1. Post #41
    Sphene
    Qaus's Avatar
    September 2010
    10,825 Posts
    co-op? fuck yes!
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  2. Post #42
    Contains Vitamin K!
    Cabbage's Avatar
    January 2011
    7,199 Posts
    Map editor would be nice, plus it would be a slightly more authentic experience if you changed the map titles back into German.
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  3. Post #43
    sim000nn's Avatar
    October 2010
    474 Posts
    cant wait
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  4. Post #44
    BIG TITLE
    Pat.Lithium's Avatar
    November 2009
    7,648 Posts
    Sorry I said I'd have stuff done that didn't get done, I've been slacking off. To make up for it I spent the last 2 days drawing.
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  5. Post #45
    I am not a cool person please ignore everything I say
    NoobSauce's Avatar
    May 2010
    4,055 Posts
    I extracted it and I still get an error:

    FATAL ERROR in
    action number 1
    of Create Event
    for object objStart:

    Failed to open UDP port. Please ensure you are only running one process of this game and try again.
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  6. Post #46
    Skeepan Member
    Squarebob's Avatar
    September 2007
    3,510 Posts
    This is pretty fucking neat.
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  7. Post #47
    Gold Member
    ihatecompvir's Avatar
    April 2007
    851 Posts
    Sorry I said I'd have stuff done that didn't get done, I've been slacking off. To make up for it I spent the last 2 days drawing.
    Any chance for the Model 1887? Even though it isn't in zombie mode, it's in Black Ops campaign so I think it needs to be in.
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  8. Post #48
    BIG TITLE
    Pat.Lithium's Avatar
    November 2009
    7,648 Posts
    Any chance for the Model 1887? Even though it isn't in zombie mode, it's in Black Ops campaign so I think it needs to be in.
    Well I plan on making modern warfare maps so the 1887 was planned (its the gun on the fire sale pickup). But I might add it into these maps because its bad ass.

    Edited:

    I extracted it and I still get an error:

    FATAL ERROR in
    action number 1
    of Create Event
    for object objStart:

    Failed to open UDP port. Please ensure you are only running one process of this game and try again.
    I'll fix that in the next version. It's because your computer is running something on that UDP port but I'll make the error show up only when you are trying to play co-op so you can play solo without an internet connection.
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  9. Post #49
    BWO Josh's Avatar
    April 2011
    519 Posts
    Nice idea, good luck with the project. When I first saw this I thought it would be that "Call of the Dead" Nazi Zombie flash game.

    Edited:

    Just realized, I can't run Zombies in 2D! Well, I'm doomed here.
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  10. Post #50
    Contains Vitamin K!
    Cabbage's Avatar
    January 2011
    7,199 Posts
    Wow, OP you've done a fucking good job.
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  11. Post #51
    FPKawaii's Avatar
    June 2010
    6,357 Posts
    I was expecting another ideas guy thread.

    I was pleased.
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  12. Post #52
    BIG TITLE
    Pat.Lithium's Avatar
    November 2009
    7,648 Posts
    Sorry everything is taking so long to do, so many distractions.
    Any way spent the afternoon and all night working on bug fixes, tile changes and menu stuff.
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  13. Post #53

    June 2011
    9 Posts


    Nazi Zombies 2D is a project I am producing by myself for my software design and development course at school. It is based on the zombie mode from the Treyarch installments of the Call of Duty series.
    Players are pitted against unlimited waves of increasingly harder zombies. Blah, blah, blah, secret base.

    Currently I am planning on shaping this into a fun, 2D version of the original. It will feature Co-op and Solo modes (online co-op). At this current version there is a lot of things that don't perform as they will in the final version, so keep that in mind, this includes weapons, zombies and the menu (especially the menu, doesn't feel accurate or responsive enough). The point of me posting this so early in the development stage is to get feedback from the community and as motivation.

    Graphics and coding done by me.

    Thanks and have fun.

    Download:
    Nazi Zombies.Zip v1.0.2.0
    (Extract or you'll get an error)


    Controls[release]A, D - Walk
    R - Reload
    Space - Jump
    G - Primary grenade (Don't explode, yet)
    C - Secondary grenade (Tomahawks work, molotovs bounce around like frags)
    V - Melee attack
    F - Use/buy
    ESC - Exit game (At any time)
    F3 - Debug (goes to test room on menu)[/release]

    Media


    Sorry if I missed something important in this post, let me know!
    awsome
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  14. Post #54
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,484 Posts
    Programming forum don't care for gamemaker games.
    Why does everyone have such a skewed view of the programming subforum? :smith:
    I guarantee no-one would mind if it was made in Gamemaker.
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  15. Post #55
    TraderRager's Avatar
    October 2010
    2,831 Posts
    Sorry I said I'd have stuff done that didn't get done, I've been slacking off. To make up for it I spent the last 2 days drawing.
    Can we get the grim reaper as a powerup?
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  16. Post #56
    br4ww's Avatar
    November 2010
    582 Posts
    Awesome work, OP.
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  17. Post #57
    BIG TITLE
    Pat.Lithium's Avatar
    November 2009
    7,648 Posts
    Can we get the grim reaper as a powerup?
    k

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  18. Post #58
    RedRibbonMurderer's Avatar
    July 2009
    2,028 Posts
    ESC should be to go back to menu, and on the menu you should be able to exit.

    Just a suggestion, but I don't like games where you have to exit the game to go back to the menu.
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  19. Post #59
    BIG TITLE
    Pat.Lithium's Avatar
    November 2009
    7,648 Posts
    ESC should be to go back to menu, and on the menu you should be able to exit.

    Just a suggestion, but I don't like games where you have to exit the game to go back to the menu.
    Its a prealpha version and doesn't reflect the final product.

    Edited:

    Anyone who wants to give a shot at doing the voice over, voice acting, sounds or music, please leave a post in the thread or PM me.I'd love to be able to have those things in the game but I don't want to use the original ones (to avoid trouble).
    The original sounds are ingame at the moment as place holders.
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  20. Post #60
    BIG TITLE
    Pat.Lithium's Avatar
    November 2009
    7,648 Posts
    Why does everyone have such a skewed view of the programming subforum? :smith:
    I guarantee no-one would mind if it was made in Gamemaker.
    Either way, I think this only belongs in creative work because thats what it is. It's not a feat of programming skill, and its source code is not up for discussion.
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  21. Post #61
    Smooth Jazz's Avatar
    August 2010
    1,544 Posts
    Maybe instead of directly taking weapons that were used in the Nazi Zombies gamemode, perhaps you could create your own to what fits the best in the game or would be more useful. You really shouldn't have all these different types of smgs, knives, etc simply because it was in the original game.
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  22. Post #62
    BIG TITLE
    Pat.Lithium's Avatar
    November 2009
    7,648 Posts
    Maybe instead of directly taking weapons that were used in the Nazi Zombies gamemode, perhaps you could create your own to what fits the best in the game or would be more useful. You really shouldn't have all these different types of smgs, knives, etc simply because it was in the original game.
    They all have different attributes, all is fair and well in the land of nazi zombies.

    Edited:

    On that note theres about 52 guns so far (excluding grenades, knives, etc).

    Edited:

    And theres a few new things I'd like to show off, but I think I'll make a video instead of releasing a new version because I need to fix a hell of a lot of things.
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  23. Post #63
    SpanishJack's Avatar
    June 2011
    2 Posts
    Anyone who wants to give a shot at doing the voice over, voice acting, sounds or music, please leave a post in the thread or PM me.I'd love to be able to have those things in the game but I don't want to use the original ones (to avoid trouble).
    The original sounds are ingame at the moment as place holders.
    Alright then :D I got a G in music so I probably can't do the soundtrack but I'll have a go at being braindead, not that hard lol
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  24. Post #64
    Spawndex's Avatar
    December 2009
    1,394 Posts
    Awesome man, gonna test it out for you



    should say off not of methinks
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  25. Post #65
    BIG TITLE
    Pat.Lithium's Avatar
    November 2009
    7,648 Posts
    Awesome man, gonna test it out for you



    should say off not of methinks
    Thanks for spotting that, I'll change it for the next version.
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  26. Post #66
    gokuman4594's Avatar
    April 2010
    807 Posts
    What is this coded in?
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  27. Post #67
    BIG TITLE
    Pat.Lithium's Avatar
    November 2009
    7,648 Posts
    What is this coded in?
    game maker language.
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  28. Post #68
    goldenbuttocks's Avatar
    October 2009
    1,288 Posts
    Its a prealpha version and doesn't reflect the final product.

    Edited:

    Anyone who wants to give a shot at doing the voice over, voice acting, sounds or music, please leave a post in the thread or PM me.I'd love to be able to have those things in the game but I don't want to use the original ones (to avoid trouble).
    The original sounds are ingame at the moment as place holders.
    I don't think Treyarch would care if you used their sounds. You should email them about it.
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  29. Post #69
    Eeshton's Avatar
    October 2010
    10,385 Posts
    Could I try doing the voice over? I'll do it seriously, but I'm not saying I should get ingame.

    (And I don't have any previous work, I've been told my voice sounds "good" though)
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  30. Post #70
    BIG TITLE
    Pat.Lithium's Avatar
    November 2009
    7,648 Posts
    Could I try doing the voice over? I'll do it seriously, but I'm not saying I should get ingame.

    (And I don't have any previous work, I've been told my voice sounds "good" though)
    PM me a sample if you are interested.
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  31. Post #71
    goldenbuttocks's Avatar
    October 2009
    1,288 Posts
    When are you going to add blood and gore?
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  32. Post #72
    Spawndex's Avatar
    December 2009
    1,394 Posts
    I tried it out for quite a while, it's pretty damn awesome, keep at it dude!


    an real nice work with the sprites, you have some talent there.
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  33. Post #73
    ElGrego's Avatar
    March 2010
    1,507 Posts
    I downloaded and everything seems sweet, but the Zombies never come. I don't know what's wrong with it.
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  34. Post #74
    BIG TITLE
    Pat.Lithium's Avatar
    November 2009
    7,648 Posts
    I downloaded and everything seems sweet, but the Zombies never come. I don't know what's wrong with it.
    Press F3 on the menu. Zombies only spawn in the test room.
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  35. Post #75
    Eeshton's Avatar
    October 2010
    10,385 Posts
    Sent you the PM with the soundfiles :)
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  36. Post #76
    Eeshton's Avatar
    October 2010
    10,385 Posts
    Ah, I got accepted, for those of you who'd like to hear my voice quality or whatever, here is a sample:

    http://dl.dropbox.com/u/24325816/VoiceWork/MaxAmmo.wav

    It's pretty much my basic voice, amplified, lowered, edited, etc, but that's my basic voice you're hearing, here is some editing I did on them:

    http://dl.dropbox.com/u/24325816/VoiceWork/MaxAmmo2.wav

    http://dl.dropbox.com/u/24325816/VoiceWork/MaxAmmo3.wav

    I personally like 2 best.
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  37. Post #77
    SpanishJack's Avatar
    June 2011
    2 Posts
    I personally like 2 best.
    OMG two is epic man, looking forward to playing with sounds like this. Hoping the ones I sent also get accepted :P
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  38. Post #78
    Eeshton's Avatar
    October 2010
    10,385 Posts
    So far I've done

    Max Ammo
    Fire Sale
    Bonfire Sale
    Grim Reaper
    Insta-kill
    Double Points

    I need to do;

    Kaboom
    Carpenter
    Death Machine
    "Fetch me their souls"

    Once I'm done with those, I wait for Pat.Lithium to tell me what more to do.

    Edited:

    Alright, finished. :)
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  39. Post #79
    Eeshton's Avatar
    October 2010
    10,385 Posts
    ahahah

    http://dl.dropbox.com/u/24325816/Voi...TheirSouls.wav

    the fuck

    why didn't it automerge
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  40. Post #80
    BIG TITLE
    Pat.Lithium's Avatar
    November 2009
    7,648 Posts
    Wow that's awesome.

    Edited:

    When are you going to add blood and gore?
    I've had the artwork for blood for awhile now just never got around to adding it. As for gore, that might be one of the final touch things I add to the game as it isn't needed at the moment.
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