1. Post #1
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    [release][tab]Name:[/tab] Mass Effect Props

    [tab]Includes:[/tab] 64 Mass Effect props, many with different skingroups and a couple with different bodygroups. Includes spawnlists and wheel stool tires for the 2 included vehicles.

    [tab]Credits:[/tab] cire992.

    [tab]Download:[/tab] http://www.garrysmod.org/downloads/?a=view&id=118918

    [tab]Mediafire:[/tab]http://www.mediafire.com/?ucd7sae8yebsg2f

    [tab]Megaupload:[/tab]http://www.megaupload.com/?d=RAGO10AV[/release]

    Not much else to say. It's my first mod. Check out the pics.

    :siren: Re-compiled all the models, if you're a mapper then download this pack again, the old version models crash hammer when you try to load them. Sorry about that. :siren:

    http://img703.imageshack.us/img703/6898/2011030700001.jpg
    [url]http://img202.imageshack.us/img202/3037/2011030700003.jpg[/url]
    [url]http://img718.imageshack.us/img718/7546/2011030700004.jpg[/url]
    [url]http://img585.imageshack.us/img585/3122/2011030700005.jpg[/url]
    [url]http://img851.imageshack.us/img851/2473/2011030500001o.jpg[/url]
    [url]http://img703.imageshack.us/img703/8307/2011030500002.jpg[/url]
    [url]http://img64.imageshack.us/img64/415/2011030500003a.jpg[/url]
    [url]http://img13.imageshack.us/img13/8730/2011030500004.jpg[/url]
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  2. Post #2
    Gold Member
    plasmid's Avatar
    October 2009
    2,551 Posts
    good work

  3. Post #3
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  4. Post #4
    WTF!?'s Avatar
    January 2011
    46 Posts
    Well done.

  5. Post #5
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,708 Posts
    This is great stuff

  6. Post #6
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    These models are crashing hammer, should be something obvious, but in case it isn't here's the .qc for one of the models. If something looks wrong, please let me know. I'm new to this, so I wouldn't know better.

    Code:
    $modelname "cire992/props/kitchen05.mdl"
    $scale 1.00
    $cdmaterials "models/cire992\props"
    
    $body "Body" "kitchen05_ref.SMD"
    
    $texturegroup skin {
    { "Kitchen01_Clean_Diff" }
    { "Kitchen01_Dirty_Diff" }
    }
    
    $sequence "idle" "C:\Users\Administrator\Desktop\gmod props\kitch1\idle.smd" fps 30.000 ACT_IDLE 1 
    
    $surfaceprop "metal"
    
    $keyvalues { "prop_data" {"base" "Metal.Large"}
    
    $collisionmodel "C:\Users\Administrator\Desktop\gmod props\kitch3\physmodel3.SMD" {
    	$concave
    	$mass 250.000
    }

  7. Post #7
    These models are crashing hammer, should be something obvious, but in case it isn't here's the .qc for one of the models. If something looks wrong, please let me know. I'm new to this, so I wouldn't know better.

    Code:
    $modelname "cire992/props/kitchen05.mdl"
    $scale 1.00
    $cdmaterials "models/cire992\props"
    
    $body "Body" "kitchen05_ref.SMD"
    
    $texturegroup skin {
    { "Kitchen01_Clean_Diff" }
    { "Kitchen01_Dirty_Diff" }
    }
    
    $sequence "idle" "C:\Users\Administrator\Desktop\gmod props\kitch1\idle.smd" fps 30.000 ACT_IDLE 1 
    
    $surfaceprop "metal"
    
    $keyvalues { "prop_data" {"base" "Metal.Large"}
    
    $collisionmodel "C:\Users\Administrator\Desktop\gmod props\kitch3\physmodel3.SMD" {
    	$concave
    	$mass 250.000
    }
    Two problems I can see:

    1. The $scale 1 is redundant, and can be removed.
    2. You seem to have mismatched brackets in the $keyvalues.
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  8. Post #8
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    Thanks gman, the $scale line ended up being the issue. I'll try to get all these recompiled tonight, might not be enough time though.

    edit: didn't take as long as I thought it would, fixed and updated.

  9. Post #9
    Hamk's Avatar
    July 2010
    176 Posts
    Good work man!

  10. Post #10
    markedOne's Avatar
    October 2008
    652 Posts
    Heck yes.

  11. Post #11
    Gold Member
    XanaToast.'s Avatar
    July 2010
    8,392 Posts
    scenebuilder's dream come true

  12. Post #12
    GothicCrow66655's Avatar
    February 2011
    76 Posts
    I've tried uploading this and it just never starts the download on the site you linked in this thread.

  13. Post #13
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    Yeah mediafire has been weird lately. Posted mirror on megaupload.

  14. Post #14
    dustils's Avatar
    March 2009
    161 Posts
    just in time. im workin on a little vid with mass effect. thanks man

  15. Post #15
    Stinkyarmpit's Avatar
    January 2007
    752 Posts
    Are the aircraft in this pack meaning the ones that fly around? I wouldn't mind trying to add those to my map. But other than that the models are really nice, Thanks!

  16. Post #16
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    Are the aircraft in this pack meaning the ones that fly around? I wouldn't mind trying to add those to my map. But other than that the models are really nice, Thanks!
    Aircraft? No, no flying things. There is a mining truck and a tractor.

  17. Post #17
    50 caliber's Avatar
    November 2009
    75 Posts
    So if i was to map with this pack, were would I put it? I put it in the models, materials files etc. showed up in hammer but not in game. addons as well then?

  18. Post #18
    Nuclear Arbitor's Avatar
    December 2010
    456 Posts
    garrysmod is a little more tricky than most source games as it uses maps from other games. the models would need to be installed in the models and materials folder for the game who's editor you are using as well as in garrysmod because garrys mod doesn't look for overriding files, just the base ones. as for whether or not addons would work, idk; i do know that the materials and models folder should work.

    you can also package it with the map.

  19. Post #19

    April 2011
    58 Posts
    [release][tab]Name:[/tab] Mass Effect Props

    [tab]Includes:[/tab] 64 Mass Effect props, many with different skingroups and a couple with different bodygroups. Includes spawnlists and wheel stool tires for the 2 included vehicles.

    [tab]Credits:[/tab] cire992.

    [tab]Download:[/tab] http://www.garrysmod.org/downloads/?a=view&id=118918

    [tab]Mediafire:[/tab]http://www.mediafire.com/?ucd7sae8yebsg2f

    [tab]Megaupload:[/tab]http://www.megaupload.com/?d=RAGO10AV[/release]

    Not much else to say. It's my first mod. Check out the pics.

    :siren: Re-compiled all the models, if you're a mapper then download this pack again, the old version models crash hammer when you try to load them. Sorry about that. :siren:

    http://img703.imageshack.us/img703/6898/2011030700001.jpg
    [url]http://img202.imageshack.us/img202/3037/2011030700003.jpg[/url]
    [url]http://img718.imageshack.us/img718/7546/2011030700004.jpg[/url]
    [url]http://img585.imageshack.us/img585/3122/2011030700005.jpg[/url]
    [url]http://img851.imageshack.us/img851/2473/2011030500001o.jpg[/url]
    [url]http://img703.imageshack.us/img703/8307/2011030500002.jpg[/url]
    [url]http://img64.imageshack.us/img64/415/2011030500003a.jpg[/url]
    [url]http://img13.imageshack.us/img13/8730/2011030500004.jpg[/url]
    could recompile them again even colony pack in static option checked

  20. Post #20
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,770 Posts
    [media]http://img703.imageshack.us/img703/6898/2011030700001.jpg
    [url]http://img202.imageshack.us/img202/3037/2011030700003.jpg[/url]
    [url]http://img718.imageshack.us/img718/7546/2011030700004.jpg[/url]
    [url]http://img585.imageshack.us/img585/3122/2011030700005.jpg[/url]
    [url]http://img851.imageshack.us/img851/2473/2011030500001o.jpg[/url]
    [url]http://img703.imageshack.us/img703/8307/2011030500002.jpg[/url]
    [url]http://img64.imageshack.us/img64/415/2011030500003a.jpg[/url]
    [url]http://img13.imageshack.us/img13/8730/2011030500004.jpg[/url]
    [/media]
    [t][/t]


    The media tags are only for YouTube videos as far as I can tell.