1. Post #81
    Official Smiles.
    HazzaHardie's Avatar
    January 2010
    10,663 Posts
    I can't get this working it doesn't appear in the spawn menu, and yes I have followed the instructions, help please
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  2. Post #82
    SausageEggs's Avatar
    October 2010
    87 Posts
    iknow that iam not asking when are you going to relase the pack or stuff like that iam asking if he is going to put the snpcs in the sandbox bec i dont care about the gamemode i only like the weapons and snpc in my sandbox! ok!
    No offense, but I'm sure that you are asking about the other SNPC's that he will release.
    Oh and it doesn't matter if you don't care about the gamemode. You still should put it on the Aftermath Thread.

    Edit: on the post, it says that all the SNPCs will be a part of the gamemode, so learn to read the post noob D=<
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  3. Post #83
    daniel236's Avatar
    August 2009
    71 Posts
    iknow that iam not asking when are you going to relase the pack or stuff like that iam asking if he is going to put the snpcs in the sandbox bec i dont care about the gamemode i only like the weapons and snpc in my sandbox! ok!
    Thats fair enough to say because i'd use the content in sandbox more, but the gamemode looks awesome!

  4. Post #84
    Bogjotter's Avatar
    June 2010
    10 Posts
    Very nice. Love using the possessor on him and making him yell at zombies :>

    Though, I have a problem. When I spawn him, the theme doesn't play. Any idea what's going on?
    I think the theme was just part of the video
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  5. Post #85
    Gold Member
    eggman249's Avatar
    January 2009
    3,841 Posts
    I think the theme was just part of the video
    The theme isn't just part of the video, there is a chance when you spawn him that it will play the theme.
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  6. Post #86
    OneWingedAngel8's Avatar
    January 2010
    1,017 Posts
    The theme isn't just part of the video, there is a chance when you spawn him that it will play the theme.
    yup, if you take a look in the sound folder that comes with the addon, you can actually find the .wav for it.

  7. Post #87
    Dwatring's Avatar
    September 2009
    767 Posts
    Has anyone created resources for this yet? I really don't want to do that right now.

  8. Post #88
    Gold Member
    Silverlan's Avatar
    October 2005
    745 Posts
    Has anyone created resources for this yet? I really don't want to do that right now.
    I'm guessing you're talking about making the resources download automatically to clients?
    If you are, here you go:
    -- Liberty Prime
    resource.AddFile("models/fallout/libertyprime.mdl")
    resource.AddFile("models/fallout/mininuke.mdl")
    
    resource.AddFile("materials/models/fallout/libertyprime/libertyprimebody_d.vmt")
    resource.AddFile("materials/models/fallout/libertyprime/libertyprimeleg_d.vmt")
    resource.AddFile("materials/models/fallout/libertyprime/libertyprimebody_n.vtf")
    resource.AddFile("materials/models/fallout/libertyprime/libertyprimeleg_n.vtf")
    resource.AddFile("materials/vgui/entities/npc_libertyprime.vmt")
    
    resource.AddFile("sound/explosion/explosion_nuke_small_3d.mp3")
    resource.AddFile("sound/npc/libertyprime/freeformci_citadelprimevoi_0006dd17_1.mp3")
    resource.AddFile("sound/npc/libertyprime/freeformci_citadelprimevoi_0006dd18_1.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack1.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack2.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack3.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack4.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack5.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack6.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack7.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack8.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack9.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack10.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack11.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack12.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack13.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack14.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack15.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack16.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack17.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack18.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack19.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack20.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack21.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack22.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_attack23.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_death1.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_death2.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_death3.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_hit1.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_hit2.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_hit3.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_hit4.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_hit5.mp3")
    resource.AddFile("sound/npc/libertyprime/genericrobot_hit6.mp3")
    resource.AddFile("sound/npc/libertyprime/libertyprime_bomb_equip.mp3")
    resource.AddFile("sound/npc/libertyprime/libertyprime_idle_lp.wav")
    resource.AddFile("sound/npc/libertyprime/libertyprime_laser_fire.mp3")
    resource.AddFile("sound/npc/libertyprime/libertyprime_pylongrab_fall.mp3")
    resource.AddFile("sound/npc/libertyprime/libertyprime_pylongrab_l.mp3")
    resource.AddFile("sound/npc/libertyprime/libertyprime_pylongrab_r.mp3")
    resource.AddFile("sound/npc/libertyprime/libertyprime_pylongrab_stand.mp3")
    resource.AddFile("sound/npc/libertyprime/libertyprime_torso.mp3")
    resource.AddFile("sound/npc/libertyprime/mq11_mq11ldprimelines_000908ed_1.mp3")
    resource.AddFile("sound/npc/libertyprime/mq11_mq11ldprimelines_000908ee_1.mp3")
    resource.AddFile("sound/npc/libertyprime/mq11_mq11ldprimelines_000908ef_1.mp3")
    resource.AddFile("sound/npc/libertyprime/mq11_mq11ldprimelines_000908f0_1.mp3")
    resource.AddFile("sound/npc/libertyprime/mq11_mq11ldprimelines_000908f1_1.mp3")
    resource.AddFile("sound/npc/libertyprime/mq11_mq11ldprimelines_000908f2_1.mp3")
    resource.AddFile("sound/npc/libertyprime/mq11_mq11primeactivationli_00071ef7_1.mp3")
    resource.AddFile("sound/npc/libertyprime/soundtrack.mp3")
    resource.AddFile("sound/npc/libertyprime/voc_robotlibertyprime_dlc03_01.mp3")
    resource.AddFile("sound/npc/libertyprime/foot/libertyprime_foot_l_near.mp3")
    resource.AddFile("sound/npc/libertyprime/foot/libertyprime_foot_l_trans.mp3")
    resource.AddFile("sound/npc/libertyprime/foot/libertyprime_foot_r_near.mp3")
    resource.AddFile("sound/npc/libertyprime/foot/libertyprime_foot_r_trans.mp3")
    
    resource.AddFile("particles/mininuke.pcf")
    
    -- SLVBase
    resource.AddFile("materials/particle/particle_spark.vmt")
    resource.AddFile("materials/particle/fire_burning_character/fire_burning_character.vmt")
    resource.AddFile("materials/particle/fire_burning_character/fire_burning_character_nodepth.vmt")
    resource.AddFile("materials/particle/impact/fleks2.vmt")
    resource.AddFile("materials/particle/particle_flares/particle_flare_001_nodepth_noz.vmt")
    resource.AddFile("materials/particle/particle_flares/particle_flare_004b_mod_ob.vmt")
    resource.AddFile("materials/particle/particle_flares/particle_flare_001.vtf")
    resource.AddFile("materials/particle/particle_flares/particle_flare_004b_mod.vtf")
    resource.AddFile("materials/particle/smoke1/smoke1_nearcull.vmt")
    resource.AddFile("materials/particle/smoke1/smoke1.vtf")
    resource.AddFile("materials/particle/vistasmokev1/vistasmokev1_fire.vtf")
    resource.AddFile("materials/particle/vistasmokev1/vistasmokev1_fire5_noz.vtf")
    resource.AddFile("materials/particle/vistasmokev1/vistasmokev1_nearcull.vtf")
    resource.AddFile("materials/particle/vistasmokev1/vistasmokev1.vtf")

    Just paste that into a lua-file and put it into lua/autorun/server.
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  9. Post #89
    Dwatring's Avatar
    September 2009
    767 Posts
    I'm guessing you're talking about making the resources download automatically to clients?
    If you are, here you go:

    Just paste that into a lua-file and put it into lua/autorun/server.
    Thank you so much.

  10. Post #90

    August 2010
    32 Posts
    Was expecting a fix to the SLV Base, but no. Still too busy with life I assume and that resources thing doesn't help me.

  11. Post #91
    daniel236's Avatar
    August 2009
    71 Posts
    Was expecting a fix to the SLV Base, but no. Still too busy with life I assume and that resources thing doesn't help me.
    I think he has better things to do than constantly make codes and stuff for Gmod

  12. Post #92
    freemmaann's Avatar
    January 2009
    1,138 Posts
    Was expecting a fix to the SLV Base, but no. Still too busy with life I assume and that resources thing doesn't help me.
    Unless you are paying him for his work you have no right to demand anything from him really, so don't be an ass.
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  13. Post #93
    daniel236's Avatar
    August 2009
    71 Posts
    Unless you are paying him for his work you have no right to demand anything from him really, so don't be an ass.
    You're more than right, Silverlan works his ass off by the looks of it I don't think it helps when people demand his content
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  14. Post #94

    August 2010
    32 Posts
    I think he has better things to do than constantly make codes and stuff for Gmod
    I kinda thinking about this too. I'm just curious is all.

    Unless you are paying him for his work you have no right to demand anything from him really, so don't be an ass.
    At least I'm not one of those people who want his Fallout 3 SNPCs. I don't even own the game so why should I? Bugs fixes are always more important than content.
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  15. Post #95
    freemmaann's Avatar
    January 2009
    1,138 Posts
    At least I'm not one of those people who want his Fallout 3 SNPCs. I don't even own the game so why should I? Bugs fixes are always more important than content.
    The point is that you are demanding, not what you are demanding for.
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  16. Post #96

    August 2010
    32 Posts
    The point is that you are demanding, not what you are demanding for.
    I'm just worried that other people have these problems too. Look in the 2 page and see what I mean.

  17. Post #97
    freemmaann's Avatar
    January 2009
    1,138 Posts
    I'm just worried that other people have these problems too. Look in the 2 page and see what I mean.
    Then add a pretty please to your comment and be done with, don't go acting like his boss or something:
    Was expecting a fix to the SLV Base, but no.
    And your "worried" view kinda fails since you already acknowledged that you are special because you demand for other things than FO3 SNPC's.
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  18. Post #98

    August 2010
    32 Posts
    And your "worried" view kinda fails since you already acknowledged that you are special because you demand for other things than FO3 SNPC's.
    Just to be on the safe side, I'm not going to post anything here for a while because the people here can't take me seriously and Garry's Mod is obviously wasting my time. If a person can't help me with a simple skin change of a helmetless combine soldier, why should I respect them (I know that's not related but that's an example)? I'm not here to start a flame war or to be someone's boss, I just want to make sure Silverlan knows about the bugs of the SLV Base since the recent update. So don't complain.

    To summarize this in a simple sentence: I'm just frustrated today, end of story.

  19. Post #99
    freemmaann's Avatar
    January 2009
    1,138 Posts
    Just to be on the safe side, I'm not going to post anything here for a while because the people here can't take me seriously and Garry's Mod is obviously wasting my time. If a person can't help me with a simple skin change of a helmetless combine soldier, why should I respect them (I know that's not related but that's an example)? I'm not here to start a flame war or to be someone's boss, I just want to make sure Silverlan knows about the bugs of the SLV Base since the recent update. So don't complain.

    To summarize this in a simple sentence. I'm just frustrated today, end of story.
    Agreed, this was a pretty big derail already.

  20. Post #100
    Gold Member
    Bragdras's Avatar
    October 2007
    3,178 Posts
    I apologize for posting it here but are you going to update HL:renaissance to work better with the latest gmod update which included some of the half life 1 npcs? They seem to be overwritten by your addon?
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  21. Post #101
    LUA? is that some kind of vegetable?
    Angry pepper's Avatar
    July 2010
    540 Posts
    You released it! Holy fuuuuuuuuuuuuuuuuuuuuuuu-

    You will release all the other Fallout SNPCs seperatly after the gamemode is finished though, right?
    You See... Making A Code Takes ALOT OF WORK! I Know... It`s A Living Hell.
    For Instance, Thresher Maw From Mass Effect 2 = Spits Acid And Is Stationary Until Damage.
    The Coding he does is So Advanced, i could never beat silverlan in 100,000 Years.
    It Will Hopefully Be Soon Though.
    Go Here To Have A Look: http://gmodaftermath.com/

    Edited:

    I apologize for posting it here but are you going to update HL:renaissance to work better with the latest gmod update which included some of the half life 1 npcs? They seem to be overwritten by your addon?
    I think That The Update Would Be Replaced ITSELF Due To New Files.
    I hope Im Right.... But HL:R May Actually NOT Work Becouse Of Garry Newman. (Why Garry?)
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  22. Post #102
    freemmaann's Avatar
    January 2009
    1,138 Posts
    Making A Code Takes ALOT OF WORK! I Know...
    That cracked me up.
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  23. Post #103
    daniel236's Avatar
    August 2009
    71 Posts
    That cracked me up.
    Nicely said! :D
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  24. Post #104
    Blargh123's Avatar
    October 2009
    403 Posts
    You See... Making A Code Takes ALOT OF WORK! I Know... It`s A Living Hell.
    For Instance, Thresher Maw From Mass Effect 2 = Spits Acid And Is Stationary Until Damage.
    The Coding he does is So Advanced, i could never beat silverlan in 100,000 Years.
    It Will Hopefully Be Soon Though.
    Go Here To Have A Look: http://gmodaftermath.com/
    And since you can't beat him, you release his scripts on garrysmod.org and pretend that you wrote them.

    Isn't that so much better than "Making A Code" yourself?
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  25. Post #105

    August 2010
    26 Posts
    Can you drive it?

  26. Post #106
    daniel236's Avatar
    August 2009
    71 Posts
    Can you drive it?
    If you use the posseser then that would be a yes =]
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  27. Post #107
    gmod_kid's Avatar
    March 2011
    2 Posts
    Dear Silverlan you are a god. But i got a problem : [. When i spawn him i get an error instead. You know the red one ? And I've tried re installing both Addons and it aint working : [. Please respond since I'd kill just to get Fallout Dead money to PC. I love Fallout...

    Best Regards Otto
    you have to delete HLR for it to work

  28. Post #108
    Angry Pineapple's Avatar
    March 2010
    1,505 Posts
    Very good work, and it would be cool if you could release that gore mod (Fallout-like I believe?) from the video of your game-type that you are working on.

  29. Post #109
    Bogjotter's Avatar
    June 2010
    10 Posts
    The theme isn't just part of the video, there is a chance when you spawn him that it will play the theme.
    Yeah i know i found that out later on in the day after i posted my comment

  30. Post #110
    wug
    Tumornator 2: Judgement Day
    wug's Avatar
    June 2010
    2,724 Posts
    Liberty Prime seems to have 0 conflicts with HLR: Reconstructed. Use that instead.


    Also, if you spawn enough pitworms liberty will die. He also cannot kill the gene worm.

  31. Post #111
    SausageEggs's Avatar
    October 2010
    87 Posts
    Liberty Prime seems to have 0 conflicts with HLR: Reconstructed. Use that instead.


    Also, if you spawn enough pitworms liberty will die. He also cannot kill the gene worm.
    Yea, that would be cool if Liberty Prime was intelligent enough to know how to kill the Gene Worm, but Silverlan has already worked his butt off on the gamemode.

  32. Post #112
    Gold Member
    Gmod_Fan77's Avatar
    January 2009
    4,386 Posts
    Love the NPC, but there are two minor problems.

    1. The music for him (the Red Alert 3 Soviet March) rarely plays. I managed to get it to play once when I spawned him, but that was the only time, and I tried several times after.

    2. Though he usually attacks well, at times he won't attack enemy NPCs. He simply walks up to them, looks down at them and moves his arms behind his back, standing there.

  33. Post #113
    wug
    Tumornator 2: Judgement Day
    wug's Avatar
    June 2010
    2,724 Posts
    @above

    The red alert music has a 10% chance of playing when you spawn him.


    Also, to anyone interested, liberty prime has 40,000 health.

  34. Post #114
    LOLDUDE's Avatar
    April 2010
    226 Posts
    I can't wait for the rest of the Fallout 3 SNPCs! A believed-to-be complete list is below (A * means it is released):

    -Albino Radscorpion
    -Andy
    -Army Gutsy
    -Army Protectron
    -Army Sentrybot
    -Bloatfly
    -Brahmin
    -Cazador
    -Centaur
    -Corpse Fly (A glowing purple Bloatfly)
    -Centaur
    -Doc (A dog that looks similair to a German Shephard)
    -Dogmeat
    -Enclave Gutsy
    -Enclave Protectron
    -Enclave Sentrybot
    -Factory Protectron
    -Feral Ghoul
    -Feral Ghoul Roamer
    -Feral Ghoul Reaver
    -Fire Ant
    -Fire Gecko
    -Gecko
    -Golden Gecko
    -Green Gecko
    -Giant Ant
    -Giant Ant Queen
    -Giant Fire Ant Queen
    -Giant Mantis
    -Giant Mantis Nymph
    -Giant Rat
    -Glowscorpion (A glowing green Radscorpion)
    -Glowing One
    -Glowroach (A glowing green Radroach)
    -Liberty Prime*
    -Magmalurk (An glowing red Magmalurk which is immune to igniton and can ignite enemies on hit)
    -Mirelurk
    -Mirelurk Hunter
    -Mirelurk King
    -Molerat
    -Mr. Handy
    -Nuka Handy
    -Nuka Protectron
    -Nukascorpion (A glowing blue Radscorpion)
    -Nukalurk
    -Nukaroach (A glowing blue Radroach)
    -Outcast Gutsy
    -Outcast Protectron
    -Outcast Sentrybot
    -Pack Brahmin
    -Protectron
    -Radroach
    -Radscorpion
    -Sentrybot
    -Supermutant
    -Supermutant Brute (Possibly)
    -Supermutant Master (Possibly)
    -Supermutant Behemoth
    -Support Drone
    -Swamp Ghoul
    -Swamplurk
    -Swamplurk Queen
    -Vicious Dog
    -Water Brahmin
    -Winter Gutsy
    -Winter Sentrybot
    -Yao Guai

    And all of these SNPCs come up to a grand total of about 68 :)
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  35. Post #115
    KwiggALT's Avatar
    April 2008
    697 Posts
    Post dates! Does anyone read them?

  36. Post #116
    Cupofpee's Avatar
    May 2011
    5 Posts
    Nicely said! :D
    you two, SFTU, he has already tried, you release something!
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  37. Post #117
    Topher81405's Avatar
    March 2008
    446 Posts
    ...SFTU...
    "Shut fuck the up!"
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  38. Post #118

    June 2011
    45 Posts
    Should make this into a game mode, one random person uses prime to get to an objective where everyone else has to prevent him getting there.

  39. Post #119
    Hammer_Pig's Avatar
    July 2011
    2 Posts
    Hey. I don't want to bug you but is there a possible way to make this work on mac. It would be nice.

  40. Post #120
    NickCC5's Avatar
    June 2011
    75 Posts
    I have a problem whenever I go to spawn a NPC before I spawn him, and after I spawn him. When I spawn him with NPCs, this spams my console.

    [addons\slv_base\lua\entities\monster_base\init.lua :2012] attempt to call method 'GetDisposition' (a nil value)
    [addons\slv_base\lua\entities\monster_base\init.lua :1261] attempt to compare number with nil
    [@addons\slv_base\lua\entities\monster_base\init.lu a:1067] bad argument #1 to 'pairs' (table expected, got nil)
    [addons\slv_base\lua\entities\monster_base\init.lua :1261] attempt to compare number with nil
    [@addons\slv_base\lua\entities\monster_base\init.lu a:1067] bad argument #1 to 'pairs' (table expected, got nil)
    [addons\slv_base\lua\entities\monster_base\init.lua :1261] attempt to compare number with nil
    [@addons\slv_base\lua\entities\monster_base\init.lu a:1067] bad argument #1 to 'pairs' (table expected, got nil)
    [addons\slv_base\lua\entities\monster_base\init.lua :1261] attempt to compare number with nil
    [

    Or when I spawn him first, then spawn an NPC, I get this error.
    Timer Error: [addons\slv_base\lua\entities\monster_base\init.lua :2039] attempt to call method 'GetDisposition' (a nil value)

    I tried removing all my addons except those two, and still doesn't work, Please help! Thanks. Also, the sound doesn't play AT ALL!!! I'd really like the sound to play, but It makes me sad when it doesn't. :( It seems to play whenever he dies with and without Gore mod.