Resistance and Liberation
What is Resistance and Liberation?
[release]A mod for Half Life 2 and no you dont need Day of Defeat Source for this, only the mod.[/release]
What takes them so long to release a update?
[release]Remember this is free and the team is small so be patient. Also working on detailed guns and maps are not the easiest thing in the word.[/release]
What so different between resistance and liberation and Day of Defeat Source?
[release]The mod adds many things the game does not have, such as:
-Weight and inertia added to weaponry.
-No death messages.
-Revised score display.
-An advanced damage system.
-Morale system and squad-based gameplay.
What gonna be added in the new patch?
[release]So far no much but there is a video for this question:
You said something about squads?
[release]Infact I did. Squads contain a leader, rifleman, enginer, or machine gunner. The axis also get a special class (sniper), but don't go lone wolf as your morale is affect when your not near teammates or a squad leader.[/release]
[release]Yes there is, if you are being fired upon you will be affected bt your morale. This affects your precision with your gun, so stick near your teammates and squad leader as it could save your team tickets.[/release]
What are maps like?
[release]They are beautiful better then what the DoD makes look like for sure.[/release]
M1911A1 Colt - 45. APC
M1A1 Thompson - 45. APC
M1 Carbine - 30. Carbine
M1 Garand - .30-06 Springfield
M1918 Browning Automatic Rifle (B.A.R.) - .30-06 Springfield
M1919A4 Browning - .30-06 Springfield
MkII "Pineapple" Grenade - 60g TNT
AN-M8 Smoke Grenade - Smoke Mixture
Walther P38 - 9mm
MP40 - 9mm
K98 - 7.92 Kurz
K98 ZF41 - 7.92 Kurz
G43 - 7.92 Kurz
MG42 - 7.92 Kurz
Stielhangrante 24/43 - 165g Donarit
This is a quote from their news feed:
Even though RnL may be back on track, we are still in need of help. The RnL Developers have been busting their butts on this patch and with so few developers the workload is huge. A round of applause needs to go out to the devs that have been working this hard. Even better than a round of applause though is filling some badly needed positions. Our current priorities lie with getting a 3rd Person Animator and Prop Modeler/Texturer, but any help from Software Engineers to Level Designers would be greatly appreciated. To fill out an application for any position, please visit this link.[/release]