Tiramisu is a little something Matt B and me have been working on for nearly 3 years now. Put bluntly, Tiramisu is a roleplay gamemode. If you were to really describe it though, Tiramisu is an open source, actively developed and feature full base for roleplay gamemodes to be derived on. Tiramisu is based on Cakescript G2, although over the years less than 5% of the original code remains.
Tiramisu does not and has never tried to be competition to any RP gamemode out there at all. It's focus and design is unique, and therefore it tries to set itself as a new opportunity for development, a different system with different rules and different design options.
[LIST][*]Advanced PAC like character editor, allowing for extensive customization of your player model[*]Advanced animation system, allowing the usage of NPC models, player models (even ragdolls!) without the need of recompiling them with a new animation set.[*]Extended chat text support, going well over the 255 character limit employed by most RP gamemodes, so you’re now truly free to say whatever you want! Chat system supports fonts and colouring.[*]Superb group system, heavily expanding upon the concept of flags. Groups can now be self administrated, as well as user created without any hassle for admins or for the server itself.[*]Tremendously optimized and network efficient. As lightweight as vanilla Cakescript G2![*]Innovative VGUI, using a clever array of 3D displays, custom textures and panels, and post process to provide an aesthetically pleasing RP gamemode without risking functionality.[*]Comes packed in with a HL2RP schema[*]Always, and forever, free[/LIST][/release]
Also available in SVN flavor: http://tiramisu-rp.googlecode.com/svn/trunk/
Development builds available at: https://github.com/kamaitama/Tiramisu/
1) Make a folder in garrysmod/gamemodes
2) Extract the .zip on that folder.
3) Copy whatever's inside that folder's "content" folder, and paste it on your base garrysmod folder
4) Run, enjoy.
Bugs and documentation:
Submit all bugs you may find here.
Documentation is available at my GitHub wiki, also available here. The code is generally well documented and readable, so you shouldn't have much trouble editing it.
[LIST][*]LuaBanana/Nori[*]MattB[*]Dr@g0n/Mr. Giggles[*]Steel[*]Nergal[*]Flash[*]Overv[*]Chrisaster[*]Azuisleet[*]Mogey[*]Norah[*]Whoever I'm forgetting.[/LIST][/release]