1. Post #41
    rctfanatic's Avatar
    July 2009
    407 Posts
    bu-bu-but then it's not an oskutin map anymore :frown:
    Maybe it's a good idea for him to take up new things.
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  2. Post #42
    Pringles.'s Avatar
    May 2010
    3,734 Posts
    lol
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  3. Post #43
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,705 Posts
    Maybe it's a good idea for him to take up new things.
    Example 1

    Example 2

    I'm too tired to find any more, but there are millions, not to mention his VMF dump, the guy knows how to "take up new things" well enough.
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  4. Post #44
    rctfanatic's Avatar
    July 2009
    407 Posts
    Example 1

    Example 2

    I'm too tired to find any more, but there are millions, not to mention his VMF dump, the guy knows how to "take up new things" well enough.
    Aight. Point Taken. :3:
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  5. Post #45
    Chaingunfighter's Avatar
    September 2010
    305 Posts
    I love it when people put Left 4 Dead props/textures in them but don't make you require them :D
    Well, I guess now you can make it require them.

  6. Post #46
    Joey1's Avatar
    April 2009
    1,125 Posts
    I love it when people put Left 4 Dead props/textures in them but don't make you require them :D
    Well, I guess now you can make it require them.
    Maybe he will pack it into .zip with bsp and other custom models

  7. Post #47
    Hmm, the map's missing something.


    I just can't quite put my finger on it...






















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  8. Post #48
    Pringles.'s Avatar
    May 2010
    3,734 Posts
    mean train

  9. Post #49
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,423 Posts
    I want nuclear powered one!

  10. Post #50
    Gold Member
    Firegod522's Avatar
    March 2008
    11,582 Posts
    I'll take 50.

  11. Post #51
    I'll take 50.

    Source grid isn't big enough, please try again later.

  12. Post #52
    Gold Member
    Firegod522's Avatar
    March 2008
    11,582 Posts
    Code:
    //====== Copyright  1996-2005, Valve Corporation, All rights reserved. =======
    //
    // Purpose: General game definition file (.fgd) 
    //
    //=============================================================================
    
    @mapsize(-1048576, 1048576)
    :c00lbert:
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  13. Post #53
    Code:
    //====== Copyright  1996-2005, Valve Corporation, All rights reserved. =======
    //
    // Purpose: General game definition file (.fgd) 
    //
    //=============================================================================
    
    @mapsize(-1048576, 1048576)
    :c00lbert:

    Error: Valve has not increased grid size officially! Complications! Other stuff! Press "OKAY" to terminate request!

    [OK] [ Cancel ]
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  14. Post #54
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,423 Posts
    ??
    4^3 kilometers??
    ??

  15. Post #55
    LOL
    Dennab
    August 2009
    2,070 Posts
    Looking real good so far.

  16. Post #56
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,423 Posts
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  17. Post #57
    Gold Member
    NotExactly's Avatar
    March 2011
    1,053 Posts
    That building on the left looks really dull and blocky
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  18. Post #58
    Faustcol's Avatar
    March 2010
    9 Posts
    That building on the left looks really dull and blocky
    Oh, so it looks like a building?
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  19. Post #59
    Gold Member
    kaine123's Avatar
    February 2010
    9,689 Posts
    Oh, so it looks like a building?
    It's funny because if it was anybody but Oskutin, you would be agreeing with the constructive criticism.
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  20. Post #60
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,705 Posts
    Consider the fact that he's probably already used about 2000+ brushes on this map all ready.
    Sooner or later, he will run out, as it's merely a decorative, unenterable building, which
    the player will only ever see from a distance, I'm willing to bet he's simplified it to save on
    geometry while still fleshing out the surrounding area.

    On another note, I hope that tunnel's gonna get some lighting? it looks far to dark in there,
    unless it's an invisible wall type thing?
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  21. Post #61
    johnny guitar was here
    comet1337's Avatar
    February 2010
    6,204 Posts
    Consider the fact that he's probably already used about 2000+ brushes on this map all ready.
    Sooner or later, he will run out
    and then there is propper to help on that too.
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  22. Post #62
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,423 Posts




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  23. Post #63
    Gold Member
    THATCAKEISASPY's Avatar
    February 2010
    1,800 Posts
    It looks so amazing! You might beat SGT.SGT's Evocity map in sexyness.
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  24. Post #64
    Matsilagi's Avatar
    June 2009
    1,770 Posts
    I cant wait to go inside that train station.
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  25. Post #65
    Jaastin's Avatar
    September 2010
    440 Posts
    Looks like EvoCity got competition, and I need to finish cleaning up my jizz, this is too much.

    Love it.
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  26. Post #66
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,525 Posts
    Sgt. Sgt. ain't got nothing on Oskutin. Oh, Well, actually optimization.
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  27. Post #67
    Joey1's Avatar
    April 2009
    1,125 Posts
    Sgt. sgt. was able to finish huge map, no offence to oskutin but I think this will end in his .vmf dump
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  28. Post #68
    WebOfTrust's Avatar
    February 2010
    1,814 Posts

  29. Post #69
    zupadupazupadude's Avatar
    April 2009
    2,409 Posts
    Dat water texture. Is it from Portal 2 or something because it looks really good. But on topic, the map looks awsome. Good for posing and other stuff!

  30. Post #70
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  31. Post #71
    Gold Member
    kaine123's Avatar
    February 2010
    9,689 Posts
    Everything just seems so... drab. It feels kind of gloomy to me.
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  32. Post #72
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,423 Posts



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  33. Post #73
    Pringles.'s Avatar
    May 2010
    3,734 Posts
    Floating trash.
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  34. Post #74
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,423 Posts
    Fixed it yet.

  35. Post #75
    Will there be looped roads? Will I be able to drive a car from station to station? :3:?


    Even if it's just a single road that follows the track, that's fine!

  36. Post #76
    Gold Member
    [CWG]RustySpannerz's Avatar
    February 2009
    2,048 Posts
    Lasol looks like a cleaning solution.
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  37. Post #77
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,423 Posts
    Actually it is

    Edited:

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  38. Post #78
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,434 Posts
    Actually it is

    Edited:

    Make Lasol tanker trucks drive around

  39. Post #79
    Pringles.'s Avatar
    May 2010
    3,734 Posts
    You put some hilarious billboards and ads in your maps
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  40. Post #80
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,730 Posts
    Lasol looks like a cleaning solution.
    Like oskutin said, it is, and to be more specific it's for car windshields
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