1. Post #1321
    Heydshaut's Avatar
    June 2010
    596 Posts
    I think this thread might have died of a heart attack, but would someone be willing to port the crossbow from Black Ops? I heard about it a while back, and figured it would be good as a replacement HL2 weapon, if not just a general skin for GMod.
    As I recall, there was a port for the CS:S scout somewhere previously. I don't know if it's ever been released, but if it hasn't, I doubt it'll get done because we're... well... lazy. I'm probably the best example you'll find of a lazy person lol.
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  2. Post #1322
    NuvaWii's Avatar
    December 2009
    63 Posts
    Cool, would fit on the BlackOps M16A1 too, no?
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  3. Post #1323
    ManTuna's Avatar
    November 2007
    79 Posts
    Cool, would fit on the BlackOps M16A1 too, no?
    More than likely, yeah.
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  4. Post #1324
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,801 Posts
    As I recall, there was a port for the CS:S scout somewhere previously. I don't know if it's ever been released, but if it hasn't, I doubt it'll get done because we're... well... lazy. I'm probably the best example you'll find of a lazy person lol.
    Igoriok made one, but never released it.

  5. Post #1325
    Heydshaut's Avatar
    June 2010
    596 Posts
    Igoriok made one, but never released it.
    AHA! I'M RIGHT! For the first time in my life...

    I'm seriously starting to think I should abandon these Mp7 animations. I haven't done anything with them for a while now, and maybe I can finally move on to something different.
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  6. Post #1326
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,801 Posts
    AHA! I'M RIGHT! For the first time in my life...

    I'm seriously starting to think I should abandon these Mp7 animations. I haven't done anything with them for a while now, and maybe I can finally move on to something different.
    PLEASE.
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  7. Post #1327
    Kami7ek's Avatar
    January 2011
    311 Posts
    we're... well... lazy. I'm probably the best example you'll find of a lazy person lol.
    Im propably after you about lazyness :D

  8. Post #1328
    generalis's Avatar
    August 2010
    18 Posts
    Does anyone still have models from Taggart's UN Troopers V1?
    http://www.facepunch.com/threads/495765
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  9. Post #1329
    Heydshaut's Avatar
    June 2010
    596 Posts
    Is that a "prease?" I do not understand this word "please." In my home continent, when we speaky engrish, we use "prease."

    Know what, I can't keep that racist bullshit up. I'm gonna go work on something new now.
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  10. Post #1330
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,801 Posts
    Is that a "prease?" I do not understand this word "please." In my home continent, when we speaky engrish, we use "prease."

    Know what, I can't keep that racist bullshit up. I'm gonna go work on something new now.
    Prease work on another gun, preferabry an F2000. :3
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  11. Post #1331
    ManTuna's Avatar
    November 2007
    79 Posts
    Hey guys. I'm having a bit of a problem with a compile of mine.

    I made an animation using two magazines. I'm aware of the bug when you replace a magazine with a second one that it will switch when the idle animation plays again. (I already found a way around that)

    The problem I'm having though, is the new magazine isn't showing up when compiled. I have it named magazine01 in the reference and all other sequences, so I'm not sure why it's not showing up. Any ideas?
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  12. Post #1332
    toadie2k4's Avatar
    April 2007
    29 Posts
    Is the magazine on a separate ref? Is Studiomdl throwing out any errors? QC and compile logs would help greatly here.
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  13. Post #1333
    Heydshaut's Avatar
    June 2010
    596 Posts
    Hey guys. I'm having a bit of a problem with a compile of mine.

    I made an animation using two magazines. I'm aware of the bug when you replace a magazine with a second one that it will switch when the idle animation plays again. (I already found a way around that)

    The problem I'm having though, is the new magazine isn't showing up when compiled. I have it named magazine01 in the reference and all other sequences, so I'm not sure why it's not showing up. Any ideas?
    Perhaps double-check the files? Then maybe post some compile logs and find if there were any errors as Toadie said.
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  14. Post #1334
    S7relok's Avatar
    January 2011
    59 Posts
    Hey, guys I was digging for skins and things, and I found a SCAR

    • Animations: Soldier11
    • Compile: Scrabler
    • Model, textures, sounds: IW

    Knowing that, this SCAR has been wanted alot and there was no download due permission things etc etc... so now when I found a link PM if Anyone needs. Sorry for Disturbing :/
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  15. Post #1335
    Supah_Sonic's Avatar
    January 2010
    123 Posts
    Hey, guys I was digging for skins and things, and I found a SCAR

    • Animations: Soldier11
    • Compile: Scrabler
    • Model, textures, sounds: IW

    Knowing that, this SCAR has been wanted alot and there was no download due permission things etc etc... so now when I found a link PM if Anyone needs. Sorry for Disturbing :/
    I'll take it! I love exclusive crap.
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  16. Post #1336
    roliss's Avatar
    October 2009
    65 Posts
    Hello everyone Merry Christmas as a Christmas gift i'll give you a Modern Warfare 3 Sounds pack!

    Link: http://www.mediafire.com/?lvjm9y4898wh6b3
    All the credits in the rar file
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  17. Post #1337
    Whiskas's Avatar
    June 2010
    227 Posts
    fuck yeah! My progress with sounds was like 50%,i will definitely try yours. Thanks a lot!

    //sound quality is pretty good,but most of them are cut off at the end (shoot sounds) and on some of them there is significant background noise .... Nevermind ,it is helpful anyway
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  18. Post #1338
    Kami7ek's Avatar
    January 2011
    311 Posts

    ^^for the lulz, can't decompile Unkn0wn's anims since StudioCompiler want to be gay. It's on my old KF anim edit for USP btw(which has been fixed like century ago lol)

    Normals are missing, blame Xplorer for that
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  19. Post #1339
    InteX's Avatar
    August 2011
    6 Posts


    Global Offensive Deagle :3 !
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  20. Post #1340
    Heydshaut's Avatar
    June 2010
    596 Posts

    ^^for the lulz, can't decompile Unkn0wn's anims since StudioCompiler want to be gay. It's on my old KF anim edit for USP btw(which has been fixed like century ago lol)

    Normals are missing, blame Xplorer for that
    Well poot normal maps on, it looks like shit... Kinda like everything else from CoD, now that I think about it...

  21. Post #1341
    ManTuna's Avatar
    November 2007
    79 Posts
    http://youtu.be/fOeqTLmmCGU

    Fixed the g3. It was something odd that I just overlooked. When you clone a magazine, you have to re apply the textures to the new mag, or it won't show up ingame. Apparently (even though the textures show up in max) it applies a 'null' texture, which makes it transparent ingame.

  22. Post #1342
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,801 Posts

    Doing some Halo porting with Broke's newly released tagset.
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  23. Post #1343
    Heydshaut's Avatar
    June 2010
    596 Posts
    http://youtu.be/fOeqTLmmCGU

    Fixed the g3. It was something odd that I just overlooked. When you clone a magazine, you have to re apply the textures to the new mag, or it won't show up ingame. Apparently (even though the textures show up in max) it applies a 'null' texture, which makes it transparent ingame.
    Yes, yes it is. Anything you finish is generally release worthy.

    Edited:


    Doing some Halo porting with Broke's newly released tagset.
    It's a nice port. The clipping is noticeable, but I'm sure you can fix it.
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  24. Post #1344
    Kami7ek's Avatar
    January 2011
    311 Posts
    When you clone a magazine, you have to re apply the textures to the new mag, or it won't show up ingame.
    Wat?! I don't remember doing that on my ASP, I saw both mags well.
    Of course, before release I copied texture & edited to not change full mag to another full mag(thankfully Teh Snake didn't got angry about editing his texturzorg). Before that edit, both mags used same texture obviously, I'm sure I cloned them before animating, so...IDFK why this happen'd to you.


    Doing some Halo porting with Broke's newly released tagset.
    Didn't knew that it is possible. Good luck in finishing it & reling!

    Those, dear mentlegen are .45 pistol anims that are done most simpliest way which everyone bypassed due to unknown reasons.

  25. Post #1345
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,801 Posts
    Kami, if I gave you the files for it, could you attempt to rerig it for me?

    Edited:

    It's easy to change rigs, but there's no CSS rig for Halo (that I know of)

    Edited:

    It's a nice port. The clipping is noticeable, but I'm sure you can fix it.
    It's since been fixed.
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  26. Post #1346
    Kami7ek's Avatar
    January 2011
    311 Posts
    if I gave you the files for it, could you attempt to rerig it for me?
    I wish I could but I got that mysterious error in Max9(Max11 somehow didn't had it)
    I may install 11 just for rerigs...but idk If 2 Maxes will work in the same time(no 2 opened lol, 2 installed I mean)

    About dat error, here is quite old vid which was done when I had XP:
    http://www.youtube.com/watch?v=IeEO6mFbRhA
    I must also someday rerig AvA hands & finish Sten...& Glukes, damn!

  27. Post #1347
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,801 Posts
    I wish I could but I got that mysterious error in Max9(Max11 somehow didn't had it)
    I may install 11 just for rerigs...but idk If 2 Maxes will work in the same time(no 2 opened lol, 2 installed I mean)

    About dat error, here is quite old vid which was done when I had XP:
    http://www.youtube.com/watch?v=IeEO6mFbRhA
    I must also someday rerig AvA hands & finish Sten...& Glukes, damn!

    So, hit me tomorrow on the Steam, here its 0:05 A.M, must unfortunately go sleep...
    Sure thing, I'll send the files your way in the morning.
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  28. Post #1348

    July 2010
    224 Posts
    I wish I could but I got that mysterious error in Max9(Max11 somehow didn't had it)
    I may install 11 just for rerigs...but idk If 2 Maxes will work in the same time(no 2 opened lol, 2 installed I mean)

    About dat error, here is quite old vid which was done when I had XP:
    http://www.youtube.com/watch?v=IeEO6mFbRhA
    I must also someday rerig AvA hands & finish Sten...& Glukes, damn!

    So, hit me tomorrow on the Steam, here its 0:05 A.M, must unfortunately go sleep...
    lol my mistaken
    I thought you needed a help :P
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  29. Post #1349
    ManTuna's Avatar
    November 2007
    79 Posts
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  30. Post #1350
    Kami7ek's Avatar
    January 2011
    311 Posts
    lol my mistaken
    I thought you needed a help :P
    You didn't mistaken, I still need help! Any bone linking simply doesnt work...

    Edited:
    Gtfo 9 & installed Max11 just for those damn rerigs...here bones are alright, yay.

    That bug is very mysterious - on XP 11 had that bug, now on Seven, 9 has it...

  31. Post #1351
    Heydshaut's Avatar
    June 2010
    596 Posts
    You didn't mistaken, I still need help! Any bone linking simply doesnt work...

    Edited:
    Gtfo 9 & installed Max11 just for those damn rerigs...here bones are alright, yay.

    That bug is very mysterious - on XP 11 had that bug, now on Seven, 9 has it...
    So on Vista, Max 10 has it?
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  32. Post #1352
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,801 Posts

    More ports, this time from obscure Korean FTP FPS games =3
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  33. Post #1353
    Heydshaut's Avatar
    June 2010
    596 Posts





    I have absolutely no idea what inspired me to do this.
    In case you have no idea what this is, it's the battlecruiser Hyperion from Starcraft II


    EDIT:

    It's giving me some error about... something or other in guistudiomdl.


    Do any of you guys know what the hell happened?
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  34. Post #1354
    roliss's Avatar
    October 2009
    65 Posts
    Hello guys do you know any working css rigs for 3dsmax2011? i'm using imbrokeru Leather gloves but i want to animate with css rigs
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  35. Post #1355
    Kami7ek's Avatar
    January 2011
    311 Posts
    Hello guys do you know any working css rigs for 3dsmax2011? i'm using imbrokeru Leather gloves but i want to animate with css rigs
    FtP rig w/ ZeeJ edits work for max 8 & up. Broke made also CSS rig redux, you may try it too. 3rd one is Frizz's/Poux's 3in1.
    I hope this helped...
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  36. Post #1356
    roliss's Avatar
    October 2009
    65 Posts
    Thanks and i know that imbrokeru made that css rig redux. Only problem is that it doesn't show the first person view camera. I tried adding new camera but it didn't work , then i tried to open camera itself and then it worked. It's kinda hard to animate that way when you have only first person view :D
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  37. Post #1357
    Heydshaut's Avatar
    June 2010
    596 Posts
    DOES ANYONE KNOW WHAT HAPPENED WITH MY COMPILER?

    You're making this Asian very sad.

    Edited:

    Hello guys do you know any working css rigs for 3dsmax2011? i'm using imbrokeru Leather gloves but i want to animate with css rigs
    I still use Zeej's old rig. It's simple to use, and never gives out any compile errors.
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  38. Post #1358
    Z-Man's Avatar
    June 2010
    146 Posts
    Finally! After a year break in compiling I AM BACK!
    This is my first release in 2012,expect to see more.



    I proudly present you, Modern Warfare 2 M4A1 on ImBrokeRu's V1 anims with MW2 Ranger rig.
    Features:
    Phong
    World models
    Buy menu images
    Fixed textures(not the tactical urine camo)
    MP firing sound
    Credits:
    Infinty Ward-Models,Textures,Sounds
    killburn786-model,sound,texture porting,phong,original compile
    Soldier11-help
    ImBrokeRu-Animation
    lephuchien-Rangers hand rig
    garrynohome-Firing sound recording,texture edits
    nerobotnik-Buy menu images
    dogfood-world models
    AgenBlaze-Compile
    Download Here:http://www.mediafire.com/?9eaikbbb65w68w8
    If you found any bugs please inform me.
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  39. Post #1359
    Domar251's Avatar
    August 2011
    26 Posts
    i've been waiting for this....

    thanks! :)
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  40. Post #1360
    Z-Man's Avatar
    June 2010
    146 Posts
    i've been waiting for this....

    thanks! :)
    http://www.mediafire.com/?9qs6nks4pqruzl3
    original smds(no mdldecompiler.qc)
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