I did not make this mod in any way.
Trust me, :iia:.Kinniken of the MC fourms posted:Millénaire is a new mod, in very early alpha, that aims to "fill" the Minecraft world a little by adding pre-generated villages to it, with a loose 11-th century Norman theme to them. Those villages will appear occasionally in newly-generated areas, with villagers of different kind working. You can trade with them, helping them develop their village and getting easy wood and bread as well as cider out of it. Think of it as a mix between MineColony and Builders.
Starting village (texture pack: slightly customised Soartex)
0.2.2 - 07/04/11
- Fixed major bug causing duplicate buildings, women taking X time the resources needed for an upgrade, and TH panels reporting "en construction" instead of "amélioration" when villagers are building an upgrade
- Villagers will no longer attack if set on peaceful (and will stop attacking if the game is switched to it)
0.2.1 - 07/04/11
- Renamed folder from "Millénaire" to "millenaire", as too many people seem to be using archive tools that can't handle accents
- Fixed error message for missing files that gave wrong instructions ("buildingplans" vs "buildingplan")
0.2.1 - 06/04/11
- Villagers now speak (random greetings, comments on what they are doing, etc.)
- All Millénaire files (log, buildingplans, config) go into new Millénaire directory
- Millénaire now display a line at start if loaded properly (can be turned off in config.txt)
- Lumbermen should now avoid planting saplings too close to buildings
- Buildings should now be farther apart
- Fixed bug making almost impossible for villagers to finish the church on their own
- Fixed bug preventing the church from being registered properly on completion
- Fixed bug where more than one wife would build at the same time
- Hopefully fixed bug where too many buildings of one kind would get built
- Boosted the priority of the bakery so they build it faster, as it's needed for children to grow up
0.2 - 05/03/11
- Compatible with 1.4_01
- Couples will now have children at night (random chance if both of them in the house and they have less than two young children)
- If available, couples will consume cider at night, boosting the chance of having children
- Children will grow by a random amount every night if bread is available, consuming one per night
- Villages now start with only one lumberman's hut
- Villagers will now build new farms and lumberman's huts
- Fully-grown children will move into a house missing an adult of their own gender, turning into the appropriate adult
- New building: church (evolves from Chapel).
- New building: presbitery. Once built, house a priest. Priests do nothing but pray at the church, rest and go for drinks at the tavern.
- New building: guard tower. Once built, house a guard and his wife. Guards do little but go to the tavern unless someone is attacked. Tower design by karahan.
- Villagers with nothing to do will now chose between resting at home, going to the tavern or to the church
- Villagers will fight back when attacked. Male villagers (except the priest) will help other villagers. Be warry.
- New information pannels in Town Hall on population and current construction
- Villages now require more flat land around. This also means they are rarer in hilly areas.
- New item icons by cubex3
- New skins by cubex3 and TheDoctorMouse
- New decorative building: Well (design by Nandonalt)
- Fixed bug where the content of village chests could be taken
- Many other bug fixes
Type of villagersCode:0.1.9 - 04/03/11 - Finally fixed the "dead village" issue 0.1.8c - 03/03/11 - More bug fixes - Improved error logging 0.1.8b - 03/01/11 - Fixes a major bug in 0.1.8 when loading worlds 0.1.8 - 03/01/11 - Fixes at least some of the crashing bugs in 0.1.7 - Much better error logging when errors happen, to allow me to sort out future bugs more easily - Villagers' height now varies from individual to individual, with women generally smaller than men 0.1.7 - 02/01/11 - Support for Minecraft 1.4 0.1.6 - 01/01/11 - Improved Goal mechanism - Introduced config file with setting for distance between villages - Much improved error logging for custom building plans, pinpointing issues found - Better compatibility with other mods: entities given Millénaire-specific internal names, Block ID configurable in config file - NOT compatible with earlier versions 0.1.5 - 31/03/11 - New "building goal" system: villages now pick a building project randomly (but weighted according to priority settings - by default, the bakery and tavern have the highest priority), even if they do not have the resources for it yet - Other constructions will still be done while waiting for the resources for a project, but only if they do not take resources needed for it - A new panel in the Town Hall display what project has been selected by the village - New "custom" directory for user-contributed buildings - Millénaire now checks there is room for extra buildings when generating a village - Builders now work in more efficient "S" pattern - Improved village-loading code to fix potential crashes if extra buildings were removed since the last load - Lumbermen will now take into account altitude differences when selecting a new place to chop trees or plant saplings - Fixed a bug where if the builder died while a construction was in process, all building could stop - Fixed bug with extra stairs around the fort 0.1.4 - 30/03/11 - Big improvements to path caching (which means a lot less near-freezes and generally better FPS) - Villagers now jump to destination when no path can be found to a building - Holding "V" will now show the distance and direction to active villages around the player - Villages now require flatter area than before - Villages now distant from each others by a minimum of 800 metres, so normaly only one should be loaded at a time - Fixed bugs in the auto-orientation of ladders and stairs - Lumbermen should now plant saplings on snow - Fixed small bugs in townhall & fort layout - Compatible with 0.1.3 villages 0.1.3 - 29/03/11 - Four new skins for the lumbermen by Razulra (picked at random for each one when created) - "Denier Or" (gold denier) worth 100 regular deniers, automatically given when you reach above 99 deniers - Press the left shift key to trade 10 at a time, left control key for 100 at a time - Village chests are now as tough as obsidian, to prevent accidental destruction - Fixed bug where extra chests in buildings (like in the Town Hall) were not locked - Item graphics and villager skins now prefixed with "ML_" to avoid clashes with other mods - 0.1.2 villages should work properly with this update 0.1.2 - 28/03/11 - Villagers now respawn when killed - Now possible to add new building types without editing the code - Lumbermen now space out saplings far more when planting - Fixed "undead villagers" bug - 0.1.1 villages won't work properly with this update
There are currently three types of villagers:
- Farmers, who grow crops in the fields around their house, and bring the resulting wheat back to their house chest.
- Lumbermen, who chop trees, plant new trees with saplings they get from destroying leaves, and gather cider apples from leaves as well. They put the wood and apples they gather in their house chests.
- Wives (of both the Farmers and the Lumbermen), who have the most complex work: taking resources from their husbands' work to the various public buildings, making bread from wheat, making cider from cider apples, trading with the player and building new constructions.
Expansion of the village
The main "aim" of the villagers is to improve their village. There are six initial villagers, but their number will grow as they have children and build new houses. They can also build new types of buildings and improve existing ones. For this they need building materials: wood, cobblestone, glass and stone. The first they can get themselves, the rest only through trade with the player. A complete village currently includes a bakery, a tavern, a church, fountains, a presbytery, a guard tower and an (ugly) castle, plus custom buildings if advanced.
Advanced village, with all the default buildings as of 0.2.2
Trade with the player
There are three locations at which the player can trade with the villagers: their Town Hall, the bakery and the tavern (when built):
- Town Hall (present at start): you can sell wood, stone, cobblestone and glass. Payment made in deniers, a special item. You can also buy wood there.
- Bakery (when built, requires only wood, so normally they can do it without help): buy bread.
- Tavern (when built, requires glass, so only after you've sold enough to the villagers): buy cider. Cider gives back four health and can be stacked up to 8 per slot.
To trade, go to one of the locations in question and stand near the chests. If no woman is around one will arrive shortly. Then, select in your inventory the item you want to sell or a denier if you want to buy, and right-click the woman. She will "speak" to confirm the sale.
Hold the left shift key while right-clicking the woman to trade 10 by 10 or the left control key to trade 100 by 100.
Finding a village
Since 0.1.4, the easiest way to find a village is to press the V key. If a village is nearby, it will display its name, the distance to it and the general direction. Most new worlds should have villages near the spawn point. If you can't find one at all, check in the world with the seed b. If there are none there, there is an issue with the mod install.
Compatibility / installation
Millénaire is compatible with Minecraft 1.4 single-player only.
Millénaire uses ModLoader 1.4v2 and should be compatible with all other ML 1.4v2 mods as long as they do not use block ID 126. To install it, first install ML 1.4v2, then copy in the minecraft.jar the class files, the gui and the mod folders. Then place the "buildingplans" folder directly in the minecraft folder (alongside bin, saves etc.). Millénaire requires quite a lot of CPU on top of the regular game, especially when generating new areas, so is not recommended for computers where the regular game lags.
- When reloading a village, sometime two women will end up building the same thing
- Buildings should face the Town Hall, but often don't
- Occasionally pathing issues will cause a CPU-spike
- Deniers stack up to 100 when traded, but when moving them around in the inventory they shift back to a max of 64
- Ladders and stairs sometime not placed properly
- More buildings, with a system for different villages to attempt different constructions
- A less ugly castle
- Expansion of the village's population via the addition of children and the construction of new houses
- More items for trade
- Tool use by the villagers (instead of their current infinite wood tools)
- "Relation" with player, including fighting back if attacked
- Custom graphics for the villagers, instead of skins taken on the web
- Multiplayer support?
- Razulra, cubex3 and TheDoctorMouse for skins
- Nandonalt and karahan : some buildings
- The MCP team, without whose work I would not have attempted this mod
- The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
- MineColony and Builders, for inspiration and useful examples of modding Minecraft
- Mainly, if anyone wanted to volunteer to propose artwork it would be great. Not really my speciality... I'm looking for medieval-style skins mainly, a couple each for all three villager types would be awesome. I'm also probably going to need skins for the following: children (boy & girl), a lord and a lady, and perhaps a priest. Contributions welcome. When making skins for Millénaire, remember the villagers are supposed to be 11th-century Normans, so skins shouldn't look too modern.
- Ideas of other custom items for the villagers to trade
- Ideas for extra buildings. You can look at the buildingplans folder to see how they work in ML
Before installing, make sure your saves are backed-up. I make no guarantee Millénaire won't damage your saves. Also, future releases might not be compatible with current villages.
Download 0.2.2: http://bit.ly/gEOmjy
Download 0.1.6 (for 1.3_01): http://bit.ly/g9BiUJ
Guide on making custom buildings (RTF file) 0.1.3: http://bit.ly/hu2Xro
Will get to posting my structures soon.
ALSO, most signs for construction are in french, but its not that annoying.
Also, making pigmen skins for them.