once we have some models.
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  10. Post #4010
    Tophat Enthusiast
    Quinnjdq's Avatar
    July 2011
    3,697 Posts
    I really think this can go well but I don't think it should expand into to huge of a 'team'. As It stands I think 2 modelrs and two map makers are good for what we are trying to achive. When we do start makeing stuff which I feel is pretty soon I am sure we will keep you guys updated.
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  11. Post #4011
    Gold Member
    Mr. Someguy's Avatar
    March 2006
    24,437 Posts
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  12. Post #4012
    I'm up for some minor prop/texture work and mapping, I'm pretty okay and I've been wanting to polish my skills (also I don't have a portfolio or any decent previous work to show so you'll just have to take my word)
    Make a thread in "Valve games and mods", maybe more people will join.
    Not until you have a set team and at least a map or some anims to show
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  13. Post #4013
    Gold Member
    esalaka's Avatar
    July 2007
    10,248 Posts
    You could theoretically go recruit in Programming but if you did that you'd probably notice soon enough that half the people are incompetent and the rest either don't have time or can't be arsed to actually work on the project, especially not the parts that are actually integral.

    Edited:

    Although frankly that might be mostly because it seems that the competent, productive programmers tend to be working on their own projects instead.
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  14. Post #4014
    The only way you can recruit people on FP is when you have enough content to not look like an ideas guy
    at the moment we have SCP-173's fullbright box and a ton of ideas
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  15. Post #4015
    Biggest Homosex
    Flicky's Avatar
    February 2011
    2,673 Posts
    Okay I've known about the SCP for a long while, but I've only recently read through a few things and Jesus Christ, this is actually pretty creepy shit sometimes. I remember when I used to think SCP was real.

    There was no such thing as sleep.
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  16. Post #4016
    Okay I've known about the SCP for a long while, but I've only recently read through a few things and Jesus Christ, this is actually pretty creepy shit sometimes. I remember when I used to think SCP was real.

    There was no such thing as sleep.
    I wanted to pull an all nighter a few weeks ago and re-reading that "Sleep Eater" SCP did the trick
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  17. Post #4017
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    Sleep Completely Prevented.
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  18. Post #4018
    sa2fan's Avatar
    February 2010
    6,257 Posts
    I just found out about SCP Foundation and this shit is awesome!

    SCP-666-J is the most hilarious things I've ever read.
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  19. Post #4019
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  20. Post #4020
    Holy fuck, everybody want's to make an SCP Game now    I want to make one aswell :V   

    So, in this HL2 Mod I'm assuming you play as a generic D-Class who'se probably in some SCP's chamber or his own sleeping quarters when shit gets real. I'm thinking that along with you running from SCP's, you also have to worry about guards and shit. D-Class become kill on sight, because the odds of you escaping with knowledge of the SCP's would be to great a threat.
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  21. Post #4021
    sa2fan's Avatar
    February 2010
    6,257 Posts
    I'd like to see, SCP on the CryEngine!
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  22. Post #4022
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,715 Posts
    I really think this can go well but I don't think it should expand into to huge of a 'team'. As It stands I think 2 modelrs and two map makers are good for what we are trying to achive. When we do start makeing stuff which I feel is pretty soon I am sure we will keep you guys updated.
    So would you like some help on this, or what?
    I think the more mappers and modelers, the better, mapping takes a while and the more people we have the faster it is.
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  23. Post #4023
    Slow down there, this isn't a race and never was. If you want to create a quality mod, you have to take your time and make it good.

    Let's craft something amazing, not mash-up something mediocre.
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  24. Post #4024
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,715 Posts
    I'm ready by the way,

    Edited:

    Auch ninja
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  25. Post #4025
    Someone create a group or something.
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  26. Post #4026
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,715 Posts
    Quinnjdq should set one up, since he started the idea.
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  27. Post #4027
    Tophat Enthusiast
    Quinnjdq's Avatar
    July 2011
    3,697 Posts
    Quinnjdq should set one up, since he started the idea.
    Just call me Quinn. Also, let me just add you on steam and me, you and Chippers will talk about it.
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  28. Post #4028
    Gold Member
    Cone's Avatar
    August 2011
    19,168 Posts
    So, in this HL2 Mod I'm assuming you play as a generic D-Class who'se probably in some SCP's chamber or his own sleeping quarters when shit gets real. I'm thinking that along with you running from SCP's, you also have to worry about guards and shit. D-Class become kill on sight, because the odds of you escaping with knowledge of the SCP's would be to great a threat.
    The original idea was a more traditional mod with action as well as evading SCPs, so you'd be some researcher guy or a security guard fighting back an invading force + trying to survive a containment breach of all the SCPs worth worrying about, most of which you'd be obligated not to destroy (assuming you even can).
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  29. Post #4029
    Gold Member
    Dennab
    June 2007
    4,333 Posts
    Yeah I don't really see why the PC in a potential SCP game always has to be D-Class.
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  30. Post #4030
    Gold Member
    Cone's Avatar
    August 2011
    19,168 Posts
    Yeah I don't really see why the PC in a potential SCP game always has to be D-Class.
    I guess it's so that you can relate to the PC's reaction when they see something crazy, but they're almost all convicted rapists and murderers anyway so I don't see why you can't have agents and guards and such in the role. For all we know, the PC in Containment Breach has a swastika carved into his forehead.
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  31. Post #4031
    Error_404's Avatar
    February 2009
    1,984 Posts
    Yeah I don't really see why the PC in a potential SCP game always has to be D-Class.
    One interesting spin would be a D-class using a containment breach to escape, and exploiting some SCPs to do so.
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  32. Post #4032
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    19,785 Posts
    Add reviewmad on steam, interested in mapping for this as well

    Edited:



    past work etc
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  33. Post #4033
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,795 Posts
    Article on 124 posted:
    It was recovered from a Detroit basement when authorities were notified of two teenagers growing large amounts of marijuana.
    Article on 420-J posted:
    and then M████ was like, “Hey, man, what about that dirt that makes ████ grow real fast?” And I said that was an excellent idea, so we went and got some dirt, and planted the seeds in it, and oh wow, man, that is some excellent ████.
    Is this some sort of a paradox or something?
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  34. Post #4034

    September 2010
    458 Posts
    I am making a SCP-087 game


    In RPG Maker
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  35. Post #4035
    Gold Member
    Strongbad's Avatar
    December 2008
    4,983 Posts
    Is this some sort of a paradox or something?
    The guys in 420-J are agents or researchers, and therefore adults, as opposed to teenagers.
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  36. Post #4036
    Gold Member
    swampie's Avatar
    July 2008
    5,929 Posts
    The best SCP:

    IT'S MOTHERFUCKING PASTA! IT'S SO MUCH GODDAMN MOTHERFUCKING PASTA!

    http://www.scp-wiki.net/retrieval-log-db-503-b

    More fucking pasta came out of the door, god-fucking-dammiiiiiiit

    Edited:

    someone make a game about it quick
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  37. Post #4037
    Krinkels's Avatar
    March 2011
    3,681 Posts
    The best SCP:

    IT'S MOTHERFUCKING PASTA! IT'S SO MUCH GODDAMN MOTHERFUCKING PASTA!

    http://www.scp-wiki.net/retrieval-log-db-503-b

    More fucking pasta came out of the door, god-fucking-dammiiiiiiit

    Edited:

    someone make a game about it quick
    See: post 4002
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  38. Post #4038

    September 2010
    458 Posts
    Here is it: SCP-087-C

    Made with RPG Maker VX in 20 mins
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  39. Post #4039
    Kawaii Member
    CheeseMan's Avatar
    July 2005
    17,717 Posts
    It's about time I injected some of the 1000-Series SCPs here for you to appreciate.

    http://scp-wiki.wikidot.com/scp-1520
    A 400 year old living, buddhist mummy

    http://scp-wiki.wikidot.com/scp-1723
    An Uzbek woman who can intercept radio transmissions (this one is really well written and the person is given tons of depth)

    http://scp-wiki.wikidot.com/scp-1859
    "Life Over Geological Time" (this one needs to be read over multiple sittings, massive amount of effort and it's got some real fuckin' awesome science behind it)

    http://scp-wiki.wikidot.com/scp-1959
    A cosmonaut trapped in orbit around space in the grip of an unknown force

    http://scp-wiki.wikidot.com/scp-1814
    A flame made of rock
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  40. Post #4040
    Krinkels's Avatar
    March 2011
    3,681 Posts
    It's about time I injected some of the 1000-Series SCPs here for you to appreciate.

    http://scp-wiki.wikidot.com/scp-1520
    A 400 year old living, buddhist mummy

    http://scp-wiki.wikidot.com/scp-1723
    An Uzbek woman who can intercept radio transmissions (this one is really well written and the person is given tons of depth)

    http://scp-wiki.wikidot.com/scp-1859
    "Life Over Geological Time" (this one needs to be read over multiple sittings, massive amount of effort and it's got some real fuckin' awesome science behind it)

    http://scp-wiki.wikidot.com/scp-1959
    A cosmonaut trapped in orbit around space in the grip of an unknown force

    http://scp-wiki.wikidot.com/scp-1814
    A flame made of rock
    It just so happens that 1723 was written just two days ago by the superb Facepuncher Roget.
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