1. Post #1481
    Loen's Avatar
    December 2009
    1,538 Posts
    I don't know much about the alien races blood colours or anything.. well apart from knowing turians have dark blue, and apparently since quarians share similar shit, so do they. I've heard asari have purple too.. but I have no idea. The game just shows everyones blood as being red. But where did you get the green blood from? is it mentioned anywhere?
    Salarians have lightish green blood, and I remember the quarians having purplish-red blood (more specifically on Freedom's progress when the YMIR Mech kills Prazza and his squadmates)

    Edited:

    Quick question: what file format does mass effect use for textures?
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  2. Post #1482
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,709 Posts
    Turians have blueeee
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  3. Post #1483
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,129 Posts
    Salarians have lightish green blood, and I remember the quarians having purplish-red blood (more specifically on Freedom's progress when the YMIR Mech kills Prazza and his squadmates)

    Edited:

    Quick question: what file format does mass effect use for textures?
    .TGA (Tagara)
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  4. Post #1484
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,709 Posts
    .TGA (Tagara)
    I doubt the game uses .TGA as it is a completely lossless format and takes huge amounts of space. The extracted parts of the game is simply converted into an usable format, which is .TGA.
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  5. Post #1485
    Loen's Avatar
    December 2009
    1,538 Posts
    This is probably a stupid question that's already been answered a hundred times before, but how and what do I use to extract either game's files?
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  6. Post #1486
    Tydeus's Avatar
    January 2011
    876 Posts
    Salarians have lightish green blood, and I remember the quarians having purplish-red blood (more specifically on Freedom's progress when the YMIR Mech kills Prazza and his squadmates)
    Yeah, but like I said. BioWare shows all races with red blood, but they probably never thought to change it.
    (I forgot how to thumbnail)

    Turians have blueeee
    Mass Effect Wiki says Dark Blue :P
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  7. Post #1487
    Gold Member
    Taggart's Avatar
    February 2006
    15,262 Posts
    Yeah, but like I said. BioWare shows all races with red blood, but they probably never thought to change it.
    No they don't? Garrus quite clearly bleeds dark blue blood, the Salarian workers at the Dantius Towers have an off-green colour of blood which is clearly visible, and I am not even gonna note how many times I have seen purple blood splatter across the walls as I wipe them with Eclipse Vanguards (Asari)

    also Krogans have orange blood or something
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  8. Post #1488
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,129 Posts
    No they don't? Garrus quite clearly bleeds dark blue blood, the Salarian workers at the Dantius Towers have an off-green colour of blood which is clearly visible, and I am not even gonna note how many times I have seen purple blood splatter across the walls as I wipe them with Eclipse Vanguards (Asari)

    also Krogans have orange blood or something
    Looks like it is time for a killing spree!
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  9. Post #1489
    Gold Member
    HatredViral's Avatar
    September 2006
    1,356 Posts
    .TGA (Tagara)
    Targa, not Tagara
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  10. Post #1490
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,129 Posts
    Targa, not Tagara
    Really? never paid to close of attention, always read it as tagara
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  11. Post #1491
    Gold Member
    flashn00b's Avatar
    August 2005
    4,152 Posts
    Any plans on porting Conrad Verner?
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  12. Post #1492
    Gold Member
    wraithcat's Avatar
    December 2007
    13,068 Posts
    Verner is most likely a generic head mesh morph in n7 armour.
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  13. Post #1493
    Chief Martini's Avatar
    September 2009
    1,141 Posts
    So how're the mercs coming along, Taggy McTaggart?
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  14. Post #1494
    Gold Member
    Taggart's Avatar
    February 2006
    15,262 Posts
    still need to finish the UVs
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  15. Post #1495
    Battlepope98's Avatar
    April 2009
    536 Posts
    I've been porting some Mass Effect 2 textures, but I'm having a problem. When I ported the animated flame texture from inside Afterlife on Omega, the texture was black and white, and came with a different flame texture that was coloured.
    Like so...

    Flame Animation:



    Coloured flame texture:



    Does anyone know how to say, combine the two textures in a vmf so that I wouldn't have to re-colour each frame?


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  16. Post #1496
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,187 Posts
    i got bored and started playing with the mercs again


    need to get the smoothing fixed on that one model though
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  17. Post #1497
    Gold Member
    Taggart's Avatar
    February 2006
    15,262 Posts
    oh cool you made the helmets and armour have the lights they should
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  18. Post #1498
    yeIIow jumpsuit's Avatar
    April 2011
    29 Posts
    Im sorry to ask I messed up on Shiala ,anyone could give a try at it haha oh yeah any news for Ashely Williams?
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  19. Post #1499
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,187 Posts



    with 100% more lenses than your standard merc


    gonna have a male version too and smoothing is still to be fixed but wraithcat's busy currently
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  20. Post #1500
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,129 Posts
    http://dl.dropbox.com/u/9988278/mercsvwhatever/gm_construct0008.jpg
    http://dl.dropbox.com/u/9988278/merc...struct0007.jpg

    with 100% more lenses than your standard merc
    http://dl.dropbox.com/u/9988278/merc...struct0010.jpg

    gonna have a male version too and smoothing is still to be fixed but wraithcat's busy currently
    nice, very nice. Though for some-odd reason, when I did selfillum and selfillummask in HLMV, it worked perfectly, however the model was unlit-white in gmod, here is the VMT:
    Code:
    "VertexlitGeneric"
    {
    	"$basetexture" "models/Halo/Covenant/Vehicles/Banshee/BansheeChassis_Diff"
    	"$bumpmap" "models/Halo/Covenant/Vehicles/Banshee/BansheeChassis_Norm"
    	"$nocull" "1"
    	"$envmap" "env_cubemap"
    	"$normalmapalphaenvmapmask" "1"
    	"$blendtintbybasealpha" "1"
    	"$selfillum" "1"
    	"$selfillummask" "models/Halo/Covenant/Vehicles/Banshee/BansheeChassis_Emis"
    	
    	"$phong" 1
    	"$phongboost" "3.75"
    	"$phongexponent" "50"
    	"$phongtint" "[1 .85 .85]"
    	"$phongfresnelranges" "[.5 .85 30]"
    	"$model" 1
    	"$phongalbedotint" "1"
    
    	"$rimlight" "1"
    	"$rimlightexponent" "300"
    	"$rimlightboost" "0.15"
    
    	$color2 "[1 1 1]"
    	$ambientocclusion 1
    }
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  21. Post #1501
    Gold Member
    Taggart's Avatar
    February 2006
    15,262 Posts
    incredible work
    god fucking damn I'll have to use these on my mercs when I'm finished UVing the cuntlickers
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  22. Post #1502
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,187 Posts
    nice, very nice. Though for some-odd reason, when I did selfillum and selfillummask in HLMV, it worked perfectly, however the model was unlit-white in gmod, here is the VMT:
    Code:
    "VertexlitGeneric"
    {
        "$basetexture" "models/Halo/Covenant/Vehicles/Banshee/BansheeChassis_Diff"
        "$bumpmap" "models/Halo/Covenant/Vehicles/Banshee/BansheeChassis_Norm"
        "$nocull" "1"
        "$envmap" "env_cubemap"
        "$normalmapalphaenvmapmask" "1"
        "$blendtintbybasealpha" "1"
        "$selfillum" "1"
        "$selfillummask" "models/Halo/Covenant/Vehicles/Banshee/BansheeChassis_Emis"
        
        "$phong" 1
        "$phongboost" "3.75"
        "$phongexponent" "50"
        "$phongtint" "[1 .85 .85]"
        "$phongfresnelranges" "[.5 .85 30]"
        "$model" 1
        "$phongalbedotint" "1"
    
        "$rimlight" "1"
        "$rimlightexponent" "300"
        "$rimlightboost" "0.15"
    
        $color2 "[1 1 1]"
        $ambientocclusion 1
    }
    i'm not using selfillum maps, i haven't used those in ages since someone told me how to use blendmaps/detailmaps/whatever these things are

    the .vmt lines i use are just like this

    Code:
        "$detail" "models/kit/kit/eclipse/HMF_ARM_MEDa_Bsun_Emis"
        "$detailscale" "1"
        "$detailblendfactor" "1.25"
        "$detailblendmode" "5"
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  23. Post #1503
    Chief Martini's Avatar
    September 2009
    1,141 Posts
    Floater, that looks amazing. Great job.
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  24. Post #1504
    Gold Member
    wraithcat's Avatar
    December 2007
    13,068 Posts
    Can't wait to see all the six skins in all their glory :)
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  25. Post #1505
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,129 Posts
    i'm not using selfillum maps, i haven't used those in ages since someone told me how to use blendmaps/detailmaps/whatever these things are

    the .vmt lines i use are just like this

    Code:
        "$detail" "models/kit/kit/eclipse/HMF_ARM_MEDa_Bsun_Emis"
        "$detailscale" "1"
        "$detailblendfactor" "1.25"
        "$detailblendmode" "5"
    Sweeet, worked like a charm!
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  26. Post #1506
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,187 Posts

    last skin done

    but more importantly

    males are now done as well

    these are all pretty much done now but i don't know whether to release them or not
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  27. Post #1507
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,709 Posts
    yes

    do it
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  28. Post #1508
    Gold Member
    Taggart's Avatar
    February 2006
    15,262 Posts
    release the FUCK out of them

    more skins for the improved merc gods
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  29. Post #1509
    Glod Menber
    Amez's Avatar
    June 2008
    6,722 Posts
    Oh my, yes please sir <3
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  30. Post #1510
    mutle's Avatar
    August 2008
    1,209 Posts
    Indeed! As Taggart said, "RELEASE THE FACK OUT OF THEM!"


    AND WE AGREE!
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  31. Post #1511
    Gold Member
    Chilean_Wolf's Avatar
    July 2006
    1,317 Posts


    I like this rifle.
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  32. Post #1512
    Gold Member
    Ilwrath's Avatar
    June 2005
    3,035 Posts
    Well, finally done with the SR-1 detailed collision hull:

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  33. Post #1513
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,129 Posts
    Well, finally done with the SR-1 detailed collision hull:

    RATE THIS MAN WINNER!
    Really, great work!
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  34. Post #1514
    Chief Martini's Avatar
    September 2009
    1,141 Posts
    That looks awesome. Is it possible to have some work done on the lighting though? If it'd look darker and the consoles were glowing orange it'd look better imo. But still, awesome job.
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  35. Post #1515
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,129 Posts
    That looks awesome. Is it possible to have some work done on the lighting though? If it'd look darker and the consoles were glowing orange it'd look better imo. But still, awesome job.
    I am working on that asap
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  36. Post #1516
    Chief Martini's Avatar
    September 2009
    1,141 Posts
    Much love.
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  37. Post #1517
    yeIIow jumpsuit's Avatar
    April 2011
    29 Posts
    I just cried when I saw the Normandy D:
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  38. Post #1518
    Gold Member
    Chilean_Wolf's Avatar
    July 2006
    1,317 Posts
    Well, finally done with the SR-1 detailed collision hull:

    It's beautiful.
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  39. Post #1519
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    333 Posts
    Normandy looks great Korro, good work.

    Those mercs look lovely as well, Floater.
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  40. Post #1520
    Glod Menber
    Amez's Avatar
    June 2008
    6,722 Posts
    That made my day, exemplary work gentleman.
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