So facepunch needs a Magic: The Gathering thread, and I'm here to deliver! Not a video game but technically this forum is for "Games" in general, so why not make a thread about the longest-running and best nerd-cred trading card game on Earth?
Magic the Gathering is a trading card game where you play as a "Planeswalker", or some kind of magical enlightened being who can walk through planes of existance at will and take on any form, controlling magical artifacts, creatures, sorceries and instants to defeat other planeswalkers in battle
Blah blah blah the gist of the game is each player starts out at 20 life, and you basically try and get your opponent down to zero by dealing direct damage with whatever means you can (usually creatures).
There are other ways to kill other players too. If you run out of cards in your "Library" (aka your deck), you lose the game. If a card states you lose the game, then you lose as well.
You summon creatures and other spells by "tapping" lands, which are the basic mana resource in the game:
Each "school" of magic (aka the different colors) has certain strengths and weaknesses. For instance, blue has a large focus on flying creatures (can only be blocked by other flying creatures, but are generally weaker) and counters (instants that force the opponent to discard cards they just played). White has a lot of life-gain abilities, black has a large focus on cards that deal with your graveyard (where cards go when they die/discard), red a lot of direct/fast damage, and green has a lot of power-creatures.
Anyways each card in magic has a "cost" in mana in order to bring it out. For example:
Costs 2 black mana to cast.
The 2/2 is its Power/Toughness. Think of it as life. It has 2 "HP" and deals out "2 damage". When you attack with a creature, the defender can choose a creature to defend with, and both creatures deal their damage at the same time. If the defending player can't block (which happens if they have no creatures, or all their creatures are "tapped/used" for that turn), then the creature deals direct damage. So in this case, the creature would deal 2 damage to a player.
So if you have a 2/2 blocking a 2/2, then both creatures would die, but if a 2/2 blocks a 1/1 then only the 1/1 creature would die. A 2/2 WITH FIRST STRIKE (like the above card) blocking another 2/2, causes the one without first strike to die. You get the idea.
Oh, and toughness regenerates after each turn. So if a 4/4 blocks a 2/2, then the 4/4 doesn't lose 2 toughness (or "HP") forever - it goes back to 4 at the end of the turn.
Anyways, here's some more pictures:
Recently they added a new card class called "Planeswalker", which are basically seperate "players" you can play which have super abilities and their own life totals. Each turn you can add "+1" to their life to activate their "+1" ability for example.
Here's a couple of examples of some of the best Planeswalker cards you can get:
(Normally when creatures attack on your turn, they become "tapped" and you can't use them for defense on your opponents turn. Vigilence makes it so this doesn't happen)
(Exile = remove cards from the game)
And some OMGBBQWTF cards, just for fun:
(Ahnhilator means that when you attack with it, defending player must sacrifice X permanents they control before the attack completes)
I have two decks I play with casually. A very strong green-white wolf creature deck that's all about summoning giant hordes of 2/2 wolves and buffing them, and a strong pure white cleric deck that's all about damage prevention and gaining life until I get Luminarch Ascention out, which is an enchantment that lets me summon as many 4/4 flying angels I want for only two mana. I've lost only once to both ;)
Anyone else play? Got any decks you've made?